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Sandman XI

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  1. Thanks! Me and Herid got the kinks out of the character the night he approved me. The points bound to be in the array somewhere as the darn thing used to only cost 50 points, but now it's 61!
  2. I hope this doesn't sound pushy, but what's up? Is there anything holding back my character's approval? I'd be more than glad to fix it. Again, please forgive me if I sound pushy :oops:
  3. 4 points is a minute. Thing is, it wouldn't take him a minute to say that, more like 3 rounds at the most.
  4. Fixed everything up. Animists believe that every aspect of life has a spirit. So, his imagination got so strong that it manifested. Though, I should have pointed out that he doesn't know how he got the power. The Gamer's Creed: This is my controller. There are many like it, but this one is mine. My controller is my best friend. It is my life. I must master it, as I must master my life. Without me my controller is useless. Without my controller, I am useless. I must use my controller properly. I must play better than my enemy who is trying to defeat me. I must destroy them before they destroy me. I will. Before God I swear this creed. My controller and I are defenders of my lives. We are the masters of our enemy. We are the saviors of my lives. So be it, until there is no enemy, but victory. Amen.
  5. Players Name: Sandman XI Power Level: 6 Characters Name: Kevin Phelps Alternate Identity: Whatever character he looks like at the time Height: 5'6" Weight: 200 lbs. Hair: brown Eyes: brown Description: Solid Snake to Sub-Zero, Master Chief to Mega Man, you name it, he can look like it. In his normal form (which he hasn't turned back into since the change) he is a obese man with short greasy hair and neckbeard, and pasty white skin. Most likely to be wearing denim shorts, croc sandals, and a t-shirt with something video game related on it. History: Kevin was a video game addicted child. Ever since his first brush with Super Nintendo at 5 years old, you could not tear him away from the screen. Every bit of money he got went to the newest game and/or system. After 18 years of playing, Kevin wondered what it would be like to live the video game. So strong was his want that he sparked his Imagination Spirit. Being a self-serving bastard, he takes this opportunity to take whatever he wants. Stats: Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) Attack: 6 Defense: 6 Initiative: 0 Grapple: 6 Toughness: 6 Fortitude: 11 Reflex: 11 Will: 11 Skills: Knowledge (pop culture, technology) 11 (+11), Language (Japanese, Binary) 2 Powers: Alternate Form 18 (Blast 6 (AP: Strike 6), Comprehend 2 (electronics; Flaw: only video game systems and acessories), Enhanced Traits 57 (Attack Bonus 6, Defense Bonus 6, Fortitude 11, Reflex 11, Will 11), Protection 6, Shapeshift 2 (Flaw: only video game characters)) Drawbacks: Normal Identity (full round) (must recite The Gamer's Creed) (-4), Knowledge only pertains to video games (-1), Diability (Myopia) (-1) Costs: Abilities (0) + Combat (0) + Saves (0) + Skills (6) + Feats (0) + Powers (90) Drawbacks (-6) = Total 90 Shapeshift Forms: I must note, when I say video game characters, I mean video game characters. He can't be Shaq or a wolf just because they appear in a video game. Yet he can be a Pokemon or Cloud Strife because they had their starts and noteriety in video games. Most characters (Morph 10 ) Super Mario (Growth 4 (Drawbacks: Power Loss (if he takes damage he loses Growth until he can eat a mushroom), Full Power) Pac-Man (Emotion Control 6 (Flaw: fear only)) Sonic the Hedgehog (Speed 10) Dan Hibiki (Taunt, Bluff 9) Kirby (Dimensional Pocket 5 (Extra: Ranged (ranged), Flaw: attack version only) NiGHTS (Flight 5) Sub-Zero (Iceball (Paralyze 6 (Extra: Range (Ranged), Alternate Save (Fort), Flaw: Side Effect (if used against someone who is under the effect of the iceball, he gets the same effect they already have, no save)))
  6. Now I wish I would of kept all those notes I did while editing, heh. They ultimately went into the array. I bought a few power feats and regular feats and shifted a few more points to come to what he is today.
  7. I see. Maybe an interest check or would that be off topic here?
  8. Noted. Edited. Sorry for being stubborn :)
  9. How's the deliberation over the Luck feats, wise and mighty staff? :)
  10. Would the "only works on beings with functioning nervous systems" count as the Limited flaw, a drawback, or a complication? The reason I ask is because most things that don't have functioning nervous systems (undead, robots, etc) are immune to Fort saves anyway.
  11. When would it be set? Pre-Civil War, I'd call dibs on Iron Man or Hulk (yeah yeah, I'm a movie freak ). Anything after, dibs on Wolverine.
  12. Fixed. I'm going for the "natural with his powers" shtick. Now, if power stunting doesn't cause fatigue in this particular game, I'll happily erase all the Luck, but if so, I wanna be on the up and up and I'll wait for you guys descision on what would be a fair amount.
  13. The target won't know it's his nerves acting up unless he knows what a nerve spasm is. People around the target won't know it's a nerve spasm unless they see the activated nerve as it happens. So I'm guessing not Subtle 2, maybe Subtle 1?
  14. So, what would be a fair amount? I'm trying to play it as, "they won't know what hit them", but the after effects will be seen. Not having any books but the core sucks, so I have to ask, what does "Insidious" do?
  15. Hero... ish. He's got powers, he's not gonna use them to shoot babies and rob old people. Then again, he's human, so he could be manipulated to do some dirty things if played well. Fixed. Er, I sorta didn't mean it for the array. Meaning if he gets another attack power outside of his array, it'd apply to that too. He's a natural at his powers, but he's never used a weapon or fought before. The staff tends to not like huge arrays of powers, so they're basically for power stunting anything that's not mentioned. His power is to mess with people's nerves. He's not actually hurting the nerve, just activating it. And you don't feel your nerves activate in reality do you? Same concept.
  16. Power Level: 14 (205/207PP) Trade-Offs: -2 Defense / +2 Toughness Unspent PP: 2 Gold Status: 57/90 New Hotness Alternate Identities: Wesley Knight (birth name) Identity: Semi-Secret. Most do not know Knight is Wesley Knight. Birthplace: Tunnel Hill, Alabama Occupation: Body Artist Affiliations: Knights of Freedom Family: Marlon Knight (father, deceased), Marie Knight (mother, deceased) Age: 21 (DoB: December 13, 1989) Apparent Age: early twenties Gender: Male Ethnicity: African-American Height: 6'4" Weight: 190 lbs. Eyes: green Hair: black Description: He is a nice looking guy. His features are not too round or sharp. He's fit and athletic. His muscles are not bulging, but they are defined. His hair is done up in thick, well-manicured dreadlocks. They are long enough to reach his shoulder blades. His eyes are an unnaturally bright green. This is due to the mutation. On his chin he keeps a short cropped goatee. His skin a dark brown tone. His arms, neck, back and upper chest have various tattoos he has collected over the years. He almost always seen wearing an a-shirt, loose fit cargo jeans and sneakers. Power Descriptions: He uses his biokinetic energy to protect himself from blows and sicknesses and to help him heal faster (Enhanced Constitution). He also uses it to find life energy on any living thing with his brain. There is a side effect on this that makes his eyes glow even though it is not part of his sight (Super-Senses). He can also use the life energy of others to copy parts of them. Though sometimes the life energies of others take him over (Mimic). His piece de resistance though is his mastery over life energy. It lets him control living things systems directly or indirectly, even turn them into other living things! He and the affected some times glow different color aura depending on what is done (Life Control). History: Wesley grew up in a small southern town. His life was not easy. His was the only black family in the town, and the residents did not take kindly to his skin color. In an unrelated incident his parents died in a car accident. This lead Wesley to one act of pure rage that he had been bottling up for years, crippling someone. That put him in prison. When he finally came back they were waiting for him! They tried to lynch him! But his mutant powers kicked in and made the lynchers die. He decided to get out of the town and go to Freedom City. No one would know him there. Heck he could even go by his last name for an alias and no one would care. Personality & Motivation: Wesley is a down-to-earth type. He's polite and respectful of others and is an amicable guy despite having a rough life. He never seems down about anything. He is an all around nice guy with genteel southern manners. He's quick to act in the face of danger. He is a hero because he doesn't want anything that happened to him happen to anyone else. He knows this is a lofty goal, but that doesn't mean he can't try. Powers & Tactics: The most common tactic is to inflict his enemies with maladies and aid his allies. If the maladies don't work on the enemies and he needs to go on the offensive, he can either mimic his allies' (or his enemies'!) life energy or he can change shape into something dangerous and effective. Complications: Abilities: 4 + 4 + 4 + 2 + 4 + 2 = 20PP Str 14 (+2) Dex 14 (+2) Con 42/14 (+16/+2) Int 12 (+1) Wis 14 (+2) Cha 12 (+1) Combat: 24 + 16 = 40PP Initiative: +2 Attack: +12 Grapple: +14 Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed Knockback: -8/-1 Saving Throws: 0 + 8 + 8 = 16PP Toughness: +16/+2 (+16/+2 Con, +0 [Other]) Fortitude: +16/+2 (+16/+2 Con, +0) Reflex: +10 (+2 Dex, +8) Will: +10 (+2 Wis, +8) Skills: 44R = 11PP Concentration 0 (+16/+2) Craft (artistic) 4 (+5) Knowledge (current events) 4 (+5) Knowledge (life sciences) 4 (+5) Knowledge (pop culture) 4 (+5) Knowledge (streetwise) 4 (+5) Language 2 (Cantonese, English [base], Mandarin) Medicine 3 (+5) Notice 8 (+10) Profession (Body Artist) 3 (+5) Sense Motive 8 (+10) Feats: 9PP Accurate Attack All-Out Attack Benefit (Constitution for Concentration) Defensive Attack Luck 4 Power Attack Powers: 28 + 58 + 25 + 5 = 116PP Enhanced Constitution 28 [28pp] Life Control 24.5 (49pp effects; Power Feats: Alternate Power 9) [58pp] * BE: Morph 4 (anything; Power Feats: Features [covers scent], Precise), Growth 4, Shrinking 8 (Power Feats: Normal Movement, Normal Toughness), Flight 3 (Power Feats: Subtle), Super-Strength 3 * AP: Damage 12 (Extras: Area [burst, Targeted], Penetrating 3, Selective Attack; Power Feats: Affects Insubstantial 2, Homing 2 [2 extra], Indirect 3, Progression 2 [Area, 300 feet]) * AP: Emotion Control 12 (Extras: Duration [Continuous]; Power Feats: Mind Blank) and Confuse 12 * AP: Fatigue 12 (Extras: Range 2 [Perception]; Power Feats: Sedation) * AP: Healing 12 (Extras: Action [standard], Total; Power Feats: Persistent) * AP: Mind Control 12 (Extras: Alternate Save [Fortitude], Conscious, Duration [sustained]; Power Feats: Mind Blank) * AP: Nauseate 12 (Extras: Range 2 [Perception]) * AP: Paralyze 12 (Extras: Alternate Save [Fortitude], Range 2 [Perception]) * AP: Stun 12 (Extras: Range 2 [Perception]; Power Feats: Sedation) * AP: Transform 12 (living to living; Extras: Duration [Continuous]; Flaws: Range [Touch], Unreliable [5 charges]; Power Feats: Precise) Mimic 5 (all traits at once, 25pp; Extras: Duration [Continuous]; Flaws: Split Personality) [25pp] Super-Senses 6 (Detect Life [Mental; Accurate, Acute, Analytical, Ranged; Drawbacks: Noticeable/Glowing Green Eyes]) [5pp] Drawbacks: (-4) + (-3) = -7PP Recurring Nightmares (Chance of nightmare with every sleep, check of DC 5 causes nightmare, after nightmare is fatigued until restful sleep; -4) Vulnerability (to Transforms and other attacks that involuntarily change his shape or form, x2 to DC modifier; Uncommon, Major; -3) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness 17 (Staged) Damage (Physical) Damage Touch/Area Toughness 27 (Staged) Damage (Biokinetic) Emotion Control Perception Fortitude 22 (Staged) Emotion Changed Confuse Range Fortitude 22 Confused Fatigue Perception Fortitude 22 (Staged) Fatigued or Exhausted or Unconscious Healing Touch Fortitude 22 (Staged) Healed Mind Control Perception Fortitude 22 Mind Controlled Nauseate Perception Fortitude 22 (Staged) Sickened or Nauseated or Helpless Paralyze Perception Fortitude 22 (Staged) Slowed or Paralyzed Stun Perception Fortitude 22 (Staged) Dazed or Stunned or Unconscious Tranform Touch Fortitude 22 Transformed Abilities (20) + Combat (40) + Saving Throws (16) + Skills (11) + Feats (9) + Powers (116) - Drawbacks (7) = 205/207 Power Points
  17. Time of Vengeance, specifically, since it's in the Freedomverse. How keen on the idea would the GMs be?
  18. Nah, I'm just not fond of having things cluttering up my screen. The less hectic things look, the more I can think.
  19. I was gonna snarky and post a big 1600x1200 field of black, but I'll save your screens :twisted:
  20. I knew this would happen one day. You borrow someone's stuff, you have to give it back. The only Mutants & Masterminds book I own as of now is the core book. Whatever. Needless drama I had to get off my chest.
  21. If I had a sidekick, would the limit on that apply to my power level or it's power level?
  22. I'm trying to make a power that works like a D&D Paladin's Detect Evil. How would I model this to detect functioning brains? Detect under Super Senses requires a Notice check. What I'm trying to do is more "'Yes, it's there' or 'No it's not'".
  23. Got to see Iron Man today and my head is swirling with ideas. Thing is, if we got them dime a dozen, I dont wanna be Iron Man concept #9420.
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