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Veiled Malice

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  1. Renichi Sonada Name: Renichi Sonada Alias: Nanowire Age: 19 Gender: Male Height: 5’9†Weight: 168 lbs Nationality: Japanese PL 13, 181 pp Unspent PPs: 31 Floating HPs: 1 ABILITIES: 20pp STR: 12/+1 DEX: 14/+2 CON: 12/+1 INT: 16/+3 WIS: 14/+2 CHA: 12/+1 COMBAT: 20pp Base Attack: +6 (+8 Melee) Grapple: +9 Base Defense: +8 (+2 Flatfooted) Knockback: -4, -12 when Armored Up Initiative: +6 SAVES: 13pp Toughness: +8, +12 (Imp 12) when Armored Up Fortitude +8 (+1 Con, +7) Reflex +4 (+2 Dex, +2) Will +6 (+2 Wis, +4) SKILLS: (14 pp; 56 Ranks) Bluff: 6/ +7 Computer: 10/ +13 Disable Device: 8/ +11 Investigate: 8/ +11 Knowledge (Technology): 4/ +8 Notice: 6/ +8 Language: 2 (English, Chinese) Search: 6/ +10 Sense Motive: 6/ +8 FEATS: (10 pp) All-Out Attack Attack Focus (Melee) 2 Diehard Dodge Focus 4 Improved Initiative Power Attack POWERS: (74 pp) Pneumatic Driver – Enhanced Strength 10, Super-Strength 6 and Density 6 (Feats: Groundstrike, Shockwave; Flaws: Requires Objects of Opportunity -1) (Effective Strength for Lifting: 74, Light Load: 115 Tons, Medium Load: 225 Tons, Heavy Load: 360 Tons, Max Load: 720 Tons) (25 pp, Total Array Cost: 27 pp) AP - Variable Blaster – Blast 12 (Feats: Variable Descriptor 2; Extras: Penetrating +1; Flaws: Requires Objects of Opportunity -1; Drawbacks: Variable Descriptor Can Only be Used With Appropriate Source -1) (25 pp, 1 pp Total) AP – Gravitic Impeller – Flight 10, Enhanced Strength 18 and Immovable 5 (Extras: Unstoppable +1; Flaws: Requires Objects of Opportunity -1) (24 pp, 1 pp Total) Optics Mode – Super-Senses 10 (Radar, Darkvision, Extended 4 (For Normal Vision)) (10 pp, Total Array Cost: 13 pp) AP - Computer Subversion – Datalink 10 (10 pp, 1 pp total) AP - Reconstruction – Create Object 8 (Feats: Innate, Precise; Flaws: Requires Objects of Opportunity -1) (10 pp, 1 pp Total) AP – Machine Control – Move Object 10 (Flaws: Machines Only -1) (10 pp, 1 pp Total) Jump Jets – Flight 4 (Flaws: Requires Objects of Opportunity -1) (4 pp) Armor Up – Protection 4 (Extras: Impervious 12; Requires Objects of Opportunity -1; Drawbacks: Noticeable -1) (7 pp) Tech Locator – Detect Machines/Technology (Detect (one thing), Ranged) (2 pp) Inorganic Form – Immunity 12 (Life Support, Starvation, Sleep, Aging) (Feats: Innate) (13 pp) Armored Chassis – Protection 7 (Feats: Innate) (8 pp) DRAWBACKS: Weakness: EMP Attacks, (Uncommon, Moderate) (-2 pp) COMPLICATIONS: Secret: Inorganic Being Obsession: Finding a “cure†TRADE-OFFS: Attack -2, Damage +2, Defense -2, Toughness +2 TOTALS: Abilities 20 + Combat 20 + Saves 13 + Skills 14 + Feats 10 + Powers 74 – Drawbacks 2 = 150 power points COMBAT STATS: Attack +8 melee (+1 nonlethal, unarmed; variable damage), or +6 ranged, Grapple +7/+26(Pneumatic Driver)/+16(Gravitic Impeller), Defense 18 (10 flatfooted), Toughness +8/+12(Armored Up) (8 flatfooted), Initiative +6 NOTES: - "Requires Objects of Opportunity" refers to the fact that Nanowire has to incorporate external machinery into his body before he can use the power. This takes a Move Equivalent action and something to absorb. - This guy was originally slated to be a hero in another game, but it fell through. The GM said he was find as is, but obviously, you'll have to look it over yourself. HISTORY: How lucky could one guy get? By the end of high school, things had really fallen into place for Renichi Sonada. His grades and extracurriculars were good enough to get him into Tokyo University, and in fact, his interview with the Dean was set for next week. Out of school, he had a fairly nice social life, complete with girlfriend and everything. He even had a job at the local manga store just down the street from his house. Just when it seemed like his future was secure, though, all that changed. A routine after-school lab with some of his fellow Science Club buddies turned into something out an episode of the Twilight Zone when Renichi started absorbing pieces of computers and lab equipment. The other members ran like hell while he screamed for help, desperate to avoid… whatever was happening to him. It was a full two hours before anyone dared set foot in the room. By that time, Renichi was already gone, and with him, the entirety of the machinery therein. After that, he knew he couldn’t set foot in school again, in anywhere he had been before again. He didn’t know what had happened to him, only that there were people out there, unsavory people, who would either want to ask him some very pointed questions that he couldn’t possibly answer, or take him apart to find out what made him tick. And that wasn’t just a figure of speech. Ever since that day, Renichi has not had to breathe, or eat, or sleep. He had no heart beat, no circulation. Out of shear morbid curiosity, he wondered what the hell his insides looked like, stuffed to the brim with more electronics than Akihabura. Fortunately, his outward appearance hadn’t changed. He still looked every bit the person he was before. With nowhere to turn to, Renichi struck out for someplace he could hide, anywhere away from what he used to know; away from the pain of losing everything after one bad day. He ended up in Keihanshin Industrial Zone, just outside of Osaka. For some reason, he felt right at home among the piles of discarded machinery and half-leveled architecture. He set up a little fortress for himself, using the near endless supplies of raw materials at hand. It wasn’t too long before he drew attention to himself. Even as far off the beaten path as he was, the amount of construction underway ensured at least the homeless would stumble across his haven. He then had a decision to make. Drive them away and risk them telling the authorities, or allow them to stay and risk the authorities finding out anyway through word of mouth. Finally, he relented, permitting them to stay as long as they kept the secret of his location. And so it stayed for a time. He and about ten homeless people, the majority of them around his own age, If not younger, stayed in the fortress zone he’d carved out of the abandoned warehouses and workshops. The defenses he had built up to keep people out slowly became to fall as he associated with those that had it even worse than him. It seemed everyone had a story that put his to shame. Physical abuse, abandonment, impossible expectations… molestation… that part nearly made him throw up, despite the fact that such an action on his part was no longer possible. Things stayed that way for a while. But all good things come to an end. His “fortress†was abruptly invaded by someone calling themselves “Divine Windâ€Â, another metahuman individual. The resulting battle was mostly posturing, one super showing off to another, neither trying to do any real damage. However, when Kamikaze threw an I-beam through the roof in an attempt to hit Renichi, things got out of control. The warehouse they struggled in began to shake to pieces from the pounding, and Renichi abruptly lost his patience. He commandeered a steam shovel, or at least the shovel part, and smashed an entire section of wall batting Kamikaze away. Renichi walked out of the wreckage without much more than a scratch on his metallic hide. Many of his charges, however, were not so lucky. In his haste to prove his superiority over Kamikaze, he had neglected to notice people still inhabited the area. He did what he could, but in the end, only Daisuke survived without serious injury. After that, he retreated even deeper into his isolation, eschewing all human contact. He was a pariah to everyone he touched. Better no one ever laid eyes on him again. A year had passed before Renichi decided to do something about his situation. If he ever hoped to fit into normal society again, he needed a cure. There was nothing to be found in Japan, so he headed where the action was – Freedom City. Surely, there he could find somebody to cure him. First on his list, and most promising (at least he hopes) in Doc Otaku. Being Japanese himself, maybe he could sympathize. Next on his list is the Foundry. He’d heard that organization was possessed of machines nearing the complexity of humans anyway. How hard could it be for them to turn a machine back into a human? The last choice, and probably most likely to fail, is the genius inventor Daedalus himself. No matter what the cost, Renichi is resolved to become human again. Heaven help anyone that gets in his way. PERSONALITY: Renichi used to be the very picture of stability. Lots of friends, a secure future, and a generally healthy living environment will do that for you. A friendly guy at heart, he was always there for his friends, or anybody really, in times of need. Times change, though, and people change along with them. When he abandoned his home after his powers manifested, he was bitter, true, but with sustained contact with people, he was getting better. It’s hard to find that much wrong with your life when everybody you surround yourself with has a worse sob story than you do. His improvement had a lot to do with a kid named Daisuke, a hard luck story if he ever heard one. The kid grew up without parents, in a home with relatives that hated him, and had to eke out a living by begging or stealing whatever he could. In many ways, Renichi took it upon himself to act as the father Daisuke never had while they were living in his little home away from home. His mental state was further helped because of Daisuke’s fascination with Renichi’s abilities. Far from being afraid or disgusted, the boy actually tried to get him to use them at every opportunity. It seemed Daisuke couldn’t understand why others would find them frightening. All that came to an end when Renichi faced off with that other meta, Kamikaze. Pushed to the edge of his patience already by the invader, he snapped when it appeared his life was in real danger, lashing out with crushing force. Both Renichi and Kamikaze had the ability to live through the ordeal with little real damage done, but normal people, with normal constitutions, could not. Everyone outside of Daisuke died when the warehouse collapsed, and along with it, Renichi’s last real hope for reconciliation with the rest of society. Now, Renichi is a cynical, burnt out husk, the near exact opposite of his earlier attitudes. He believes that all people – all normal people – hate him, and he hates them in return. His previous depression has only strengthened, and there are days when he honestly cannot find it in himself to get up and do something, so far has he slid into his self-pitying ways. Despite this, there is hope. If someone takes it upon themselves to reach out to the boy, try to get him to see that having powers isn’t all that bad, Renichi might be turned from his current self-destructive funk. A chance to do some good would also do worlds of good, so to speak, for Renichi’s fractured psyche. The person to put him back on the right path would have the thanks of a greatful boy that never wanted powers in the first place. [Edited by Barnum] at the players request to fix a mistake on the saves. PP values weren't changed.
  2. Renichi Sonada Name: Renichi Sonada Alias: Nanowire Age: 19 Gender: Male Height: 5’9†Weight: 168 lbs Nationality: Japanese PL 13, 181 pp Unspent PPs: 31 Floating HPs: 1 ABILITIES: 20pp STR: 12/+1 DEX: 14/+2 CON: 12/+1 INT: 16/+3 WIS: 14/+2 CHA: 12/+1 COMBAT: 20pp Base Attack: +6 (+8 Melee) Grapple: +9 Base Defense: +8 (+2 Flatfooted) Knockback: -4, -12 when Armored Up Initiative: +6 SAVES: 13pp Toughness: +8, +12 (Imp 12) when Armored Up Fortitude +8 (+1 Con, +7) Reflex +4 (+2 Dex, +2) Will +6 (+2 Wis, +4) SKILLS: (14 pp; 56 Ranks) Bluff: 6/ +7 Computer: 10/ +13 Disable Device: 8/ +11 Investigate: 8/ +11 Knowledge (Technology): 4/ +8 Notice: 6/ +8 Language: 2 (English, Chinese) Search: 6/ +10 Sense Motive: 6/ +8 FEATS: (10 pp) All-Out Attack Attack Focus (Melee) 2 Diehard Dodge Focus 4 Improved Initiative Power Attack POWERS: (74 pp) Pneumatic Driver – Enhanced Strength 10, Super-Strength 6 and Density 6 (Feats: Groundstrike, Shockwave; Flaws: Requires Objects of Opportunity -1) (Effective Strength for Lifting: 74, Light Load: 115 Tons, Medium Load: 225 Tons, Heavy Load: 360 Tons, Max Load: 720 Tons) (25 pp, Total Array Cost: 27 pp) AP - Variable Blaster – Blast 12 (Feats: Variable Descriptor 2; Extras: Penetrating +1; Flaws: Requires Objects of Opportunity -1; Drawbacks: Variable Descriptor Can Only be Used With Appropriate Source -1) (25 pp, 1 pp Total) AP – Gravitic Impeller – Flight 10, Enhanced Strength 18 and Immovable 5 (Extras: Unstoppable +1; Flaws: Requires Objects of Opportunity -1) (24 pp, 1 pp Total) Optics Mode – Super-Senses 10 (Radar, Darkvision, Extended 4 (For Normal Vision)) (10 pp, Total Array Cost: 13 pp) AP - Computer Subversion – Datalink 10 (10 pp, 1 pp total) AP - Reconstruction – Create Object 8 (Feats: Innate, Precise; Flaws: Requires Objects of Opportunity -1) (10 pp, 1 pp Total) AP – Machine Control – Move Object 10 (Flaws: Machines Only -1) (10 pp, 1 pp Total) Jump Jets – Flight 4 (Flaws: Requires Objects of Opportunity -1) (4 pp) Armor Up – Protection 4 (Extras: Impervious 12; Requires Objects of Opportunity -1; Drawbacks: Noticeable -1) (7 pp) Tech Locator – Detect Machines/Technology (Detect (one thing), Ranged) (2 pp) Inorganic Form – Immunity 12 (Life Support, Starvation, Sleep, Aging) (Feats: Innate) (13 pp) Armored Chassis – Protection 7 (Feats: Innate) (8 pp) DRAWBACKS: Weakness: EMP Attacks, (Uncommon, Moderate) (-2 pp) COMPLICATIONS: Secret: Inorganic Being Obsession: Finding a “cure†TRADE-OFFS: Attack -2, Damage +2, Defense -2, Toughness +2 TOTALS: Abilities 20 + Combat 20 + Saves 13 + Skills 14 + Feats 10 + Powers 74 – Drawbacks 2 = 150 power points COMBAT STATS: Attack +8 melee (+1 nonlethal, unarmed; variable damage), or +6 ranged, Grapple +7/+26(Pneumatic Driver)/+16(Gravitic Impeller), Defense 18 (10 flatfooted), Toughness +8/+12(Armored Up) (8 flatfooted), Initiative +6 NOTES: - "Requires Objects of Opportunity" refers to the fact that Nanowire has to incorporate external machinery into his body before he can use the power. This takes a Move Equivalent action and something to absorb. - This guy was originally slated to be a hero in another game, but it fell through. The GM said he was find as is, but obviously, you'll have to look it over yourself. HISTORY: How lucky could one guy get? By the end of high school, things had really fallen into place for Renichi Sonada. His grades and extracurriculars were good enough to get him into Tokyo University, and in fact, his interview with the Dean was set for next week. Out of school, he had a fairly nice social life, complete with girlfriend and everything. He even had a job at the local manga store just down the street from his house. Just when it seemed like his future was secure, though, all that changed. A routine after-school lab with some of his fellow Science Club buddies turned into something out an episode of the Twilight Zone when Renichi started absorbing pieces of computers and lab equipment. The other members ran like hell while he screamed for help, desperate to avoid… whatever was happening to him. It was a full two hours before anyone dared set foot in the room. By that time, Renichi was already gone, and with him, the entirety of the machinery therein. After that, he knew he couldn’t set foot in school again, in anywhere he had been before again. He didn’t know what had happened to him, only that there were people out there, unsavory people, who would either want to ask him some very pointed questions that he couldn’t possibly answer, or take him apart to find out what made him tick. And that wasn’t just a figure of speech. Ever since that day, Renichi has not had to breathe, or eat, or sleep. He had no heart beat, no circulation. Out of shear morbid curiosity, he wondered what the hell his insides looked like, stuffed to the brim with more electronics than Akihabura. Fortunately, his outward appearance hadn’t changed. He still looked every bit the person he was before. With nowhere to turn to, Renichi struck out for someplace he could hide, anywhere away from what he used to know; away from the pain of losing everything after one bad day. He ended up in Keihanshin Industrial Zone, just outside of Osaka. For some reason, he felt right at home among the piles of discarded machinery and half-leveled architecture. He set up a little fortress for himself, using the near endless supplies of raw materials at hand. It wasn’t too long before he drew attention to himself. Even as far off the beaten path as he was, the amount of construction underway ensured at least the homeless would stumble across his haven. He then had a decision to make. Drive them away and risk them telling the authorities, or allow them to stay and risk the authorities finding out anyway through word of mouth. Finally, he relented, permitting them to stay as long as they kept the secret of his location. And so it stayed for a time. He and about ten homeless people, the majority of them around his own age, If not younger, stayed in the fortress zone he’d carved out of the abandoned warehouses and workshops. The defenses he had built up to keep people out slowly became to fall as he associated with those that had it even worse than him. It seemed everyone had a story that put his to shame. Physical abuse, abandonment, impossible expectations… molestation… that part nearly made him throw up, despite the fact that such an action on his part was no longer possible. Things stayed that way for a while. But all good things come to an end. His “fortress†was abruptly invaded by someone calling themselves “Divine Windâ€Â, another metahuman individual. The resulting battle was mostly posturing, one super showing off to another, neither trying to do any real damage. However, when Kamikaze threw an I-beam through the roof in an attempt to hit Renichi, things got out of control. The warehouse they struggled in began to shake to pieces from the pounding, and Renichi abruptly lost his patience. He commandeered a steam shovel, or at least the shovel part, and smashed an entire section of wall batting Kamikaze away. Renichi walked out of the wreckage without much more than a scratch on his metallic hide. Many of his charges, however, were not so lucky. In his haste to prove his superiority over Kamikaze, he had neglected to notice people still inhabited the area. He did what he could, but in the end, only Daisuke survived without serious injury. After that, he retreated even deeper into his isolation, eschewing all human contact. He was a pariah to everyone he touched. Better no one ever laid eyes on him again. A year had passed before Renichi decided to do something about his situation. If he ever hoped to fit into normal society again, he needed a cure. There was nothing to be found in Japan, so he headed where the action was – Freedom City. Surely, there he could find somebody to cure him. First on his list, and most promising (at least he hopes) in Doc Otaku. Being Japanese himself, maybe he could sympathize. Next on his list is the Foundry. He’d heard that organization was possessed of machines nearing the complexity of humans anyway. How hard could it be for them to turn a machine back into a human? The last choice, and probably most likely to fail, is the genius inventor Daedalus himself. No matter what the cost, Renichi is resolved to become human again. Heaven help anyone that gets in his way. PERSONALITY: Renichi used to be the very picture of stability. Lots of friends, a secure future, and a generally healthy living environment will do that for you. A friendly guy at heart, he was always there for his friends, or anybody really, in times of need. Times change, though, and people change along with them. When he abandoned his home after his powers manifested, he was bitter, true, but with sustained contact with people, he was getting better. It’s hard to find that much wrong with your life when everybody you surround yourself with has a worse sob story than you do. His improvement had a lot to do with a kid named Daisuke, a hard luck story if he ever heard one. The kid grew up without parents, in a home with relatives that hated him, and had to eke out a living by begging or stealing whatever he could. In many ways, Renichi took it upon himself to act as the father Daisuke never had while they were living in his little home away from home. His mental state was further helped because of Daisuke’s fascination with Renichi’s abilities. Far from being afraid or disgusted, the boy actually tried to get him to use them at every opportunity. It seemed Daisuke couldn’t understand why others would find them frightening. All that came to an end when Renichi faced off with that other meta, Kamikaze. Pushed to the edge of his patience already by the invader, he snapped when it appeared his life was in real danger, lashing out with crushing force. Both Renichi and Kamikaze had the ability to live through the ordeal with little real damage done, but normal people, with normal constitutions, could not. Everyone outside of Daisuke died when the warehouse collapsed, and along with it, Renichi’s last real hope for reconciliation with the rest of society. Now, Renichi is a cynical, burnt out husk, the near exact opposite of his earlier attitudes. He believes that all people – all normal people – hate him, and he hates them in return. His previous depression has only strengthened, and there are days when he honestly cannot find it in himself to get up and do something, so far has he slid into his self-pitying ways. Despite this, there is hope. If someone takes it upon themselves to reach out to the boy, try to get him to see that having powers isn’t all that bad, Renichi might be turned from his current self-destructive funk. A chance to do some good would also do worlds of good, so to speak, for Renichi’s fractured psyche. The person to put him back on the right path would have the thanks of a greatful boy that never wanted powers in the first place. [Edited by Barnum] at the players request to fix a mistake on the saves. PP values weren't changed.
  3. Renichi Sonada Name: Renichi Sonada Alias: Nanowire Age: 19 Gender: Male Height: 5’9†Weight: 168 lbs Nationality: Japanese PL 13, 181 pp Unspent PPs: 31 Floating HPs: 1 ABILITIES: 20pp STR: 12/+1 DEX: 14/+2 CON: 12/+1 INT: 16/+3 WIS: 14/+2 CHA: 12/+1 COMBAT: 20pp Base Attack: +6 (+8 Melee) Grapple: +9 Base Defense: +8 (+2 Flatfooted) Knockback: -4, -12 when Armored Up Initiative: +6 SAVES: 13pp Toughness: +8, +12 (Imp 12) when Armored Up Fortitude +8 (+1 Con, +7) Reflex +4 (+2 Dex, +2) Will +6 (+2 Wis, +4) SKILLS: (14 pp; 56 Ranks) Bluff: 6/ +7 Computer: 10/ +13 Disable Device: 8/ +11 Investigate: 8/ +11 Knowledge (Technology): 4/ +8 Notice: 6/ +8 Language: 2 (English, Chinese) Search: 6/ +10 Sense Motive: 6/ +8 FEATS: (10 pp) All-Out Attack Attack Focus (Melee) 2 Diehard Dodge Focus 4 Improved Initiative Power Attack POWERS: (74 pp) Pneumatic Driver – Enhanced Strength 10, Super-Strength 6 and Density 6 (Feats: Groundstrike, Shockwave; Flaws: Requires Objects of Opportunity -1) (Effective Strength for Lifting: 74, Light Load: 115 Tons, Medium Load: 225 Tons, Heavy Load: 360 Tons, Max Load: 720 Tons) (25 pp, Total Array Cost: 27 pp) AP - Variable Blaster – Blast 12 (Feats: Variable Descriptor 2; Extras: Penetrating +1; Flaws: Requires Objects of Opportunity -1; Drawbacks: Variable Descriptor Can Only be Used With Appropriate Source -1) (25 pp, 1 pp Total) AP – Gravitic Impeller – Flight 10, Enhanced Strength 18 and Immovable 5 (Extras: Unstoppable +1; Flaws: Requires Objects of Opportunity -1) (24 pp, 1 pp Total) Optics Mode – Super-Senses 10 (Radar, Darkvision, Extended 4 (For Normal Vision)) (10 pp, Total Array Cost: 13 pp) AP - Computer Subversion – Datalink 10 (10 pp, 1 pp total) AP - Reconstruction – Create Object 8 (Feats: Innate, Precise; Flaws: Requires Objects of Opportunity -1) (10 pp, 1 pp Total) AP – Machine Control – Move Object 10 (Flaws: Machines Only -1) (10 pp, 1 pp Total) Jump Jets – Flight 4 (Flaws: Requires Objects of Opportunity -1) (4 pp) Armor Up – Protection 4 (Extras: Impervious 12; Requires Objects of Opportunity -1; Drawbacks: Noticeable -1) (7 pp) Tech Locator – Detect Machines/Technology (Detect (one thing), Ranged) (2 pp) Inorganic Form – Immunity 12 (Life Support, Starvation, Sleep, Aging) (Feats: Innate) (13 pp) Armored Chassis – Protection 7 (Feats: Innate) (8 pp) DRAWBACKS: Weakness: EMP Attacks, (Uncommon, Moderate) (-2 pp) COMPLICATIONS: Secret: Inorganic Being Obsession: Finding a “cure†TRADE-OFFS: Attack -2, Damage +2, Defense -2, Toughness +2 TOTALS: Abilities 20 + Combat 20 + Saves 13 + Skills 14 + Feats 10 + Powers 74 – Drawbacks 2 = 150 power points COMBAT STATS: Attack +8 melee (+1 nonlethal, unarmed; variable damage), or +6 ranged, Grapple +7/+26(Pneumatic Driver)/+16(Gravitic Impeller), Defense 18 (10 flatfooted), Toughness +8/+12(Armored Up) (8 flatfooted), Initiative +6 NOTES: - "Requires Objects of Opportunity" refers to the fact that Nanowire has to incorporate external machinery into his body before he can use the power. This takes a Move Equivalent action and something to absorb. - This guy was originally slated to be a hero in another game, but it fell through. The GM said he was find as is, but obviously, you'll have to look it over yourself. HISTORY: How lucky could one guy get? By the end of high school, things had really fallen into place for Renichi Sonada. His grades and extracurriculars were good enough to get him into Tokyo University, and in fact, his interview with the Dean was set for next week. Out of school, he had a fairly nice social life, complete with girlfriend and everything. He even had a job at the local manga store just down the street from his house. Just when it seemed like his future was secure, though, all that changed. A routine after-school lab with some of his fellow Science Club buddies turned into something out an episode of the Twilight Zone when Renichi started absorbing pieces of computers and lab equipment. The other members ran like hell while he screamed for help, desperate to avoid… whatever was happening to him. It was a full two hours before anyone dared set foot in the room. By that time, Renichi was already gone, and with him, the entirety of the machinery therein. After that, he knew he couldn’t set foot in school again, in anywhere he had been before again. He didn’t know what had happened to him, only that there were people out there, unsavory people, who would either want to ask him some very pointed questions that he couldn’t possibly answer, or take him apart to find out what made him tick. And that wasn’t just a figure of speech. Ever since that day, Renichi has not had to breathe, or eat, or sleep. He had no heart beat, no circulation. Out of shear morbid curiosity, he wondered what the hell his insides looked like, stuffed to the brim with more electronics than Akihabura. Fortunately, his outward appearance hadn’t changed. He still looked every bit the person he was before. With nowhere to turn to, Renichi struck out for someplace he could hide, anywhere away from what he used to know; away from the pain of losing everything after one bad day. He ended up in Keihanshin Industrial Zone, just outside of Osaka. For some reason, he felt right at home among the piles of discarded machinery and half-leveled architecture. He set up a little fortress for himself, using the near endless supplies of raw materials at hand. It wasn’t too long before he drew attention to himself. Even as far off the beaten path as he was, the amount of construction underway ensured at least the homeless would stumble across his haven. He then had a decision to make. Drive them away and risk them telling the authorities, or allow them to stay and risk the authorities finding out anyway through word of mouth. Finally, he relented, permitting them to stay as long as they kept the secret of his location. And so it stayed for a time. He and about ten homeless people, the majority of them around his own age, If not younger, stayed in the fortress zone he’d carved out of the abandoned warehouses and workshops. The defenses he had built up to keep people out slowly became to fall as he associated with those that had it even worse than him. It seemed everyone had a story that put his to shame. Physical abuse, abandonment, impossible expectations… molestation… that part nearly made him throw up, despite the fact that such an action on his part was no longer possible. Things stayed that way for a while. But all good things come to an end. His “fortress†was abruptly invaded by someone calling themselves “Divine Windâ€Â, another metahuman individual. The resulting battle was mostly posturing, one super showing off to another, neither trying to do any real damage. However, when Kamikaze threw an I-beam through the roof in an attempt to hit Renichi, things got out of control. The warehouse they struggled in began to shake to pieces from the pounding, and Renichi abruptly lost his patience. He commandeered a steam shovel, or at least the shovel part, and smashed an entire section of wall batting Kamikaze away. Renichi walked out of the wreckage without much more than a scratch on his metallic hide. Many of his charges, however, were not so lucky. In his haste to prove his superiority over Kamikaze, he had neglected to notice people still inhabited the area. He did what he could, but in the end, only Daisuke survived without serious injury. After that, he retreated even deeper into his isolation, eschewing all human contact. He was a pariah to everyone he touched. Better no one ever laid eyes on him again. A year had passed before Renichi decided to do something about his situation. If he ever hoped to fit into normal society again, he needed a cure. There was nothing to be found in Japan, so he headed where the action was – Freedom City. Surely, there he could find somebody to cure him. First on his list, and most promising (at least he hopes) in Doc Otaku. Being Japanese himself, maybe he could sympathize. Next on his list is the Foundry. He’d heard that organization was possessed of machines nearing the complexity of humans anyway. How hard could it be for them to turn a machine back into a human? The last choice, and probably most likely to fail, is the genius inventor Daedalus himself. No matter what the cost, Renichi is resolved to become human again. Heaven help anyone that gets in his way. PERSONALITY: Renichi used to be the very picture of stability. Lots of friends, a secure future, and a generally healthy living environment will do that for you. A friendly guy at heart, he was always there for his friends, or anybody really, in times of need. Times change, though, and people change along with them. When he abandoned his home after his powers manifested, he was bitter, true, but with sustained contact with people, he was getting better. It’s hard to find that much wrong with your life when everybody you surround yourself with has a worse sob story than you do. His improvement had a lot to do with a kid named Daisuke, a hard luck story if he ever heard one. The kid grew up without parents, in a home with relatives that hated him, and had to eke out a living by begging or stealing whatever he could. In many ways, Renichi took it upon himself to act as the father Daisuke never had while they were living in his little home away from home. His mental state was further helped because of Daisuke’s fascination with Renichi’s abilities. Far from being afraid or disgusted, the boy actually tried to get him to use them at every opportunity. It seemed Daisuke couldn’t understand why others would find them frightening. All that came to an end when Renichi faced off with that other meta, Kamikaze. Pushed to the edge of his patience already by the invader, he snapped when it appeared his life was in real danger, lashing out with crushing force. Both Renichi and Kamikaze had the ability to live through the ordeal with little real damage done, but normal people, with normal constitutions, could not. Everyone outside of Daisuke died when the warehouse collapsed, and along with it, Renichi’s last real hope for reconciliation with the rest of society. Now, Renichi is a cynical, burnt out husk, the near exact opposite of his earlier attitudes. He believes that all people – all normal people – hate him, and he hates them in return. His previous depression has only strengthened, and there are days when he honestly cannot find it in himself to get up and do something, so far has he slid into his self-pitying ways. Despite this, there is hope. If someone takes it upon themselves to reach out to the boy, try to get him to see that having powers isn’t all that bad, Renichi might be turned from his current self-destructive funk. A chance to do some good would also do worlds of good, so to speak, for Renichi’s fractured psyche. The person to put him back on the right path would have the thanks of a greatful boy that never wanted powers in the first place. [Edited by Barnum] at the players request to fix a mistake on the saves. PP values weren't changed.
  4. Renichi Sonada Name: Renichi Sonada Alias: Nanowire Age: 19 Gender: Male Height: 5’9†Weight: 168 lbs Nationality: Japanese PL 13, 181 pp Unspent PPs: 31 Floating HPs: 1 ABILITIES: 20pp STR: 12/+1 DEX: 14/+2 CON: 12/+1 INT: 16/+3 WIS: 14/+2 CHA: 12/+1 COMBAT: 20pp Base Attack: +6 (+8 Melee) Grapple: +9 Base Defense: +8 (+2 Flatfooted) Knockback: -4, -12 when Armored Up Initiative: +6 SAVES: 13pp Toughness: +8, +12 (Imp 12) when Armored Up Fortitude +8 (+1 Con, +7) Reflex +4 (+2 Dex, +2) Will +6 (+2 Wis, +4) SKILLS: (14 pp; 56 Ranks) Bluff: 6/ +7 Computer: 10/ +13 Disable Device: 8/ +11 Investigate: 8/ +11 Knowledge (Technology): 4/ +8 Notice: 6/ +8 Language: 2 (English, Chinese) Search: 6/ +10 Sense Motive: 6/ +8 FEATS: (10 pp) All-Out Attack Attack Focus (Melee) 2 Diehard Dodge Focus 4 Improved Initiative Power Attack POWERS: (74 pp) Pneumatic Driver – Enhanced Strength 10, Super-Strength 6 and Density 6 (Feats: Groundstrike, Shockwave; Flaws: Requires Objects of Opportunity -1) (Effective Strength for Lifting: 74, Light Load: 115 Tons, Medium Load: 225 Tons, Heavy Load: 360 Tons, Max Load: 720 Tons) (25 pp, Total Array Cost: 27 pp) AP - Variable Blaster – Blast 12 (Feats: Variable Descriptor 2; Extras: Penetrating +1; Flaws: Requires Objects of Opportunity -1; Drawbacks: Variable Descriptor Can Only be Used With Appropriate Source -1) (25 pp, 1 pp Total) AP – Gravitic Impeller – Flight 10, Enhanced Strength 18 and Immovable 5 (Extras: Unstoppable +1; Flaws: Requires Objects of Opportunity -1) (24 pp, 1 pp Total) Optics Mode – Super-Senses 10 (Radar, Darkvision, Extended 4 (For Normal Vision)) (10 pp, Total Array Cost: 13 pp) AP - Computer Subversion – Datalink 10 (10 pp, 1 pp total) AP - Reconstruction – Create Object 8 (Feats: Innate, Precise; Flaws: Requires Objects of Opportunity -1) (10 pp, 1 pp Total) AP – Machine Control – Move Object 10 (Flaws: Machines Only -1) (10 pp, 1 pp Total) Jump Jets – Flight 4 (Flaws: Requires Objects of Opportunity -1) (4 pp) Armor Up – Protection 4 (Extras: Impervious 12; Requires Objects of Opportunity -1; Drawbacks: Noticeable -1) (7 pp) Tech Locator – Detect Machines/Technology (Detect (one thing), Ranged) (2 pp) Inorganic Form – Immunity 12 (Life Support, Starvation, Sleep, Aging) (Feats: Innate) (13 pp) Armored Chassis – Protection 7 (Feats: Innate) (8 pp) DRAWBACKS: Weakness: EMP Attacks, (Uncommon, Moderate) (-2 pp) COMPLICATIONS: Secret: Inorganic Being Obsession: Finding a “cure†TRADE-OFFS: Attack -2, Damage +2, Defense -2, Toughness +2 TOTALS: Abilities 20 + Combat 20 + Saves 13 + Skills 14 + Feats 10 + Powers 74 – Drawbacks 2 = 150 power points COMBAT STATS: Attack +8 melee (+1 nonlethal, unarmed; variable damage), or +6 ranged, Grapple +7/+26(Pneumatic Driver)/+16(Gravitic Impeller), Defense 18 (10 flatfooted), Toughness +8/+12(Armored Up) (8 flatfooted), Initiative +6 NOTES: - "Requires Objects of Opportunity" refers to the fact that Nanowire has to incorporate external machinery into his body before he can use the power. This takes a Move Equivalent action and something to absorb. - This guy was originally slated to be a hero in another game, but it fell through. The GM said he was find as is, but obviously, you'll have to look it over yourself. HISTORY: How lucky could one guy get? By the end of high school, things had really fallen into place for Renichi Sonada. His grades and extracurriculars were good enough to get him into Tokyo University, and in fact, his interview with the Dean was set for next week. Out of school, he had a fairly nice social life, complete with girlfriend and everything. He even had a job at the local manga store just down the street from his house. Just when it seemed like his future was secure, though, all that changed. A routine after-school lab with some of his fellow Science Club buddies turned into something out an episode of the Twilight Zone when Renichi started absorbing pieces of computers and lab equipment. The other members ran like hell while he screamed for help, desperate to avoid… whatever was happening to him. It was a full two hours before anyone dared set foot in the room. By that time, Renichi was already gone, and with him, the entirety of the machinery therein. After that, he knew he couldn’t set foot in school again, in anywhere he had been before again. He didn’t know what had happened to him, only that there were people out there, unsavory people, who would either want to ask him some very pointed questions that he couldn’t possibly answer, or take him apart to find out what made him tick. And that wasn’t just a figure of speech. Ever since that day, Renichi has not had to breathe, or eat, or sleep. He had no heart beat, no circulation. Out of shear morbid curiosity, he wondered what the hell his insides looked like, stuffed to the brim with more electronics than Akihabura. Fortunately, his outward appearance hadn’t changed. He still looked every bit the person he was before. With nowhere to turn to, Renichi struck out for someplace he could hide, anywhere away from what he used to know; away from the pain of losing everything after one bad day. He ended up in Keihanshin Industrial Zone, just outside of Osaka. For some reason, he felt right at home among the piles of discarded machinery and half-leveled architecture. He set up a little fortress for himself, using the near endless supplies of raw materials at hand. It wasn’t too long before he drew attention to himself. Even as far off the beaten path as he was, the amount of construction underway ensured at least the homeless would stumble across his haven. He then had a decision to make. Drive them away and risk them telling the authorities, or allow them to stay and risk the authorities finding out anyway through word of mouth. Finally, he relented, permitting them to stay as long as they kept the secret of his location. And so it stayed for a time. He and about ten homeless people, the majority of them around his own age, If not younger, stayed in the fortress zone he’d carved out of the abandoned warehouses and workshops. The defenses he had built up to keep people out slowly became to fall as he associated with those that had it even worse than him. It seemed everyone had a story that put his to shame. Physical abuse, abandonment, impossible expectations… molestation… that part nearly made him throw up, despite the fact that such an action on his part was no longer possible. Things stayed that way for a while. But all good things come to an end. His “fortress†was abruptly invaded by someone calling themselves “Divine Windâ€Â, another metahuman individual. The resulting battle was mostly posturing, one super showing off to another, neither trying to do any real damage. However, when Kamikaze threw an I-beam through the roof in an attempt to hit Renichi, things got out of control. The warehouse they struggled in began to shake to pieces from the pounding, and Renichi abruptly lost his patience. He commandeered a steam shovel, or at least the shovel part, and smashed an entire section of wall batting Kamikaze away. Renichi walked out of the wreckage without much more than a scratch on his metallic hide. Many of his charges, however, were not so lucky. In his haste to prove his superiority over Kamikaze, he had neglected to notice people still inhabited the area. He did what he could, but in the end, only Daisuke survived without serious injury. After that, he retreated even deeper into his isolation, eschewing all human contact. He was a pariah to everyone he touched. Better no one ever laid eyes on him again. A year had passed before Renichi decided to do something about his situation. If he ever hoped to fit into normal society again, he needed a cure. There was nothing to be found in Japan, so he headed where the action was – Freedom City. Surely, there he could find somebody to cure him. First on his list, and most promising (at least he hopes) in Doc Otaku. Being Japanese himself, maybe he could sympathize. Next on his list is the Foundry. He’d heard that organization was possessed of machines nearing the complexity of humans anyway. How hard could it be for them to turn a machine back into a human? The last choice, and probably most likely to fail, is the genius inventor Daedalus himself. No matter what the cost, Renichi is resolved to become human again. Heaven help anyone that gets in his way. PERSONALITY: Renichi used to be the very picture of stability. Lots of friends, a secure future, and a generally healthy living environment will do that for you. A friendly guy at heart, he was always there for his friends, or anybody really, in times of need. Times change, though, and people change along with them. When he abandoned his home after his powers manifested, he was bitter, true, but with sustained contact with people, he was getting better. It’s hard to find that much wrong with your life when everybody you surround yourself with has a worse sob story than you do. His improvement had a lot to do with a kid named Daisuke, a hard luck story if he ever heard one. The kid grew up without parents, in a home with relatives that hated him, and had to eke out a living by begging or stealing whatever he could. In many ways, Renichi took it upon himself to act as the father Daisuke never had while they were living in his little home away from home. His mental state was further helped because of Daisuke’s fascination with Renichi’s abilities. Far from being afraid or disgusted, the boy actually tried to get him to use them at every opportunity. It seemed Daisuke couldn’t understand why others would find them frightening. All that came to an end when Renichi faced off with that other meta, Kamikaze. Pushed to the edge of his patience already by the invader, he snapped when it appeared his life was in real danger, lashing out with crushing force. Both Renichi and Kamikaze had the ability to live through the ordeal with little real damage done, but normal people, with normal constitutions, could not. Everyone outside of Daisuke died when the warehouse collapsed, and along with it, Renichi’s last real hope for reconciliation with the rest of society. Now, Renichi is a cynical, burnt out husk, the near exact opposite of his earlier attitudes. He believes that all people – all normal people – hate him, and he hates them in return. His previous depression has only strengthened, and there are days when he honestly cannot find it in himself to get up and do something, so far has he slid into his self-pitying ways. Despite this, there is hope. If someone takes it upon themselves to reach out to the boy, try to get him to see that having powers isn’t all that bad, Renichi might be turned from his current self-destructive funk. A chance to do some good would also do worlds of good, so to speak, for Renichi’s fractured psyche. The person to put him back on the right path would have the thanks of a greatful boy that never wanted powers in the first place. [Edited by Barnum] at the players request to fix a mistake on the saves. PP values weren't changed.
  5. Going back to motivations for villainous characters, my guy will be selfish for one reason: he doesn't want to be a "freak" anymore. In order to obtain a cure, he'll do some things that would be considered against the law, but as he's seeking a cure from anyone he thinks might have one, he'll be on bad guys' cases just as much as good guys. You don't neccessarily have to go around killing everybody in order to be on the wrong side of the law.
  6. Going back to motivations for villainous characters, my guy will be selfish for one reason: he doesn't want to be a "freak" anymore. In order to obtain a cure, he'll do some things that would be considered against the law, but as he's seeking a cure from anyone he thinks might have one, he'll be on bad guys' cases just as much as good guys. You don't neccessarily have to go around killing everybody in order to be on the wrong side of the law.
  7. Going back to motivations for villainous characters, my guy will be selfish for one reason: he doesn't want to be a "freak" anymore. In order to obtain a cure, he'll do some things that would be considered against the law, but as he's seeking a cure from anyone he thinks might have one, he'll be on bad guys' cases just as much as good guys. You don't neccessarily have to go around killing everybody in order to be on the wrong side of the law.
  8. Going back to motivations for villainous characters, my guy will be selfish for one reason: he doesn't want to be a "freak" anymore. In order to obtain a cure, he'll do some things that would be considered against the law, but as he's seeking a cure from anyone he thinks might have one, he'll be on bad guys' cases just as much as good guys. You don't neccessarily have to go around killing everybody in order to be on the wrong side of the law.
  9. Going back to motivations for villainous characters, my guy will be selfish for one reason: he doesn't want to be a "freak" anymore. In order to obtain a cure, he'll do some things that would be considered against the law, but as he's seeking a cure from anyone he thinks might have one, he'll be on bad guys' cases just as much as good guys. You don't neccessarily have to go around killing everybody in order to be on the wrong side of the law.
  10. Well, you seem to have a mix of two Drawbacks - Lethal Damage Only (technically should be appiled to the power itself) and a reduced version of Involuntary Transformation (since you don't actually turn into something else). I would list it as a Complication, not a Drawback. The downside, like you said, is nearly balanced by the upside, so there's no real reason to obtain points for it. That, and it just wouldn't show up that often to matter. Just my opinion. The refs or judges might think differently.
  11. Well, you seem to have a mix of two Drawbacks - Lethal Damage Only (technically should be appiled to the power itself) and a reduced version of Involuntary Transformation (since you don't actually turn into something else). I would list it as a Complication, not a Drawback. The downside, like you said, is nearly balanced by the upside, so there's no real reason to obtain points for it. That, and it just wouldn't show up that often to matter. Just my opinion. The refs or judges might think differently.
  12. Well, you seem to have a mix of two Drawbacks - Lethal Damage Only (technically should be appiled to the power itself) and a reduced version of Involuntary Transformation (since you don't actually turn into something else). I would list it as a Complication, not a Drawback. The downside, like you said, is nearly balanced by the upside, so there's no real reason to obtain points for it. That, and it just wouldn't show up that often to matter. Just my opinion. The refs or judges might think differently.
  13. Well, you seem to have a mix of two Drawbacks - Lethal Damage Only (technically should be appiled to the power itself) and a reduced version of Involuntary Transformation (since you don't actually turn into something else). I would list it as a Complication, not a Drawback. The downside, like you said, is nearly balanced by the upside, so there's no real reason to obtain points for it. That, and it just wouldn't show up that often to matter. Just my opinion. The refs or judges might think differently.
  14. Well, you seem to have a mix of two Drawbacks - Lethal Damage Only (technically should be appiled to the power itself) and a reduced version of Involuntary Transformation (since you don't actually turn into something else). I would list it as a Complication, not a Drawback. The downside, like you said, is nearly balanced by the upside, so there's no real reason to obtain points for it. That, and it just wouldn't show up that often to matter. Just my opinion. The refs or judges might think differently.
  15. Yeah, it's going to take me a while longer to get a cohesive character together. The guy I have now is pretty good - for an NPC. I have no idea how I'd play him in a sustained fashion as a PC. He's just too outlandish and frankly, psychotic, to fit into any realistic play style. If a referee wants to take a lok at him to use as an NPC, I'd be happy to oblige. With heroes and villains on different boards, at least for the most part, it means I'll likely never encounter him anyway. Anyway, I hope to have something else soon.
  16. Yeah, it's going to take me a while longer to get a cohesive character together. The guy I have now is pretty good - for an NPC. I have no idea how I'd play him in a sustained fashion as a PC. He's just too outlandish and frankly, psychotic, to fit into any realistic play style. If a referee wants to take a lok at him to use as an NPC, I'd be happy to oblige. With heroes and villains on different boards, at least for the most part, it means I'll likely never encounter him anyway. Anyway, I hope to have something else soon.
  17. Yeah, it's going to take me a while longer to get a cohesive character together. The guy I have now is pretty good - for an NPC. I have no idea how I'd play him in a sustained fashion as a PC. He's just too outlandish and frankly, psychotic, to fit into any realistic play style. If a referee wants to take a lok at him to use as an NPC, I'd be happy to oblige. With heroes and villains on different boards, at least for the most part, it means I'll likely never encounter him anyway. Anyway, I hope to have something else soon.
  18. Yeah, it's going to take me a while longer to get a cohesive character together. The guy I have now is pretty good - for an NPC. I have no idea how I'd play him in a sustained fashion as a PC. He's just too outlandish and frankly, psychotic, to fit into any realistic play style. If a referee wants to take a lok at him to use as an NPC, I'd be happy to oblige. With heroes and villains on different boards, at least for the most part, it means I'll likely never encounter him anyway. Anyway, I hope to have something else soon.
  19. Yeah, it's going to take me a while longer to get a cohesive character together. The guy I have now is pretty good - for an NPC. I have no idea how I'd play him in a sustained fashion as a PC. He's just too outlandish and frankly, psychotic, to fit into any realistic play style. If a referee wants to take a lok at him to use as an NPC, I'd be happy to oblige. With heroes and villains on different boards, at least for the most part, it means I'll likely never encounter him anyway. Anyway, I hope to have something else soon.
  20. We of the quote "Villainous", unquote, mindset have for too long been marginalized by mainstream society. Why? Because our methods are misunderstood? Because our motives are questioned? Because our goals are not in keeping with what people think is acceptable? The oppressors of the government hierarchy seek to destroy our dreams because we refuse to tow the line and be good little automatons. I say no longer! Now is the time to fight back! Now is the time to unite and take back what is rightfully ours! Namely, anything we think should be ours! But seriously, Villainous characters are going to have it a bit tougher, at least starting out, and I thought that by offering a support group, i.e., this board, we could help out our fellow brothers (and sisters) in crime. Maybe by working together we can make sure that more fun is had by all. I hope to hear from everybody, Villain and Hero alike. (But mostly Villain)
  21. We of the quote "Villainous", unquote, mindset have for too long been marginalized by mainstream society. Why? Because our methods are misunderstood? Because our motives are questioned? Because our goals are not in keeping with what people think is acceptable? The oppressors of the government hierarchy seek to destroy our dreams because we refuse to tow the line and be good little automatons. I say no longer! Now is the time to fight back! Now is the time to unite and take back what is rightfully ours! Namely, anything we think should be ours! But seriously, Villainous characters are going to have it a bit tougher, at least starting out, and I thought that by offering a support group, i.e., this board, we could help out our fellow brothers (and sisters) in crime. Maybe by working together we can make sure that more fun is had by all. I hope to hear from everybody, Villain and Hero alike. (But mostly Villain)
  22. We of the quote "Villainous", unquote, mindset have for too long been marginalized by mainstream society. Why? Because our methods are misunderstood? Because our motives are questioned? Because our goals are not in keeping with what people think is acceptable? The oppressors of the government hierarchy seek to destroy our dreams because we refuse to tow the line and be good little automatons. I say no longer! Now is the time to fight back! Now is the time to unite and take back what is rightfully ours! Namely, anything we think should be ours! But seriously, Villainous characters are going to have it a bit tougher, at least starting out, and I thought that by offering a support group, i.e., this board, we could help out our fellow brothers (and sisters) in crime. Maybe by working together we can make sure that more fun is had by all. I hope to hear from everybody, Villain and Hero alike. (But mostly Villain)
  23. We of the quote "Villainous", unquote, mindset have for too long been marginalized by mainstream society. Why? Because our methods are misunderstood? Because our motives are questioned? Because our goals are not in keeping with what people think is acceptable? The oppressors of the government hierarchy seek to destroy our dreams because we refuse to tow the line and be good little automatons. I say no longer! Now is the time to fight back! Now is the time to unite and take back what is rightfully ours! Namely, anything we think should be ours! But seriously, Villainous characters are going to have it a bit tougher, at least starting out, and I thought that by offering a support group, i.e., this board, we could help out our fellow brothers (and sisters) in crime. Maybe by working together we can make sure that more fun is had by all. I hope to hear from everybody, Villain and Hero alike. (But mostly Villain)
  24. We of the quote "Villainous", unquote, mindset have for too long been marginalized by mainstream society. Why? Because our methods are misunderstood? Because our motives are questioned? Because our goals are not in keeping with what people think is acceptable? The oppressors of the government hierarchy seek to destroy our dreams because we refuse to tow the line and be good little automatons. I say no longer! Now is the time to fight back! Now is the time to unite and take back what is rightfully ours! Namely, anything we think should be ours! But seriously, Villainous characters are going to have it a bit tougher, at least starting out, and I thought that by offering a support group, i.e., this board, we could help out our fellow brothers (and sisters) in crime. Maybe by working together we can make sure that more fun is had by all. I hope to hear from everybody, Villain and Hero alike. (But mostly Villain)
  25. This is for all you villinously-inclined people: I was thinking that perhaps in lieu of making a bunch of mastermind type characters, we could collaborate on perhaps some of us creating more "labor-intensive" villians. (Read: henchmen) If that sounds like something you might be interested in, meet me at a new board I'm creating on General Disscusion called Wrongdoers, Inc. Villians of the world, unite! :D
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