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Starshot Minions: Repair Bots


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Repair BotsRepair Bots.jpg

 

Power Level: 5 (120/120)
Unspent Power Points: 0

Trade-Offs: None

In Brief: Robots of the Xeno Ship

Catchphrase: Beep beep. Beepity-beep beep. 

 

Description:
Height: 3’ Diameter Sphere
Weight: 40Kgs

Color: Titanium

 

The Xeno’s Customised Repair Bots are floating metal spheres, with four short mechanical arms projecting from a front panel, each equipped with a variety of inbuilt tools.

 

Each bot is given a code name from A-E

 

Axel, Backfire, Clockface, Driveshaft, Echo

 

Personality & Motivation

 

The Repair bots are here to serve.

 

They have some self awareness and personality however-and in a manner similar to, say, a protocol droid in a galaxy far far away, are not fanatical or fearless.  

 

Powers & Tactics:
The Bots are programmed for maintenance and repair, as well as being able to do various chores and ships – steward tasks. They will obey any guest onboard the ship (although the Captain, i.e. Starshot, can override this).

 

They will not seek combat. If pushed, they could use some of their tools as makeshift weapons, but they are not programmed to fight, and will seek to self preserve / flee in a fight unless they are cornered or the “foe” is something relatively insignificant such as a small animal or petty thief.



Abilities: 2 + 6 -10 + 4 + 2 + 0 = 4
Strength: 8 (-4 From Shrinking, +2)
Dexterity: 16 (+3)
Constitution: -
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 10

Combat: 8 + 8 = 16

Initiative: +3
Attack: +5 (+4, +1 From Size)
Defence: +5, +3 Flat Footed (+4, +1 From Size)

Grapple: -1
Knockback: -1

Saving Throws: 3 + 3 = 6

Fort Immune

Reflex +6 (+3, +3 Dex)

Will +4 (+3, +1 Wis)

Tough +5 (+6 Protection, -1 Size)


Skills: 12PP = 48 Ranks

Computers 4 (+6)

Craft (Electronic) 8 (+10)

Craft (Mechanical) 8 (+10)

Disable Device 4 (+6)

Handle Animal 4 (+6)

Knowledge [Technology] 4 (+6)

Medicine 4 (+5)

Notice 4 +5)

Profession [Ships’ Steward] 4 (+5)

Search 4 (+6)

 


Feats: 6 PP

Ambidexterity

Environmental Adaptation [Zero Gravity]

Jack of All Trades

Teamwork 3

 


Powers: 3 + 3 + 6 + 2 + 6 + 30 + 6 + 1 + 5 + 13 + 7 = 82

 

Additional Limbs 2 (2 Extra Servo-arms, Feats: Improvised Tools) [3 PP]

 

Communication 4 (1 Mile, Radio, Feats: Subtle, Flaws: Limited [One way]) [3 PP]

 

Comprehend 3 (Read all, Speak all, Understand all) [6 PP]

 

Features: Internal computer, Internal compartment [2 PP]

 

Flight 2 (Speed 25 mph, Feats: Instant up, Subtle) [6 PP]

 

Immunity (Fortitude Saves-Construct) [30 PP)

 

Protection 6 [6 PP]

 

Quickness 1 (x2 Speed) [1 PP]

 

Shrinking 4 (-1 Size Category, Feats: Innate, Flaws: Permanent [+0]) [5 PP]

 

Super Senses 13 (Accurate Radar, Radar Sense, Direction Sense, Distance Sense, Infravision, Radio, Radius [All Visual], Analytical [All Visual], Ultra-hearing, Ultravision) [13 PP]

 

Tools Array (5 PP Array, Feats: Alternative Powers 2) [7 PP]

            BP: Blast 2 (Feats: Precise) [5/5 PP] “Laser Cutter”

            AP: Strike 3 (Feats: Improved Critical 1, Precise, Variable Descriptor [Tool]) [5/5 PP] “Drill/Saw”

            AP: Stun 2 (Feats: Extended Reach 1) [5/5 PP] “Electric Zap”

 

 

Drawbacks: -6

 

Disability (Common, Minor: No Legs) [2 PP]

 

Vulnerable (Electricity, Common, Major: x2 DC) [4 PP}
 

Abilities 4 + Saves 6 + Combat 16 + Skills 12 + Feats 6 + Powers 82 – Drawbacks 6 = 120 PP

Edited by Supercape
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