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Curious Key

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  1. Player Name: Curious Key Character Name: Warp Power Level: 10/12 (156/184) Trade-Offs: +4 Defense / -4 Toughness, +3 Attack / -3 DC Unspent Power Points: 28 In Brief: A college student and emergent mutant of Terminus energies trying to prove she has what it takes to be a hero. Alternate Identity: Katharine Lilly Shade Identity: Secret Birthplace: Normal, Illinois Occupation: Student Affiliations: Claremont (Alumni), FCU Family: Rose Shade (Mother), Alexander Shade (Father), Lyle Shade (Brother) Age: 20 (DoB: 1997, 3rd of August) Gender: Female Height: 5'4" Weight: 135lb Eyes: Red Hair: Red Kat's face is rounded and heart-shaped, with a pointed nose and eyes a little too wide for her face. Her rust-red hair, when left free, falls to her shoulders, but usually she ties it with hairband into a tail behind her; her skin is fair and lightly freckled and her eyes are a fiery, almost luminous red. Kat has thin shoulders and a slight, whipcord build, maintained with deliberate effort and supernatural potency. Tiny . . . But fierce! During day-to-day activities, Kat has a wide variety, but tends to lean more in toward comfortable sameness, sticking with leggings, boots, shirts and a vest, perhaps shorts instead during warmer months. She favors browns and reds. While in her capacity as a costumed heroine Kat lets her hair fall free; she sports a close-fitting black full body suit, extending from neck to wrists to ankle, with red boots and dark gloves to top it off. Warp wears a red vest over the rest, with a wavy spiral insignia emblazoned in white across its back. Power Descriptions: Warp's namesake directly relates to her connection to the Terminus, the heart of entropy which lies between all dimensions. She breaks through the barrier between them and moves along the edge where they meet, where distance means something much different, before breaking through the other end. It's painful to watch. It looks like she is ripping open flesh of reality and leaping through. With a red glow and threads of light-eating darkness Warp can cross great distances, tear open portals and draw reality-dissolving energies out of the void to hurry the end of things. When Warp uses her powers, she is rending the fabric of space time. Inherently destructive, she teleports by ripping holes of the universe and stepping through it, she creates her pocket space by ripping objects out of the universal fabric and putting them in a pocket. Rather than manipulating space, Warp breaks it in her hands. Her abilities seem to react more potently when turned to wholly destructive purpose. Overall, Kat's powerset would seem to better fit a villain than a hero. History: " . . . Look at these records. See the way they flare up? That's terminus energy." "Why didn't we pick this up beforehand? Does no one remember the invasion?" "Whoever did this, they did it right. Subtle. Somewhere no one would look too close. It was pegged as ordinary cosmic radiation until they found the Shade girl. More important, look at where it's centered on." ". . . The maternity ward, it's centered on the maternity ward." "It's no invasion, but the Shade girl is proof at that strength and proximity, mutations can still occur, if rarely. Fascinating." "T-babies. Someone's been making more." "That much is obvious, doctor. What we really need to know is . . . Why?" ~o~o~o~o~ There was no clear, dramatic moment when Katharine realized she was special. No epiphany, no realization in the face of adversity. It came in fits and starts, surfacing and falling back below by turns as her nature fought to exert itself more fully. Kat sleep-walked. Sometimes, she woke up in absurd places that she could not explain. Her hands were quick and clever and no sickness kept her down for long. She grew up in Illinois, in Normal Illinois, far from Freedom city. Metahumans and superheroes existed, of course, but they were something that happened to Other People, like hurricanes, like miracles. They didn't come to Normal. Perhaps this explains why no one came to the obvious conclusion. She played in martial arts tournaments in her father's dojo and won a great deal. It was something she did because it made her father smile and she enjoyed the challenge, while it was a challenge, and she learned the strength that comes to people who practice fighting their whole lives. She tried out in plays with the AbNormal Children's Acting troupe, and loved it. Loved the nervous feeling in her gut before walking out onto a stage, loved looking at the smiling crowd, loved that it was hard. One day, the AbNormal troupe was going to perform a depression era piece, and Kat was going to play a major role as street urchin in Chicago, working her way up. She dreamed of it the night before, and when she woke up she was in a dumpster. In downtown Chicago. In her pajamas. Kat was terrified. Back at home, her parents were terrified. A missing children's report was filed and some generous soul lent Kat their phone to call 911. The problem was solved before it could make too many waves . . . but Claremont has special sources that kept an eye on these impossibilities. ~o~o~o~o~ "I'm afraid so, Mr. Shade. As she is now, your daughter is a potential threat. Not just to herself, but everyone around her. She doesn't know what she is, she doesn't know how to control it, and one day she'll hurt someone badly enough that 'I'm Sorry' won't be enough." "Don't make that face; I know you're a good girl. And you can fix this. You just need to learn how." "I represent Claremont Academy. We teach many gifted children like Kat every year; to control their blessings, to be safe, and then go back to living normal lives, if that's what they want." "Thank you. You'll find that your daughter will receive the very best of care. Please sign here." ~o~o~o~o~ Day after day, Kat struggled to bring her power under control, working day in and day out with specialists to help master herself. Kat's parents made noise about moving to Freedom city and finding new jobs to be there for their daughter. But they never did. Heroes were something that just didn't happen in Normal, but in Freedom . . . they were everywhere. One by one the Kat's irregularities were singled out and brought under her control, and she wondered, surrounded all the while by young superheroes making a name for themselves . . . what would she do with it? Fail, it turns out. Her heroing career was promising enough, to begin. As a student at Claremont, she made ties. She worked with other heroes and built bonds. Listless and lost, Kat felt she had found some purpose in being Warp. When the Day of Wrath came, she served through it. As students died, she served through it. As her school was burned, she served through it. At the end, she seemed to be one of the students that had fared better. Kat was a very good actor. It was her powers that betrayed her, in the end. They did not care how good a face she put on it. Her emotional control helped keep it in check and she was falling apart. She pushed too far one day while patrolling as Warp and overloaded. The core of terminal power fed on her negative emotions and cascaded, rolling out of her body in waves and into the pavement. She did a great deal of property damage, nearly did harm to other heroes and barely kept from disintegrating herself alive. Her advisers at Claremont gently insisted she hang up her cape for now. And perhaps consider that, if her power could be so unstable, that she should consider living life as a normal person. It took years of treatment in the Claremont facilities for her to totally restore the facilities faith in her ability to use her powers without spilling over, but by the time her teachers were willing to allow her to try on the cape again she was too disheartened to try. ~o~o~o~o~ Claremont had ties to a lot of powerful schools. With their help and with decent grades, Kat had little trouble getting into FCU, following their program to help give metahuman kids integrate into normal life. She gave up on being a hero and cut ties with her powered friends and tried to fall into the rhythm of a normal life. She lived her life. She took exams, like a normal student would. Tried to ignore the capes flying overhead. Changed the channel when something superheroic came up on television. It wasn't anything specific or dramatic that brought her back. Just another cape, just another work of magic, just another metahuman being themselves and Kat couldn't take pretending any longer. Unceremoniously, without fanfare, Warp returned. Personality & Motivation: Dubious, weary cynicism. The flare and enthusiasm that Kat wore so openly on her sleeve when she came to Freedom City and joined Claremont has been . . . Not stamped out, but tempered. The events of the day of wrath . . . affected her. The fire and death were a great blow, and her powers failing the last pillar left, knocked aside. But . . . In the end, she has not changed so much. The younger Kat hid her insecurities behind a deliberate veil of optimism and energy. Today, Kat's countenance hides her optimism. In an way, Kat feels that she let herself down. Let Freedom down. Let the world down. Part of her insists that she was always a kid playing at heroism in a suit that didn't fit. That it was Not For Her. Nonetheless . . . Kat wants to believe she can. Wants to try. Powers & Tactics: The way Kat makes use of her powers depends mostly on how she conceptualizes it; as part of her body. She unleashes bursts from punches and kicks. In any engagement Warp prefers getting up-close and personal and striking down her targets with her bare hands, which her powerset makes quite simple, and when that isn't ideal she can always fall back to hitting hard with entropic blasts from a distance. Complications: All The World's A Stage: Kat has a flare for the dramatic even when restraint should hold her in check. As Warp she's even worse. Secret Identity : Warp's identity as Katharine Shade is not widely known, and she would prefer it stay that way. But I Have Exams! : Professors at FCU do not write exceptions on assignments for heroism. Terminal Terror : Kat has had curiously accurate nightmares about the Terminus for as long as she can remember. She remains quietly, horridly worried that her dreams are more than nightmares. That her powers connect her to the Terminus in a way above and beyond other T-babies. It Was One Time! : During her Claremont days, Kat's powers threatened to overwhelm her in a cascade of energy that threatened those around her. She has since recovered much of her control, but there remains an earmark next to Warp's name which is only exacerbated by her powers' known connection to the Terminus. Power Overwhelming : The way Kat's powers work revolve around strictly controlling and directing her own negative feelings. When that is compromised, so is her control, causing her powers to work in unpredictable ways. When an intense negative emotional state causes Warp's powers to go haywire a GM may offer a hero point. Abilities: 6 + 8 + 6 + 0 + 8 + 8 = 36PP Strength: 16 (+3) Dexterity: 18 (+4) Constitution: 16 (+3) Intelligence: 10 (+0) Wisdom: 18 (+4) Charisma: 18 (+4) Combat: 10 + 10 = 20PP Initiative: +12 Attack: +5 Base, +13 Unarmed, +13 Entropic Bolt Grapple: +8 Defense: +14 (+5 Base, +9 Dodge Focus), +3 Flat-Footed Knockback: -3/-1 Saving Throws: 4 + 6 + 4 = 14PP Toughness: +6 (+3 Con, +2 Defensive Roll +1 Armor), +4 Flat-Footed Fortitude: +7 (+3 Con, +4) Reflex: + 10 (+4 Dex, +6) Will: +8 (+4 Wis, +4) Skills: 64R = 16PP Acrobatics 8 (+11) Skill Mastery Bluff 12 (+16) Skill Mastery Concentration 8 (+12) Diplomacy 8 (+12) Disguise 6 (+10) Gather Information 4 (+8) Notice 8 (+12) Skill Mastery Perform [Acting] 4 (+12) Sense Motive 6 (+10) Skill Mastery Feats: 32PP Attack Specialization (Unarmed) 4 Challenge (Fast Feint) Defensive Attack Defensive Roll Dodge Focus 9 Elusive Target Evasion 2 Equipment 1 Improved Critical (Unarmed) 2 Improved Initiative 2 Luck 2 Power Attack Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive) Stunning Attack Takedown Attack Taunt Uncanny Dodge (Auditory) Equipment: 1PP = 5EP Commlink [1EP] Flashlight [1EP] Handcuffs [1EP] Reinforced Costume: Protection 1 [1EP] Powers: 5 + 35 = 40PP Strike 4 (Power Feats: Mighty) [5PP] (Martial Arts Training) Prime Terminus Array 17.5 (33PP Array; Power Feats: Alternate Power 3, Drawbacks: Power Loss [Daka Crystals, -1) [35P] BP: Disintegration 7 (Flaws: Action [Full]; Power Feats: Accurate 4, Incurable, Slow Fade [5 rounds]) [33/33PP] (Entropic Bolt) AP: Teleport 8 (2000 Miles; Extra: Portal, Accurate; Flaws: Long-Ranged), [32/33PP] (Tear) AP: Teleport 14 (1400' / 2 Billion Miles; Power Feats: Turnabout, Change Direction, Change Velocity, Progression 2 [500lbs]) [33/33PP] (Slip) AP: Dimensional Pocket 10 (100000lbs [50 Tons]; Flaws: Limited [No Attack]; Power Feats: Quick Change 2) [12/33PP] (Pocket) Drawbacks: -2 Vulnerability (Daka Crystals, Frequency: Uncommon, Intensity: Moderate [x1.5 DMG]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness Damage (Physical) Martial Arts Strike Touch DC22 Toughness Damage (Physical) Stunning Attack Touch DC17 Fortitude Stun/Daze/Unconscious Entropic Bolt Ranged DC17 Fortitude Drain Toughness DC22 Toughness Damage (Energy) Entropic Shroud Aura DC17 Fortitude Drain Toughness Totals: Abilities (36) + Combat (20) + Saving Throws (14) + Skills (16) + Feats (32) + Powers (40) - Drawbacks (2) = 156/184 Power Points
  2. I'll make all those changes. It was fortitude at first, but I was worried that it might not make sense that way. I'll change it back right now too. Thank you. Edit Ammendum: Hopefully those problems are now fixed at the time of this edit.
  3. Player Name: Freely Seek Character Name: Warp Power Level: 10 Trade-Offs: +4 Defense / -4 Toughness, +3 Attack / -3 DC Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An awkward teenage girl and emergent mutant of Terminus energies trying to prove she has what it takes to be a hero. Alternate Identity: Katharine A. Shade Identity: Secret Birthplace: Normal, Illinois Occupation: Student Affiliations: Claremont Academy Family: Citrine Shade (Mother), Alexander Shade (Father), Lyle Shade (Brother) Citrine Shade was the kind of soft-spoken, warm-hearted woman that sitcom producers liked to put in front of a nest of children with a sewing machine. She was an insurance agent, and when she came home father would have dinner on the counter waiting for her; Kat was wary of her. A telepath she was not but she knew her children and would brook no nonsense from them; not like their Dad would. Lyle was the baby of the family. In Kat's mind, he was too young and she was too old to ever get along. She talked to him with her nose in the air and teased him into believing impossible lies. And in revenge, he trashed her things. Or was it the other way around? Kat's father taught as a head instructor of the biggest dojo in Normal, and all his children grew up knowing the steps and forms, but early on Alexander noticed that Kat was something special. At first, he thought of it as a natural talent. He never said that he was disappointed in her for being born stronger after they discovered what she was. But they don’t meet each other’s eyes anymore. Age: 16 (DoB: 1997, 3rd of August) Gender: Female Ethnicity: Caucasian Height: 5'3" Weight: 120 Eyes: Brown Hair: Red Her face is rounded and heart-shaped, with a pointed nose and eyes a little too wide for her face. Her rust-red hair, left free, falls about her shoulder and no further, but usually she ties it with hairband into a tail behind her back. Kat’s a teenager and it shows—her arms and legs have the lanky, almost clumsy look of a body not quite properly grown. Her figure is girlish, slim and slight, made trimmed and lean with all excess burned away by physical activity and mutant strength. In her day-to-day activities, Kat wears a wide variety of clothes though most often she leans toward the practical, whether jeans or shorts or blouses or hoodies as the year runs through its cycle. She favors greens and browns and sometimes reds. As Warp, all her clothes are outright black. She lets her her hair fall free and wears an open vest over a close-fitting shirt with a spiral insignia printed red in the center and sleeves that nearly reach her wrists, a pair of thick, fingerless gloves, loose, long shorts with many pockets and a pair of boots. Power Descriptions: Warp's early exposure to Terminus energies has caused her physiology to develop differently than a normal girl, leaving her muscles denser and more efficient than an ordinary human's, allowing Warp to bring down enemies many times what a girl her size could. But Warp’s namesake is her ability to twist space like a rubber band to serve her needs. This power directly relates to her connection to the Terminus, the dimension of entropy which lies between all dimensions. She breaks through the wall to our world and moves along the edge between it and Terminus where distance and time is meaningless before breaking through the other end. With dim flashes of rusty red her silhouette vanishes and reappears across great distances, or pry open portals between two distant places or hide items in a stash between dimensions and more. History: “ . . . Look at these records. See the way they flare up? That’s terminus energy.†“Why didn’t we pick this up beforehand? Does no one remember the invasion?!†“Whoever did this, they did it right. Subtle. Somewhere no one would look too close. It was pegged as ordinary cosmic radiation until they found the Shade girl. More important—look at where it’s centered on.†“. . . The maternity ward, it’s centered on the maternity ward.†“It’s no invasion, but the Shade girl is proof—at that strength and proximity, mutations can still occur, if rarely. Fascinating.†“T-babies. Someone’s been making more.†“That much is obvious, doctor. What we really need to know is . . . why?†~o~o~o~o~ There was no clear, dramatic moment when Katharine realized she was special. No epiphany, no realization in the face of adversity. It came in fits and starts, surfacing and falling back below by turns as her nature fought to exert itself more fully. Kat sleep-walked, She grew up in Illinois, in Normal Illinois, far from freedom city. Metahumans and superheroes existed, of course, but they were something that happened to Other People, like hurricanes, like miracles. They didn't come to Normal. That sort of thing simply didn't happen there. Between activities, everyone Kat met was in awe of her strength. She played in martial arts tournaments in her father dojo and won a great deal. It was something she did because it made her father smile and she enjoyed the challenge, while it was a challenge. But it was easy. She tried out in plays with the UnNatural Children’s Acting troupe, and loved it. Loved the nervous feeling in her gut before walking out onto a stage, loved looking at the smiling crowd, loved that it was hard. One day, the UnNatural troupe was going to perform a depression era piece, and Kat was going to play a major role as street urchin in Chicago, working her way up. She dreamed of it the night before, and when she woke up she was in a dumpster. In downtown Chicago. In her pajamas. Kat was terrified. Back at home, her parents were terrified. A missing children’s report was filed and some generous soul lent Kat their phone to call 911. The problem was solved before it could make too many waves . . . but Claremont has special sources that kept an eye on these impossibilities. ~o~o~o~o~ "I'm afraid so, Mr. Shade. As she is now, your daughter is a potential threat. Not just to herself, but everyone around her. She doesn't know what she is, she doesn't know how to control it, and one day she'll hurt someone badly enough 'I'm Sorry' won't be enough." "Don't make that face; I know you're a good girl. And you can fix this. You just need to learn how." "I represent the Claremont Academy. We teach many gifted children like Kat every year; to control their blessings, to be safe, and then go back to living normal lives, if that's what they want." "Thank you. You'll find that your daughter will receive the very best of care. Please sign here." ~o~o~o~o~ For the first time, Kat talked about herself, and all the little hidden bits and pieces of her that she had kept away. Her questions were answered. Kat's parents made noise about moving to Freedom city and finding new jobs to be there for their daughter. But they never did. Heroes were something that just didn't happen in Normal, but in Freedom . . . they were everywhere. One by one the Kat's irregularities were singled out and brought under her control, and she wondered, surrounded all the while by young superheroes making a name for themselves . . . what would she do with it? Personality & Motivation: Some might describe Kat as a social wrecking ball, and they would not be wrong. She's terrible at subtlety, at the murmured half meanings and nuances of verbal communication; so she’s loud, her gestures huge. Even her stance is wide, like she’s claims the ground she stands on. It’s an act, or it was an act that Kat kept on playing for so long that she forgot how to be anything else. Forget altruism, forget generosity, and forget justice. Kat knows these well and believes in them and they make her a decent person, but they're not the reason she became Warp. She wants to be something, do something, carve out a niche in the world for herself. She craves praise because they tell her that she's moving in the right direction. Warp might be a hero, but Kat is a girl craving acknowledgment. She’s played countless heroes, gone through the motions, said their witty-one liners and listened to the crowd cheer. Now? She wants more than to pretend. She wants to be one. Powers & Tactics: In combat Warp tears through space liberally, closing the distance between targets and her in moments to strike and subdue with bare hands, striking quick and precise to wear enemies down and knocking them out, dodging and weaving out of the way of enemy attacks as she does so. Speed and mobility are Warp's watchwords. Complications: Late T-Baby : Warp's powers come from Terminus influence. It will take more heroics to overcome the fear and suspicion reserved by the people of Freedom City for people like her. Terminal Terror : Kat has had curiously accurate nightmares about the Terminus for as long as she can remember, and the sight of the Void or an Omegadrone is likely to send her into hysterics. Secret Identity : Warp's identity as Katharine Shade is not widely known, and she would prefer it stay that way. Show Off : Kat has a flare for the dramatic even when restraint should hold her in check. As Warp it's even worse. Student : At Claremont Academy heroics aren't an excuse to skirt schoolwork. The Show Must Go On : Kat had a great deal of stage training at an early age, and has taken up with an acting group in Freedom. She takes it very seriously. The Omegas : A local and unsavory group of T-babies in Freedom called The Omegas consider Warp something of a misguided sister or daughter. They would like nothing more than to convince the girl the rest of the world wants nothing to do with her and throw her lot in with them. They know she is Katharine Shade. Abilities: 4 + 2 + 2 + 2 + 8 + 10 = 28PP Strength: 24 (+7) [16 (+3)]-Mutant Physique Dexterity: 18 (+4) [12 (+2)]-Mutant Physique Constitution: 16(+3) [12 (+1)]-Mutant Physique Intelligence: 12 (+1) Wisdom: 18 (+3) Charisma: 20 (+5) Combat: 10 + 10 = 20PP Initiative: +4/1 Attack: +5 Melee, +5 Ranged, +13 Unarmed, +13 Mental Grapple: +12, [+8] Defense: +14 (+5 Base, +9 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 4 + 5 + 6 = 15PP Toughness: +6 (+3 Con, +3 Armor ) [+4 (+1 Con, +3 Armor)] Fortitude: +7 (+3 Con, +4) [+5, +1 Con, +4] Reflex: + 9 (+4 Dex, +4) [+5, +1 Dex, +5] Will: +10 (+4 Wis, +6) Skills: 56R = 14PP [Acrobatics] [8] (+12) Skill Mastery [bluff] [8] (+13) Skill Mastery [Concentration] [12] (+16) [Notice] [12] (+16) [Perform (Acting)] [12] (+17) Skill Mastery [sense Motive] [8] (+12) Skill Mastery [stealth] [4] (+8) Feats: 25PP Attack Specialization (Unarmed) IV Dodge Focus IX Defensive Attack Elusive Target Equipment II Improved Critical II (Basic Unarmed) Power Attack Quick Change Redirect Skill Mastery (Acrobatics, Bluff, Perform (Acting), Sense Motive) Stunning Attack Uncanny Dodge (Auditory) Equipment: 9/10EP Multi-Tool -1EP Undercover Vest -4EP (Feats: Subtle) Flashlight -1EP Binoculars -1EP Handcuffs -1EP Cell Phone -1EP Powers: 18 + 33 + = 48PP Mutant Physique (18PP Container [Passive, Permanent]) {18} Enhanced Strength 8 (Mutant) {8} Enhanced Dexterity 6 (Mutant) {6} Enhanced Constitution 4 (Mutant) {4} Terminal Array ( 30PP Array; Feats: Alternate Power III) [33PP] BP: Teleport 9 (900ft/Anywhere on Earth; Extras: Accurate; Feats: Turnabout, Change Direction, Change Velocity) (World Step; Mutant, Terminal, Spatial) {30/30} AP: Teleport 10 (Earth To Moon; Extra: Portal; Flaws: Long-Ranged), (Mutant, Terminal, Spatial) {30/30} AP: Strike 7 (Extras: Area (Burst), Selective; Feats: Indirect III, Accurate IV) - Warp disappears and reappears in rapid succession, striking all hostiles in an area before appearing where she started. (Warp Flurry; Mutant, Terminal, Spatial) {28/30} AP: Dimensional Pocket 15, (Mutant, Terminal, Spatial) {30/30} DC Block ATTACK RANGE SAVE EFFECT Unarmed* Touch DC22 Toughness Damage (Physical) Stunning Attack Touch DC17 Fortitude Stun/Daze/Unconscious Warp Flurry 25ft Radius DC22 Toughness Damage (Physical) Dimensional Pocket Touch DC17 Reflex/Will** Locked in Pocket Dimension *Improved Critical II feat applies. **Reflex to avoid, Will to escape. +1 Bonus to prisoner's Will every round captured. Totals: Abilities (18) + Combat (20) + Saving Throws (14) + Skills (13) + Feats (28) + Powers (57) = 150/150 Power Points
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