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Outrider (PL 7 [8]) - Lone_Star

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Power Level: 7 [8] (122/125PP) 
Unspent Power Points: 3
Trade-Offs: -1 Attack / +1 Damage (Hammer Throw, Get Over Here!), -2 Attack / +2 Damage (Hammer Strike, Hammer Knockout, -2 Defense / +2 Toughness


In Brief: Teenage post-apocalyptic valkyrie with a big hammer and a powerful car. Witness her.


Theme: Between the Hammer and the Anvil - Judas Priest: https://www.youtube.com/watch?v=dJLXQ8i3uao


Alternate Identity: Elena “El” Maddox, Public
Birthplace: Outskirts of Post-Apocalyptic Freedom City, 2035

Residence: (Optional) Where the character normally resides / lives.
Base of Operations: Claremont Academy
Occupation: Former "Outrider", current student  
Affiliations: None
Family: Close or otherwise significant relatives.


Age: 16 (DoB: 2035, exact day & month unknown.)
Gender:  Female
Ethnicity: Caucasian
Height: 6’2
Weight:  205
Eyes: Gray 
Hair: Pale Blonde




Elena is huge, a product of being one of the few surviving natural-born mutants that survived Omega’s ravaging of Earth. Her powers grant her enhanced strength, dexterity, and durability, and it is obvious to anyone that looks at her (unless they assume she’s a very tall bodybuilder!). She has tanned skin, from a life spent outdoors hunting Omegadrones, or scavenging the wastelands for a chance at finding metahuman technology. She brought only her armor and a ragged shirt with her, but she tends to gravitate towards very simple, practical clothing, with no fashion sense whatsoever.


As Outrider, she wears heavy power armor, scavenged from a superhero battle. She is proud of it, and wears it everywhere she can. It resembles a heavy platemail suit, made of large armor plates and adorned with spikes. Its paint is long gone, leaving a dull metal surface. It has a helmet which she can deploy or retract at will that covers her entire face and gives her extrasensory capabilities. Attached to the left vambrace of her armor is a wide shield, and similarly retractable, made from the remaining pieces of power armor she wasn’t able to fix.


Her gravity hammer is scavenged technology after her world fell to Omega. It resembles a heavily modified sledgehammer, with wires and panels held onto it with duct tape and a prayer. It is also a weapon of super-science, and she will discover its functions as she has time and resources to devote to it. 


She drives a specialized sports car, which she calls Painkiller, designed for maximum speed and protection. It was once a vintage Dodge Charger, with the back of the roof removed and trunk space heavily modified to allow for a rear gunner. It has also been rebuilt with a roll cage and off-road tires. The paint is cherry-red, with jagged teeth across the grille. It's mean, it's loud, and it's her baby. 



In Elena's timeline, Earth was fighting a losing battle. Omega triumphed over Earth, and it was just a matter of time before humanity is extinct. For two generations humanity held back Omega and his forces, but within a few years this battle would surely be lost. The major cities had fallen, so the surviving humans have banded together in clans made of several families, and whatever hangers-on attached themselves, clinging together for protection and survival. Omegadrone attacks were a daily occurance, and Elena had the most dangerous job in her clan: the Outrider. She and her twin sister, Stella, would drive a loud and highly visible vehicle into the ruins Freedom City and try to get as many Omegadrones as possible so that the rest of her clan could scavenge the battlefields. Both of them were born "gene-altered", or natural-born mutants, making them valuable members of their clan. They were inseparable since birth, and had each other's back, surviving dozens of battles side-by-side. 


That is, until a regular patrol turned into havoc.


They were waylaid by a swarm of Omegadrones - more than they had encountered before. The two dashed back to their car, and took off. Stella fired off bolts of energy while Elena drove recklessly, trying to lose their pursuers. Elena thought they could lose them by driving through a "thinny", an area where her dimension and the Terminus was opaque. Having no time to debate this, El drove through. Their ride became more treacherous, and Stella shouted at her sister to turn around, that it was too dangerous. By that point, it was too late to turn around. El continued to drive, to warn her clan of the upcoming attack, but her car hit a bump, and Stella fell off. As Elena cried out, the 'drones turned towards her sister. 


Elena never knew what became of Stella, because her car traveled through a dimensional rift, a product of the thinned dimensional area. She appeared in modern-day Freedom City. 


Personality & Motivation:


El's desire to perform heroics comes from years of training and a genuine desire to help people. She was taught as a child of her clan that the needs of the many outweigh the needs of the one, and even before appearing in Freedom City, she had performed incredibly dangerous tasks to make sure that her clan had enough to eat that day. Though socially, she is quite backwards, she feels a sense of kinship with those who go and fight the good fight, day after day. 


El herself comes across as incredibly blunt, the result of growing up in a world where every day was a fight for survival. This may be off-putting to those she meets at first (see below), but to her friends, she is loyal and true to the end. She has built an armor around herself that she lets few into, but those that she trusts she would do anything for. 


Powers & Tactics:

El was born with her powers - high strength, agility, and incredibly tough. She uses this to press any advantage she has against a foe in hand-to-hand combat, and fights with very little panache, preferring to fight relentlessly and without quarter. Her gravity hammer and powered armor augment her natural abilities, and allow her different methods of attacking. She will allow foes to get as close to her as possible, then slam the ground with her gravity hammer, scattering them like ninepins. Having only worked with her twin in the past, she does not understand complex tactics. 


Power Descriptions:


The mutation Elena was born with is obvious to anyone looking at her, or at least would be viewed as a curiosity – she is larger than a normal person, with a bodybuilder’s physique, though she is otherwise unaffected. 


The air ripples around her hammer when she activates it, as it distorts gravity itself to add momentum to her swings. She wields the hammer as it is meant to be used - and most problems look like nails to her. 


She has enough mechanical know-how to get the armor working, but many of its functions are still shut off. Perhaps in time, she will get it working to full capacity. It resembles a standard suit of heavy power armor at this point.




Fuel-Injected Suicide Machine: El’s technology is very unreliable and tends to shut down at the worst possible moments. It is (sometimes literally) held together with duct tape and soldering.


If You Can’t Fix What’s Broken, You’ll Go Insane: Elena had a difficult life in her version of post-Omega Earth. She is still having difficulty processing it, and never had access to counseling on her world. It will take her time to adjust to feeling safe again.


Larger Than Life and Twice as Ugly: Despite her stony disposition, Elena is hurt easily by comments on her physical appearance. She is huge, tall, and does little to hide this. Her mutation makes it difficult for her to fit in, and she draws attention in crowds.


Rocker, Roller, Out-Of-Controller: Elena has a temper problem and a low tolerance for frustration. She tends to rush headlong into situations, both in her teenage social life and as a superhero.


Witness Me! (Being Uncouth): Elena comes from a harsh, desolate world where extreme scarcity is the norm, and you did not know if you would live to see the end of the day. Her manner of speech is blunt, and can be considered rude, and her table manners are nonexistent. Social niceties are absolutely beyond her.



ABILITIES: 6 + 2 + 8 + 2 + 4 + 0 = 22PP
Strength: 16/24 (+7)
Dexterity: 12/20 (+5)
Constitution: 18/30 (+10)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (+0)

COMBAT: 4 + 8 = 12PP
Initiative: +5 (+5 Dex)
Attack: +5 Melee (+2 Base, +4 Attack Focus [Melee])
Defense: +6 (+4 Base, +2 Dodge Focus), +2 Flat-Footed

Grapple: +14 (+7 Strength, +2 Base Attack, +3 Attack Focus [Melee], +2 Super-Strength)
Knockback: -7 (Impervious Tou +5, Tou +2)

SAVING THROWS: 0 + 1 + 5 + 3 = 9PP
Toughness: +10 (+10 Con, Impervious 5)
Fortitude: +10 (+9 Con, +1)
Reflex: +10 (+5 Dex, +5)
Will: +5 (+2 Wis, +3)

SKILLS: 40R = 10PP

Acrobatics 5 (+10)

Craft [Mechanical) 9 (+10)

Drive 5 (+10) Skill Mastery

Intimidate 10 (+10) Skill Mastery

Notice 3 (+5) Skill Mastery

Sense Motive 8 (+10) Skill Mastery



All-Out Attack

Attack Focus (Melee) 4

Challenge (Fast Startle)

Dodge Focus 2

Elusive Target

Equipment 3

Improved Grab

Improved Grapple

Improved Pin

Luck 2

Power Attack

Skill Mastery (Drive, Intimidate, Notice, Sense Motive)




Equipment: 3PP = 15EP 

  • Painkiller (Sports Car), Features: Alarm, Caltrops, Remote Control, Smokescreen; Powers: Armor 2. Strength 30, Speed 5, Defense 8, Toughness 11, Size: Large [15EP]



POWERS: 12 + 8 + 7 + 7 + 11 + 4 = 49PP

(Note: All powers excluding Devices have Mutation descriptor. Devices have Technology descriptor)


Device 3 (Graviton Hammer; 15PP Device; Flaws: Hard-To-Lose) [12PP] (gravity, bludgeoning, technology)

  • Hammer Strike Array 7 (14PP Array; Feats: Alternate Power 1[15PP]
    • Base Power: Strike 3 (Hammer Strike; Feats: Improved Critical 2, Extended Reach 2 [10 ft.], Penetrating 6, Mighty) {14/14PP}
    • Alternate Power: Stun 9 (Hammer Knockout; Feats: Improved Critical 2, Flaws: Full-Round Action) {11/14PP}


Device 2 (Salvaged Power Armor; 10PP Device; Flaws: Hard-To-Lose) [8PP] (technology)

  • Impervious Toughness 5 [5PP]
  • Super-Senses 5 (Darkvision, Direction Sense, Infravision, Tracking) [5 PP]


Enhanced Strength 8 (Gene-Shifted Might; Drawback: Noticeable) [7PP]


Enhanced Dexterity 8 (Gene-Shifted Athleticism; Drawback: Noticeable) [7PP]


Enhanced Constitution 12 (Gene-Shifted Durability; Drawback: Noticeable) [11PP]


Super-Strength 2 (Gene-Shifted Might; effective Lifting STR 27) [4PP]




Vulnerable (Radiation; Frequency: Common, Intensity: Moderate) [-3PP]

DC Block  





Hammer Strike


DC 25 Toughness

Damage (bludgeoning)

Hammer Knockout


DC 19 Fortitude

Damage (bludgeoning)



DC 22 Toughness

Damage (bludgeoning)




Abilities (22) + Combat (12) + Saving Throws (9) + Skills (10) + Feats (20) + Powers (53) - Drawbacks (3) = 122/125 Power Points


Edited by Fox
+1pp for November 2021
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Mostly just little math stuff here:


You've listed +3 from Attack Focus (Melee), but you've only bought two ranks of the feat.


With +3 Base Defense, Outrider would have +2 Flat-Footed defense, not +3.


The Move Object power looks like it breaks combat limits; Accurate 4 would be +8 attack, for +10 total, on a PL7 character. (Accurate is a very limited attack bonus, equivalent to the Attack Specialization feat, so it gives you +2 attack for every rank you buy...but only for the very specific attack(s) you buy it on!)


Darkvision makes Low-Light Vision redundant; Low-Light Vision is just a limited version of Darkvision, so you can save a point here to spend elsewhere (possibly on that Attack Focus!).

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Move Object's listing in Combat is so very wrong. Bless you for including it, but yeah. Improved Overrun is borderline useless. But if you want to knock bad guys down with your car I won't stop you. And the Progression feat on Hammer Throw (the Blast) is confusing me. Is that supposed to be Improved Range or Progression (Increase Range). Because they don't do the same thing. 3E replaced them with just one advantage, so it's easy to understand how you'd mess that up.

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