# ooc (OOC) Pop Quiz: Or Are You Deceived

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Here you go, @Fox and @Gizmo

Matt's gonna pick a fight with some glass, though he's probably going to wrap his hands first. He doesn't like this room anymore.

Melee Attack Roll vs. Glass: 1d20+8-5 9

The attack bonus is wrong because I am very tired and it's making me very dumb; this is a roll of 6, +12-5, for a final roll of 13, not 9.

That's a DC23 toughness save for the window to the next cell, which he's...probably just going to keep doing until he's got a hole big enough to jump or teleport through.

That hits!

That'll give it an injured.

• 3 weeks later...

More punchings! And maybe this time I can calculate the attack and damage of my own character correctly? Let's find out.

Melee Attack Roll vs. Glass (Power Attack -5/+5): 1d20+12-5 26

Ooh. A 19. So close, but alas Matt doesn't abound with hero points to drop on Improved Crit.

That'll be a [DC15 + 3 (STR) + 5 (Strike) + 5 (Power Attack) =] DC28 toughness save for the glass. Which means the last one should have been DC28, too, but I'm dumb.

That will both break a real hole in in the glass, big as his fist, and will result in the glass door sliding open for him entirely!

Fox. Foooox.

There's an HP in it for you if you do what I'm thinking.

I mean, Fred gets a chance to post first regardless, but hypothetically for my tortured pondering: do the cells have an obvious external "push button to open" style mechanism?

They do, but you'll probably have to take down Abel first!

Well, then. Surprise round! Hopefully!

Matt'll charge Abel.

DC28 toughness save for Abel's face. Matt's at -2 Defense 'til his next round.

That hits all right!

Tou vs 28, eh?

Give me a Notice and/or Sense Motive check, whichever is higher.

Notice Check vs. ?Abel?, DC??: 1d20+13 16

Why does Orokos hate Matt so much?

He is knocked out and down! Boom, punch.

Okay, let's do this.

Take that HP, Fox!

Attack vs Matt. =15

Ah well! She'll do better next time.

I imagine initiative may follow!

Yes, that definitely seems like a fight.

Initiative Roll: 1d20+7 18