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That is indeed a hit!

Thug 1 Toughness vs. DC25: 1d20+12 = 14

Failed by 11, so Staggered & Dazed

That means skipping Thug 1 and going straight for Thug 2, who fires a blast of cosmic energy at Aurora in retaliation: 1d20+8 = 18

A miss!


And Pan tries to catch Thug 2 with Binding Bands: 1d20+11 = 20

So a hit.

Thug 2 reflex save vs. DC21: 1d20+13 = 24, so he's not caught.

Aurora is up, after my IC posts!


18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Staggered, Dazed

15 - Thug 2 - Unharmed

14 - Forever Boy - 1HP - Unharmed

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Thug 1 goes Aurora, shooting with a cosmic blast: 1d20+8 = 9

A 1 is never alone, it seems.


Thug 2 goes for Pan, taking a shot as well. 1d20+8 = 19

Two misses! 


Pan is up!


First, Feint as a Move Action against Thug 1: Bluff from Pan: 1d20+16 = 35

Thug responds with Sense Motive: 1d20+8 = 22

Forever Boy wins that, so its a Surprise Attack.

A Pixie Blast straight for Thug 1: 1d20+11 = 14

And that's a hit!

Toughness Roll for Thug 1 vs DC26: 1d20+12 = 29

Sadly, he makes it.


Aurora is up!


18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Staggered

15 - Thug 2 - Unharmed

14 - Forever Boy - 1HP - Unharmed

Edited by RocketLord
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That does indeed hit. Toughness save for Thug 1: 1d20+12 = 13

Since he was already Staggered, he is down and out!


Thug 2 does not like that, but he keeps going for Forever Boy. Flying straight up and doing a melee attack: 1d20+10 = 13. Miss!


Pan is up. Going for another Feint as Move Action: 1d20+16 = 35

Opposed Sense Motive from Thug 2: 1d20+8 = 22

Pan wins, so Surprise Attack.

Switching to Forever Blade and attacking with that: 1d20+6 = 15, and that's a hit with a surprise attack.


DC31 Toughness Save for Thug 2: 1d20+12 = 25

Failed by 6, so Dazed and Bruised, and Aurora is up after my IC posts.


18 - Aurora - 1HP - Unharmed

17 - Thug 1 - Unconscious

15 - Thug 2 - Bruised, Dazed

14 - Forever Boy - 1HP - Unharmed

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Reina has an idea!


Gonna spend a HP to power stunt: Damage 10 (Starbolt; Effects: Ranged, Feats: Precise, Accurate 3) 24PP Descriptor: Sidereal


Into Dazzle 10 (Nova; Visual, Flaws: Range [Touch], Extras: Area [100ft wide, 100ft tall, 100ft long Cone]) 20PP Descriptor: Sidereal


Which brings her Hero Points to 0.


Aurora is going to fly above the weirdo and try to dazzle him so that Pan's homing attack has a better chance of hitting when it comes around. No attack roll because its an area attack, just a D20 reflex save and then a fortitude save.

Edited by Curious Key
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Sorry, but Dazzle is Reflex to avoid, then Fortitude to recover.


So... Reflex Save DC20 vs. area half effect: 1d20+13 = 15


Reflex Save DC20 vs. Dazzle: 1d20+13 = 26

Sadly, he manages to look away just in time!

Still, its a distraction! And he fires a blast at Aurora!

Attack roll: 1d20+8 = 14

And that would be a miss.


Now, Homing Pixie Blast from Pan: 1d20+11 = 14

Right then. Since none of us can seem to hit regularly: Feint and then another Pixie Blast!

Feint as Move action: Bluff 1d20+16 = 19

Thug sense motive: 1d20+8 = 22

Seeing through that too!

Pixie Blast: 1d20+11 = 23


Thug 2 Toughness Roll vs. DC26: 1d20+11 = 26

So, I'm gonna spend a HP on Pan's Luck Control to force a reroll on that: 1d20+11 = 12

Failed by 14, so Staggered and Dazed, and Aurora is up.


18 - Aurora - 0HP - Unharmed

17 - Thug 1 - Unconscious

15 - Thug 2 - Bruised, Staggered, Dazed

 14 - Forever Boy - 0HP - Unharmed

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That's a pass!


You manage to activate the tablet, and it shows a map overview of the surrounding area, with a big red dot placed squarely on Aurora and Forever Boy's location.

There's 3 unlabelled buttons on the left and right of the tablet. Do you want to press any?

Edited by RocketLord
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