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EviscerusNox, October 25, 2017 in Bedlam City
Ok AA and Cape, tag here!
Taking 10 on medicine check to revive - if thats possible / story compatible. If not, at least to try and stabilise!
yeah he'll be out for a while and will need long term care but he's stable enough now!
All right - Lady Horus has Concealment 10 up and is exploring the church. Are you looking for Notice or Search checks here, EN?
Sure go ahead and give me a notice check, search won't be necessary unless there's something specific you're looking for
In case needed
Stealth: 1d20+12 23 for Stealth
Notice: 1d20+11 12 for Notice!
Where possible, she'll take 10 and 20 on Notice using Quickness 5 for a total of 18 and 28, respectively.
http://orokos.com/roll/564627 - if you actually need a roll at some point, it's 16.
Ok from the outside of the church it is pretty easy to see through windows that there is something tied up at an altar, and a man in a cloak and what looks like crusader garb is kneeling in front of the altar. There is also what looks to be Scarpias button men positioned throughout the chapel, roughly a dozen of them.
Notice: 1d20+18 19 Ronin is not noticed stealthing about just yet
Lady Horus with her 28 notices that all the doors and windows have been wired to something but you can't tell if it's simply a trap or an alarm.
Ronin does not notice this
I'll post in IC and let you guys have at it
Anna sees no reason not to hit this guy - and she's both hard to hit and bulletproof!
She'll temporarily drop her Concealment for this effect as a way of striking a more imposing entrance.
http://orokos.com/roll/564977 = 18
Dunno if an 18 hits the guy, but I think this is still surprise?
Anyway, if that does hit, that's a DC 29 Toughness save.
ok so since she pulled basically all the wires she's going to need to make quite a few reflex/ toughness saves
Luckily they are all shape charges so they aren't as powerful so that they can be less detrimental
the toughness save will be 20, reflex of 15 I think I'll call for 3 of them unless you want to stop once the first one goes off
Sadly due to the target's Danger Sense Lady Horus does not hit Notice vs DC 15 danger sense: 1d20+18 35
Before I post IC I'll let you decide if you want to set off all 3 charges
also sorry for the long hiatus! Weddings and honeymoons and all that
Let's see, she will try and dodge them all.
http://orokos.com/roll/572428 = she makes two out of the three saves and tanks the middle one because of her Impervious 8, I believe.
ok then I suppose it's time for the initiative!
Zealot: initiative: 1d20+13 24
Scarpias thugs: initiative: 1d20+0 14
Side note: SC, Ronin still has a surprise action if he wants to do anything since he has not been noticed by the baddies.
Initiative: 1d20+12 28
Am I right in saying there are trip wires at the windows, and if so can Ronin see them?
Yes sir but Lady Horus has already detonated all the explosives
In which case Ronin will use suprise action to fire in a smoke grenade! (Obscure, visual and olfactory)
http://orokos.com/roll/573043 = 23
...you know, normally I would never reroll initiative with an HP, but Anna would be so _embarassed_ to go last.
http://orokos.com/roll/573044 = 38 with the HP!
Ok then that Means the Initiative order is thus:
Lady Horus - 38
Zealot - 24
Thugs - 14
Lady horus is up first!
Move out of the Obscure, then hit as many of the Scarpia thugs as possible. If possible, she'll take 10 to hit them and use her Takedown Attack 1 - that's a DC 29 Toughness save!
I'd say she can get 4 who are relatively close to each other so that'll leave about 8 thugs left
Ronin is up!
In principle using cone damage attack into the obscure cloud. Feasible?
yeah I don't see it as an issue
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