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Semi-Autogyro

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  1. Myrmidon had sheathed his weapon after the duo proved to be non-hostile. This was not his matter to discuss, and stayed out of the conversation and kept an watchful eye on the assorted comatose attackers. When the others had finished and started going their separate ways he finally spoke to Giang. << You do not need to explain yourself or the situation to me. However, you will need to fully inform the Headmaster as the ramifications of this and future events could put others beside yourself at risk. >> 

     

    Myrmidon gestured towards the west. << Our transportation is in that direction, I will catch up after securing these men and policing their weapons and effects. >> The clone hero started turned in the direction of the insensate sorcerer, but glanced at the water-controller from over his shoulder. << I regret that our outing was disrupted. It was very enjoyable before the snafu occurred. >>

  2. Sorry for my extended absence. Between work, family issues, and some other choice bits of schadenfreude laden karma I have been unable and generally in the wrong sort of mindset for writing. Now that I have managed to deal with the majority of those issues, I should be back to my irregularly scheduled postings.

  3. Myrmidon did not give any response to the disheveled detectives tirade on finishing his fight. If he had it was hidden behind the blank facade of his faceplate. He did however take a protective step forward, placing the majority of his bulk in the way if he unwisely decided to make a grab for Giang. A split-second after he announced that he was employed by her father, twenty eight inches of nano-ceramic reinforced steel was pointed at the mans' throat.

     

    << Another insensate body located here would not be amiss. >> His head slightly shifted to the left, indicating the man he just left comatose. << As they were working for your employer as well. >>

  4. Myrmidon quickly zeroed in on the only remaining hostile still standing which was the leader of the martial artists. Who at the time had their hands full with whatever good Samaritan or off-hour hero that had decided to help. << It is time to end this. >> He said, casting a quick glance over to Giang before launching himself at the unaware target. Myrmidons' blade slammed into the mans lower back, in an area where his armor was not meant to take that sort of strike.

     

    With any luck this would disable to man and allow him to extract Giang back to Claremont, where he would have to report this incident to the Headmaster.

  5. John had volunteered to police and dispose of any bodies that they would come across during their relief efforts, as he was naturally immune to disease and poisons. Not to mention that the normally gruesome task did not bother him in the slightest, but the blase way he mentioned it garnered the teen some odd looks.

     

    Which was why he was a bit taken aback when Mister Wilker tried to talk to him about humanitarian projects. Eventually it got to the point where it was extended periods of awkward silence, at which point John decided to take in the vistas from the cupola instead of attempting small talk. 

  6. Myrmidon rolled with the flying strike to his shoulder intentionally dropping off the edge of a nearby building.  The jetpack roared to life again, sending the helmeted hero hovering slightly above and to the side of the now freed Tsunami. A cascade of blue signaled the armor changing again, the aerodynamics shifting back into the assault armor as he dropped next to the heroine in a crouch.

     

    Sparing a quick glance at this compatriot and seeing the slight glazed look to her eyes, Myrmidon risked placing his free hand on her shoulder. << Tsunami. I need you to focus as enemies still remain. >> His gaze was directed at the lesser martial artists, who would not stand under the deluge of her powers. << Clear them out and we will deal with their remaining master. >>

  7. Toughness Save vs. DC 19: 1d20+10=14

     

    Re-Roll that via HP. 1d20+10=29 (Thanks IC. :v:)

     

    Move Action to move next to Giang, Free action to switch back to Armor Subroutine.

     

    Standard Action to use Leadership to remove Daze from Giang. -1 HP.

     

    Edit note: GM  pointed out better option.

  8. The sorcerers' tactical retreat beyond his normal engagement distance caused the clone hero to change tactics. The heavy armor gave way to a more streamlined set, complete with what appeared to be a jetpack, which moments later roared to life. Myrmidon rose above the rooftops, a cobalt blue contrail extending behind him as he accelerated towards the sorcerers' latest position. Maneuvering thrusters a few scant feet before he plowed into his target, and his blade slashed downward at the sorcerer.

     

    He needed to end this and fast, especially as whoever was engaging the leader of the martial artists looked to be in over their head.

  9. Myrmidon gave a sidelong glance at the two martial artists before turning his attention back to the sorcerer while simultaneously loosing his sword from his over the shoulder scabbard with a click. The blade quietly hissed as it was drawn, a far cry from the traditional slight ringing of steel. His suit calculated the distance of the gap between buildings, and with enough run up Myrmidon could easily clear the distance. << I will be dealing with you and your brethren soon.  >> Came the modulated tone from Myrmidons external comm-link, directed at the pair.

     

    Crouching into a runners' start, he bolted in the direction of the sorcerer and leaped at the last second. While airborne, he angled his body and weapon to strike the suited man when he landed his blade flashing in a vicious semicircle of destruction. Had his target not been protected by the field, it could have easily incapacitated the man. Instead, the edge of his blade met increasing resistance and stopped a hairsbreadth away from the mans' skin before being shunted trailing golden particles from the portion of the field it had shredded through. 

  10. Okay, Myrmidon ignores the mooks and Extra Efforts to surge for a move action. HP to cancel fatigue.

     

    Move action (surge): Draw Sword.

     

    Move action (running leap): Go after Sorcerer.

     

    Standard (attack): Smack Gray Suit with sword.

     

    Attack: 1d20+10=20, if a hit that's a DC 27 TOU save.

  11. The exploding transformer had changed the battlefield in addition of being a rather potent distraction, casting dark shadows across sections of the roofs.  John took advantage after the pair of swordsmen had attempted to attack him, he moved into into one of the areas of inky blackness and activated his armor. A heartbeat later he was fully clad the scents of the festival fading as he began breathing from his suits filtered air supply. Myrmidon booted up the armor subroutine as he watched the two swordsmen stare uncertainly where he had entered the shadows.

     

    Adjusting with familiar ease to the increased mass of the his armor, Myrmidon reengaged the duo with a savage headbutt followed by a elbow strike. He scanned the battlefield; now where was that sorcerer?

  12. I was adding in taking 10 on his attack roll in addition to the +10 attack for the +20 total since they are minions. Just trying to save you from some minor stat checking. Sorry I wasn't clear.

  13. Allrighty, John will use the lights going out as a distraction and for his move: Hide in Plain Sight, using his skill mastery on Stealth to take 10. That's a DC 31 Notice to spot him

    Free Action to summon his Armor, and he'll activate the Armor Subroutine: Enhanced Feat 1 (Ultimate Save [Toughness]) + Immunity 2 (Critical Hits) + Protection 0 (Extra: Impervious 10) + Super-Strength 0 (PF: Bracing)

    Standard Action to pop out of the shadows behind them and All-out power attack & Takedown attack those two sword guys. +20 To attack, -5 to defense (+5 total) and DC 28 TOU save if it hits.

  14. John thought to himself that he was probably cursed when it came to magic users as the mass of enemies we planned on leaving behind were brought back into play. Magi seemingly crawled out of the woodwork wherever he went and truth be told, he was getting a mite tired of dealing with it. So disabling the man in the suit had become an priority objective to the clone.

     

    He charged past the martial artist, rushing towards the suited man. The faint glow of a force-field mean that normally one would have to batter that protection down to reach the 'gooey center' as it were, but John had the forces of gravity and inertia on his side. He grabbed hold of the mans' right arm, his grip making only contact with the force-field which was vibrating wildly under his grip. With a slight pivot and step, he bodily picked up the man and tossed him to the northwest. "Be gone." He stated flatly as he released his vise-like grip. 

     

    It would not likely be a pretty landing with the masses of festival lights draped across his flight path like glowing spiderwebs, not to mention the the overburdened and sparking transformer that marked Johns intended goalpost.

  15. Okay, John charging rushes the sorcerer, intending to introduce him to the laws of gravity by flinging him off the building. He can move up to double his move, so he can potentially throw the sorcerer up to 200 ft. Johns defense is at -2 due to the charge maneuver (+8 this round).

     

    Bonuses: +14 total

    +8 base from STR

    +2 from the charge maneuver,

    +3 from 3 ranks of Super-Stength

    +1 from Speed 1

     

    Opposed roll: 1d20+14=19. Why have you forsaken me, IC!?! HP to re-roll.

    HP Re-roll: 1d20+14=31.

  16. The problem with springing traps is that there was good odds that you could wind up in the killbox, which is where John and Giang currently were. So a change in venue was needed, especially with what appeared to a mage slinging spells at Giang. He surveyed his the terrain, quickly coming to the conclusion that gaining some height would be beneficial in this case.

     

    His dabbling in parkour and free-running came in handy, identifying the quickest and most efficient ways of scaling the nearby structures while having both of his hands encumbered. "Hold on." He intoned, seconds before scooping up Giang and using convenient handrails, window sills, and an air conditioning unit as launching points as the pair left the street-fighting in exchange for roof hopping. Once securely up top, he released his hold on the young woman.

     

    Quickly gaining his bearings, he pointed off in the direction of his motorcycle. "That way. If that does not work I could use my armors flight capabilities, but I would question your safety using that method of transportation."

  17. John gave a look of exasperation when Giang managed to retreat into the enemy ranks. Still he could not leave the other Claremonter to be surrounded he quickly judged the distance and vaulted over the heads of the men that were meant to screen him from aiding. Taking advantage of his inertia while airborne, the clone aimed his body and delivered a knee strike to the ornately armored mans' face.

     

    Ordinarily, attacks from above usually caught opponents off-guard, but the man had braced for the impact. The armor, gaudy as it was, probably also blunted the damage as well. Still he had achieved his objective, and was now back-to-back with Giang. "Explanations later," John said. "Survival now."  Which was going to be a bit harder than normal, as he had no time in which to armor up.

  18. Ack. Sorry. Rogue winter storm managed to knock my power out.

     

    I thought from your description they were doing the whole 'ring of mooks' thing and they'd be within that distance, so my mistake there. Okay, then Myr will go after big fancy armor. He'll leap over the mooks to engage him, which will also put him close by to Giang.

     

    So, He will extra effort to gain an additional move action. And use a HP to eliminate the onset of fatigue from surging.

     

    Move Action (Surge): Move to melee distance of the armored leader.

    Move Action (Tactical Feint): Myr will use skill mastery on his Know (tactics) to feint the leader, which gives a 31 to beat. Which hopefully sets him up for...

    Standard Action (Unarmed Attack): All-out Power Attack. +5 to DC, -5 Def (His total def for this round is a +5 now.)

     

    Attack Roll - 1d20+10=13. Bleh. HP to re-roll that.

    HP Re-Roll - 1d20+10=17, which changes to 27.

     

    Edit note (forgot to add this): If that hits, total DC 28 TOU save.

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