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Supercape, December 2, 2018 in Archives
OOC for This
Dec 16 2018
Dec 23 2018
Dec 2 2018
Jan 5 2019
Knowledge (Physical Science) Max processing +13 Int bonus + HP for Beginners Luck gives = 34
Delta - Unharmed - 3 HP
Also that kind of high roll will give later bonuses!
Ohhh, that sounds cool!
Search take 20 = 31
Knowledge(Tech), Edetic Memory, Full Processing = 27
Knowledge(Physical Science), Edetic Memory, Full Processing = 29
Bingo. Results as per IC.
Giant Robot FIGHT!
As it is powering up, its initiative is 0. Feel free to roll initiative but is will probably be academic as you will beat it!
Which means Delta is up!
With initiative of +3 I'm going to go with academic and move on
Is there any cover in the area? Any kind of tactical advantage I can get?
And is there somewhere safe for Lulu and co. to go?
There are plenty of rocks around, and plenty of cover you can take. Other than that its a fairly featureless landscape!
If you make a clever Knowledge [Earth Sciences] roll of DC 20 Ill allow you to spot something unstable which could use (such as a crevasse that could open up with the right impact).
Delta Hits Defence 17 for a 13 damage. Power Attack -3/+3
Thats a clear hit, and by my counts a DC 28 Save.
Tough Save: 1d20+10 26
Its slow but tough! Even so, it grabs an injury. Its defence is +4/14
Robot is doing well:
Blaster Beams: 1d20+4 21
However, since you have cover, that missed. Instead, it disintergates your cover!
Meaning Delta is up again!
Delta Hits Defence 17. Power Attack -3/+3 DC 28 again
Tough Save 2: 1d20+9 27 its doing extremely well, but another injury all the same!
Only remembered the option to find something to trap him in now
Earth Science 30!
Bingo. Thats a pretty massive score, so have free reign; you can blast the ground beneath the robot to trap him in a crevasse, or anything else you feel is appropriate!
The Robot will unleash a flamethrower at Delta!
Thats an Area [Line], Damage 6 Effect.
So Reflex DC 16 will half the effect to Damage 3, and Cover gives him +2 to that Reflex throw.
Then a DC 21 (or 18 if you make the reflex save) toughness save.
Hahaha, there is a reason I have Evasion...no damage thanks
Reflex Save DC 16 = 18
Awarding an HP as a complication for being a Terminus / Drone type creature, arousing suspicion.
Delta - 4 HP
Using a HP to use the Nullify (flight) 1 point power, Perception Ranged +1, Concentration Duration +1, Unreliable (5 uses) if that works for you? Should be able to stop Captain Cosmos and give us some time?
And descriptor wise it's basically Delta using his telekinesis pulling him to the ground the whole time So stunted off of his TechnoKinetic arm array. Is that cool?
Yes indeed! in fact, I dont think that needs an HP, we can say the TK is opposed to his flight. Could you make a power roll?
Is that just a d20 + power rank?
It is indeed, with of course the normal option of applying extra effort for +2 (and an HP to reroll)..or both!