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Tiffany Korta, July 2, 2018 in Archives
For any rolls needed for this.
1d20+10=21 for a Notice check, either to spot White Lioness or any sign of the thing that burst from the container.
You won't be able to see who just yet, I'm saving that for the reveal , but you will be able to make out roughly where whatever broke out of the container is heading.
A case of better late than never Miss Tiff but 1d20+7=26 for init.
Seems to be going around! Hopefully going forwards we'll be better.
Introducing Terror Bird! Initiative: 1d20+0 16 and White Lioness's Iniative: 1d20+12 23
So you're up!
Gauss will use her magnetic blast, throwing a chunk of the torn open wall at Terrorbird. 1d20+7=19
Terror Bird's Toughness Save: 1d20+10 15, Dazed and Bruised, a good start!
White Lion's Attack Roll: 1d20+12 14, not as good!
As Terror Bird is dazed your now up again!
1d20+7=10, yeah..., let's burn a Hero Point on that (should leave me with two left) 1d20+7=21 so another DC 22 toughness save.
Terror Bird's Toughness Save: 1d20+10 26
White Lioness is going to try and trick Terror Bird into doing something stupid!, using Acrobatic Bluff for a total of 30!, his Will save is Will Save: 1d20+7 12, nowhere even close!
He'll focus his attack for this round on White Lioness Attack Roll: 1d20+10 18, close but no banana.
Now all that Terror Bird needs is a gentle push into the water...
Not sure if any rolls are required here but Gauss will use her next action to scoop up metal bits and try and use her move object to push the bird into the water.
Untrained Intimidate 1d20+2=21