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RocketLord, January 11, 2019 in Archives
OOC for this.
Since you asked for a Notice in DM:
And Pan's notice: 1d20+7 = 26
Both pass, and GM post will reflect that.
Forever Boy Initiative: 1d20+9 = 14
Thug 1 Initiative: 1d20+11 = 18
Thug 2 Initiative: 1d20+11 = 15
For simplicity's sake, I'm lowering Thug 1 to 17, so you go first after my GM post.
18 - Aurora - 1HP - Unharmed
17 - Thug 1 - Unharmed
15 - Thug 2 - Unharmed
14 - Forever Boy - 1HP - Unharmed
Gonna try to hit Thug One with a starbolt!
Does a 18 hit?
That is indeed a hit!
Thug 1 Toughness vs. DC25: 1d20+12 = 14
Failed by 11, so Staggered & Dazed
That means skipping Thug 1 and going straight for Thug 2, who fires a blast of cosmic energy at Aurora in retaliation: 1d20+8 = 18
And Pan tries to catch Thug 2 with Binding Bands: 1d20+11 = 20
So a hit.
Thug 2 reflex save vs. DC21: 1d20+13 = 24, so he's not caught.
Aurora is up, after my IC posts!
17 - Thug 1 - Staggered, Dazed
Okay, Aurora is going to try to smash thug two with her scarf now! Unarmed attack...11.
That's a natural one by the way, so I'm just gonna assume it misses.
Thug 1 goes Aurora, shooting with a cosmic blast: 1d20+8 = 9
A 1 is never alone, it seems.
Thug 2 goes for Pan, taking a shot as well. 1d20+8 = 19
Pan is up!
First, Feint as a Move Action against Thug 1: Bluff from Pan: 1d20+16 = 35
Thug responds with Sense Motive: 1d20+8 = 22
Forever Boy wins that, so its a Surprise Attack.
A Pixie Blast straight for Thug 1: 1d20+11 = 14
And that's a hit!
Toughness Roll for Thug 1 vs DC26: 1d20+12 = 29
Sadly, he makes it.
Aurora is up!
17 - Thug 1 - Staggered
Okay, she gotta try to throw a starbolt at Thug One, since that worked so well for her last time!
Starbolt: 21 heeeey would you look at that, a hit!
That does indeed hit. Toughness save for Thug 1: 1d20+12 = 13
Since he was already Staggered, he is down and out!
Thug 2 does not like that, but he keeps going for Forever Boy. Flying straight up and doing a melee attack: 1d20+10 = 13. Miss!
Pan is up. Going for another Feint as Move Action: 1d20+16 = 35
Opposed Sense Motive from Thug 2: 1d20+8 = 22
Pan wins, so Surprise Attack.
Switching to Forever Blade and attacking with that: 1d20+6 = 15, and that's a hit with a surprise attack.
DC31 Toughness Save for Thug 2: 1d20+12 = 25
Failed by 6, so Dazed and Bruised, and Aurora is up after my IC posts.
17 - Thug 1 - Unconscious
15 - Thug 2 - Bruised, Dazed
Aurora gonna try to hit the last guy standing with an unarmed attack!
Attack: 1D20+10= 16
...That's prob gonna miss.
Yes, but only just!
Thug is dazed, so no action there.
And Pan presses his advantage, another Feint and Forever Blade attack:
Bluff: 1d20+16 = 26
Opposed Sense Motive: 1d20+8 = 27
Well, no surprise attack this round!
Attacking: 1d20+6 = 12
And that's a miss!
15 - Thug 2 - Bruised
14 - Forever Boy - 1HP - Unharmed
Only just you say? Does that mean that this unarmed attack will hit?
Still a bit too far away for a hit!
The Thug goes for Pan with a punch: 1d20+10 = 23, and its a miss!
He'll use his second action to try and get some distance, flying further up in the small alley.
FB: Sends a Pixie Blast after the thug: 1d20+11 = 14
And that's a miss! But homing, so gonna try again next round!
Aurora is up after my IC posts!
Reina has an idea!
Gonna spend a HP to power stunt: Damage 10 (Starbolt; Effects: Ranged, Feats: Precise, Accurate 3) 24PP Descriptor: Sidereal
Into Dazzle 10 (Nova; Visual, Flaws: Range [Touch], Extras: Area [100ft wide, 100ft tall, 100ft long Cone]) 20PP Descriptor: Sidereal
Which brings her Hero Points to 0.
Aurora is going to fly above the weirdo and try to dazzle him so that Pan's homing attack has a better chance of hitting when it comes around. No attack roll because its an area attack, just a D20 reflex save and then a fortitude save.
Sorry, but Dazzle is Reflex to avoid, then Fortitude to recover.
So... Reflex Save DC20 vs. area half effect: 1d20+13 = 15
Reflex Save DC20 vs. Dazzle: 1d20+13 = 26
Sadly, he manages to look away just in time!
Still, its a distraction! And he fires a blast at Aurora!
Attack roll: 1d20+8 = 14
And that would be a miss.
Now, Homing Pixie Blast from Pan: 1d20+11 = 14
Right then. Since none of us can seem to hit regularly: Feint and then another Pixie Blast!
Feint as Move action: Bluff 1d20+16 = 19
Thug sense motive: 1d20+8 = 22
Seeing through that too!
Pixie Blast: 1d20+11 = 23
FINALLY A HIT!
Thug 2 Toughness Roll vs. DC26: 1d20+11 = 26
So, I'm gonna spend a HP on Pan's Luck Control to force a reroll on that: 1d20+11 = 12
Failed by 14, so Staggered and Dazed, and Aurora is up.
18 - Aurora - 0HP - Unharmed
15 - Thug 2 - Bruised, Staggered, Dazed
14 - Forever Boy - 0HP - Unharmed
Dazed you say...? Seems like a good time to go for a full on Power Attack with her scarf and finish this. +5 Power, -5 Accuracy.
...Aaaand that hits.
Thug 2 Toughness Roll vs DC30: 1d20+11 = 23
And he is OUT!
If you try out the tablet, can I then get a Computers check?
That's a pass!
You manage to activate the tablet, and it shows a map overview of the surrounding area, with a big red dot placed squarely on Aurora and Forever Boy's location.
There's 3 unlabelled buttons on the left and right of the tablet. Do you want to press any?
Oh! I didn't see the bit about buttons in here...Um, Aurora would probably want to consult Pan first, because she's not exactly the 'slam the big red button' type
Rolling for button pressed: 1d6 = 5
So! Which one next?
Top right! Number 4!