Supercape Posted March 19 Author Share Posted March 19 Ok so its nearly wrap time - the driver is a minion with a small pistol so feel free to auto hit him with whatever and we can waive the combat at this stage! (You can even narrate punching him out if you wish :D) Link to comment
Dracostern Posted March 19 Share Posted March 19 OH! Sure, should I edit my reply to knock him out or-? Link to comment
Supercape Posted March 19 Author Share Posted March 19 NO i added an IC post so just follow up with however you want to punch the nazis lights out! And if you have drive skill, you now have a tank, yippee! Link to comment
Supercape Posted March 25 Author Share Posted March 25 Ok lets go with searching for power ups and extra lifes! Could you both throw me a search roll? We can assume that taking 20 is not feasible with gunfire and patrolling tanks etc. DC 10 to find something slightly helpful DC 15 to find something moderately helpful DC 20 to find something very helpful. And if you could give me a flavour of what you would like (health potion, bonus hero point, Gatling gun, Missile launcher, unused tank) Link to comment
Dracostern Posted March 25 Share Posted March 25 Gotcha! I'm going for hmm...either Bonus Hero Point or a rocket launcher! Search: 12 Link to comment
Supercape Posted March 25 Author Share Posted March 25 A bit low, but how about you find yourself a bazooka with a single rocket? Blast 10 (Area Affect)! Link to comment
Poncho Posted March 25 Share Posted March 25 Search: 1d20+8: 12 Oof, I'm rolling so bad in this thread. I was looking for a Hero Point but that may not be viable with that, maybe just something to fix my bruises I guess? Link to comment
Supercape Posted March 25 Author Share Posted March 25 Yeah, Health Kit! Bruises evaporato! Link to comment
Supercape Posted March 25 Author Share Posted March 25 Feel free, both of you, to post IC and find the health kit and bazooka amongst the rubble. Link to comment
Dracostern Posted April 1 Share Posted April 1 Alright here are my rolls 18 to attack with Telekinesis If that hits the Grapple is: 29 Link to comment
Supercape Posted April 1 Author Share Posted April 1 That hits (because he is flat footed / surprised) And he scores a meagre 18 on grapple, so fully pinned! Link to comment
Dracostern Posted April 1 Share Posted April 1 Alrighty! Also Notice: 12 Stealth: 9 Using Hero Point to Reroll Stealth: 18 Link to comment
Supercape Posted April 2 Author Share Posted April 2 (edited) Stealth for the win! Cortex/Ceberellum- Bruised - 2 HP Golden Star - Staggered - 2 HP Edited April 2 by Supercape Link to comment
Poncho Posted April 3 Share Posted April 3 I'm gonna spend one of my HP to start recovering from Staggered Link to comment
Supercape Posted April 5 Author Share Posted April 5 (edited) Sorry for midweek delay (my job is intense midweek!) Anyway we can wave away that staggered with an HP and the narrative of the health potion! ALso enough time for Cortex to recover. Cerebral - UNharmed 2 HP Cerebellum - Unharmed Golden Star - 1 HP Edited April 5 by Supercape Link to comment
Supercape Posted April 5 Author Share Posted April 5 Ooopsie! Corrected! And depending on what people are doing and your judgement, feel free to make stealth rolls (or things like knowledge - tactics) Link to comment
Supercape Posted April 7 Author Share Posted April 7 OK Lets check that against the rather feeble scientists notice of +2 https://orokos.com/roll/1007306 12, so no probs! Could you throw me a knowledge (Tech) roll DC 15, untrained is fine Link to comment
Poncho Posted April 7 Share Posted April 7 Knowledge: Tactics Results 1d20+2: 20 [1d20=18] For posterity Link to comment
Dracostern Posted April 7 Share Posted April 7 To knowledge (tech) untrained is a d20+Int right? Link to comment
Supercape Posted April 7 Author Share Posted April 7 ooof! Well thats enough to at least identify electro shock weapons (pistol, rifle, machine gun). Anything else falls under "pot luck"! Link to comment
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