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Moira Morley

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Posts posted by Moira Morley

  1. GM

     

    Denise saw the ensuing blow. Even though it didn't seem to hurt Princess, the stupid person who just slapped her did not know who she was dealing with! Denise put all of her energy into the attack, screaming madly. Moira was easily able to dodge the emotional attack, but she got what she wanted. An angry flying blaster off of Queenie.

     

    Princess was not about to take this slight standing. The girl was pretty, but maybe she didn't listen so well. "You stupid or something? I told you we do this thing" Princess said as she took a swipe at Moira. Moira dodged that too. This only made Princess angrier. "come on you stupid pretty @#$%&! Let's go!"

  2. Moira surveyed the situation. Queenie was tensing up. Not knowing her personal work, Moira never heard 'Queenie was an angry person'! Princess was egging on Denise. Denise was robbing the place. A metaphorical lightbulb popped above Moira's head. "This is gonna hurt you more than it hurts me," she reared back with an open palm, slapping Princess hard. But not hard enough. Her hard head(?) absorbed all of the blow. Though that wasn't the method to Moira's madness. Sure it would have helped to hurt her, but she surmised that Denise still cared. She was about to put that theory to the test!

  3. "...Are we going to..." Moira's sentence trailed off as she gawked at her new surroundings and new clothes. She wince when Lynn started yelling, but that wasnt the truly weird thing about this whole thing. There was a giant alien-looking (possibly?) woman talking to them in an unknown language. Luckily, like everyone, Lynn could understand and translate. "So, she's on our side, right?"

     

    She smiled and hugged Maxie, leaning her head on him and looking up, "I swear, I never know where I'm going with these things." She remembered the trip through the demon's real hazily, as most of it was erased from her mind. To this day she could not remember if it was just her and him or if there was a third person with them. "So, we go off on another grand adventure. Yes?"

     

    She looked at Lynn, trying to avoid the gaze of the alien, "so, um, Grimalkin," she almost said Lynn, she had to keep code names as she didn't know if Maxie and Lynn knew each other personally, or if the alien could understand her, "can you get some eyes in the sky? Maybe figure out where we are?"

  4. GM

     

    Somewhere in a field in Kansas...

     

    Several yellow robed people were laying on the ground and chanting. Those cultists were interrupted by a crew of magical heroes. The cultists were told not to get up and keep chanting, but the heroes were the up front type, stomping and kicking at a few. Finally, one of the robed cultist got up to flee. And that's when the ritual went awry. To everyone there, the eclipse looked like it disappeared. Instead of the Yellow Sign's dark lord stepping through to Earth, the full power of the sun bore down on everyone there. some were blinded even though they turned away. Others were just vaporized. But something subtle happened in that moment. The realms trembled at the mere thought of the great old one walking into reality.

     

    A wooded area in Gods-Know-Where...

     

    Four people - Moira, Lynn, Maxie, Atraxia - appeared, dressed in nothing but yellow silk robes. They were snatched from where ever they were at and deposited elsewhere in the multiverse. But to them, it looked like a forested place. Up in the sky was a totally eclipsed sun.

  5. Moira had been living with Lynn and Gretchen for half a year now. Though she still was a guest. It wasn't as uneasy with Gretchen as it was in the beginning. Still, Moira wanted everything to be good with both the ladies in their home. Moira and Lynn were close while Gretchen and Moira were kind of at arm's reach. She hoped to change the eventually.

     

    Right now, Lynn and and Moira were on top of Lynn's pace, looking at the once in a (mortal) life time event. A full solar eclipse going across the continental United States. Moira had heard the next one of this magnitude would be in 2045. And Freedom City itself wouldn't get a full eclipse until 2079. She'd be there for both, but most of her friends wouldn't or wouldn't be cognizant enough to enjoy it. She tended not to dwell on that part of her immortality.

     

    "Like I said, I can give you something that would allow you to stare straight up," she looked over to Lynn, showing her her filtered eyes. Of course, she glowed yellow, as she did when she used the gifts from her divine connection. Apollo had given her permission to look at him whenever she wanted, she need but ask. "By the way," she said before...

  6. GM

     

    There are very few people at Claremont aware about the danger that the Totality imposes. There are probably fewer or none who know that the Yellow Sign are using the eclipse's weakening of The Pact to summon their maddening god. Right now, the moon is about to crossover the sun. Even though it's only 70-something percent in New Jersey. Ah, the opportunists. Though some students may be occupied by it, some are not. Erebo, the living darkness. Salvo, the genius machine girl. Gauss, the master of magnet. These three students are taking it easy today. Are they watching the three quarter eclipse?

  7. GM

     

    The Totality. The Solar Eclipse. Happens all the time, but why focus on it now? It has some magical significance for the Yellow Sign. Something about the Pact being weaker? Who knows, those guys are nuts. While they're being dealt with by other heroes, we focus on our daily life in Freedom City. Heroes with equally important tasks. Grimalkin, fae hero of great power. Spitfire, twisted firestarter. Red Moon, 'vampire'. Scion, former Olympian goddess. Going about their days as usual. Maybe they're fighting crime. Maybe they're trying to watch the eclipse (Good luck, only 70ish percent in New Jersey!)

  8. spacer.png

    Heckler

    "Let me sing you the song of my people!"

     

    Abilities 0 + 0 + 6 + 6 + 2 + 6 = 20pp

    Strength 10 (+0)

    Dexterity 10 (+0)

    Constitution 16 (+3)

    Intelligence 16 (+3)

    Wisdom 12 (+1)

    Charisma 16 (+3)

     

    Combat 6 + 6 = 12pp

    Attack +3

    Grapple +3

    Damage +0 (unarmed), +7 (Hahaha!)

    Defence +4 (+3 base, +1 dodge focus; +2 flat-footed)

    Knockback -8, -1 without Force Field

    Initiative +0

     

    Saving Throws 0 + 3 + 8 = 11pp

    Toughness +3/+10 (+3 con, +7 Force Field [Impervious 7])

    Fortitude +3 (+3 con, +0 save)

    Reflex +3 (+0 dex, +3 save)

    Will +9 (+1 wis, +8 save)

     

    Skills 48 ranks = 12pp

    Bluff 12 (+15)

    Knowledge (current events) 7 (+10)

    Knowledge (popular culture) 7 (+10)

    Notice 4 (+5)

    Perform (acting) 7 (+10)

    Perform (comedy) 7 (+10)

    Sense Motive 4 (+5)

     

    Feats 22pp

    Ambidexterity

    Challenge 5 (Fast Feint, Fast Trick, Powerful Taunt 3)

    Distract (Bluff)

    Dodge Focus 1

    Endurance

    Inspire 5

    Leadership

    Luck 2

    Redirect

    Seize Initiative

    Setup

    Taunt

    Ultimate Skill (Bluff)

     

    Powers 7 + 18 = 25pp

     

    It Was Just A Prank!Protection 7 (Extras: Impervious; Flaws: Saving Throw [Will])

     

    TrollingArray 7 (Power Feats: Alternate Power 4)

    . . Booooo!Emotion Control 7 (Flaws: Sense-Dependent [hearing])

    . . Come At Me, Bro!Mind Control 7 (Extras: Conscious; Flaws: Limited [One Command], Sense-Dependent [hearing])

    . . Hahaha!Damage 7 (Extras: Alternate Save [Will], Range 2 [Perception]; Flaws: Distracting, Sense-Dependent [hearing])

    . . Suck It Up, Buttercup!Nullify 7 (all mental effects; Extras: Range [Perception]; Flaws: Sense-Dependent [hearing])

    . . U Mad?Confuse 7 (Extras: Range [Perception]; Flaws: Sense-Dependent [hearing])

     

    Totals: Abilities 20 + Combat 12 + Saving Throws 11 + Skills 12 + Feats 22 + Powers 25 = 102pp

  9. We have enough for two groups. I'm more than happy to run two. Hands up if you're cool with the non canon version. If no one is, i'll still do two groups, just in different scenarios!

  10. Abilities 6 + 10 + 6 + 0 + 4 + 4 = 30pp

    Strength 16 (+3)

    Dexterity 20 (+5)

    Constitution 16 (+3)

    Intelligence 10 (+0)

    Wisdom 14 (+2)

    Charisma 14 (+2)

     

    Combat 10 + 10 = 20pp

    Attack +5 (base), +13 (sword)

    Defence +13 (+5 base, +8 dodge focus; +3 flat-footed)

     

    Damage +3 (unarmed), +7 (sword)

    Grapple +8

    Initiative +9

    Knockback -6

     

    Saving Throws 3 + 7 + 4 = 14pp

    Toughness +6 (+3 con, +3 other)

    Fortitude +6 (+3 con, +3 save)

    Reflex +12 (+5 dex, +7 save)

    Will +6 (+2 wis, +4 save)

     

    Skills 72 ranks = 18pp

    Acrobatics 15 (+20)

    Bluff 8 (+10)

    Climb 7 (+10)

    Language 1 (English, 1 more)

    Notice 8 (+10)

    Sense Motive 8 (+10)

    Sleight of Hand 5 (+10)

    Stealth 10 (+15)

     

    Feats 28pp

    Acrobatic Bluff

    Assessment

    Blind Flight

    Critical Strike

    Defensive Attack

    Dodge Focus 8

    Equipment 3

    Evasion

    Improved Block 2

    Improved Disarm 4

    Improved Initiative

    Power Attack

    Taunt

    Uncanny Dodge (hearing)

    Weapon Bind

     

    Quote

    Armored Costume: Protection 3 (Power Feats: Subtle)

     

    Grapple Gun: Super Movement 1 (Swinging)

     

    9EP Left

     

    Powers 4 + 36 = 40pp

     

    Device 1 (helmet of sight, hard to lose)

    • Feature 1 (dark shades; +2 to checks to deal with bright light)
    • Super-Senses 4 (Darkvision, Distance Sense, Infravision)

     

    Device 11 (sword of elements, easy to lose; Power Feats: Indestructible, Restricted 2 [blood line])

    • Damage 4 (vorpal blade; Extras: Penetrating [7 ranks]; Power Feats: Accurate 4, Improved Critical 2, Mighty, Precise)
    • Elemental Manipulation 14 (28pp array; Alternate Power 5)
      • Kinesis: Move Object 13 (Power Feats: Precise, Variable Descriptor [any one element])
      • Earth: Snare 10 (Extras: Area [Burst, General], Selective Attack; Flaws: Limited [Targets must be touching the ground])
      • Fire: Damage 0 (Extras: Aura [7 ranks], Duration 2 [Sustained] [7 ranks], Selective Attack [7 ranks])
      • Metal: Drain 14 (Toughness; Extras: Affects Objects)
      • Water: Teleport 10 (1000 feet; Flaws: Short Ranged, Power Feats: Change Direction, Change Velocity, Turnabout) 
      • Wood: Impervious Toughness 6 (Extras: Reflective [physical]), Create Object 8 (eight 5 foot cubes)

     

    Drawbacks -0 = -0pp

     

    DC Block

    ATTACK           RANGE          SAVING THROW                 EFFECT

    Unarmed          Melee +5       DC 15 Toughness (Staged)     Damage (Physical, Bludgeoning)

    Vorpal Blade     Melee +13      DC 22 Toughness              Damage (Physical, Slashing)

    Earth            Burst Area     DC 20 Reflex                 Full Effect or Half Effect

                                    DC 20 Reflex                 Entangled or Bound and Helpless

    Metal            Melee +6       DC 24 Fortitude              Drain Toughness

     

    Totals: Abilities 30 + Combat 20 + Saving Throws 14 + Skills 18 + Feats 28 + Powers 40 + Drawbacks -0 = 0 Power Points

  11. Tentatively a trip to a world where the people are dependent on heroes. What, they already do that here? No no, good sir or madam, the heroes here are of sword and sorcery!

     

    Idea one is to have it be a canon, involuntary trip were four heroes have to find their way out of the wilderness while being attacked by monsters. Maybe chased by elves as we are trespassing on their land.

     

    Idea two is to have it be non canon, where we play fantasy versions of ourselves. If so, the caps would be lowered to PL8 and all the modern stuff would have to be changed/traded out.

     

    Anyone interested?

  12. Amir and Moira, doing the set up date thing. Either as an escort for a fancy event or a blind date. Set up by Amir's people.

  13. Scion

     

    Knowledge (streetwise)

    10 - Moira co-owns a pub with her father in the West End.

    10 - Scion patrols around the West End, dealing with criminals.

    15 - Moira is Scion.

     

    Knowledge (popular culture)

    15 - During the late 00s, Moira was the hero Divine. It was a secret insomuch as she didn't care to keep it.

    15 - Moira disappeared off the radar in late 2011. She reappeared in early 2017... changed.

    20 - Moira was part of the short-lived Knights of Freedom.

    20 - Moira has had several dalliances with well-known heroes and villains.

     

    Knowledge (theology and philosophy)

    15 - Moira is an ordained Hellenistic priestess.

    20 - Moira's golden bracer is powered by the Olympian gods. (also can be found out by [arcane lore])

    20 - Moira is of Olympian blood.

    30 - Moira is a former Olympian goddess named Edone.

  14. Scion Reputation Chart

     

    Knowledge (streetwise)

    10 - Moira co-owns a pub with her father in the West End.

    10 - Scion patrols around the West End, dealing with criminals.

    15 - Moira is Scion.

     

    Knowledge (popular culture)

    15 - During the late 00s, Moira was the hero Divine. It was a secret insomuch as she didn't care to keep it.

    15 - Moira disappeared off the radar in late 2011. She reappeared in early 2017... changed.

    20 - Moira was part of the short-lived Knights of Freedom.

    20 - Moira has had several dalliances with well-known heroes and villains.

     

    Knowledge (theology and philosophy)

    15 - Moira is an ordained Hellenistic priestess.

    20 - Moira's golden bracer is powered by the Olympian gods. (also can be found out by [arcane lore])

    20 - Moira is of Olympian blood.

    30 - Moira is a former Olympian goddess named Edone.

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