Zeitgeist Blue Posted May 11, 2020 Share Posted May 11, 2020 OOC for this, @Kaede Kimura. Link to comment
Zeitgeist Blue Posted May 17, 2020 Author Share Posted May 17, 2020 Ask all the questions you want. But take an HP as I compel A Dream of Comfort for Adrianna to accept the plea for help. Link to comment
Zeitgeist Blue Posted July 14, 2020 Author Share Posted July 14, 2020 A Griffin isn't hard to notice at all but they are distracted. DC 10. -5 Penalty. Alaynah Notice: 1d20+4-5 = 3. Mixnus and Nixnus Notice: 2#1d20+4-5 = 19, 18. Mixnus's a Nat 20. Link to comment
Kaede Kimura Posted July 26, 2020 Share Posted July 26, 2020 Diplomacy check for the Dreamer: 1d20+4= 6 (10 if they find her attractive) She switches her summon array to the Carnifex ex Imaginatio. Intimidate check for the Carnifex: 1d20+10= 25 Link to comment
Zeitgeist Blue Posted August 1, 2020 Author Share Posted August 1, 2020 That'd be a fail for Diplomacy. Opposed Sense Motive Check: 1d20+5 = 16 Link to comment
Kaede Kimura Posted August 3, 2020 Share Posted August 3, 2020 Lemme know if you want a second intimidation check. Link to comment
Zeitgeist Blue Posted August 3, 2020 Author Share Posted August 3, 2020 An Intimidate roll would be good, yes. And roll a Bluff too for the Carnifex with a +5 modifier. Link to comment
Kaede Kimura Posted August 3, 2020 Share Posted August 3, 2020 It says terrible things that my first reaction upon reading this was "But the Carnifex wasn't lying. Why would she need to roll bluff?" And then I decided not to go any further with that thought. The Dreamer's intimidate: 1d20+4 = 19 (I don't know if she would get any bonuses for the Carnifex threatening finger eating.) The Carnifex's bluff: 1d20 = 7 The Carnifex's bluff (HP): 1d20 = 11 And I just realised that I forgot the +5 modifier, so it's 12 and 16. Link to comment
Zeitgeist Blue Posted August 7, 2020 Author Share Posted August 7, 2020 (edited) Well, hopefully we don't get to the finger eating part! Ever. And sorry, I forgot to say who does what action. The Dreamer Bluffs and the Carnifex Intimidates. Sense Motive vs Intimidate: 1d20+5 = 7 vs. 1d20+10+2 = 19. Take back the HP used on the Carnifex. She's not going to stay to find out. Bluff vs Bluff = 1d20+8 = 19 vs. 1d20+4 = 19. Alaynah wins through a higher bonus. But she's going to try anyway. Standard Attack, All-Out Attack + Power Attack: 1d20+10 = 19 The Dreamer makes a DC 24 Toughness roll. Then they bolt out of there. We begin a Pursuit. *** Pursuit Lead: 8 lengths Terrain: Close Starting Speed: Half maximum speed of 25MPH = 13MPH Obstacle Chance: 17-20 Obstacle Difficulty: 18 Pursuer: TBA Target: Alaynah and Co. So how this goes is you choose a Pursuer Maneuver and who does it, and I say what you have to roll for it. I choose what Maneuver and who does it, and what they roll. It's an opposed check so whoever wins gets to resolve their Maneuver's effects. Edited August 7, 2020 by Zeitgeist Blue Link to comment
Kaede Kimura Posted August 7, 2020 Share Posted August 7, 2020 Toughness Save: 1d20+11 = 28 Link to comment
Kaede Kimura Posted August 7, 2020 Share Posted August 7, 2020 The Dreamer and the Carnifex ex Imaginatio will both pursue. The Dreamer using her Dream Steed and the Carnifex running and Leaping. They will take the intercept action. Link to comment
Zeitgeist Blue Posted August 7, 2020 Author Share Posted August 7, 2020 Who'll be doing the Intercept Maneuver? Alaynah will take the Pull Ahead Maneuver. Link to comment
Kaede Kimura Posted August 7, 2020 Share Posted August 7, 2020 The Carnifex will Intercept. the Dreamer will do the match speed (I think that was it's name) maneuver Link to comment
Zeitgeist Blue Posted August 7, 2020 Author Share Posted August 7, 2020 (edited) Okay. Have the Carnifex make a Notice roll. Count The Dreamer and The Carnifex as one Pursuer. Alaynah: 1d20+8 = 21. Obstacle Roll: 6. None Edited August 7, 2020 by Zeitgeist Blue Link to comment
Kaede Kimura Posted August 10, 2020 Share Posted August 10, 2020 Carnifex's Notice: 1d20+10 = 20 Link to comment
Zeitgeist Blue Posted August 10, 2020 Author Share Posted August 10, 2020 Okay, The Carnifex ably navigates the alleyways, looking for a way to cut its targets off. However, Alaynah and Co. barrel their way through, no really making a secret where they've been, and manage to stay one step ahead of The Carnifex. *** Pursuit Lead: 9 lengths Terrain: Close Starting Speed: Half maximum speed of 25MPH = 18MPH Obstacle Chance: 17-20 Obstacle Difficulty: 18 Pursuer: The Dreamer and The Carnifex Target: Alaynah and Co. *** Do an IC, then choose your next Maneuver and who will do it. Link to comment
Zeitgeist Blue Posted August 13, 2020 Author Share Posted August 13, 2020 Hey @Kaede Kimura, can you pick a Maneuver and who will do it? Link to comment
Kaede Kimura Posted August 13, 2020 Share Posted August 13, 2020 The Carnifex will continue with the Intercept maneuver Link to comment
Zeitgeist Blue Posted August 13, 2020 Author Share Posted August 13, 2020 (edited) Okay. Roll that, Notice again, and I'll get mine's up in a bit. Edited August 13, 2020 by Zeitgeist Blue Link to comment
Kaede Kimura Posted August 17, 2020 Share Posted August 17, 2020 The Carnifex's Notice: 1d20+10 = 26 A nice high roll there. Link to comment
Zeitgeist Blue Posted August 17, 2020 Author Share Posted August 17, 2020 Obstacle Roll: 1d20 = 17 Alaynah will do a Reverse Maneuver using Acrobatics. Acrobatic's Roll: 1d20+8 = 14 Reflex Save: 1d20+3 = 15 Toughness Save vs DC18: 1d20+7 = 8. Staggered. Stunned. *** Pursuit Lead: -3 lengths Terrain: Close Starting Speed: Half maximum speed of 25MPH = 18MPH Obstacle Chance: 17-20 Obstacle Difficulty: 18 Pursuer: The Dreamer and The Carnifex Target: Alaynah and Co. *** Have the Carnifex make a Reflex Save vs DC 18 and a Toughness Save, DC 15 or 20 depending if the Reflex Save passes (+ the difference if the roll failed). *** And after that the Pursuit ends. The Carnifex catches up to Alaynah and co. IC to be up later. Link to comment
Kaede Kimura Posted August 19, 2020 Share Posted August 19, 2020 Carnifex's Reflex: 1d20+5 = 23 so that's a pass and neither Toughness DC 15 or 20 beat it's impervious toughness, so it'll just barrel through whatever comes. Link to comment
Zeitgeist Blue Posted August 24, 2020 Author Share Posted August 24, 2020 Could you roll The Dreamer's Diplomacy for the last post? Link to comment
Kaede Kimura Posted August 24, 2020 Share Posted August 24, 2020 The Dreamer's diplomacy: 1d20+4 = 10 (14 if they find her Attractive) Spending a Hero Point to reroll: 1d20+4 = 18 (+10 due to being below 10 on die. 22 if they find her attractive) Link to comment
Zeitgeist Blue Posted August 24, 2020 Author Share Posted August 24, 2020 (edited) The Dreamer, 1HP Alaynah's Diplomacy: 1d20+3 = 23. Nat 20. Edited August 24, 2020 by Zeitgeist Blue Link to comment
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