PM SENT by GIZMO
Just a few small changes.
[*:2wcjq2xj]Her skills were listed a +3 rather than +4 on acrobatic modifiers, even though she had 18 Dex, so I corrected it.
[*:2wcjq2xj]Dimensional Pocket now cannot be used as an attack. Upgraded the quick change 1 feat in it to quick change 2 since there were points left over.
[*:2wcjq2xj]Realized how rarely acting will actually come into play, rearranged some but not all of its ranks into other skills.
[*:2wcjq2xj]Spending a new power point on Challenge (Fast Feint), if that's okay.
[*:2wcjq2xj]Now that I have a better idea of how to build a martial artist, I tried to make her build reflect it better. Removed the mutant physique from her powers and added a mighty strike and shifted a number of feats to its power feats rather than the list of general feats. They include: Stunning strike, accurate attack 4 and improved critical 2.
[*:2wcjq2xj]Since she already has a specifically long-ranged teleport, I made her ordinary one a short-ranged, which uped its rank a little.
[*:2wcjq2xj]Since that opened up some power points, I spent them on things that would further the martial artist theme, like Evasion 2 and takedown attack.
[*:2wcjq2xj]Got rid of the container called mutant physique. The strength bonus is gone, the dexterity and con bonuses are now her default abilities, not powers.
[*:2wcjq2xj]Added a drawback to bring her in line with other heroes derived from Terminus mutations; Daka Crystal vulnerability. She also has a power loss drawback in the presence of Daka crystals attached to her Terminal array.
[*:2wcjq2xj]Cut out a sentence in the biography that was screwing with her fluff and changed up her personality to better fit how she is in play.
[*:2wcjq2xj]Decided I didn't like her being able to jump anywhere she thought to go with a thought, so I moved her accurate extra down to the portal instead and adjusted the point spread accordingly. If she wants to go anywhere she can think of, I want it to at least be hard.
[b][u]Player Name[/u]:[/b] Freely Seek
[b][u]Character Name[/u]:[/b] Warp
[b][u]Power Level[/u]:[/b] 10 (150/151)
[b][u]Trade-Offs[/u]:[/b] +4 Defense / -4 Toughness, +3 Attack / -3 DC
[b][u]Unspent Power Points[/u]:[/b] 3
[b][u]Progress To Bronze Status[/u]:[/b] 1/30
[b][u]In Brief[/u]:[/b] A teenage girl and emergent mutant of Terminus energies trying to prove she has what it takes to be a hero.
[b][u]Alternate Identity[/u]:[/b] Katharine Lilly Shade
[b][u]Identity[/u]:[/b] Secret
[b][u]Birthplace[/u]:[/b] Normal, Illinois
[b][u]Occupation[/u]:[/b] Student
[b][u]Affiliations[/u]:[/b] Claremont Academy
[b][u]Family[/u]:[/b] Rose Shade (Mother), Alexander Shade (Father), Lyle Shade (Brother)
[b]Age:[/b] 16 ([i]DoB:[/i] 1997, 3rd of August)
[b]Gender:[/b] Female
[b]Height:[/b] 5'1"
[b]Weight:[/b] 95lb
[b]Eyes:[/b] Grey
[b]Hair:[/b] Red
Kat's face is rounded and heart-shaped, with a pointed nose and eyes a little too wide for her face. Her rust-red hair, when left free, falls to her shoulders, but usually she ties it with hairband into a tail behind her; her skin is fair and lightly freckled and her eyes are a dull gray. Kat’s a teenager and it shows—her arms and legs have the lanky, almost clumsy look of a body not quite properly grown. Her figure is girlish rather than feminine, slim and slight, made trimmed and lean with all excess burned away by physical activity and mutant metabolism.
During day-to-day activities, Kat wears a wide variety of clothes though most often she leans toward the practical, whether jeans or shorts or blouses or hoodies as the year runs through its cycle. She favors browns and reds. While in her capacity as a costumed heroine Kat lets her hair fall free; she wears an open dark vest over a close-fitting black full body suit extending from neck to wrists to ankle with a wavy spiral insignia emblazoned in red across her chest. She covers her hands with a pair of fingerless gloves and her feet with of dark-red boots.
[b][u]Power Descriptions[/u]:[/b]
Warp’s namesake directly relates to her connection to the Terminus, the dimension of entropy which lies between all dimensions. She breaks through the barrier between them and moves along the edge where they meet, where distance means something much different, before breaking through the other end. It's painful to watch , as it looks like she is ripping open flesh of reality and leaping through. With a red glow and threads of light-eating darkness Warp can cross great distances, tear open portals and throw reality-dissolving energies to destroy more tangible things than space.
[b][u]History[/u]:[/b]
[i]“ . . . Look at these records. See the way they flare up? That’s terminus energy.â€
“Why didn’t we pick this up beforehand? Does no one remember the invasion?!â€
“Whoever did this, they did it right. Subtle. Somewhere no one would look too close. It was pegged as ordinary cosmic radiation until they found the Shade girl. More important—look at where it’s centered on.â€
“. . . The maternity ward, it’s centered on the maternity ward.â€
“It’s no invasion, but the Shade girl is proof—at that strength and proximity, mutations can still occur, if rarely. Fascinating.â€
“T-babies. Someone’s been making more.â€
“That much is obvious, doctor. What we really need to know is . . . why?â€[/i]
[center]~o~o~o~o~[/center]
There was no clear, dramatic moment when Katharine realized she was special. No epiphany, no realization in the face of adversity. It came in fits and starts, surfacing and falling back below by turns as her nature fought to exert itself more fully. Kat sleep-walked. Sometimes, she woke up in absurd places that she could not explain. Her hands were quick and clever and no sickness kept her down for long.
She grew up in Illinois, in Normal Illinois, far from Freedom city. Metahumans and superheroes existed, of course, but they were something that happened to Other People, like hurricanes, like miracles. They didn't come to Normal. Perhaps this explains why no one came to the obvious conclusion.
She played in martial arts tournaments in her father's dojo and won a great deal. It was something she did because it made her father smile and she enjoyed the challenge, while it was a challenge, and she learned the strength that comes to people who practice fighting their whole lives. She tried out in plays with the AbNormal Children’s Acting troupe, and loved it. Loved the nervous feeling in her gut before walking out onto a stage, loved looking at the smiling crowd, loved that it was [i]hard.[/i]
One day, the AbNormal troupe was going to perform a depression era piece, and Kat was going to play a major role as street urchin in Chicago, working her way up. She dreamed of it the night before, and when she woke up she was in a dumpster. In downtown Chicago. In her pajamas.
Kat was terrified. Back at home, her parents were terrified. A missing children’s report was filed and some generous soul lent Kat their phone to call 911. The problem was solved before it could make too many waves . . . but Claremont has special sources that kept an eye on these impossibilities.
[center]~o~o~o~o~[/center]
"I'm afraid so, Mr. Shade. As she is now, your daughter is a potential threat. Not just to herself, but everyone around her. She doesn't know what she is, she doesn't know how to control it, and one day she'll hurt someone badly enough that 'I'm Sorry' won't be enough."
"Don't make that face; I know you're a good girl. And you can fix this. You just need to learn how."
"I represent Claremont Academy. We teach many gifted children like Kat every year; to control their blessings, to be safe, and then go back to living normal lives, if that's what they want."
"Thank you. You'll find that your daughter will receive the very best of care. Please sign here."
[center]~o~o~o~o~[/center]
Day after day, Kat struggled to bring her power under control, working day in and day out with specialists to help master herself. Kat's parents made noise about moving to Freedom city and finding new jobs to be there for their daughter. But they never did.
Heroes were something that just didn't happen in Normal, but in Freedom . . . they were everywhere. One by one the Kat's irregularities were singled out and brought under her control, and she wondered, surrounded all the while by young superheroes making a name for themselves . . . what would she [i]do [/i]with it?
[b][u] Personality & Motivation[/u]:[/b]
Some might say that Kat has a strong presence and they're not wrong; so she’s loud, her gestures huge, even her stance is wide, like she’s claims the ground she stands on. It’s an act, or it was an act that Kat kept on playing for so long that she forgot how to be anything else; she's always concerned about how people think of her, always worried, but she hides it all behind smiles and scowls and smirks.
Forget altruism, forget generosity, and forget justice. Kat knows these well and believes in them and they make her a decent person, but they're not the reason she became Warp. She wants to [i]be[/i] something, [i]do[/i] something, carve out a niche in the world for herself.
She adores praise because it tells her that she's moving in the right direction. Warp might be a hero, but Kat is a girl craving acknowledgment. She’s played countless heroes, gone through the motions, said their witty-one liners and listened to the crowd cheer. Now? She wants more than to pretend. She wants to [i]be[/i] one.
[b][u]Powers & Tactics[/u]:[/b]
The way Kat makes use of her powers depends mostly on how she conceptualizes it; as part of her body. She unleashes bursts from punches and kicks. In any engagement Warp prefers getting up-close and personal and striking down her targets with her bare hands, which her powerset makes quite simple, and when that isn't ideal she can always fall back to hitting hard with entropic blasts from a distance.
[hr][/hr]
[b][u]Complications[/u]:[/b]
[b]All The World's A Stage:[/b] Kat has a flare for the dramatic even when restraint should hold her in check. As Warp she's even worse.
[b]I Was Expecting Someone Taller :[/b] It is often difficult for Warp to get anyone to take her seriously as a heroine when it looks like a strong breeze could blow her down the road like a tumbleweed.
[b]Late T-Baby :[/b] Warp's powers come from Terminus influence. It will take more than heroics to overcome the fear and suspicion reserved by the citizens of Freedom City for people like her.
[b]Secret Identity :[/b] Warp's identity as Katharine Shade is not widely known, and she would prefer it stay that way.
[b]Student :[/b] At Claremont Academy heroics aren't an excuse to skirt schoolwork.
[b]The Show Must Go On :[/b] Kat had a great deal of stage training at an early age, and has taken up with an acting group in Freedom. She takes it very seriously.
[b]Terminal Terror :[/b] Kat has had curiously accurate nightmares about the Terminus for as long as she can remember, and they have inspired strange fear and . . . awe at the works of the Terminus. What's more, are they something natural in her by nature of her powers . . . or did someone put them there?
[b]The Omegas :[/b] A local and unsavory group of T-babies in Freedom called The Omegas consider Warp something of a misguided sister or daughter. They would like nothing more than to convince the girl that the rest of the world wants nothing to do with her and that she should throw her lot in with them. They know she is Katharine Shade.
[b][u]Abilities[/u]:[/b] 6 + 8 + 6 + 0 + 8 + 8 = 36PP
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 18 (+4)
Charisma: 18 (+4)
[b][u]Combat[/u]:[/b] 10 + 10 = 20PP
Initiative: +4 [+1]
Attack: +5 Melee, +5 Ranged, +13 Unarmed, +13 Entropic Bolt
Grapple: +16
Defense: +14 (+5 Base, +9 Dodge Focus), +2 Flat-Footed
Knockback: -4
[b][u]Saving Throws[/u]:[/b] 4 + 6 + 4 = 14PP
Toughness: +6 (+3 Con, +3 Armor ) [+4 (+1 Con, +3 Armor)]
Fortitude: +7 (+3 Con, +4) [+5, +1 Con, +4]
Reflex: + 10 (+4 Dex, +6) [+5, +1 Dex, +6]
Will: +8 (+4 Wis, +4)
[b][u]Skills[/u]:[/b] 52R = 13PP
Acrobatics 8 (+12) [sup]Skill Mastery[/sup]
Bluff 12 (+16) [sup]Skill Mastery[/sup]
Concentration 8 (+12)
Disguise 6 [+10]
Notice 8 (+12) [sup]Skill Mastery[/sup]
Perform (Acting)] 4 (+8)
Sense Motive 6 (+10) [sup]Skill Mastery[/sup]
[b][u]Feats[/u]:[/b] 20PP
Challenge (Fast Feint)
Defensive Attack
Dodge Focus 9
Elusive Target
Evasion 2
Equipment 1
Power Attack
Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive)
Takedown Attack
Taunt
Uncanny Dodge (Auditory)
[b][u]Equipment:[/u][/b] 4/5EP
[equip]Multi-Tool -1EP
Reinforced Costume -3EP[/equip]
[b][u]Powers[/u]:[/b] 12 + 35 = 47PP
[b]Strike 4[/b] (Feats: Mighty, Stunning Attack, Attack Specialization 4, Improved Critical 2; Training) [12pp]
[b]Terminal Array ([/b] 33PP Array; [i]Feats:[/i] Alternate Power 3 Drawback: Power Loss in presence of Daka crystals -1; Terminal, Mutant) [35PP]
[array][b]BP[/b]: [b]Disintegration 7 ([/b] [i]Feats:[/i] Accurate 4, Incurable; [i]Flaws:[/i] Action [Full]; [i]Drawbacks:[/i] Full Power) - Warp holds out her hand and releases a sickly black-red bolt, like lightning, striking her target and scattering its atoms across the Terminus. {32/33}
[b]AP[/b]: [b]Teleport 8 ([/b]2000 Miles; [i]Extra[/i]: Portal, Accurate; [i]Flaws:[/i] Long-Ranged), {32/33}
[b]AP[/b]: [b]Teleport 14 ([/b]1400ft/2 Billion Miles; [i]Feats:[/i] Turnabout, Change Direction, Change Velocity, Progression 2 [500lb]) (Mutant, Terminal) {33/33}
[b]AP[/b]: [b]Dimensional Pocket 9[/b], (50 Tons; Limit: No Attack; [i]Feats:[/i] Progression 6 [50 Tons], Quick Change 2){22/33}[/array]
[u][b]Drawbacks:[/b][/u] -2PP
[b]Vulnerability[/b] (Daka crystals, Frequency: Uncommon [-1], Intensity: Moderate [DC x 1.5]) [-2PP]
[b][u]DC Block[/u][/b]
[code]
ATTACK RANGE SAVE EFFECT
Base Unarmed Touch DC18 Toughness Damage (Physical)
Strike* Touch DC22 Toughness Damage (Physical)
Stunning Attack Touch DC17 Fortitude Stun/Daze/Unconscious
Disintegration 200 miles DC17 Fort/Tough Tough Drain/Damage (Physical)
*Improved Critical 2 feat applies.
** Reflex to avoid, Will to escape. +1 Bonus to prisoner's Will every round captured.
Totals: Abilities (36) + Combat (20) + Saving Throws (14) + Skills (13) + Feats (20) + Powers (47) - Drawbacks (2) = 148/151 Power Points
PM SENT by GIZMO