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Zeitgeist Blue, May 11 in The Emerald Cities
OOC for this, @Kaede Kimura.
Ask all the questions you want.
But take an HP as I compel A Dream of Comfort for Adrianna to accept the plea for help.
A Griffin isn't hard to notice at all but they are distracted. DC 10. -5 Penalty.
Alaynah Notice: 1d20+4-5 = 3.
Mixnus and Nixnus Notice: 2#1d20+4-5 = 19, 18.
Mixnus's a Nat 20.
Diplomacy check for the Dreamer: 1d20+4= 6 (10 if they find her attractive)
She switches her summon array to the Carnifex ex Imaginatio.
Intimidate check for the Carnifex: 1d20+10= 25
That'd be a fail for Diplomacy.
Opposed Sense Motive Check: 1d20+5 = 16
Lemme know if you want a second intimidation check.
An Intimidate roll would be good, yes. And roll a Bluff too for the Carnifex with a +5 modifier.
It says terrible things that my first reaction upon reading this was "But the Carnifex wasn't lying. Why would she need to roll bluff?"
And then I decided not to go any further with that thought.
The Dreamer's intimidate: 1d20+4 = 19 (I don't know if she would get any bonuses for the Carnifex threatening finger eating.)
The Carnifex's bluff: 1d20 = 7
The Carnifex's bluff (HP): 1d20 = 11
And I just realised that I forgot the +5 modifier, so it's 12 and 16.
Well, hopefully we don't get to the finger eating part! Ever.
And sorry, I forgot to say who does what action. The Dreamer Bluffs and the Carnifex Intimidates.
Sense Motive vs Intimidate: 1d20+5 = 7 vs. 1d20+10+2 = 19. Take back the HP used on the Carnifex. She's not going to stay to find out.
Bluff vs Bluff = 1d20+8 = 19 vs. 1d20+4 = 19. Alaynah wins through a higher bonus. But she's going to try anyway.
Standard Attack, All-Out Attack + Power Attack: 1d20+10 = 19
The Dreamer makes a DC 24 Toughness roll.
Then they bolt out of there. We begin a Pursuit.
Lead: 8 lengths
Starting Speed: Half maximum speed of 25MPH = 13MPH
Obstacle Chance: 17-20
Obstacle Difficulty: 18
Target: Alaynah and Co.
So how this goes is you choose a Pursuer Maneuver and who does it, and I say what you have to roll for it.
I choose what Maneuver and who does it, and what they roll.
It's an opposed check so whoever wins gets to resolve their Maneuver's effects.
Toughness Save: 1d20+11 = 28
The Dreamer and the Carnifex ex Imaginatio will both pursue. The Dreamer using her Dream Steed and the Carnifex running and Leaping.
They will take the intercept action.
Who'll be doing the Intercept Maneuver?
Alaynah will take the Pull Ahead Maneuver.
The Carnifex will Intercept. the Dreamer will do the match speed (I think that was it's name) maneuver
Okay. Have the Carnifex make a Notice roll. Count The Dreamer and The Carnifex as one Pursuer.
Alaynah: 1d20+8 = 21.
Obstacle Roll: 6. None
Carnifex's Notice: 1d20+10 = 20
Okay, The Carnifex ably navigates the alleyways, looking for a way to cut its targets off. However, Alaynah and Co. barrel their way through, no really making a secret where they've been, and manage to stay one step ahead of The Carnifex.
Lead: 9 lengths
Starting Speed: Half maximum speed of 25MPH = 18MPH
Pursuer: The Dreamer and The Carnifex
Do an IC, then choose your next Maneuver and who will do it.
Hey @Kaede Kimura, can you pick a Maneuver and who will do it?
The Carnifex will continue with the Intercept maneuver
Okay. Roll that, Notice again, and I'll get mine's up in a bit.
The Carnifex's Notice: 1d20+10 = 26
A nice high roll there.
Obstacle Roll: 1d20 = 17
Alaynah will do a Reverse Maneuver using Acrobatics.
Acrobatic's Roll: 1d20+8 = 14
Reflex Save: 1d20+3 = 15
Toughness Save vs DC18: 1d20+7 = 8. Staggered. Stunned.
Lead: -3 lengths
Have the Carnifex make a Reflex Save vs DC 18 and a Toughness Save, DC 15 or 20 depending if the Reflex Save passes (+ the difference if the roll failed).
And after that the Pursuit ends. The Carnifex catches up to Alaynah and co. IC to be up later.
Carnifex's Reflex: 1d20+5 = 23 so that's a pass and neither Toughness DC 15 or 20 beat it's impervious toughness, so it'll just barrel through whatever comes.
Could you roll The Dreamer's Diplomacy for the last post?
The Dreamer's diplomacy: 1d20+4 = 10 (14 if they find her Attractive)
Spending a Hero Point to reroll: 1d20+4 = 18 (+10 due to being below 10 on die. 22 if they find her attractive)
The Dreamer, 1HP
Alaynah's Diplomacy: 1d20+3 = 23. Nat 20.
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