Gizmo Posted October 31, 2017 Share Posted October 31, 2017 Midnight Initiative: 1d20+5 16 Link to comment
Avenger Assembled Posted November 5, 2017 Author Share Posted November 5, 2017 Green: 32 Gold: 21 Midnight: 16 Red: 14 Green: Retreats and takes Aim at Midnight Gold: Attempts to strike Midnight with his staff. Acrobatic Bluff vs. Acrobatics/Sense Motive: 31 Attack vs Midnight: 32 Okay, well, that's not good. That's a DC 32 Toughness save for Midnight. He obviously has a decent amount of HP he's sitting on under the circumstances! Link to comment
Gizmo Posted November 7, 2017 Share Posted November 7, 2017 Midnight II Toughness Save vs DC 32: 1d20+12 21 Toughness Save vs DC 32, HP Reroll: 1d20+12 26 Woof, still dazed. Link to comment
Avenger Assembled Posted November 23, 2017 Author Share Posted November 23, 2017 All right, I think we need an IC post from @Electra - Giz, did you want to shake the dazed or post a reaction to the hit, or should I move down the initiative to Red? Link to comment
Gizmo Posted November 23, 2017 Share Posted November 23, 2017 Sure, I'll have him blow another HP to shake the daze. Link to comment
Avenger Assembled Posted December 8, 2017 Author Share Posted December 8, 2017 Did you want to make an action post for Midnight, Giz? Link to comment
Gizmo Posted December 12, 2017 Share Posted December 12, 2017 Right, sorry for the wait. Midnight II Move Action: Startle Gold, DC 30 with Skill Mastery. Standard Action: Escrima Sticks vs Gold: 1d20+14 17 Jeez, not his day. Let me know if that hits after the Startle. It's DC 25 with Sneak Attack. Link to comment
Avenger Assembled Posted December 12, 2017 Author Share Posted December 12, 2017 Startle: fails That hits by 1! Rendering him flat-footed also cuts his Toughness in half Tou vs 25: 18 Link to comment
Avenger Assembled Posted December 27, 2017 Author Share Posted December 27, 2017 Gold: Attack vs Midnight (have an HP, Giz) http://orokos.com/roll/579784 a miss! Go ahead and post, @Gizmo Link to comment
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