Jump to content

Nephilim, PL 10 [Constantine05]


Recommended Posts

 

 

 

Nephilim
Power Level: 10 (150/151PP)
Unspent Power Points: 1
Trade-Offs: -4 Attack / +4 Damage, -2 Defense / +2 Toughness
 
In Brief: Half Fallen-Angel trying to live up to a Celestial legacy.
 
Alternate Identity: Morgan Belial King(Public)
Birthplace: Brainerd, MN
Residence: Loft Apartment in an upscale area
Base of Operations: Freedom City
Occupation: Phone Tech Support (works from home to pay for hobbies)
Affiliations: (TBD)
Family: Mom (Aurodisiel, ‘Audrey’ King) is a fallen Angel, and the source of Morgan’s supernatural lineage. She went from pious Messenger to wild ‘party’-girl (For a given definition of ‘party’) for a few centuries before settling down on Earth with Eric King. Why? Morgan doesn’t know, and mom’s never been inclined to explain. Nor has dad. A loving mother, if wary of potential problems down the line with her being unaging and having plenty of enemies and ‘old friends’ who’d love to ‘have a word’ with her about her past activities.
Dad (Eric King, Lawyer) is a normal human… Or as close as one can get and still be a darned good lawyer. Good enough to have his own small but successful firm. Always vaguely hoped Morgan would follow him into Law, but given the circumstances isn’t surprised at how things have turned out. Invested smart, set up a trust fund, and learned how finance works out of necessity, but otherwise a loving father figure.
 
Description:
Age: 30 (DoB: May 13th, 1989 )
Apparent Age: Mid-20’s
Gender: Male
Ethnicity: Caucasian
Height: 6’2
Weight: 190lbs
Eyes: Brown with red undertones
Hair: Black, short-cut.
 
Morgan looks like a very well put-together young male with tanned skin, a toned form built for strength and a bit of display, and short black hair which matches the black feathered wings growing from his back.
 
On any given day, Morgan likes to dress in business casual attire. A white button-up shirt, black jacket, black slacks, and well-polished Oxford shoes are his preferred ‘being seen in public’ clothes. At home, ‘chilling out’ clothing, meanwhile is usually just a pair of sweatpants, since most of his tops have to be modified to accommodate his extra appendages. If all else fails and he wants to go out without getting dressed up? he's got a stash of T-Shirts and jeans and a pair of tennis shoes for running.
 
His Hero Costume is a work in progress. As it stands he wears a shoulder-guard over a cut leather jacket and a pair of black pants. He does nothing to hide his identity, for obvious reasons.
 
History:
Morgan had a relatively normal home-life. His mom and dad were both there, both very supportive, and both encouraged his desire to do good in the world. Yes, even his mom, though she might have suggested he ‘go wild for a while’ before settling into as normal a life as he could have. Sure, he couldn’t go near churches, and the really religious people would avoid him like he had the plague, and his differences made him an easy target for the usual cruel teasing of children, but he didn’t let that get to him.
 
By the time he graduated High School? He’d grown into his body a bit more and was quite comfortable with himself, but had discovered that his love of collecting figurine had expanded beyond just action figures. He collected figurine turning part of his room into some kind of enchanted forest, another part was turned into a war-ravaged hellscape while yet another was dedicated to just any figurine or bust he liked. He went to school to get certified for computer technology, and got a job with a tech-support company that let him work from home part-time.
 
After a bit of time like this, he met some of his mom’s ‘old friends.’ it didn’t take a genius to see that they wanted him for a disposable tool in their ongoing attempts to take over the hell-dimension they (and mom) had originally Fallen to. Figuring that he needed to be better prepared in case they ever got more determined, and because his love of Superheroics had not diminished, he trained. He trained, using his mom’s advice for various aspects of his powers, and eventually felt comfortable enough to strike out… But there wasn’t much going on in ‘Podunk, Minnesota’ other than people drunkenly boating. And Freedom City seemed to have much more to offer in both the social scene and in the pursuit of being a Superhero.
 
Personality & Motivation:
Morgan is easy-going. That’s the best way to put it. He’s mellowed out a lot since his childhood where he’d get emotional and nearly burn himself and others when he got angry. He’s loving life and loves to be around people. He’s a little self-conscious about his wings, but only inasmuch as he wants them to look well-groomed, and not have to worry about them going to sleep or get awkward if he sits in a chair with a normal back.
 
Why is he trying to be a Superhero? Because. They’re role models, his childhood idols who put themselves between the innocent and that which would harm them. He likes to think he can live up to his heritage, the good part, by fighting the good fight and helping people as much as possible.
 
Powers & Tactics:
Hellfire always burns. It’s a punishment for the user as much as for the target. When mom Fell, her original power over lightning was blocked off, so she learned to control the fires of her new home. She passed on to him that power, for which he have yet to determine if he should be thankful.
 
He prefers to be pragmatic with my bursts of Hellfire, but sometimes it just feels GOOD to get in close with someone and let the flames consume.
 
His flesh is not wholly mortal, and the echoes of divinity still remember their source, being impervious to most mundane weapons. His body is reinforced by both the echoes of divinity and the might of those who have Fallen, letting him lift far more than even his impressive strength might suggest.
 
Power Descriptions:
Hellfire is a dark flame, with deep reds, dark yellows and even some black in there. Blasts tend towards the red, while the aura of Hellfire is more like black flames dancing around him. No matter what, though, it is an Unholy flame. It comes from those who Fell from Grace, and cannot be mistaken for anything but a Fire that wishes to consume.
 
Complications:
Angels can be Jerks: Angels aren’t overly enthused that a Nephilim exists either. Nephilim, in general, should be left in the category of ‘never should have happened in the first place.’ The fact that his mother Fell before having him only makes it worse. At best? They’re waiting for him to go crazy and evil. At worst? They don’t want to wait.

 

Fallen Angels can be Jerks, too: Mom’s buddies, who Fell with her, seem intent on ruling the Hell Dimension they landed in, and while Morgan’s mother is strong enough to tell them to smeg off and leave her alone, Morgan/Nephilim is not, and he’d make a great tool (Read: Minion) being Half-mortal and less restricted when dealing with both the Divine and Mortal realms than they are.

 

Church Problems: Nephilim should not exist. Pure and simple. Hostility from christian churches can be expected. Not only is Morgan a creature born from an unholy union (A Fallen AND a Lawyer!) but he outright and abjectly refuses to denounce his mother or her ‘crimes against God.’ Needless to say, going near a Church, or an overly religious person, is an ordeal.

 

Yes, they’re real. Yes, Pins and Needles are real, too: His wings don’t ever go away. Some might be able to hide them, but Nephilim himself can’t. They are always there. Including when he’s trying to sit down, or sleep, or walk through a doorway. He’d needed to get specially-made furniture just to accommodate this, and his living arrangements are limited as well.


Abilities: 15 + 0 + 10 + 0 + 0 + 8 = 33PP
Strength 25 (+7)
Dexterity 10 (+0)
Constitution 20 (+5)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 24/18 (+7/+4)


Combat: 4 + 8 = 12PP
Initiative: +0
Attack: +2, +6 hellfire Blasts, +6 melee
Grapple: +13, +16 with Super-Strength
Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed
Knockback: -6, -2 against silver and holy attacks


Saving Throws: 5 + 6 + 8 = 19PP
Toughness: +12/+5 (+5 Con, +7 Protection), Impervious 10
Fortitude: +10 (+5 Con, +5)
Reflex: +6 (+0 Dex, +6)
Will: +8 (+0 Wis, +8)


Skills: 52R = 13PP
Bluff 13 (+17, +20 with Enhanced Charisma, Skill Mastery)
Computers 5 (+5)
Diplomacy 3 (+7, +10 with Enhanced Charisma, Skill Mastery)
Gather Information 3 (+7, +10 with Enhanced Charisma, Skill Mastery)
Intimidate 13 (+17, +20 with Enhanced Charisma, Skill Mastery)
Knowledge: Arcane Lore 5 (+5)
Notice 10 (+10)

 

 

Feats: 12PP
Attack Focus (melee) 4
Benefit: Wealth 1
Dodge Focus 4
Fearless
Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate)
Startle


Powers: 32 + 6 + 5 + 5 + 2 + 5 + 6 = 61PP
Demonic Powers Array 15 (30pp array, Power Feats: 2 Alternate Powers) [32PP]
Base Power: Blast 14 (Hellfire, Feats: Accurate 2) [30PP]
Alternate Power: Blast 10 (explosive hellfire, Extras: Area - Burst) [30PP]
Alternate Power: Strike 7 (hellfire aura, Extras: Aura, Duration 2 - Sustained) [28PP]


Enhanced Charisma 6 (Echoes of Divine Presence) [6PP]

Flight 3 (big black-feathered wings, 50 MPH, 500' per round, Drawbacks: Power Loss [if wings restrained, uncommon, minor, -1pp]) [5PP]

Impervious Toughness 10 (Unholy Constitution, Flaws: Limited against silver, magic and holy attacks) [5PP]

Immunity 2 (aging, environmental heat) [2PP]

Protection 7 (Unholy Flesh, Drawbacks: Power Loss [against silver or holy attacks, common, minor, -2pp]) [5PP]

Super-Strength 3 (Fallen Might, Heavy load: 3 tons) [6PP]

 

 

Drawbacks: 0PP

 

DC Block:


ATTACK               RANGE     SAVE                               EFFECT

Unarmed [no aura]    Touch     DC 22 Toughness (staged)           Damage

Unarmed [with aura]  Touch     DC 29 Toughness (staged)           Damage

Aura damage          Touch     DC 22 Toughness (staged)           Damage

Blast [hellfire]     Ranged    DC 29 Toughness (staged)           Damage

Blast [explosion]    Ranged    DC 20 Ref (area)/25 Tou (staged)   Damage

 

 

Abilities (33) + Combat (12) + Saving Throws (19) + Skills (13) + Feats (12) + Powers (61) - Drawbacks (0) = 150/151 Power Points
 

Link to comment

Aha! Here I was all ready to talk about the weird interaction between aura/unarmed and combat caps, but you've already accounted for that. Excellent.

 

Just two minor notation things, then:

 

Formatting appears to have died halfway through 'Impervious Toughness 10'.

 

You have 12pp of feats and 61pp of powers, but the final tally line lists 11 and 62, respectively.

Link to comment

Sorry about the formatting. I got this mostly from one of the 'Improved Archetypes' based on Demon, and I must've fiddled with things and messed it up. Was it 'everything after halfway through Impervious Toughness' or was it just Imperious Toughness that died in formatting? Could I get an example of what it's supposed to look like so I can fix it properly? Sorry for being a bother, I'm just not great at finding things on forums unless I know exactly what I'm looking for.

 

the tally portion I've fixed. It was an error I thought I'd accounted for at some point, and then forgot that I'd only thought 'I need to fix the tally' rather than actually having fixed it.

Link to comment

Power formatting is generally as follows, per our character sheet template:

 

Power X (name/any special notes; Extras: extra, extra; Flaws: flaw, flaw; Power Feats: feat, feat, feat; Drawbacks: drawback, drawback) [XPP]

 

We aren't complete formatting tyrants - as long as it reads fairly well and is reasonably consistent, we're not going to strictly enforce every single detail. The formatting oddity on your Impervious Toughness is just that the bolding stops halfway through the power name & rank: it's 'Impervious Toughness 10' instead of 'Impervious Toughness 10'.

Link to comment
  • Fox locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...