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Avenger Assembled, October 31, 2017 in Archives
There you go
Initiative: 1d20+5 16
Retreats and takes Aim at Midnight
Attempts to strike Midnight with his staff.
Acrobatic Bluff vs. Acrobatics/Sense Motive: 31
Attack vs Midnight: 32
Okay, well, that's not good. That's a DC 32 Toughness save for Midnight.
He obviously has a decent amount of HP he's sitting on under the circumstances!
Toughness Save vs DC 32: 1d20+12 21
Toughness Save vs DC 32, HP Reroll: 1d20+12 26
Woof, still dazed.
All right, I think we need an IC post from @Electra - Giz, did you want to shake the dazed or post a reaction to the hit, or should I move down the initiative to Red?
Sure, I'll have him blow another HP to shake the daze.
Did you want to make an action post for Midnight, Giz?
Right, sorry for the wait.
Move Action: Startle Gold, DC 30 with Skill Mastery.
Standard Action: Escrima Sticks vs Gold: 1d20+14 17
Jeez, not his day. Let me know if that hits after the Startle. It's DC 25 with Sneak Attack.
That hits by 1!
Rendering him flat-footed also cuts his Toughness in half
Tou vs 25: 18
Attack vs Midnight (have an HP, Giz) http://orokos.com/roll/579784 a miss!
Go ahead and post, @Gizmo