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Nocturne (PL8/10) - Fox


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Nocturne
Power Level: 8 (154/164PP)
Unspent Power Points: 10PP
Trade-Offs: -2 Defense / +2 Toughness

 

In Brief: Gravity-powered mean teen.

Theme: Dear Rouge - Black To Gold

 

Alternate Identity: Natalia Koshchei
Birthplace: Freedom City, USA

Residence: Claremont Academy
Occupation:  student
Affiliations: Claremont Academy
Family: parents, grandfather (Viktor Koshchei - 'Graviton').

 

Description:
Age: 16 (DoB: December 2004)
Gender: female
Ethnicity: Caucasian
Height: 5'8"
Weight: 125 lbs
Eyes: gold
Hair: black

Natalia is relatively tall and svelte, long-limbed with a teenager's approximation of elegance. She has her father's short nose, pale skin, strong features, and piercing eyes (now gold, a side-effect of being infused with her powers), and her mother's straight dark hair and sharp chin. She's probably smiled at least once, surely, but there's no evidence and one gets the impression that all witnesses to the event have since disappeared.

 

She dresses fashionably but not ostentatiously, favoring clean lines and well-fitted clothes in her signature blacks and golds. She has expensive tastes rarely sustained on a teen's budget, and she makes up the difference with self-made (and thus perfectly-fitted) clothing of her own increasingly sophisticated design, along with a carefully-maintained closet of favorites.

 

When up to no good Natalia wears a sleeveless black bodysuit that covers her from her feet to her neck; over this she drapes carefully-tailored gold and black cloth, cut low and tight in the top and flowing freely below the waist, slit up to her hips in an invocation of a fine dress or elegant robe. With a pair of low-heeled ankle boots she can stand just a little bit higher (the better to look down on her foes), and with gold-accented gloves she can protect her hands (and not have to touch...anything). A simple black mask and hood protect her identity.

 

History:
Born as the sun set on the Second World War, Viktor Koshchei was a mountain of a man in both statue and intellect, his potential quickly identified and dedicated to the development of new sciences and tools to promote the Soviet Union. He broke ground on exotic sciences. He developed new and fantastic weapons. And he was, in truth...entirely disinterested in all of it. His last great work was a way to harness gravity itself: a machine, attached to a man, that could amplify his strength and abilities to punch through any problem, crush any wall, defeat any enemy. This had always been his way: the direct solution, solving troubles with your own two hands. When he and his work were to be buried, shuffled off to a secret laboratory where neither might see the light of day again, he donned the machine and punched through the problem.

 

From that point on he was a villain of the Cold War, asset and hindrance to all sides. He was Graviton, and his solutions to his problems were direct, decisive, and far more entertaining than a lab. Still, his machine was imperfect, his particles difficult to source; there was a better way, a theoretical way. Not for him, but for a child - a worthy successor. A legacy. His own child, his son, was too old to gain the power himself...and besides, he made eyes at every spy and hero they encountered. No, he would need a new generation. A new child to empower and teach.

 

Natalia was born in 2004 to parents that had long-since settled down, and who had neither the ability nor interest to keep her from her grandfather's attention. Under his guiding hand she learned about a power that was a part of her - not half-machinery, like her deda, but built into her being, infused into every cell of her body. Under his guiding hand she learned everything he thought she would need to survive, and to be every inch as great as he had been.

 

These were possibly not good lessons for a young girl. She got better at manipulating people than at making friends, better at being who she thought she should be than being who she really was. She got into fights (and mostly won) but the more she thought she knew about the world the worse she got at being her own person, and the worse she was at being her own person the more she cut herself from real, human connections. She was a bully, aloof and mean...and worse, she was good at it, even when she didn't want to be.

 

Natalia's parents finally put their foot down when, at 13, Viktor attempted to take her on a 'proper job' - which is to say, an attempt to knock over a bank. Faced with the influence Viktor had already had and who their daughter risked becoming, they cut ties with him and sought to enroll their daughter in a more positive environment where she could still learn about herself and what she could do.

 

Personality & Motivation:
There is not a normal person in Natalia's family tree, not to mention a distinct lack of trust all around, and she wears the signs of both wherever she goes. Natalia seeks control - control of herself, control of her abilities, and control of her life; historically she's sought control of the people around her if she could get it. She's not comfortable with vulnerability, nor open displays of empathy between equals, nor seeking help from others. She's been taught, implicitly or explicitly, that there are many kinds of strength but it is always strength that wins in the end. There are movers, and the moved; the manipulators, and the manipulated; hunters and prey. She will not be the latter.

 

Being a young teenage girl she has no idea how to properly pursue any of that, but she assumes a school full of the empowered will be an excellent place to learn.

 

She is lonely in a way she can't properly admit, even to herself.

 

Powers & Tactics:
Natalia wields power over the force of gravity, generating & controlling exotic particles that decay far too quickly for proper study. She prefers the hands-off approach, keeping her enemies at bay - she'll lock them down if she can, controlling the battle to the best of her ability and pressuring her enemies until they don't pose any further threat.

 

This more practical tactic is somewhat undercut by her sense of impact and presentation, however; she'll rarely turn down an opportunity to crush an enemy's will along with their strength, all the better to keep them from being a threat in the future, and all the better to make herself seem more controlled and powerful than she may sometimes feel.

 

Power Descriptions:
Lower-key uses of her powers may be difficult to perceive, but any larger efforts will see energy pour off of Natalia in uneven black-and-gold patterns; this gravitational energy is far more evenly-distributed at her target, re-manifesting as fields of dim light or fluctuating circles.

 

Complications:

Critical Mass: Not all of Natalia's self-control is unhealthy; her power is driven as much by instinct as intellect and in times of great distress or emotional turmoil it may manifest unreliably or unbidden.

The Gravity-Powered Menace!: Natalia's grandfather was quite active back in the day, and his identity is not a secret. She is the gravity-powered granddaughter of a known (if partly-retired) gravity-powered supervillain and one could easily assume the apple didn't fall far from the tree.

Leverage: Natalia's family contains several criminals, at least one supervillain, and an ex-spy. The politics of this are complicated, and a teenage girl would make excellent leverage for anyone trying to get at or through any given piece of her family.

Pride Goeth Before: Natalia cloaks herself in her pride, wields it as both armor and sword; she can be provoked into acting against her best interests if an enemy can dig into her pride and sense of self. She may also be reasonably blackmailed if one found evidence of anything she might consider embarrassing or immature.

Social Distancing: Natalia's not used to dealing with other people, and while she's capable of turning up the charm when she wants something, her disdain and the social distance she keeps with casual acquaintances is easily mistaken for malice. Her reputation suffers for it, which may leave anyone who doesn't know her (and some of those who do) unfriendly and untrusting at the outset.

 


Abilities: 0 + 2 + 0 + 4 + 4 + 8 = 18PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 18 (+4)


Combat: 8 + 6 = 14PP
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Attack: +4 Melee, +4 Ranged, +8 Gravitics
Defense: +6 (+3 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +4 / +19 Move Object
Knockback: -0 / -7


Saving Throws: 5 + 5 + 8 = 18PP
Toughness: +0/+10 (+0 Con, +10 Force Field; 5 Impervious)
Fortitude: +5 (+0 Con, +5)
Reflex: +6 (+1 Dex, +5)
Will: +10 (+2 Wis, +8)


Skills: 60R = 15PP

Bluff 8 (+12 / +16 Attractive)

Concentration 5 (+7)

Craft [Artistic] 12 (+14)

Diplomacy 6 (+10 / +14 Attractive)

Intimidate 8 (+12)

Knowledge (Current Events) 4 (+6)

Knowledge (Physical Sciences) 4 (+6)

Knowledge (Popular Culture) 8 (+10)

Language 1 (English [native], Russian)

Notice 4 (+6)



Feats: 10PP

Attractive

Connected

Dodge Focus 3

Environmental Adaptation 3 (high/low/zero gravity)

Improved Initiative

Luck 1


Powers: 5 + 15 + 39 + 2 + 6 + 12 = 79PP

(all powers have the 'gravity' and 'mutant' descriptors, ultimately from a 'science' source)

 

Flight 2 (25mph; Feats: Subtle) [5PP]

 

Force Field 10 (Extras: Impervious 5) [15PP]

 

Gravitics Array 18 (36pp Array; Feats: Alternate Power 3) [39PP]

BPMove Object 11 (crush/throw; 24 ton heavy load; Extras: Damaging 8; Feats: Accurate 2, Indirect 2, Precise, Variable Descriptor 1 (any physical)) [36/36]

AP: Nullify Flight 8 (drag, nullify all Flight effects; Extras: Alternate Save +0 [Reflex], Area (general, burst), Effortless, Selective Attack) [24/36]

APParalyze 8 (collapse; Extras: Area (general, burst), Alternate Save +0 [Reflex], Range [Ranged]; Feats: Indirect 2) [34/36]

APTrip 8 (riptide; Extras: Area (general, burst), Knockback, Selective Attack; Feats: Improved Throw, Indirect 2) [35/36]

 

Immunity 1 (own powers; Feats: Selective) [2PP]

 

Super-Senses 6 (Gravity Awareness [mental; Accurate, Acute, Radius, Ranged]) [6PP]

 

Utility Array 5 (10pp Array; Feats: Alternate Power 2) [12PP]

BP: Environmental Control 3 (low gravity, 25' radius; Extras: Action 1 [Move]) [9/10]

APEnvironmental Control 3 (high gravity, 25' radius; Extras: Action 1 [Move]) [9/10]

APSuper-Movement 2 (Wall-Crawling 2; Extras: Affects Others, Area [general, burst], Range 1 [Ranged]) [10/10]

 

Useful Notes: Environmental Gravity

Spoiler

Low Gravity:

+5' speed

x2 carrying capacity

+10 Climb

+20 effective jumping Strength

-2 attack roll penalty

1/2 falling damage

long-term impact (120+ hours): -2 Strength damage on return to normal gravity (recovers 1/day)

 

High Gravity:

-5' speed

1/2 carrying capacity

-10 Climb

-10 effective jumping Strength

-2 attack roll penalty

1.5x falling damage

long-term impact (120+ hours): -2 Dexterity damage on return to normal gravity (recovers 1/day)

 

 

Drawbacks:  -0PP



DC Block

ATTACK              RANGE                 SAVE                           EFFECT
Unarmed             Touch                 DC15 Toughness                 Damage

Move Object         Ranged                DC23 Toughness                 Damage

Nullify             Ranged (45' radius)   DC 18 Reflex                    Area Check

                                          |> Contested Check (Ref/Rank)  Flight Nullified

Paralyze            Ranged (45' radius)   DC18 Reflex                    Area Check

                                          |> DC18 Reflex                 Slowed/Paralyzed

                                          |> DC18 Reflex (+1/round)      Recover

Trip                Ranged (45' radius)   DC18 Reflex                    Area Check

                                          |> Contested Check (STR/DEX)   Prone + Knockback
 

 

Totals:

Abilities (18) + Combat (14) + Saving Throws (18) + Skills (15) + Feats (10) + Powers (79) - Drawbacks (0) = 154/164 Power Points

 

Edited by Thevshi
+2pp for October 2020
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Trip base cost is 1PP/rank so the Gravitics Array trip would come in at 26 not 34 PP leaving room for another extra if one suited. 

 

Other than that everything looks good.

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Right you are; I've updated it to have Selective Attack (and threw in the Improved Trip power feat too, why not).

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Minor tweak: dropped Improved Pin to free up a point, and spent that point on the Selective power feat for her Immunity power.

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