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Digital Hex (OOC)


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  • 2 weeks later...

So basically

 

Area of effects: You make a reflex save (DC is 10+Power rank) to half the rank of the effect

Evasion 1 means if you make the reflex save you avoid the effect alltogether

Evasion 2 means than in addition to Evasion 1 if you fail the save its still half effect. 

 

Once you have that out of the way (In this case its a Damage 12 effect so the Reflex save is 22)

 

You make the Toughness Save at 15+Power Rank

In other words, a DC 27 Tough Save

BUT if you made the Reflex Save the Power Rank is halved, so you make a 15+6=21 Toughness Save

 

Fail by 1+ - Bruised

Fail by 5+ - Bruised and Dazed for 1 round, and knockback

Fail by 10+ Dazed, knockedback, Staggered (or Knocked out if already Staggered)

Fail by 15+ As above plus Knockout. 

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