Spacefurry Posted June 16, 2023 Share Posted June 16, 2023 Disarm attempt melee attack: 19 melee disarm opposed roll: 16 so Strength check from the Yardie DC16 to keep the machete. And my luck with rolling continues. you’ll notice the RNGods do not tend to favor me. Link to comment
Supercape Posted June 16, 2023 Author Share Posted June 16, 2023 [url=https://orokos.com/roll/981461][/url]: [u]1d20+1[/u] [b]17[/b] Bad luck! (Also remember no need to roll to hit, you can take 10 and auto hit vs minions unless you want to try for a critical) Lets go for another two swings [url=https://orokos.com/roll/981462][/url]: [u]2#1d20+2[/u] [b]22[/b] [b]6[/b] Thats another hit - and a DC 18 Tough save Link to comment
Spacefurry Posted June 17, 2023 Share Posted June 17, 2023 You just loving flaunting those nat 20's Toughness save DC18: 12 Well, I don't want to use my last HP already So that's a bruise and dazed. Link to comment
Spacefurry Posted June 20, 2023 Share Posted June 20, 2023 Chimera’s dazed for she loses her action for the round but can still defend herself. Link to comment
Supercape Posted June 20, 2023 Author Share Posted June 20, 2023 No problem. Lets say the Yardies - this round - finally slow down and coordinate, with all four of them now circling Chimera, Giving her a chance to fight, bluff, or dance - Chimera is up again! Link to comment
Supercape Posted June 20, 2023 Author Share Posted June 20, 2023 So to keep track Chimera - 1 HP - Bruised, Injured Link to comment
Spacefurry Posted June 20, 2023 Share Posted June 20, 2023 Taking 10 to melee attack. 2 hours ago, Supercape said: So to keep track Chimera - 1 HP - Bruised, Injured Can’t remember, is that a collected -2 to Toughness saves? Link to comment
Supercape Posted June 20, 2023 Author Share Posted June 20, 2023 thats just -1 afaik; -1 to non lethal, -1 to lethal. Will take longer to heal though [url=https://orokos.com/roll/981871]Tough[/url]: [u]1d20+2[/u] [b]17[/b] which would in fact save, but I forgot they have no armour so tough is actually +1, and the roll is 16, and another KO. Lets pause combat here. 2 Yardies KO, and although Chimera is bleeding, the odds are looking in her favour. Link to comment
Supercape Posted June 26, 2023 Author Share Posted June 26, 2023 Hey could you throw me Notice roll And although maybe not needed, an initiative roll? Link to comment
Spacefurry Posted June 26, 2023 Share Posted June 26, 2023 Notice: 19 Not too bad Initiative: 22 Figures Link to comment
Supercape Posted June 26, 2023 Author Share Posted June 26, 2023 Thats cool - enough to get the jump on the goons and listen to there yammerin'! Link to comment
Spacefurry Posted June 27, 2023 Share Posted June 27, 2023 Are these mooks again? Or should I roll? Link to comment
Supercape Posted June 27, 2023 Author Share Posted June 27, 2023 Lets roll a DC 10 Stealth - if you make that, you can narrate taking down the mook however you wish by suprise. If not - its more a question of if he can left off a scream before you KO Link to comment
Supercape Posted June 29, 2023 Author Share Posted June 29, 2023 [url=https://orokos.com/roll/982547]The Shadow Knows...[/url]: [u]1d20+15[/u] [b]21[/b] opposed roll. So do you spot...something. But given the close call and the low light (sand supersense) its going to be a shadow without much detail... (as per IC) Link to comment
Spacefurry Posted July 6, 2023 Share Posted July 6, 2023 Stun attack Melee attack: 20 Fort save DC18 for Max if that hits Link to comment
Supercape Posted July 6, 2023 Author Share Posted July 6, 2023 Unfortunately Machete Max has a defence of 22 He will respond with an Acrobatic Bluff: [url=https://orokos.com/roll/983251]Acrobatic Bluff[/url]: [u]1d20+6[/u] [b]19[/b] as a move action Followed by a Machete Sweep [url=https://orokos.com/roll/983252]Machete[/url]: [u]1d20+12[/u] [b]18[/b] Which I think just hits even if the Bluff fails? Fortunately, he is skilled but doesnt hit hard: DC Tough 19 Link to comment
Spacefurry Posted July 6, 2023 Share Posted July 6, 2023 Ya, even without the bluff it hits. Toughness save: 17 So that’s a bruise Link to comment
Supercape Posted July 6, 2023 Author Share Posted July 6, 2023 Chimera - 1 HP - Injured x2, Bruised x2 Take it away! Link to comment
Spacefurry Posted July 6, 2023 Share Posted July 6, 2023 Right, never said she was healing from the last combat. >_< And forgot they does bruise and injured. So that last save should have been a 15 still with in the 5 point range. She’ll try a regular punch this time. Melee attack: 18 Nope Link to comment
Spacefurry Posted July 6, 2023 Share Posted July 6, 2023 Bare witness to me incredibly rolling Healing Con check: 9 Link to comment
Supercape Posted July 7, 2023 Author Share Posted July 7, 2023 Dang diddly dang! OK so Machete Max is going to do a runner. He is athletic but doesnt have super speed, but is using both actions to move. As its Dark and you have no supersenses could you roll DC10 Notice to keep up? Link to comment
Spacefurry Posted July 7, 2023 Share Posted July 7, 2023 Trying to go easy on her. Notice check: 14 Link to comment
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