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Digital Hex (OOC)


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Ok as per chat, full round action to break objects!

Tough save is now 15 (Its a steel door)

Damage effect is 26 + total superstrength ranks of 7 = 33

 

However, as the door is a foot thick, its toughness to be disabled is +5, making it a a tough save 20

 

So one injury

 

Means two more full round "Break objects action" will tear the door off its chinges. 

 

Extra effort will reduce that to one (ie next round) if you wish. 

 

 

 

 

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Awesome - cool!

 

I think in this situation could we have a DC 15 Reflex roll from Golden Star to avoid the explosion radius (i.e. reacting in time to the "Grab" by the TK) if you fail to make it, a DC 20 Tough save from the explosion. 

 

Also, for an outstandingly cool moment, an HP each. 

 

Cerebral - UNharmed 3 HP

Cerebellum - Unharmed

Golden Star - 2 HP

 

Plus, the door is blown off. 

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I want to use a HP to get the Super-Strength Power Feat for Shockwave; creating the effect of a cone shaped area with Length 80 feet and Width at the end of 80 feet. It's a Reflex save of 18 to half the damage, and a Toughness of 23 for no save, and 19 for saved.

 

 

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