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  1. Dirge Kanemu met B'ka's handshake with one of his own. "Well-met, Cousin B'ka." "If the records kept by the Star-Khan's LACKEYS are accurate, I am indeed the last. I am...their DIRGE. THEIR story is now MY story, and IN my story THEY SHALL ECHO ACROSS ETERNITY long after the carrion-birds have picked my bones clean!" At the Cantina, Kanemu checked his pouch, did some arithmetic, and made a decision. I could obtain food, drink, lodging for myself...but my funds are better spent on the group. He who eats like a cougar also lives like one, away from the herd. "BARTENDER!" The last Fryxian slammed a meaty three-fingered fist upon the bar. "A round of drink for your saviors!" His fist opened to reveal the meager pile of tiny gemstones and ingots that were his life's savings. Lowering his voice almost to a whisper, he added "Your CHEAPEST drink." Claiming his own mug of swill, he turned back to the assembled warriors and raised it above his head. "A TOAST!" He addressed Jolan first. "It is no surprise that a Lor would fall prey to terminal radiation sickness. Even by the standards of the lesser races, your kind are known to be ill-suited to the rigors of space travel. What IS surprising is that, while already hovering at Death's door, you would choose not the comfort of soft cushions in a hospital bed, but to PROVE YOURSELF WORTHY, spending your final days seeking battle against hopeless odds! Your FLESH may be weak, but you have the SPIRIT of a TRUE WARRIOR!" He turned to Fa'Rua and Sitara. "As do you. Instead of abandoning your brethren to die alone, you JOIN him in CERTAIN DOOM! All three of you are a credit to your people." The blue ram then directed his sincere if backhanded compliments toward Kath'lana and Bliss. "HONOR...COURAGE...SACRIFICE...HERD. These are things most FLESH-EATERS do NOT understand, sleeping alone and striking without warning from the shadows and the treetops. But YOU..." He addressed Bliss. "YOU have CLEARLY seen battle, and you embraced AUGMENTATION, TRANSCENDING grievous injury and innate frailty alike!" He turned to Kath'lana. "And YOU are no mere FELINE, but A KNIGHT OF THE CITADEL! You HAVE a herd. YOU understand. No doubt thanks to a PROPER BOVINE taking you under his hooves." He turned to B'ka and slapped him on the shoulder with his free hand. "One who has SACRIFICED a great deal! None would begrudge a blooded veteran such as you some sort of prosthetic, whether it be for tactical value like the squid-waif here, or simple vanity! But YOU bear your scars OPENLY, PROUDLY, as if to WARN your foes, you need NOT your horns, for you are DEADLY STILL without them! It is A GLORIOUS BOAST!" He snorted and released a sigh, satisfied at having so quickly and shrewdly taken the measure of his new comrades. "It will be MY HONOR to die alongside all of you."
  2. Maxed-out build: Character: Dirge Power Level: 15 (Built as PL12) Tradeoffs: -4 Attack / +4 Damage, -4 Defense / +4 Toughness Power Points: 256/250PP Unspent Points: -6 ABILITIES 12 + 0 + 14 + 0 + 4 + 8 = 38PP Strength: 26 (+8) (Heavy Load: 920 lbs.) Dexterity: 10 (+0) Constitution: 26 (+8) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 18 (+4) COMBAT 16 + 16 = 32PP Initiative: +12 (+0 Dex, +12 Improved Initiative) Attack: +8, +12 Magnetokinesis Grapple: +16 (+8 Melee Attack, +8 Str) Defense: +8, +4 Flat-Footed Knockback Resistance: 14/4 SAVING THROWS 4 + 8 + 10 = 22PP Toughness: +16/+8 (+8 Con, +8 Force Field [Impervious 12]) Fortitude: +12 (+8 Con, +4PP) Reflex: +8 (+0 Dex, +8PP) Will: +12 (+2 Wis, +10PP) SKILLS 97/100R = 25PP Climb 4 (+10) Concentration 10 (+12) Intimidation 17 (+21) Knowledge (Galactic Lore) 10 (+10) Knowledge (Physical Sciences) 10 (+10) Knowledge (Technology) 10 (+10) Languages 3 (Galstandard, Fryxian [Native], Lor, Zultasian) Notice 8 (+10) Search 10 (+10) Perform (Oratory) 11 (+15) Swim 4 (+10) FEATS 14PP Accurate Attack All-Out Attack Fearless Improved Initiative 3 Interpose Luck 4 Power Attack Takedown Attack Ultimate Save (Toughness) POWERS 125PP Device 3 (15PP Container [Passive, Permanent]; Flaws: Hard-To-Lose) [12PP] (Descriptors: Environmental Force Field Projector, Technology) Environment Control 1 (Light [Level 1]; Area: 5ft radius; Extras: Action [Move], Duration [Continuous], Linked [Features, Immunity]; Flaws: Range [Touch]) [2PP] (Descriptors: Environmental Force Field, Technology) Features 4 (Environmental Adaptation 4 [High-Gravity, Low-Gravity, Underwater, Zero-Gravity]; Extras: Linked [Environment Control, Immunity]) [4PP] Immunity 9 (Life Support; Extras: Duration [Continuous], Linked [Environment Control, Features]; Flaws: Action [Move]) [9PP] Electromagnetic Control 26 (52PP Array, Feats: Alternate Power 4) [56PP] (Descriptors: Alien, Electromagnetism) Base Power: [51PP] (Additional Descriptors: Magnetokinesis) Move Object 18 (Lifting Strength: 90 [Heavy Load: 3,200 tons], Extras: Damaging [12 ranks], Range [Perception], Flaws: Limited [Metal], Feats: Accurate 2, Precise) [51PP] Alternate Power: [52PP] (Additional Descriptors: Magnetokinesis, "Maximum Effort") Move Object 86 (Lifting Strength: 430 [Heavy Load: 1.4336 billion tons], Extras: Damaging [12 ranks], Range [Perception], Flaws: Action [Full], Distracting, Limited [Metal], Feats: Accurate 2, Precise) [52PP] Alternate Power: [52PP] (Additional Descriptors: Lightning Bolts, or Metal Projectiles and "Human Railgun") Blast 16 (Range: 10 160ft Increments, 1,600ft Max; Extras: Autofire; Feats: Indirect 3, Variable Descriptor [Energy and Electrical, or Physical and either Bludgeoning, Piercing, or Slashing]) [52PP] Alternate Power: [36PP] (Additional Descriptors: Magnetically-Reinforced Metal Bonds) Snare 16 (Range: 10 160ft Increments, 1,600ft Max; Feats: Indirect 3, Reversible) [36PP] Alternate Power: [52PP] (Additional Descriptors: Shape Metal) Transform 12 (Metal [4PP]; Extras: Duration [Continuous, Lasting], Range [Perception]; Flaws: Action [Full], Distracting; Feats: Precise, Progression [Mass] 3 [25 tons]) [52PP] Electromagnetic Movement 2.5 (5PP Array; Feats: Alternate Power) [6PP] (Descriptors: Alien, Electromagnetic Control) Base Power: [5PP] Flight 5 (250MPH / 2,500ft [1/2 mile] per Move Action; Flaws: Platform) [5PP] Alternate Power: [5PP] Super-Movement 5 (Permeate 3 [Full speed]; Wall-Crawling 2 [Full speed, Not flat-footed]; Flaws: Limited [Metal]) [5PP] Force Field 8 (Extras: Linked [Immunity, Impervious Toughness]) [8PP] (Descriptors: Alien, Electromagnetic Control, Personal Magnetic Energy Field) Immunity 25 (Electricity effects; Magnetism effects; Metal effects; Extras: Force Field [Free Action, Sustained Duration], Linked [Force Field, Impervious Toughness]; Flaws: Limited [1/2 Effect]) [13PP] Impervious Toughness 12 (Extras: Force Field [Free Action, Sustained Duration], Linked [Force Field, Immunity]) [12PP] Fryxian Biology 2 (10PP Container [Passive, Permanent]; Feats: Innate) [11PP] (Descriptors: Alien Biology) Damage 2 (Feats: Mighty) [3PP] (Additional Descriptors: Head Butt, Horns) Features 1 (Insulating Fur) [1PP] Growth 2 (+4 Strength, +2 Constitution; Extras: Duration [Continuous]; Flaws: Permanent) [6PP] Super-Senses 2 (Direction Sense; Radio) [2PP] (Descriptors: Alien, Electromagnetic Sense) Super-Senses 5 (Electromagnetic Awareness [Electricity, Magnetism, and Metal]; Descriptor Frequency: Very Common; Sense Type: Radio, Default Extras: Acute, Radius, Ranged; Extras: Accurate) [5PP] (Descriptors: Alien, Electromagnetic Sense) Abilities (38) + Combat (32) + Saving Throws (22) + Skills (25) + Feats (14) + Powers (125) - Drawbacks (0) = 256/250 Power Points
  3. Octoman The Crime-Fighting Kraken's already-slightly-too-wide eyes grew even wider when Artificer's sister revealed her disfigurement. OH SNAP! Mermaid-Girl went all freaky fish-monster on us! Damn, this is some REAL stuff Squaddy's going through right now, and I wanna be here for him. But he's got a whole Squad of other Squaddies backin' him up right now. And someone's gotta go help those hostages. That's what Geckoman would do. Sorry, Dude. You're the distraction this time. I'll be back as soon as I can. Still invisible to the naked eye, Octoman swam as quickly and quietly as he could toward the temple. He silently chuckled to himself as he looked down at himself, spotting the tiniest distortion between his body and the surroundings they were mimicking. "If it bleeds, we can kill it." Wait, no, I'M "it." Bad example. He crept up the walls, searching for a way inside. Gotta take it slow. Can't get a jet boost without ripping a super-fart, bubbles might as well be road flares lettin' everyone know I'm here. 'Sides, skin pigments can't keep up with the background if I go too fast. Learned THAT one the hard way. OK, start at the top, work your way down. Even fish-people never look up. There's gotta be somethin'...a hole, a vent, even a crack, somethin' I can squeeze through...
  4. Perform (Oratory) check for Dirge's introduction: 21.
  5. Dirge The last Fryxian may very well have been the least observant sapient in the galaxy. Still, the gathering of Lor Navy and Star Knights alike, more or less directly in his path toward the structure which appeared to be the local tavern, was too unusual in its current context (or many others) to escape even his notice. His bright orange eyes squinted at them as he approached, silently appraising them. Strange. You barely see Lor civilians this far from...everything, let alone their military forces. You rarely see a Star Knight out here either, and never more than one. I did not know the local piracy problem was already so severe. Or it could be another matter entirely...No matter. If anyone on this world knows the best chance for a worthy death, it is they. He snorted derisively and sighed as he got closer. Puny, hairless monkeys. He raised an eyebrow at the male. Even more hairless than usual, that one. Perhaps he is dying from radiation poisoning. After all, the monkeys are quite fragile, ill-suited to the rigors of space travel even by the standards of the lesser races. The feline...I have seen her kind before, though I do not remember their name. The idea that there may be more than one felinoid race in the galaxy did not occur to him. They are stronger than they look. Powerful jaws. Filthy degenerates. Flesh-eating heathens. Great warriors, but they fight for no herd. Kanemu knew nothing of the Hapisian or his people, but when he examined the group and saw one among their number, he breathed a sigh of relief instead of disdain. Still, her prowess is doubtless what ingratiated her to a proper bovine. His glance ran up to the ragged stumps on the bull's head. One who has clearly seen battle, and sacrificed much. "STAR KNIGHTS!" The bellowing blue-furred behemoth towered head and shoulders above the Lor and the F'terrix, and half a head above even the Hapisian, but he also appeared to be unarmed, save for the massive rack of curved horns running atop and alongside his skull, and unarmored, barely even clothed. He wore no robes, not even shoes, merely a belted loin cloth which left precious little to the imagination. He gave a nod of acknowledgement and what appeared to be a salute of some sort to the Hapisian. "Cousin." He shouted in Galstandard with a thick and muddled accent, nearly impossible to identify, frequently clenching his three-fingered hands into fists for even greater emphasis. "WARRIORS, HEED MY BLEAT AND REJOICE! For when your lambs and theirs ask you to sing songs of glories past, you can tell them of the day you first met KANEMU! Of the KRALLOS Herd! Son of DRUGO, he son of AMANI! DIRGE of The FRYXUS, BANE of the Star-Khan, the TRUE and RIGHTFUL masters of Ku'unum and the lesser worlds of the Harsaf! The stellar winds carry upon them rumors of DEATH waiting upon Temuera II! GLORIOUS death, for those with the COURAGE to seek it out! Tell me where to find it! And if that death eludes my grasp this day, if I emerge VICTORIOUS, then tell me who will set leaf and root upon my plate as fair recompense for that victory!"
  6. 24, plus a circumstance bonus for "Hey, @Tiffany Korta, c'mon, give her a circumstance bonus" makes it.
  7. If anyone wants their character to have prior knowledge about Dirge or his race, I have no objection. They're obscure, but it's not impossible. If anyone wants to mistake him for some other person or race, I'm cool with that too. For anyone who wants to leave it up to the mechanics and the whims of fate: I haven't made up an official rep chart for Dirge yet, so for now I'd estimate it's a DC25 Knowledge check to know about the Fryxian race if you're from Lor space or spend most of your time there, or DC20 if you're from Khanate or unsettled/disputed space or spend most of your time there. Maybe as low as DC15 for someone who is or was specifically a bounty hunter by trade, or who was active in the Lor military or government back in the early 2000s. Galactic Lore is the obvious subskill, but for space-natives, History or Tactics would work too, maybe even Current Events (it happened years ago, but it was in "the news" when it happened). The high DC is on account of obscurity, not secrecy. The Fryxus were interplanetary but not interstellar, so they never had any influence beyond their own star system. The Khan specifically made an example of them, so he made sure the tale spread far and wide. He has a high enough bounty on any survivors that a successful hunter could retire comfortably on it (the equivalent of tens of millions of dollars at least), and since the Fryxus kept such detailed genealogical records, the targets are all named specifically. The Lor wound up taking in some refugees when the dust settled, and one (in)famous Lor captain was directly involved (see Dirge's backstory for details). But the genocide happened over a decade and a half ago, so even people who know the story might not know what a Fryxian looks like without looking it up.
  8. Dirge Kanemu of Ku'unum had only rudimentary knowledge of what the Lor Republic considered "modern technology" or the underlying science which made it function. He knew enough that he could understand what he was reading if he had to look something up, just not enough to remember what he'd read later. But his understanding was sufficient for the sorts of menial labor he subsisted on when mercenary work wasn't available, and that included the broader industrial applications of Tepeyoite ore, and, more likely relevant for his purposes, the best ways to mine it. And mine it he would, unless a more exciting employment opportunity presented itself, perhaps even the opportunity to die like a true Fryxian, to die a death glorious enough that his people would live on in the tales told of his great doom. The passage he'd bought on the transport had drained the bulk of his credits, not that he'd ever had many to begin with. He'd lain on the bare plasteel of the not-really-converted cargo bay crammed in with other flotsam of the stars, mostly prospectors hoping that their fortunes would turn if they could catch some crumbs of the Tepeyoite boom before it ended. When the transport dumped them on Temuera II, one of its crew members repeatedly imitated the noise of a toilet flushing as the "discount" passengers filed out through the cargo bay doors. The massive blue-furred sheep-man turned around the second his feet touched the planet's soil, the moment he left the ship captain's legal jurisdiction, and head-butted the crewman hard enough to knock him out cold. There were two audible *CRACK*s, one when Kanemu's rack of curved horns and thick skull struck the man, and another when he fell and his head smacked against the inner hull of the cargo bay. Then Kanemu immediately turned back around and kept walking, oblivious to the reactions of his fellow passengers or the unconscious man's fellow shipmates. The last Fryxian checked the pouch hanging under his scarlet loin cloth as he moved through the settlement. A few credits left on his stick, and a handful of tiny gems and ingots. Enough for a meal or two, maybe a night's drink, but he'd be sleeping in a barn tonight if he were lucky, or out in the street if he weren't. He needed paying work, and he needed it fast. The Fryxus deserved a better end to their saga than for the last of their herd to starve to death in a back alley. He strode purposefully toward the nearest bar.
  9. Completed By Durf Dirge: 4PP to spend. Please increase his Strength by +4, from 18 (+4) to 22 (+6). This will change the "Heavy Load" listed next to his Strength score from "300 lbs." to "520 lbs.". This will also change his Grapple bonus and his Climb and Swim skill bonuses.
  10. Just write "Constitution 22/12 (+6/+1)". Not gonna fly. You're technically sidestepping the house rules about a minimum of 1/3rd of your total attack bonus being from Base Attack by using Perception-range attacks, but no redname is going to let that slide by. It's not just a mechanical balance issue. It's also a genre convention. In the comics and movies, even "noncombatants" who are important characters to the story tend to do OK for themselves in a fight. Wrong. Half of your base Defense bonus (not including any Dodge Focus or Shield ranks, just the 2PP-per-+1 stuff), rounded down, is your dodge bonus. That's what you lose when you're caught flat-footed. The Dodge Focus feat and the Shield power (which is really just Enhanced Dodge Focus) add directly to your dodge bonus instead of to your base Defense, so when you get caught flat-footed, they go away too. You paid 10PP, so you got +5 ranks of base Defense. +2 of that is your dodge bonus, so when you get caught flat-footed, you lose it, and you're left with +3. So that should read "Defense: +5, +3 Flat-Footed". Also, with +6 Toughness from your Con and no other source, and +5 Defense, you're not even coming close to hitting PL10 defensive combat caps. That's a really bad idea. Really bad idea to have even your worst save be this low. Looks like you have +0 Cha and one rank of the Attractive feat (which is just Limited ranks of Bluff and Diplomacy, for 1PP per 8 total ranks instead of the usual 1PP per 4 ranks), this should actually read "Bluff 0 (+0, +4 Attractive)". Same with Diplomacy. Your math is wrong. If you're putting 1 rank into an Int skill, and you have an Int of +2, then it should read "1 (+3)". Also, with bonuses that low, why bother putting ranks there at all? Look at the DCs listed under each skill in the core book. What checks are you going to make with these bonuses? There's no check or bonus with Language. You speak the language or you don't. Craft is probably a better skill for this than Profession, since you're actually making something. "Craft (Artistic)" is the catch-all subskill for things like cooking that the others don't cover. Use Arabic numerals, not Roman numerals. If you only have one rank, don't put any number. Just write "Attractive". If you have multiple ranks, just write "Improved Initiative 2". Per the house rules, everyone gets this for free. Your PC literally can't die unless you consent to it OOC. If you took Immunity to Fatigue effects because you thought it would let you use Extra Effort for free, then be aware that it does not do that. It protects you from the Fatigue attack power. Why does it take him longer to recover from a Bruised condition (one minute by default) than an Injured condition? The rednames will probably not approve an action flaw on Super-Senses. Good GOD, Lemon. You don't have to take that many Alternate Powers. Take HALF that many. You don't need that many exotic attacks. Drain, Fatigue, Nauseate, Paralyze, AND Stun is excessive. I'd take maybe two of those. Remember power stunts! That's the main reason to take ranks of the Luck feat in the first place. Try before you buy! Selective is an EXTRA on attack powers, especially Area attack powers. If I were you, I'd stick to single-target attacks in the array, and I'd leave Area versions to power stunts. Just being able to spam Selective Area attacks every round is boring in play, for you and for everyone else. And certain character archetypes like Martial Artists, Weapon Masters, and Costumed Detectives tend to have tradeoffs in favor of Attack over Damage, and they tend to have Takedown Attack, so they're usually better at sweeping minion groups than they are at dealing with hard single targets, which the more "powerful" heroes tend to excel at. Spamming AoEs every round kinda invades their niche. A common cost-cutting trick with Perception-range powers is flawing the Action down to Full. You probably don't need to move to get within range or to line up the shot. Unlike extras, which always apply, power feats are optional. Each time you use a power, you can decide which of the power feats you have on the effect you will use and which ones you won't. Knowing that might make you take a second look at some of the power feat options. If you keep the Drain effect, then remember that Drained traits come back at 1PP per round unless you have the Slow Fade power feat and/or the Total Fade extra. By default, Healing takes a full action to use, so you can only use it on someone you're already within touch-range of, unless you either 1) move to them, take a standard action to START healing, and then have to wait until your next action to FINISH it, taking two rounds and hoping you're not interrupted, or 2) Use Extra Effort for an additional action in the same round, costing a level of Fatigue (or a Hero Point to buy it off). I would increase the action on Healing to Standard before I bought any other extras for it. Stabilizing is a DC10 check, you have 10 ranks, you can't fail, you don't need the Stabilize power feat. It might be more fun and dramatic to not take the Persistent or Regrowth power feats, and instead, if a chance to use either one comes up in play, use Extra Effort to grab the feat temporarily. Similarly, it might be more fun and dramatic to not take the Resurrection extra, and instead, if the chance comes up during play to resurrect someone, use Extra Effort to gain a temporary AP that's a version of Healing which does have it. Again, POWER STUNTS! I would consider an AP with Enhanced Strength (and maybe some Super-Strength if you have powers left over), so that, if he's up against foes resistant or immune to Fortitude saves, he can still do something. His fluff seems to suggest that beefing himself up would fall within his abilities. 30PP would give him Enhanced Strength 30, for a total of 40 (+15). If you give him +5 base Attack bonus, then when he's not slinging his Perception-range Fort attacks, he can Hulk up, punch people, and still hit PL10 offensive combat caps (5 + 15 = 20, 20 / 2 = 10). And +5 attack would still work with the "(relative) lack of combat training" you envisioned.
  11. Persephone's now got her Impervious Toughness and Light effects up, but not her Flight effect. She uses Extra Effort to power stunt a temporary Alternate Power feat on her Plant Control array: Damage 10 (Extras: Autofire, Range [Ranged, 10 100ft Increments, 1,000ft Max]; Flaws: Action [Full]; Feats: Accurate 3, Improved Critical 2, Indirect 3, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [30PP] She'll use it to attack the face on the wall. If she needs an attack roll, then she'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage, getting a 12 and then burning a Hero Point to re-roll and get a 29, and if that hits, provoking a DC27 Toughness save (plus any applicable Autofire bonuses). If she didn't need an attack roll to hit the wall, then the tradeoff feats don't apply, the Toughness save is DC25, and she didn't need to spend the HP. All of that is free actions except for the full action to use the Damage effect.
  12. Persephone At first, the green woman gave only a subtle roll of her eyes in response to her doppelganger's taunts. But then it mentioned a "daddy," and a "baby," and "murder," and suddenly she was twenty-one years old again. Staring down at test results, and then a nice, handsome young man kneeling in front of her with a ring. The sight of either one should have made her feel happy, excited, but instead they filled her with anxiety to the point of nausea. She saw her entire life drawn on a giant map spread out beneath her, a well-trodden path carved out and paved over by her mother and her grandmothers before her, and she knew it wasn't her path, it wasn't the life she wanted. She saw the angry, screaming faces of the protesters at the clinic, and the determined grimace of the volunteers locked arm-in-arm to create a tunnel for her, a different path for her to walk. She saw the quiet and still handsome but no less angry face of that same nice young man, only not so nice anymore once she told him what she'd decided, what she'd done. She heard the spectre hurl barbs about "voodoo witch doctors," about "having a taste for that sort of thing," and she remembered the next time she saw that not very nice young man, years later, the subtle, smug disdain on his face when he saw the new man on her arm, a fellow student at her new school, a man of the wrong color. Her former lover's expression said so much that his mouth didn't have to say anything. I never thought you'd sink so low. But after what you did, I should've known. I can't believe I wanted to marry you. I dodged a bullet. The word "murder" kept echoing in her skull, and her thoughts slid forward in time, to less than a year ago, the looks of sadistic hunger on the faces of the vampire pack shifting in their final moments to anguished screams of pain and fear as the roots and branches around her responded to her newfound symbiote's psychic commands and impaled those bloodsuckers like shish kabobs and they crumbled into ash. Persephone clenched her fists. The overlapping layers of hardened bark as strong as steel once more sprouted from her skin and covered her like the scales of a dragon. The engorged vines which had conveyed her down into the whole sprang to life once again, whipping furiously. The purple glow from her eyes gained a slight glisten as she glared and screamed at her own face in the wall. "It wasn't murder! You can't murder something that isn't alive in the first place! Now GET OUT OF MY HEAD AND GO BACK TO HELL!" Gigantic thorns burst forth along their lengths as the massive vine-tentacles flailed and smashed into the wall with enough force to pulverize it.
  13. Does he have "Perception?" That's the 3E version. If he doesn't, then it's his raw "Awareness" (Wisdom) bonus.
  14. Octoman uses his Concealment effect (normal vision only). Octoman's Stealth check while he's sneaking around: 20. As far as him noticing stuff: He's got Skill Mastery for Notice, so he hits DC25 on that automatically, unless it's a Listen check, in which case he fails automatically. He's got Low-Light Vision and Acute Smell/Taste.
  15. Octoman Octoman held up his hands in a placating gesture. "OK, OK, chill, I get it, Sis equals Badass, Trinity, Lara Croft, Pam Grier, Michelle Yeoh, I know the type, I feel ya." "So we find her and then we go all back-to-back bam-bam-POW with her. Cool." He balled his hands into fists and made a jab-jab-haymaker motion in the empty water in front of him. "'Harbinger'? Now THAT's a full-on supervillain name. MAD sinister, nobody calls himself 'The Harbinger' unless HOLY SHHHCOW is that a freakin' SEVERED HAND he's wearin' as BLING? OK, yeah, BAD GUY. And is that...aw man, I KNEW she'd go evil again! SO MANY PEOPLE gettin' told I told 'em so after this!" Octoman stood up straight, as much as anyone could "stand" underwater, rested his fists on his hips, and looked Dalekos right in the eye (though it was hard to tell, since Octoman's eyes appeared to be featureless white orbs). "I was BORN ready...Oh man, I've always wanted to say that! But yeah, uh, stealth mode!" He held his hands in a "two thumbs up" gesture as the colors of his skin gradually changed to match those of the surrounding environment. In a little over a second, the Sensational Cephalopod had completely vanished. He could still be heard half-humming, half-singing a piece of music most likely unfamiliar to the present Atlanteans.
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