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Found 7 results

  1. GM January 21st, 2019, 10.16AM Claremont Library, Claremont Academy, Freedom City, NJ, USA The perfect place, to take revenge... The plan was simple, the actors known, the steps clear as the surface of the Moon. "You'll all split into groups of three, and you'll all try to put yourselves in the shoes of someone without powers or special training or technology." Jesse Perry had said, English teacher and an inadequately-disguised giant owl of a man who paced and burbled with the excitement of a flowing inner life one moment before becoming as stiff and dour as a tomb when he hit a roadblock. Right now was in the burbling phase, the tubby and lightly-bent middle-aged writer trotting and weaving deftly through the library's expansive writing desks. "Try, really try to capture what someone without your experiences or life would see if they met you. Not necessarily while fighting, just some situation where your powers or other gifts are unleashed and unmistakable." "After writing, discuss with your classmates whether what you've written is plausible and true to life. Are you trying to be frightening, mysterious, reassuring? After that, write a short scene about someone seeing one of your table-mates and their reaction." Circling back around, he pushed his glasses back up his squashed nose, wagging a finger warningly "Remember, nobody is normal, everyone is unusual and has a story to tell. This is a way for you to step back and imagine yourselves not as the main characters in your own story, but as guest stars in someone else's!" "I'll be grading the essays from yesterday in the reference section, don't be a stranger if you're having any trouble at all." With remarkable speed on someone his age and weight, Perry spun and vanished around the corner. A little slowly at first, but with steadily increasing volume and pitch the air around the desks began to vibrate with whispered conversation, scritching of pens on paper and creaking wood.
  2. Roberta Isley Gardens, Claremont Academy Bayview, Freedom City, New Jersey Thursday, January 31, 2019 12:01:49 PM "Reina Nightingale." The manila folder slid across the table to Reina's side. If she were to look inside she would see her school files printed on paper. Her application and acceptance into Claremont Academy, her previous school records, her entrance essay and various documents necessary for the proper documentation of a student. It was almost complete, save for any sensitive personal information that wouldn't be available to a student's cursory search. Across from Reina, Nicole stared blandly behind her spectacles as if she could assess the sophomore just like that. Nicole was sitting on her wheelchair and wrapped in winter clothing, a black and white scarf with floral patterns over a dark green sweater. Faded jeans and winter boots completed her outfit. Reina and Nicole were seated at one of the tables in the gardens. The sun shined merrily down on their heads, warming them even with the whole grounds frosted in snow, and with lunchbreak just started many students had moved outdoors with them. The benches and the tables and seats were swept clean of snow by the staff and so were summarily filled up in a short amount of time. Reina could see the students eating lunch or walking in twos or trios across the gardens or inside the nearby administration building. One or two adults who could only be teachers could also be seen. It was a fairly typical scene for a high school boarding school except the background was punctuated by the use of powers. Small uses of powers. She could see a student light a small fire on her hands to keep another girl close to her warm. Another, sitting on a bench by the Zen Gardens, stirred up snow into fractals and patterns as he read a textbook on mathematics. A student flew down from the roof of the library, too far to see who it was. "I've read your file," Nicole said, bringing Reina's attention back to her. "But I bet that doesn't tell me everything, so why don't you tell me more about yourself?" It was a student mentor program the two had entered into paired randomly or as Nicole had suspected, chosen by whoever was in charge of this thing. And this was their first meeting after a few days since the pairs were announced, the first time the two had talked to each other face-to-face instead of reading a name accompanied by a picture or seeing the other briefly in the hallways. "You just arrived this month, right? So let's start with that. Expectations from the school? From this? And why did you enter both?" She pushed up the frame of her glasses with a finger, allowing Reina to speak.
  3. RocketLord

    Stargazers

    GM The Super Museum January 11th, 4:15 PM Starting in a new school was always difficult, especially right in the middle of a semester, but as Reina had come to find out, Claremont Academy was really not a regular school in any way, and as all the fellow students had returned from their Christmas Breaks, she had found out just how special the school was. Young men and women flying around, color-coded squads that competed against each other, the strange and the wonderful. And of course a lot of the regular school drama: Love, hate, rivalries, jocks and nerds and everything in between and beyond. One particular student, one Pan Barrie, had quickly welcomed her to the school, and as he did whenever given half an excuse, he had done his best to make Reina feel at home. And on this particular day, he had invited her to the Super Museum in Midtown. He had only just heard about it, and he had been really excited, and now they had just reached the end of the line, and he had paid for their entrance (claiming that it was just what friends did), and was getting ready to enter the museum proper. A few blocks away, a pair of men were making their way through the crowds. They were tall, clad in heavy trenchcoats and fedoras. Really not as inconspicuous as they might believe. One had a blonde handlebar moustache, the other a full brown beard. Both seemed to be bald, or at least had their hair hidden under their fedoras The one with the moustache was holding out a device, a dark green tablet device with handles on the side. The image on it showed a radar image, with streets and buildings, and a great big red dot, which covered a wide area, but seemed to be shrinking as they moved towards it. "Is this it, brother?" the brown haired one asked. "Are we getting closer?" The other shook his head. "Still hard to tell. We'll get there soon, I think."
  4. OOC for this thread. You'll never guess where Aurora, Forever Boy and Sun Dragon end up! @Curious Key @RocketLord
  5. Player Name: Curious Key Character Name: Aurora Power Level: 10/10 (150/153) Trade-Offs: +2 DEF -2 TOU Unspent Power Points: 3 In Brief: Cripplingly anxious wannabe heroine with a mysterious interstellar artifact. Alternate Identity: Aurora Identity: Reina Nightingale Birthplace: Ceduna, South Australia Occupation: Student Affiliations: Claremont Academy Family: Samantha Nightingale (Sister), Raymond Nightingale (Dad), Gretchen Nightengale (Mom) Age: 16 (DoB: December 4th, 2002) Height: 5'6" Weight: 125lbs Eyes: Green/Purple Hair: Black/Purple In her regular form, Reina is a smallish, mousy girl with scruffy dark hair stopping at about her ears, green eyes and a pair of spectacles she needs to address her severe nearsightedness. She prefers baggy clothes a couple sizes too large that she can feel cozy and shapeless inside. On the inside of her left palm is a broken white circle containing a symmetrical arrangement of eleven stars. In the dark, it seems to glow. When she invokes her powers, Reina's hair shifts to purple and stretches at length down her back and her muscle gains clear definition. A scarf roughly half the length of her body spools out from her shoulders behind her, where it floats and shifts in a gradient of gentle blues, greens and purples. The rest of her clothing is replaced with a a long purple shawl laid over a blue sleeveless shirt with the same white symbol on her torso that's on her palm. Below that, she wears a purple, knee-length skirt over star-speckled black leggings and purple boots. History: Growing up, Reina's family moved a lot for their parents' jobs. She and her older sister were forever strangers moving in and out of schools every year or so, but where her sister quickly connected with those around her, Reina was deeply shy...a quiet girl who other children were often unkind to. Her admiration of heroes, and in particular, heroines, was deep-seated on the edge of obsession, and while she was all too happy to plaster their posters on her walls, the reasons that others assumed she wanted too sat deeply wrong in her stomach. In her mid-teens, Reina finally put two and two together discovering she didn't just admire girls, but that she was a girl, and struggled with what exactly to do about it. One day, when Reina was fifteen, she was with her family on a summer camping trip, exhausted and miserable, taking a rest a little ways away from their camp. She saw a shooting star and made a wish. But this star didn't disappoint over the horizon. It crashed into the forest, and Reina chased after it. When Reina found the crash site, the ship was a wreck. Just outside of it, Reina saw a scorched and smoking cat, and rushed to help it. But it wasn't a cat at all. It whispered something to Reina and pressed its head against her palm. She blacked out. When she came to, the 'cat' was dead, she was empowered and things started moving very quickly. People searched for the mysterious meteor that had been seen flying in, but no one seemed able to find what, if anything, had landed. No one but Reina, for whom the wreck existed always in her mind, a thought away. Her new powers, and the nature of the ship she was not connected too, were deep and inscrutable mysteries to her. But to Reina, it didn't really matter. In her heart, fear and exhilaration made war on one another. Her powers had made her dreams come true...Made her a heroine. She had been patrolling haphazardly for a few weeks when a Freedom cape met up with her and tried to talk her down. Eventually, she pointed Reina in the direction of an academy in the city that would make sure that, if she was set on doing this, would at least show her how. Her parents were confused and overwhelmed, when she told them everything. They were almost happy to hand her off to Claremont, who at the very least would have a better idea how to handle her. Personality & Motivation: Deeply anxious and nervous, Reina is constantly worried about coming off poorly and imposing, her conversations peppered with a constant stream of apologies for nothing. She lives her life in constant fear that the people who she hangs around and call her 'friend' are just tolerating her irritating self. She's shy, sweet, sincere, and just wants to make as many people around her happy as possible. Reina is scared of conflict and scared of fighting, which doesn't seem like it should line up with her goal of becoming a hero, but its something incredibly precious to her. For the longest time, Reina has watched heroes from afar with starry eyes, picked her heroes from among the ranks of Freedoms' finest and spent her quiet, vulnerable moment wishing she could be like them while dismissing that she'd ever get the chance. But now she has it, and Reina knows now that if she waits until she's not afraid then she wouldn't be able to get up in the morning. Powers & Tactics: Reina can use the Sidereal Sigil to manifest her will as an idealized self, through which she can access her powers. When invoking her sigil, Reina can fly freely through the air at her will, has super-strength and becomes much more sturdy, and can manipulate her scarf with the same dexterity she could any of her arms or legs. She can also conjure bursts of energy and light from her left hand, which she mostly uses to attack from afar. In general, being somewhat easily overwhelmed, Reina prefers to soften her targets up from afar, injuring and blinding them, before getting all close and personal to finish the job. Complications: The Meek Will...Um...I'm Sorry... — Reina has crippling social anxiety, especially around people she doesn't know, which makes it very hard for her to talk to people clearly, especially in tense situations. This can put her in some very bad spots. ...What Do I Do... — Reina is very new to the hero business and doesn't have a clear idea of what's appropriate and what's not. She's scared and prone to moment of hesitation. Bluff and emotional pleas are very easy ways to manipulate Reina into stopping, and a creative villain might be able to find even more creative ways to take advantage of Reina's deep-seated insecurities. Sidereal Sigil — While its plain enough what Reina can do with it, even people who have studied it don't really know what the Sidereal Sigil is. Its an extraterrestrial artifact sure, but whose is it? What is its true purpose? Is there anyone looking for it? Why was it given to Reina in the first place?...And what kind of people want to get their hands on it? No one really knows. With the nature of her power shrouded in mystery. But its certain to cause trouble somewhere down the line... Emotional Resonance — The Sidereal Sigil operates on a wavelength of emotional resonance with Reina, making her wishes real. But having that kind of connection can have its downsides. When incredibly distressed or upset Reina may be unable call up her Sidereal avatar at all...or, even worse, it might breathe life into her fears and nightmares. The Derelict — Aurora's mind and soul are tethered in ways that are poorly understood to a wrecked spaceship. Reina barely understands anything about it, and certainly can't read any of the text or warnings on its displays. Aurora could easily have trouble coaxing the Derelict to act as she needs, and who knows what sort of other strangeness might be drawn to the crash, or what malfunctions in the ship Aurora will need to deal with? Abilities: 0 + 0 + 2 + 4 + 6 + 0 = 12PP Strength: 10/30 (+0/10) Dexterity: 10 (+0) Constitution: 12/26 (+1/8) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 8 + 14 = 22PP Initiative: +0/16 Attack: +4 Base, +10 Melee, +10 Starbolt Grapple: +12/22/27 Defense: +12 (+7 Base, +5 Dodge Focus), +4 Flat-Footed Knockback: -0/-4 Saving Throws: 0 + 7 + 3= 10PP Toughness: +1/8 (+1/8 Con) Fortitude: +1/8 (+1/8 Con +0) Reflex: +7 (+0 Dex, +7) Will: +6 (+3 Wis, +3) Skills: 36R = 9PP Computers 8 (+10) Knowledge (Pop Culture) 10 (+12) Knowledge (History) 4 (+6) Notice 8 (+11) Sense Motive 4 (+7) Language 2 (English [Native], German, Japanese) Feats: 15PP Attack Focus 6 (Melee) Dodge Focus 5 Power Attack Equipment 3 Equipment (15EP) HQ: The Derelict 15EP Size: Small (+0) Toughness: 20 (+3) The Derelict is a crashed alien spacecraft in the wilderness of Wyoming, on a camping ground that closed for business shortly after the Derelict first fell from the sky which is now being incorporated into the nearby Red River nature preserve. Concealed from the casual observer by some still-active perceptual masking technology, the derelict, once a sleek, beautiful marvel of magitech has been grounded indefinitely, its cockpit and piloting tools a mess, its engines fried, and its hull compromised too much to reach space safety. Much of the ships' original capabilities remain a mystery, as the only parts of the ship that have retained full functionality are the living quarters, coms, magic door and a backup computer system. It has some sort of poorly understood connection to Aurora and the Sidereal Sigil she bears and has been ever since she gained her powers. It will only listen to her. Aurora uses the Derelict primarily as a secret hideaway, all too happy to lounge in the sleek and comfy rooms accessible from the magic door while the rest of the ship lies broken behind its own sealed bulkhead doors. Features: Concealed 3 (DC +20) Communications Computer Fire Prevention System Living Space Isolated Powers System Security System (DC20) Powers 2 Teleport 8 (Magic Door, 2000 Miles, Extras: Portal [+2]; feats: Progression 1 [10ft by 10ft]) 33PP Descriptor: Magic, sidereal Super Senses 1 (Sidereal Communion; Mental Communication Link: Aurora) [1PP] Descriptor: Magic, sidereal Powers: 81+1= 82PP Alternate Form (Sidereal Avatar) 20+14+5+3+13+1+1+24 81PP Descriptors: Wish Magic Enhanced Strength 20 (Sidereal Strength) 20PP Descriptor: Prowess Enhanced Constitution 14 (Sidereal Body) 14PP Descriptor: Prowess Enhanced Feats 5 (Sidereal Reflex; Improved Initiative 4, Uncanny Dodge [Auditory]) 5PP Descriptor: Prowess Flight 1 (Starbound; 10mph, 100ft per round; Feats: Subtle) 3PP Descriptor: Sidereal Stellar Array (10PP Array; Feats: Dynamic Alternate Power [+2], Dynamic) 13PP DBP: Enhanced Flight 5 (Shooting Star, 500mph, 5000ft per round) 10PP Descriptor: Sidereal DAP: Super Strength 5 (Rising Star, 4 ton light load, 8t ml, 12t hl, 24t maxl, 60t p/d) 10PP Descriptor: Prowess Additional Limbs 1 (Prehensile Scarf) 1PP Descriptor: Animation Elongation 1 (Extending Scarf, 5 ft, Flaws: Limited [Scarf], Extras: Continuous) 1PP Descriptor: Animation Damage 10 (Starbolt; Effects: Ranged, Feats: Precise, Accurate 3) 24PP Descriptor: Sidereal Super Senses 1 (Sidereal Communion; Mental Communication Link: The Derelict) [1PP] Descriptor: Magic, Sidereal Drawbacks: -0 DC Block ATTACK RANGE SAVE EFFECT Unarmed [Base] Touch 15DC Toughness Damage (Physical) Unarmed [Powered] Touch 25DC Toughness Damage (Physical) Startbolt Range 25DC Toughness Damage (Energy) Totals: Abilities (12) + Combat (22) + Saving Throws (10) + Skills (9) + Feats (15) + Powers (82) - Drawbacks (0) = 150/153 Power Points
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