Thevshi Posted March 14 Author Share Posted March 14 Okay, one of the shapeshifted Grue Arcane will go after Starshot and gets a 23 on its attack roll, which brings up a DC 23 toughness save for Starshot @Supercape The only non-dazed unshapeshifted will try to mentally grapple Star Khan: only a 9 on its mind reading check, which Star Khan beats without a roll, so it fails to establish a lock. The other shapeshifted will go after Dok A and Star Khan will again interpose, it hit but again stopped by Impervious. Star Khan will attack it, hitting with a 31, DC 29 toughness save for the Aracne (with 3 bruises): 15, so that one is down now as well. @Dr Archeville Dok is up! Link to comment
Dr Archeville Posted March 14 Share Posted March 14 Bruised, 6 HP Okay, let's go for this serpent's head. Switching VP to Blast 8 ("nonlethal blaster"; PFs: Accurate 4 [+16 to hit]) {20/20} And power attacking for 2, so that'll be +14 to hit with a Blast 10 effect. Targeting the lead Grue cultist, and... 1d20+14: 30 [1d20=16] Assuming that hits, that's a DC 25 Toughness save. Link to comment
Thevshi Posted March 17 Author Share Posted March 17 The lead arcane gets a 22, so another bruise. The lead arcane will spend its full action casting a spell that seems to pulse out through the walls and to the area beyond the ravine. And with that we are at: Round Four 27 Starshot (unharmed) 1 HP 20 Arcane (unharmed 3) (1 shapeshifted (bruised 2)); (1 bruised;1 bruised 2 (dazed)) 18 Star Khan (unharmed) 17 Doktor Archeville (bruised) 7 HP 15 Lead Arcane (bruised 3) And Starshot is up! @Supercape (also, going to give you both a HP for the complication the arcane just caused with his spell) Link to comment
Supercape Posted March 17 Share Posted March 17 Move action: To partial Cover Starndard Action: Fire plasma rifle 28 Which I hope hits and its a DC 23 Tough Save Link to comment
Thevshi Posted March 17 Author Share Posted March 17 That hits, it gets a 13 on its save, so staggered and dazed. Link to comment
Thevshi Posted March 17 Author Share Posted March 17 Okay, only one Grue Arcane can act this round due to daze, and it will try to hit Dok A with a mystical blast, missing with a 18. Star Khan will ready an action to move, as he looks to see what Dok A wants to do about the possible complications with the spell just cast. and it is Dok A's turn! @Dr Archeville Link to comment
Dr Archeville Posted March 18 Share Posted March 18 Curse their villainy! Reconfiguring VP to Enhanced Flight 10 (“nyoom;” to Flight 11 [25,000 mph / 250,000 feet per Move action]) {20/20} ad nyooming out & up to see what's going on. Link to comment
Thevshi Posted March 28 Author Share Posted March 28 Okay, sorry for the delay in getting back to this. We are sort of out of combat, so go ahead and post with ideas on dealing with the Sarcota. Link to comment
Thevshi Posted April 24 Author Share Posted April 24 Okay, sorry for letting this idle for so long. For my GM post, Star Khan is going to try Kn: Tactics to get an idea how to best try to "herd" the Sarcota: bad roll, but still a 22 @Supercape If Starshot is going to follow along with the ideas from Star Khan, give me a piloting check, otherwise, le me know what he might want to do. @Dr Archeville Doc, let me know what Archeville is planning to do. Link to comment
Supercape Posted April 24 Share Posted April 24 Sure Starshot will go along - taking 10 (skill mastery) for a 20 pilot check. Link to comment
Dr Archeville Posted April 25 Share Posted April 25 So the Doktor's plan is to fly up to one of the Sarcota, cling onto its neck/head, and use his "internalized electromagneti screwdriver" as an advanced MRI, to get a scan on the critter's brain, hopefully determining a] if they're of animal intelligence or have sapient thoughts, and b] what sort of stimuli they respond to/how to communicate with them. Game terms, this would be a Mind Reading and Super-Senses (Mental Awareness) effect, and maybe some Knowledge (Behavioral Sciences), Knowledge (Life Sciences), and/or Sense Motive rolls. Link to comment
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