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Forever Boy Initiative: 1d20+9 = 14

Thug 1 Initiative: 1d20+11 = 18

Thug 2 Initiative: 1d20+11 = 15

 

For simplicity's sake, I'm lowering Thug 1 to 17, so you go first after my GM post.

 

18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Unharmed

15 - Thug 2 - Unharmed

14 - Forever Boy - 1HP - Unharmed

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That is indeed a hit!

Thug 1 Toughness vs. DC25: 1d20+12 = 14

Failed by 11, so Staggered & Dazed

That means skipping Thug 1 and going straight for Thug 2, who fires a blast of cosmic energy at Aurora in retaliation: 1d20+8 = 18

A miss!

 

And Pan tries to catch Thug 2 with Binding Bands: 1d20+11 = 20

So a hit.

Thug 2 reflex save vs. DC21: 1d20+13 = 24, so he's not caught.

Aurora is up, after my IC posts!

 

18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Staggered, Dazed

15 - Thug 2 - Unharmed

14 - Forever Boy - 1HP - Unharmed

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Okay, Aurora is going to try to smash thug two with her scarf now! Unarmed attack...11.

 

That's a natural one by the way, so I'm just gonna assume it misses.

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Thug 1 goes Aurora, shooting with a cosmic blast: 1d20+8 = 9

A 1 is never alone, it seems.

 

Thug 2 goes for Pan, taking a shot as well. 1d20+8 = 19

Two misses! 

 

Pan is up!

 

First, Feint as a Move Action against Thug 1: Bluff from Pan: 1d20+16 = 35

Thug responds with Sense Motive: 1d20+8 = 22

Forever Boy wins that, so its a Surprise Attack.

A Pixie Blast straight for Thug 1: 1d20+11 = 14

And that's a hit!

Toughness Roll for Thug 1 vs DC26: 1d20+12 = 29

Sadly, he makes it.

 

Aurora is up!

 

18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Staggered

15 - Thug 2 - Unharmed

14 - Forever Boy - 1HP - Unharmed

Edited by RocketLord

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Okay, she gotta try to throw a starbolt at Thug One, since that worked so well for her last time!

 

Starbolt: 21 heeeey would you look at that, a hit!

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That does indeed hit. Toughness save for Thug 1: 1d20+12 = 13

Since he was already Staggered, he is down and out!

 

Thug 2 does not like that, but he keeps going for Forever Boy. Flying straight up and doing a melee attack: 1d20+10 = 13. Miss!

 

Pan is up. Going for another Feint as Move Action: 1d20+16 = 35

Opposed Sense Motive from Thug 2: 1d20+8 = 22

Pan wins, so Surprise Attack.

Switching to Forever Blade and attacking with that: 1d20+6 = 15, and that's a hit with a surprise attack.

 

DC31 Toughness Save for Thug 2: 1d20+12 = 25

Failed by 6, so Dazed and Bruised, and Aurora is up after my IC posts.

 

18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Unconscious

15 - Thug 2 - Bruised, Dazed

14 - Forever Boy - 1HP - Unharmed

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Yes, but only just! 

 

Thug is dazed, so no action there.

 

And Pan presses his advantage, another Feint and Forever Blade attack:

Bluff: 1d20+16 = 26

Opposed Sense Motive: 1d20+8 = 27

Well, no surprise attack this round!

Attacking: 1d20+6 = 12

And that's a miss!

 

18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Unconscious

15 - Thug 2 - Bruised

 14 - Forever Boy - 1HP - Unharmed

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Only just you say? Does that mean that this unarmed attack will hit?

Attack: 1d20+10=17

Edited by Curious Key

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Still a bit too far away for a hit!

 

The Thug goes for Pan with a punch: 1d20+10 = 23, and its a miss!

He'll use his second action to try and get some distance, flying further up in the small alley.

 

FB: Sends a Pixie Blast after the thug: 1d20+11 = 14

And that's a miss! But homing, so gonna try again next round!

 

Aurora is up after my IC posts!

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Reina has an idea!

 

Gonna spend a HP to power stunt: Damage 10 (Starbolt; Effects: Ranged, Feats: Precise, Accurate 3) 24PP Descriptor: Sidereal

 

Into Dazzle 10 (Nova; Visual, Flaws: Range [Touch], Extras: Area [100ft wide, 100ft tall, 100ft long Cone]) 20PP Descriptor: Sidereal

 

Which brings her Hero Points to 0.

 

Aurora is going to fly above the weirdo and try to dazzle him so that Pan's homing attack has a better chance of hitting when it comes around. No attack roll because its an area attack, just a D20 reflex save and then a fortitude save.

Edited by Curious Key

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Sorry, but Dazzle is Reflex to avoid, then Fortitude to recover.

 

So... Reflex Save DC20 vs. area half effect: 1d20+13 = 15

FAILED!

Reflex Save DC20 vs. Dazzle: 1d20+13 = 26

Sadly, he manages to look away just in time!

Still, its a distraction! And he fires a blast at Aurora!

Attack roll: 1d20+8 = 14

And that would be a miss.

 

Now, Homing Pixie Blast from Pan: 1d20+11 = 14

Right then. Since none of us can seem to hit regularly: Feint and then another Pixie Blast!

Feint as Move action: Bluff 1d20+16 = 19

Thug sense motive: 1d20+8 = 22

Seeing through that too!

Pixie Blast: 1d20+11 = 23

FINALLY A HIT!

Thug 2 Toughness Roll vs. DC26: 1d20+11 = 26

So, I'm gonna spend a HP on Pan's Luck Control to force a reroll on that: 1d20+11 = 12

Failed by 14, so Staggered and Dazed, and Aurora is up.

 

18 - Aurora - 0HP - Unharmed

17 - Thug 1 - Unconscious

15 - Thug 2 - Bruised, Staggered, Dazed

 14 - Forever Boy - 0HP - Unharmed

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Dazed you say...? Seems like a good time to go for a full on Power Attack with her scarf and finish this. +5 Power, -5 Accuracy.

 

Attack: 1d20+5=21

 

...Aaaand that hits.

Edited by Curious Key

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That's a pass!

 

You manage to activate the tablet, and it shows a map overview of the surrounding area, with a big red dot placed squarely on Aurora and Forever Boy's location.

There's 3 unlabelled buttons on the left and right of the tablet. Do you want to press any?

Edited by RocketLord

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Oh! I didn't see the bit about buttons in here...Um, Aurora would probably want to consult Pan first, because she's not exactly the 'slam the big red button' type

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