Jump to content

Cubismo

Members
  • Posts

    806
  • Joined

  • Last visited

Posts posted by Cubismo

  1. Move Action: Trying to pull a Feint on Bluebird. Going to use Skill Mastery again to get a 25 on the Bluff.

    Free Action: Swapping Bow Strike for Standard Arrows on the Trick Arrows Array. 

    Standard Action: Attacking Bluebird with Standard. Using Power to boost DC and lower Attack. Got a 14 on the Attack. That's a DC 25 vs. Toughness. 

     

  2. Despite the smoke Arrow deigned to give Nightscale slight no and something that almost half-way resembled a compliment. Or at the very least mild confidence that he could indeed handle a very ornery looking Stinger. "Take her out and maybe we'll talk."

     

    Arrow quickly went back into tactical mode as she primed an arrow and scanned the area for acceptable targets through green-tinted nightshade eyes. Stinger was busy being grappled by Nightscale so she wasn't a problem yet. There was Chumb. Even without her nightshades it would have hard to know the general direction of where that lummox was currently wilding out. He likely would have made for an easy shot given how distracted he was but Olivia had to second-guess if her shots would have been able take a roid freak like him out. Toxin? She did not like the idea of one of her piercing her suit and leaking all over Shift. That left Bluebird. She was high in the sky but still well in range of her shots. Arrow smiled.

     

    "Hey Cassie how about you settle down before your dad finds out about all the running around you'll been doing?" It was at the moment that she knew that she had forced Blueshift to wonder where she was that Arrow pulled her bow and launched her bolt. 

  3. Move Action: Going try and use a Feint maneuver on Stinger. Going to use Skill Mastery to get a 25 on the Bluff.

    Free Action: Swapping Standard Arrows for Bow Strike on the Trick Arrows Array. 

    Standard Action: Attacking Stinger with Bow Strike. Got a 9 on the Attack. Super-duper oof.

  4. "Ready to get trashed you glory-seeking poser?" Despite the remark and the smirk on Arrow's face, Stinger's electro-whip had honestly taken a lot more out of her than she cared to admit. So much so, that when she shifted her bow into its staff configuration and tried to swing it at Stinger's sides, the blow went completely wide with the cowgirl easily dodging the flimsy attack. 

  5.  

    Nine out of ten Nevermore’s empty-handedness would have set off Arrow ire but instead of giving him a pithy remark she let it go. Or maybe she was just in a more appreciate mood at the moment given that her mentor wasn’t going to die today. Either way, she focused on getting him back in HQ for some real medical treatment.

     

    “We wouldn’t have had time to deal with them anyway. We need to clean up this mess and get out here quick,”

     

    She carefully hefting the ailing hero up and tried to get him back on his feet. “Can you stand on your own?” She asked seriously before quickly adding in a lighter tone, “You’re not exactly a featherweight and your deadlifting regimen isn’t in the same league as your archery training, sorry to say.”

  6. Arrow shook off another mind attack that tall, dark and bothersome tried to hit her with. It was a bit easier this time around, but still didn't make fighting it off any less unpleasant to deal with. The archer was of a mind to pay the head goon an arrow to face as recompense only to be blindsided by something, no, someone plummeting right in front of her as she was about to pull said arrow from her quiver. It did not care her long to identify the fallen body.

     

    "Bowman!" A part of her wanted to chastise herself for screaming out when there were possibly goons about who would spot her position. Another though couldn't be bothered to give a damn. In the end, the latter won handily as she moved to her mentor's side. Working quickly, she fetched several new instruments from her utility belt that would help figure out what the hell happened to Bowman.

     

    Despite his fall the prognosis was... well it wasn't great but it wasn't catastrophic either. He'd live, though, Arrow severely doubted he'd be of much help for the rest of the fight. Through her comms she said as much to Raven and Nevermore even as her eyes searched for whoever got him in this state in the first place. "I have Bowman. He's stable but he's out of it and I don't have eyes on who got him."

     

     

  7. Move Action: Arrow is using a Move Action to reconfigure her current Gadgets layout. Counters Obscure [Darkness] is still up but the Infravision and Tracking 2 [Full Speed] has been dropped for the Improvised Tools Feat and two Enhanced Skill ranks of Medicine.

    Free Action?: Using Medicine to Diagnosis Bowman. I have a +11 to the check on account of the two Enhanced Skills ranks and Arrow's Wisdom bonus. Got a 26.

    Standard or Move Action: Sort of unlikely but if the Diagnosis states that Bowman is dying than Arrow is gonna use her Standard Action to try and Stabilize him. If he's just beat up than she's gonna take the time to try and spot whoever just thrashed him.

     

    Stabilize/Medicine Check: 18.

    Spot/Notice Check: 12.

  8. Mad Dash
    Power Level: 8/10
    Unspent Power Points: 0
    Trade-Offs+2 Attack / -2 Damage, +4 Defense / -4 Toughness

     

    In Brief: 

    Catchphrase

    Theme

     

    Alternate Identity: 
    Birthplace

    Residence: Claremont Academy Dorms
    Base of Operations: Claremont Academy
    Occupation
    Affiliations: 
    Family

     

    Description:
    Age: 16 

    Gender
    Ethnicity: 
    Height0'0"
    Weight0 lbs.
    Eyes
    Hair

     

    Physical Appearance:

     

     

    History:

     

     

    Personality & Motivation:

     

     

    Powers & Tactics:

     

     

    Power Descriptions:

     


    Complications:

     

     

    ABILITIES: 38PP

    Strength: 10 (+0)

    Dexterity: 20 (+5)

    Constitution: 22 (+6)

    Intelligence: 18 (+4)

    Wisdom: 10 (+0)

    Charisma: 18 (+4)

     

    COMBAT: 20PP

    Initiative: +5/+25

    Attack: +6 Melee (+6 Base), +6 Ranged (+6 Base)

    Grapple: +6 (+6 Melee Attack)

    Defense: +4/+12 (+4 Base, +4 Dodge Focus, +4 Enhanced Dodge Focus), +2 Flat-Footed

    Knockback: -2 (Flat-Footed)

     

    SAVING THROWS: 8PP

    Toughness: +4 (+4 Con)

    Fortitude: +6 (+4 Con, +2PP)

    Reflex: +12 (+5 Dex, +7 Enhanced Reflex)

    Will: +6 (+0 Wis, +6PP)

     

    SKILLS: 60R = 15PP

    Bluff 8 (+12)

    Craft (Electrical) 8 (+14)

    Craft (Mechanical) 8 (+14)

    Diplomacy 8 (+12)

    Knowledge (Physical Science) 8 (+14)

    Knowledge (Technology) 8 (+14)

    Notice 8 (+8)

    Search 4 (+12)

     

    FEATS: 16PP

    Dodge Focus 4

    Evasion 2

    Improved Initiative 2

    Inventor

    Luck 2

    Move-By Action

    Quick Change
    Power Attack

    Takedown Attack

    Uncanny Dodge (Auditory) 

     

    Enhanced Feats

    Dodge Focus 4

    Improved Initiative 3

     

    POWERS: 53P

     

    Concealment 4 "Blur Mode" (Visual Senses; Feats: Close Range; Flaws: Limited [While Moving]) [3PP]

     

    Enhanced Feats 7 "Hypersonic Agility" (Dodge Focus 4, Improved Initiative 3) [7PP]

     

    Enhanced Save 7 "Hypersonic Reflexes" (+7 Reflex) [7PP]

     

    Quickness 7 "Hypersonic Speed" (x100) {7} + Speed 7 (1,000 MPH / 10,000 Ft. Per Move Action) {7} [14PP]

     

    Super-Speed Array 7 (14PP Array, Feats: Alternate Powers 5) [19PP]

     

    Base Power: [7 + 7 = 14PP] "Ludacris Hypersonic Speed!"  

    Enhanced Quickness 7 (to Quickness 14 [x10,000]) {7} + Enhanced Speed 7 (to Speed 14 [250,000 MPH / 2,500,000 Ft. Per Move Action]) {7}

      

    Alternate Power: [7 + 7 = 14PP]"Hypersonic Assist!"  

    Enhanced Quickness 7 (to Quickness 14 [x10,000]; Extras: Affects Others [+0]) {7} + Enhanced Speed 7 (to Speed 14 [250,000 MPH / 2,500,000 Ft. Per Move Action]; Extras: Affects Others [+0]) {7}

     

    Alternate Power: [14PP] "Hypersonic Punches!"

    Damage 6 (Feats: Accurate 2; Extras: Autofire)

     

    Alternate Power: [14PP] "Hypersonic Throw!"

    Damage 6 (Feats: Accurate 2; Extras: Range [Ranged])

     

    Alternate Power: [12PP] "Hypersonic Whirlwind!"

    Damage 6 (Extras: Area [General, Cone: 30 Ft. Radius], Range [Ranged]; Flaws: Action [Full])

     

    Alternate Power: [14PP] "Hypersonic Spree!"

    Damage 6 (Feats: Accurate 2; Extras: Area [Targeted, Burst: 30 Ft. Radius], Selective; Flaws: Tiring)

     

    Super-Movement 3 "Gravity Defying" (Wall-Crawling 2, Water-Walking, Flaw: Limited [While Moving]) [3PP]

     

    DRAWBACKS -0PP

     

    DC BLOCK

    ATTACK

    RANGE

    SAVING THROW

    EFFECT

    Unarmed (+6)

    Touch

    DC 15 Toughness

    Damage (Bludgeoning)

    Hypersonic Punches! (+10)

    Touch

    DC 21 Toughness

    Damage (Bludgeoning)

    Hypersonic Throw! (+10)

    60 Ft.

    DC 21 Toughness

    Damage (Bludgeoning)

    Hypersonic Spree! (+10)

    Touch / Burst Area: 30 Ft.

    DC 21 Toughness

    Damage (Bludgeoning)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     TOTALS:

    Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) =  150 Power Points

  9. Firestarter
    Power Level: 8/12 (Built as PL8)
    Unspent Power Points: 0
    Trade-OffsNone

     

    In Brief: Atom Eve meets Firestorm. 

    Catchphrase

    Theme

     

    Alternate Identity
    Birthplace

    Residence: Claremont Academy Dorms
    Base of Operations: Claremont Academy
    Occupation: Student
    Affiliations
    Family

     

    Description:
    Age: 16
    Gender: Female
    EthnicityAnglo-American
    Height5'5"
    Weight: 120 lbs.
    Eyes: Green
    Hair: Red

     

    Spoiler

    spacer.png

    spacer.png

     

    Physical Appearance:

     

     

    History:

     

     

    Personality & Motivation:

     

     

    Powers & Tactics:

     

     

    Power Descriptions:

     


    Complications:

     

     

    ABILITIES: 24PP

    Strength: 8 (-1)

    Dexterity: 12 (+1)

    Constitution: 14 (+2)

    Intelligence: 24/30 (+10)

    Wisdom: 14 (+2)

    Charisma: 12 (+1)

     

    COMBAT: 16PP

    Initiative: +1

    Attack: +4 Melee (+4 Base), +4 Ranged (+4 Base)

    Grapple: +3 (+4 Melee Attack, -1 Strength)

    Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

    Knockback: -4

     

    SAVING THROWS: 12PP

    Toughness: +8 (+2 Con, +6 Protection)
    Fortitude: +5 (+2 Con, +3)
    Reflex: +5 (+1 Dex, +4)
    Will: +7 (+2 Wis, +5) 

     

    SKILLS: 48R = 12PP

    Concentration 8 (+10)

    Craft (Chemical) 5 (+15)

    Diplomacy 7 (+8)

    Knowledge (Physical Science) 10 (+20)

    Knowledge (Technology) 5 (+15)

    Language 1 (English [Native], Polish)

    Medicine 4 (+6)

    Notice 4 (+6)

    Sense Motive 4 (+6)

     

    FEATS10PP

    Benefit 1 (Atom Academy)

    Dodge Focus 4

    Eidetic Memory

    Inventor

    Jack-Of-All-Trades

    Luck 2

     

    POWERS110P

     

    Alternate Form 8 ("Fire Form"; 40PP Container) [40PP] (Fire, Mutation)

    Energy Aura 1 (Energy Type: Fire; Feats: Selective) [5PP] 

    Flight 6 (500 MPH / 5,000 Ft. Per Move Action) [12PP] 

    Immunity 1 (Environmental Heat) [1PP] 

    Insubstantial 3 (Energy [Fire]; Immune to Physical Damage and Energy Damage with the Fire Descriptor; Feats: Selective) [16PP]

    Protection 6 (+6 Toughness) [6PP]

     

    Enhanced Feat 1 "Costume Change" (Quick Change) [1PP] (Matter Manipulation, Mutation)

     

    Enhanced Intelligence 6 "Expanded Mind" [6PP] (Mutation)

     

    Materiokinesis Array 14 (28PP Array, Feats: Alternate Power 2) [30PP] (Matter Manipulation, Mutation)

    BP: Create Object 8 "Create" (Range: 800 Ft.; Max Volume: 8 Cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Innate, Selective, Stationary, Subtle) [28PP]

    APDrain Toughness 8 "Destroy" (Extras: Affects Objects, Linked [Damage], Range [Ranged], Total Fade; Flaws: Action [Full], Limited to Objects; Feats: Accurate 2, Reversible, Subtle) {20} + Damage 8 (Extras: Linked [Drain], Range [Ranged]; Flaws: Limited to Objects) {8} [28PP]

    AP: Transform 8 "Remake" (Inanimate Objects to Inanimate Objects; Extras: Duration [Continuous]; Flaws: Action [Full], Check Required [DC 18 Physical Sciences], Range [Touch]; Feats: Accurate 2, Progression 2 [2,500 lbs.]) [28PP]

     

    Pyrokinesis Array 12 (24PP Array, Feats: Alternate Power 4) [28PP] (Fire, Mutation)

    BP: Move Object 11 "Firetamer" (Extras: Perception; Feats: Precise, Subtle; Flaw: Limited [Fire]) (Fire) [24PP]

    AP: Damage 8 "Fireball" (Extras: Ranged [Ranged]; Feats: Accurate 2, Improved Critical 2, Indirect 3, Precise) (Fire) [24PP]

    AP: Damage 8 "Fireburst" (Extras: Area [General; Shape: Burst: 40 Ft.]; Range [Ranged], Selective Attack; Flaws: Action [Full]) (Fire) [24PP] 

    APDazzle 8 "Fireflare" (Affects: Visual; Feats: Accurate 2, Improved Critical 2, Indirect 3, Variable Descriptor 1 [Fire/Light]) (Fire, Light) [24PP]

    AP: Nullify 8 "Firequench" (All Fire Effects at Once; Extras: Area [General; Shape: Burst: 40 Ft.], Range [Perception]; Flaws: Action [Full]) (Fire) [24PP] 

     

    Super-Senses 1 "Thermal Vision" (Infravision) [1PP] (Fire, Mutation)

     

    Super-Senses 4 "Atomic Vision" (Microscopic Vision 4 [Atomic-Sized]) [4PP] (Matter Manipulation, Mutation)

     

    DRAWBACKS -4PP

    Vulnerability (Cold Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP]

    Vulnerability (Water Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP]

     

    DC BLOCK

    ATTACK

    RANGE

    SAVING THROW

    EFFECT

    Unarmed (+0)

    Touch

    DC 14 Toughness

    Damage (Bludgeoning)

    Fireball (+8)

    80 Ft.

    DC 23 Toughness

    Damage (Fire)

    Fireburst (+8)

    Range: 80 Ft. /
    Burst Area: 40 Ft.

    DC 23 Toughness

    Damage (Fire)

    Fireflare

    Perception

    DC 18 Reflex/Fortitude

    Blind + Deafened (Fire)

    Firequench 

    Perception /
    Burst Area: 40 Ft.

    DC 18 Will

    Nullify (Fire)

    Destroy

    80 Ft.

    DC 23 Toughness

    Drain (Matter Manipulation)

    Remake

    Touch

    DC 18 Fortitude

    Transform (Matter Manipulation)

     


    DC BLOCK

    ATTACK

    RANGE

    SAVING THROW

    EFFECT

    Unarmed (+0)

    Touch

    DC 14 Toughness

    Damage (Bludgeoning)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    TOTALS:

    Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) =  180 Power Points

  10. And I will most definitely use that legacy call out it from Stringer and the extra HP that came with it, thank you very much. ?

     

    HP Toughness Re-roll: 20. Arrow still doesn't beat it but its sure better than being Staggered and Dazed!

     

    Note: Her last HP will still be used to remove the Fatigue condition next round.

     

     

  11. Arrow didn't have time to grimace as she watched her stick arrow volley turn out to be less than as effective ash she'd hoped. She was far to busy resisting her bow being  pulled right out of her hands by Stringer. "You little poop slinging retrograde throwback!" She had a couple other pithy refrains but Charlie's sudden bomb toss put an end to that as the area was quickly filled with darkness. 

     

    Nevermore's smokescreen might have been a hassle for the others, but for Arrow it was only a momentary problem as she quickly grabbed her night-shades from her utility belt. Moreover it was a perfect opportunity to get back her bow with a counterattack. 

     

    Using the smoke as cover, she went into half-crouch and moved out in a methodically, making sure that her path towards Stringer was one that avoided the various other combatants in the escalating melee.

     

    Once she was in melee range with the unsuspecting wannabe cowgirl she made her move. Said move was a taekwondo side kick that she had practiced a thousand times over with Bowman for just these scenarios when their weapon of choice was temporarily out of reach. With a quick spin and flash of movement, she struck the cowgirl hand with enough force that was she forced to either let her bow go or risk falling uncontrollable into the ground. Unsurprisingly, she picked the former.

     

    Not wasting a beat, Olivia reached out to grab her newly liberated bow with a confident smile on her face.

     

    "What was that about kicking a legacy's ass, cowpoke?"

  12. Assuming that Stinger physically has Arrow's bow and didn't throw it somewhere with her whip... 

     

    Move Action: Activating Fashionable Night Shades setup on Gadgets Power. Arrow now has Darkvision.

    Move Action:  Arrow will stealthily move to get into Touch range with Stinger. Given the Obscure Effect, let's see if Arrow can catch Stinger by surprise with a Skill Mastery Stealth Check of 20. 

     

    Going use Extra Effort to get another action. Fatigued condition will be removed via Hero Point next round.

     

    Standard Action: Trying to hit Stinger with a Disarm to get her bow back. Got a 26 on the Attack and a 5 on the Strength Check but I'll spend a HP to re-roll the latter. Got a 19.

  13. Strength Check: 16. But I'm gonna use Extra Effort to boost that by two to make the save at 18. I'll burn another Hero Point next round to remove the fatigue.

     

    Snare Toughness Check: 24.

     

    EDIT: Disregard the strikethrough. Apparently you can't you Extra Effort in this way. 

  14. Firestarter
    Power Level: 8/10
    Unspent Power Points: 0
    Trade-OffsNone

     

    In Brief: Atom Eve meets Firestorm. 

    Catchphrase

    Theme

     

    Alternate Identity: 
    Birthplace

    Residence: Claremont Academy Dorms
    Base of Operations: Claremont Academy
    Occupation
    Affiliations: 
    Family

     

    Description:
    Age: 16

    Gender
    Ethnicity: 
    Height0'0"
    Weight0 lbs.
    Eyes: Blue
    Hair: Auburn

     

    Spoiler

    spacer.png

     

    Physical Appearance:

     

     

    History:

     

     

    Personality & Motivation:

     

     

    Powers & Tactics:

     

     

    Power Descriptions:

     


    Complications:

     

     

    ABILITIES: 22PP

    Strength: 8 (-1)

    Dexterity: 12 (+1)

    Constitution: 14 (+2)

    Intelligence: 24/30 (+10)

    Wisdom: 14 (+2)

    Charisma: 10 (+0)

     

    COMBAT: 16PP

    Initiative: +1

    Attack: +4 Melee (+4 Base), +4 Ranged (+4 Base)

    Grapple: +3 (+4 Melee Attack, -1 Strength)

    Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

    Knockback: -4 (Flat-Footed)

     

    SAVING THROWS: 15PP

    Toughness: +8 (+2 Con, +6 Protection, +5 Impervious Toughness)
    Fortitude: +6 (+2 Con, +4)
    Reflex: +6 (+1 Dex, +5)
    Will: +8 (+2 Wis, +6) 

     

    SKILLS: 36R = 9PP

    Concentration 8 (+10)

    Craft [Chemical] 5 (+15)

    Knowledge [Physical Science] 5 (+15)

    Knowledge [Technology] 5 (+15)

    Language 1 (English [Native], Polish)

    Medicine 4 (+6)

    Notice 4 (+6)

    Sense Motive 4 (+6)

     

    FEATS: 10PP

    Benefit 1 (Atom Academy)

    Dodge Focus 4

    Eidetic Memory

    Inventor

    Jack-Of-All-Trades

    Luck 2

     

    POWERS: 82P

     

    Alternate Form 9 ("Fire Form"; 45PP Container) [45PP] (Fire, Matter Manipulation)

    Energy Aura 1 (Energy Type: Fire; Feats: Selective) [5PP] 

    Flight 6 (500 MPH / 5,000 Ft. Per Move Action) [12PP] 

    Immunity 1 (Environmental Heat) [1PP] 

    Insubstantial 3 (Energy [Fire]; Immune to Physical Damage and Energy Damage with the Fire Descriptor; Feats: Selective) [16PP]

    Protection 6 (+6 Toughness) [6PP] + Impervious Toughness 5 [5PP]

     

    Enhanced Intelligence 6 [6PP] 

     

    Environmental Control 1 (Light, Area: 5 Ft. Radius; Extras: Action 2 [Free]; Flaws: Range [Touch]) [2PP] (Fire, Matter Manipulation)

     

    Pyrokinesis Array 12 (24PP Array, Feats: Alternate Power 4) [28PP] (Fire, Matter Manipulation)

    BP: Move Object 11 (Extras: Perception; Feats: Precise, Subtle; Flaw: Limited [Fire]) (Fire) [24PP]

    AP: Damage 8 (Extras: Ranged [Ranged]; Feats: Accurate 2, Improved Critical 2, Indirect 3, Precise) (Fire) [24PP]

    AP: Damage 8 (Extras: Area [General; Shape: Burst: 40 Ft.]; Range [Ranged], Selective Attack; Flaws: Action [Full]) (Fire) [24PP] 

    APDazzle 8 (Affects: Visual + Auditory; Range [Perception]; Flaws: Action [Full]) (Fire) [24PP]

    AP: Nullify 8 (All Fire Effects at Once; Extras: Area [General; Shape: Burst: 40 Ft.], Range [Perception]; Flaws: Action [Full]) (Fire) [24PP] 

     

    Super-Senses 1 "Thermal Vision" (Infravision) [1PP] (Fire)

     

    DRAWBACKS -4PP

    Vulnerability (Cold Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP]

    Vulnerability (Water Effects, Frequency: Common, Intensity: Minor [+1 DC]) [-2PP]

     

    DC BLOCK

    ATTACK

    RANGE

    SAVING THROW

    EFFECT

    Unarmed (+0)

    Touch

    DC 15 Toughness

    Damage (Bludgeoning)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     TOTALS:

    Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) =  150 Power Points

  15.  

    Bedivere the Wizard Knight
    Power Level
    Unspent Power Points: 0
    Trade-Offs0 Attack / 0 Damage, -2 Defense / +2 Toughness

     

    In Brief: Arcane member of the Cosmic Knights and newest incarnation of its infamous Wizard Knight.

    Catchphrase

    Theme

     

    Alternate IdentityGwendolen "Gwen" Jones
    Birthplace

    ResidenceCosmic Camelot
    Base of OperationsCosmic Camelot
    OccupationCosmic Knight of the Round Table, Student
    AffiliationsCosmic Camelot
    Family

     

    Description:
    Age: Twenty-something
    Gender: Female
    Ethnicity
    Height5'2"
    Weight: 105 lbs.
    Eyes:
    Hair

     

    Spoiler

    spacer.png

     

    Physical Appearance:

     

     

    History:

     

     

    Personality & Motivation:

     

     

    Powers & Tactics:

     

     

    Power Descriptions:

     


    Complications:

     

     

    ABILITIES: 26PP

    Strength: 10 (+0)

    Dexterity: 12 (+1)

    Constitution: 14 (+2)

    Intelligence: 18 (+4)

    Wisdom: 16 (+3)

    Charisma: 16 (+3)

     

    COMBAT: 16PP

    Initiative: +1

    Attack: +4 Melee (+4 Base), +4 Ranged (+4 Base)

    Grapple: +4 (+4 Melee Attack, +0 Strength)

    Defense: +4/+8 (+4 Base, +4 Dodge Focus), +2/+4 Flat-Footed

    Knockback: -1/-6 (Flat-Footed)

     

    SAVING THROWS: 12PP

    Toughness: +12 (+2 Con, +10 Protection)

    Fortitude: +5 (+2 Con, +3PP)

    Reflex: +5 (+1 Dex, +4PP)

    Will: +8 (+3 Wis, +5PP)

     

    SKILLS: 48R = 12PP

    Diplomacy 7 (+10)

    Concentration 7 (+10)

    Linguistics 1 (English [Native], Welsh)

    Knowledge (Arcane Lore) 11 (+15) 

    Knowledge (History) 11 (+15)

    Knowledge (Theology and Philosophy) 1 (+5)

    Notice 5 (+8)

    Sense Motive 5 (+8)

     

    FEATS: 4PP

    Benefit 1 (Knight of the Cosmic Camelot)

    Luck 2

    Ritualist

     

    Enhanced Feats

    Dodge Focus 4

     

    POWERS: 80P

     

    Device 8 (“Arsenal of the Knight-Sorceress”) (40PP Container [Passive, Permanent]; Hard-to-Lose; Feats: Indestructible, Restricted 2 [Player Character Can Use]) [35PP] (Magic, Wondertech)

     

    Armor: (14PP Container) [14PP]

    Enhanced Feats 4 (Dodge Focus 4) 

    Protection 10 (+10 Toughness) 

     

    Cloak: (6PP Container) [6PP]

    Flight 3 (50 MPH, 500 Ft. Per Move Action) 

     

    Sword: (20PP Container) [20PP]

    Damage 10 (Feats: Accurate 3, Affects Insubstantial 2 [Full Effect], Extended Reach [5 Ft.], Improved Critical 2 [18-20], Incurable, Takedown Attack) 

     

    Enhanced Feat 1 (Quick Change) [1PP] (Magic, Transformation Sequence)

     

    Features 1 (Special Effect [Magical particle effects]) [1PP] (Magic, Transformation Sequence)

     

    Flight 1 (10 MPH, 100 Ft. Per Move Action; Flaws: Levitation) [1PP] (Magic)

       

    Magic Array 16.5 (33PP Array, Feats: Alternate Powers 6) [39PP] (Magic)

     

    Base Power: [33PP] “Bedivere’s Arcane Lance”

    Damage 10 (Extras: Range [Ranged]; Feats: Accurate 3, Affects Insubstantial 2 [Full Effect], Improved Critical 2 [18-20], Indirect 3 [Any Point, Any Direction], Precise, Variable Descriptor 2 [Magic])

     

    Alternate Power: [33PP] “Ffraid’s Healing Keening”

    Healing 10 (Extras: Action [Standard], Total; Feats: Persistent, Regrowth, Stabilize; Flaw: Distracting)

     

    Alternate Power: [33PP] “Shimmering Mists of Avalon”

    Illusion 10 (All Senses; Extra: Duration [Sustained]; Flaws: Action [Full], Phantasms; Feats: Progression [Area Size] 2 [200 Ft. Radius], Reversible)

     

    Alternate Power: [33PP] “Invisible Hand of Myrddin”

    Move Object 10 (Range: 100 Ft. Increments, 1,000 Ft. Max; Lifting Strength: 50, Heavy Load: 12 tons; Extras: Perception; Feats: Affects Insubstantial 2 [Full Effect], Subtle)

     

    Alternate Power: [33PP] “Sunder the Ley Lines”

    Nullify 10 (All Magic Effects At Once; Extras: Area [Type: General, Shape: Burst], Duration [Sustained], Selective Attack; Flaws: Action [Full], Range [Touch]; Feats: Progression [Area Size] 3 [500 Ft. Radius])

     

    Alternate Power: [33PP] “The Slumber Curse of Aillen”

    Stun 10 (Extras: Alternate Save [Will], Mental, Range 2 [Perception]; Flaws: Action [Full]; Feats: Reversible, Sedation, Subtle)

     

    Alternate Power: [4 + 29 = 33PP] “Walk the Paths and the Worlds”

    Super-Movement 2 (Dimensional Movement 2 [Fairylands, Mystical Dimensions, Otherworlds])

    Teleport 9 (900 Ft. [Move Action], 20,000 Miles. [Full]; Extra: Accurate; Feats: Easy, Turnabout) 

     

    Super-Senses 3 “Truesight” (Magic Awareness [Sense Type: Mental]) [3PP] (Magic)

     

    DRAWBACKS -0PP

     

     

    DC BLOCK

    ATTACK

    RANGE

    SAVING THROW

    EFFECT

    Unarmed (+0)

    Touch

    DC 15 Toughness

    Damage (Bludgeoning)

    Damage 10 (+10)

    Touch

    DC 25 Toughness 

    Damage (Piercing)

    Damage 10 (+10)

    100 Ft.

    DC 25 Toughness 

    Damage (Magic)

    Illusion 10

    Perception

    DC Will 20

    Illusion 

    Move Object 10 

    Perception

    Grapple vs. +20

    Pinned/Bound 

    Nullify 10

    Touch/Burst Area: 500 Ft.

    DC Will 20

    Nullify Magic Effects

    Stun 10 

    Perception

    DC Will 20

    Dazed/Stunned/Unconscious 

     

     

     TOTALS:

    Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) =  150 Power Points

  16. Character Name
    Power Level
    Unspent Power Points: 0
    Trade-Offs0 Attack / 0 Damage, 0 Defense / 0 Toughness

     

    In Brief: 

    Catchphrase

    Theme

     

    Alternate Identity: 
    Birthplace

    Residence: 
    Base of Operations
    Occupation
    Affiliations: 
    Family

     

    Description:
    Age: 

    Gender
    Ethnicity: 
    Height0'0"
    Weight0 lbs.
    Eyes:
    Hair

     

    Physical Appearance:

     

     

    History:

     

     

    Personality & Motivation:

     

     

    Powers & Tactics:

     

     

    Power Descriptions:

     


    Complications:

     

     

    ABILITIES: 0PP

    Strength: 10 (+0)

    Dexterity: 10 (+0)

    Constitution: 10 (+0)

    Intelligence: 10 (+0)

    Wisdom: 10 (+0)

    Charisma: 10 (+0)

     

    COMBAT: 0PP

    Initiative: +0

    Attack: +0 Melee (+0 Base), +0 Ranged (+0 Base)

    Grapple: +0 (+0 Melee Attack, +0 Strength)

    Defense: +0 (+0 Base), +0 Flat-Footed

    Knockback: -0 (Flat-Footed)

     

    SAVING THROWS: 0PP

    Toughness: +0 (+0 Con)

    Fortitude: +0 (+0 Con, +0PP)

    Reflex: +0 (+0 Dex, +0PP)

    Will: +0 (+0 Wis, +0PP)

     

    SKILLS: 0R = 0PP

     

     

    FEATS: 0PP

     

     

    POWERS: 0P

     

     

    DRAWBACKS -0PP

     

     

    DC BLOCK

    ATTACK

    RANGE

    SAVING THROW

    EFFECT

    Unarmed (+0)

    Touch

    DC 15 Toughness

    Damage (Bludgeoning)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     TOTALS:

    Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) =  105/150/180 Power Points

  17. Move Action: Moving forward past the downed Big Guy and Nevermore towards Raven and the goons at the skylight. Think of her being basically at the black dot I had her at in the visual aid I put up before.

    Free Action: Going from Standard Arrows to Rapid-Fire Arrows on her Trick Arrows Array.

    Standard Action: Attacking Bodyguard 1 and Spooky Guy with a Selective Area/Cone Blast Attack that's Targeted.  25 for the Attack. Bodyguard and Spooky Guy got to make a 20 vs. Toughness.

×
×
  • Create New...