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Grumblefloof

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  1. Octoman The doors to the Matthias Cooke wing burst open, and rap music started loudly playing. "ONE SHOT EVERYTHING RIDES ON TONIGHT EVEN IF I GOT THREE STRIKES I'MMA GO FOR IT THIS MOMENT WE OWN IT" A few moments later, the source of the music was revealed, a brown-skinned boy of amiguous ethnicity with a mid-sized curly Afro hairstyle. He was one of the few Claremont students who could push a door open well ahead of his arrival to it, thanks to the almost dozen stretchy tentacles sprouting out of his body, most of which currently each held a small portable speaker, only a few inches long but surprisingly powerful, especially when one used half a dozen of them at once. The boy half-walked, half-danced down the sidewalk and across the grass of the quad in time with the music. He couldn't hear the music anymore except in his head, but the phone in his pocket and the smartwatch on his wrist vibrated loudly in time with the beat. He wore what had become his signature yellow and black hooded jacket over a white t-shirt dominated by the black silhouette of a gecko and a simple pair of baggy blue jeans. New students who hadn't been alerted to his shapeshifting powers wondered if he had any other clothes in his closet, but by now most knew better. The shirt and jacket both appeared to have holes cut in them to accommodate his many tentacles, one of many details he'd gradually added to this "default" shape for the sake of verisimilitude, though the way the holes moved to accommodate every movement of the tentacles was still too perfect for normal fabric. He wore a pair of sunglasses, but when he saw the red-haired girl, he lifted them up onto his forehead, and they melted into his skin and vanished. "Hello hello!" While the boy pointed twin finger-guns at Muirne, the several tentacles that weren't holding speakers all moved in unison to poke the "PAUSE" buttons, cutting off the music with an amazing display of coordination enabled by all the extra brain tissue running through the boy's body. He diverted his path slightly to intercept the group assembled around Muirne, bumping fists with Eira once he got within arms reach. Close observers could see that he rarely looked anyone in the eye, instead focusing on their mouths. "Sick shirt. Who's the fresh fish?"
  2. Spirit of The Wise Owl: Power Level: 10 (Built as PL8) Tradeoffs: At PL8: +4 Attack / -4 Damage, +4 Defense / -4 Toughness Power Points: 150/150 Unspent Points: 0 ABILITIES 36PP Strength: 14 (+2), Heavy Load: 175 lbs. Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +2 (+2 Dex) Attack: +4, +12/+4 Melee (+4 Base, +8 Enhanced Attack Focus), +8 Healing (+4 Base, +8 Enhanced Attack Focus, -4 Inaccurate) Grapple: +14/+6 (+12/+4 Melee Attack, +2 Strength) Defense: +12/+6 (+5 Base, +1 Dodge Focus, +6 Enhanced Dodge Focus), +3 Flat-FootedUncanny Dodge Knockback Resistance: 2 SAVING THROWS 7PP Toughness: +4 (+4 Con) Fortitude: +4 (+4 Con, +0PP) Reflex: +12/+6 (+2 Dex, +6 Enhanced, +4PP)Evasion Will: +12/+6 (+3 Wis, +6 Enhanced, +3PP)Ultimate Save SKILLS 48R = 12PP Concentration 5 (+8) Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+15/+8) Sense Motive 5 (+15/+8) Stealth 3 (+8/+5) Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) 8 Dodge Focus 6 (7 total) Evasion Move-By Action Uncanny Dodge (Sense Types: Auditory) POWERS 72PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Feats 18 (Attack Focus [Melee] 8, Dodge Focus 6, Evasion, Move-By Action, Ultimate Save [Will], Uncanny Dodge [Sense Types: Auditory]) [18PP] Enhanced Reflex 6 [6PP] Enhanced Skills 24 (Notice 7, Search 7, Sense Motive 7, Stealth 3) [6PP] Enhanced Will 6 [6PP] Flight 3 (50MPH, 500ft per Move Action; Feats: Subtle) [7PP] Magic 7 (14PP Array; Feats: Alternate Power) [15PP] Base Power: [14PP] (Additional Descriptors: Wisdom of The Owl) Healing 8 (Extras: Action [Standard]; Flaws: Limited [Others]; Drawbacks: Inaccurate 2 [-4 Attack]) [14PP] Alternate Power: [9PP] (Additional Descriptors: Talons of The Owl) Damage 2 (Extras: Penetrating [4 ranks, Effective Damage: 8]; Feats: Improved Critical 2 [18-20], Mighty) [9PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Super-Senses 5 (Accurate Normal Hearing; Danger Sense [Sense Types: Auditory]; Low-Light Vision; Ultra-Hearing) [5PP] Abilities (36) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (72) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Owl Talons Touch DC19 Toughness (Staged) Damage (Energy) Healing Touch DC18 Fortitude (Harmless) Healing
  3. Spirit of The Raging Bear: Power Level: 10 (Built as PL8) Tradeoffs: At PL8: -3 Attack / +3 Damage, -3 Defense / +3 Toughness Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 32/14 (+11/+2), 52/14 Lifting (Heavy Load: 33,280 lbs. [16.64 tons] / 175 lbs.) Dexterity: 14 (+2) Constitution: 32/22 (+11/+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +2 (+2 Dex) Attack: +5/+4 (+4 Base, +1 Enhanced Attack Focus) Grapple: +20/+6 (+5/+4 Melee Attack, +11/+2 Strength, +4 Super-Strength) Defense: +5, +3 Flat-Footed Knockback Resistance: 9/2 SAVING THROWS 5PP Toughness: +11/+6 (+11/+6 Con, Impervious 8 ) Fortitude: +11/+6 (+11/+6 Con, +0PP) Reflex: +5 (+2 Dex, +3PP) Will: +5 (+3 Wis, +2PP) SKILLS 48R = 12PP Concentration 5 (+8) Intimidation 0 (+17/+4)Startle Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+10/+8) Sense Motive 5 (+10/+8) Stealth 3 (+5) Survival 5 (+8) FEATS 4PP Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) Fearless Fearsome Presence 8 Interpose Startle Takedown Attack 2 Ultimate Toughness POWERS 71PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Constitution 10 [10PP] Enhanced Feats 7 (Attack Focus [Melee], Fearless, Interpose, Startle, Takedown Attack 2, Ultimate Toughness) [7PP] Enhanced Skills 24 (Intimidation 13, Notice 7, Search 2, Sense Motive 2) [6PP] Magic 9 (18PP Array; Feats: Alternate Power) [19PP] Base Power: [18PP] Enhanced Strength 18 [18PP] Alternate Power: [8PP] Enhanced Feats 8 (Fearsome Presence 8 ) [8PP] Impervious Toughness 8 [8PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Speed 2 (25MPH, 250ft per Move Action) [2PP] Super-Senses 2 (Acute Smell/Taste; Low-Light Vision) [2PP] Super-Strength 4 (Heavy Load: 33,280 lbs. / 16.64 tons) [8PP] Abilities (40) + Combat (18) + Saving Throws (5) + Skills (12) + Feats (4) + Powers (71) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC26/17 Toughness (Staged) Damage (Physical)
  4. Spirit of The Hungry Wolf: Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 26/14 (+8/+2), Heavy Load: 920 lbs. / 175 lbs. Dexterity: 18/14 (+4/+2) Constitution: 26/22 (+8/+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +8/+2 (+4/+2 Dex, +4 Enhanced Improved Initiative) Attack: +4, +8/+4 Melee (+4 Base, +4 Enhanced Attack Focus) Grapple: +16/+6 (+8/+4 Melee Attack, +8/+2 Strength) Defense: +8/+6 (+5 Base, +1 Dodge Focus, +2 Enhanced Dodge Focus), +3 Flat-FootedUncanny Dodge Knockback Resistance: 4/2 SAVING THROWS 7PP Toughness: +8/+4 (+8/+4 Con) Fortitude: +8/+6 (+8/+6 Con, +0PP) Reflex: +8/+6 (+4/+2 Dex, +4PP)Evasion Will: +8/+6 (+3 Wis, +2 Enhanced, +3PP) SKILLS 48R = 12PP Acrobatics 0 (+10/+2) Concentration 5 (+8) Intimidation 0 (+15/+4)Startle Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+15/+8) Sense Motive 5 (+10/+8) Stealth 3 (+14/+5) Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) 4 Critical Strike Dodge Focus 2 (3 total) Evasion Fearless Improved Critical (Unarmed) 2 Improved Initiative (+4) Interpose Startle Takedown Attack 2 Uncanny Dodge 2 (Sense Types: Auditory, Olfactory) POWERS 68PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Constitution 4 [4PP] Enhanced Dexterity 4 [4PP] Enhanced Feats 17 (Attack Focus [Melee] 4, Critical Strike, Dodge Focus 2, Evasion, Fearless, Improved Critical [Unarmed] 2, Improved Initiative, Startle, Takedown Attack 2, Uncanny Dodge 2 [Sense Types: Auditory, Olfactory]) [17PP] Enhanced Skills 36 (Acrobatics 6, Intimidation 11, Notice 7, Search 7, Sense Motive 2, Stealth 3) [9PP] Enhanced Strength 12 [12PP] Enhanced Will 2 [2PP] Leaping 1 (x2, Running Long Jump: 36ft long x 18ft high) [1PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Penetrating Strength 2 (Effective Damage: 10) [2PP] Speed 2 (25MPH, 250ft per Move Action) [2PP] Super-Senses 6 (Acute Tracking Smell/Taste; Danger Sense 2 [Sense Types: Auditory, Olfactory]; Low-Light Vision; Ultra-Hearing) [6PP] Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC23/17 Toughness (Staged) Damage (Physical)
  5. Spirit of The Cunning Fox: Power Level: 10 (Built as PL8) Tradeoffs: At PL8: +2 Attack / -2 Damage, +2 Defense / -2 Toughness Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 18/14 (+4/+2), Heavy Load: 300 lbs. / 175 lbs. Dexterity: 22/14 (+6/+2) Constitution: 22 (+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +18/+2 (+6/+2 Dex, +12 Enhanced Improved Initiative) Attack: +4, +10/+4 Melee (+4 Base, +6 Enhanced Attack Focus) Grapple: +14/+6 (+10/+4 Melee Attack, +4/+2 Strength) Defense: +10/+6 (+5 Base, +1 Dodge Focus, +4 Enhanced Dodge Focus), +3 Flat-FootedUncanny Dodge Knockback Resistance: 2 SAVING THROWS 7PP Toughness: +6 (+6 Con) Fortitude: +6 (+6 Con, +0PP) Reflex: +10/+6 (+6/+2 Dex, +4PP)Evasion 2, Ultimate Save Will: +10/+6 (+3 Wis, +4 Enhanced, +3PP) SKILLS 48R = 12PP Acrobatics 0 (+15/+2) Concentration 5 (+8) Escape 0 (+15/+2)Ultimate Skill Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+15/+8) Search 5 (+8) Sense Motive 5 (+14/+8) Stealth 3 (+19/+5)Hide In Plain Sight Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track Enhanced: Attack Focus (Melee) 6 Dodge Focus 4 (5 total) Evasion 2 Hide In Plain Sight Improved Critical (Unarmed) 2 Improved Initiative 3 (+12) Power Attack Sneak Attack (+2 Damage) Ultimate Save (Reflex) Ultimate Skill (Escape) Uncanny Dodge 2 (Sense Types: Auditory, Olfactory) POWERS 68PP Comprehend 2 (Animals 2 [Speak To; Understand]) [4PP] Enhanced Dexterity 8 [8PP] Enhanced Feats 24 (Attack Focus [Melee] 6, Dodge Focus 4, Evasion 2, Hide In Plain Sight, Improved Critical [Unarmed] 2, Improved Initiative 3, Power Attack, Sneak Attack, Ultimate Save [Reflex], Ultimate Skill [Escape], Uncanny Dodge 2 [Sense Types: Auditory, Olfactory]) [24PP] Enhanced Skills 40 (Acrobatics 9, Escape 9, Notice 7, Sense Motive 6, Stealth 9) [10PP] Enhanced Strength 4 [4PP] Enhanced Will 4 [4PP] Leaping 1 (x2, Running Long Jump: 28ft long x 14ft high) [1PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] Speed 2 (25MPH, 250ft per Move Action) [2PP] Super-Senses 6 (Acute Tracking Smell/Taste; Danger Sense 2 [Sense Types: Auditory, Olfactory]; Low-Light Vision; Ultra-Hearing) [6PP] Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC19/17 Toughness (Staged) Damage (Physical) Sneak Attack Touch DC21 Toughness (Staged) Damage (Physical)* *Target must be flat-footed.
  6. Here's my best attempt based on our conversation: Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 150/150 Unspent Points: 0 ABILITIES 40PP Strength: 14 (+2), Heavy Load: 175 lbs. Dexterity: 14 (+2) Constitution: 22 (+6) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 18PP Initiative: +2 (+2 Dex) Attack: +4, +8 Magic Grapple: +6 (+4 Melee Attack, +2 Strength), +16 Plant Control (+8 Attack, +8 Move Object) Defense: +8/+6 (+5 Base, +1 Dodge Focus, +2 Shield), +3 Flat-Footed Knockback Resistance: 4/2 SAVING THROWS 7PP Toughness: +8/+6 (+6 Con, +2 Force Field) Fortitude: +6 (+6 Con, +0PP) Reflex: +6 (+2 Dex, +4PP) Will: +6 (+3 Wis, +3PP) SKILLS 48R = 12PP Concentration 5 (+8) Knowledge (Arcane) 12 (+15) Knowledge (History) 2 (+5) Knowledge (Life Sciences) 2 (+5) Knowledge (Theology/Philosophy) 2 (+5) Languages 2 (English [Native], Gaelic, Old Irish) Notice 5 (+8) Search 5 (+8) Sense Motive 5 (+8) Stealth 3 (+5) Survival 5 (+8) FEATS 5PP Dodge Focus Luck 2 Ritualist Track POWERS 68PP Comprehend 4 (Animals 2 [Speak To; Understand]; Plants 2 [Speak To, Understand]) [8PP] (Descriptors: Nature Magic) Emotion Control 8 (Extras: Action 3 [Reaction], Area [Type: General; Shape: Visual Perception]; Flaws: Limited [Animals], Limited [Love], Range 2 [Touch], Uncontrolled; Feats: Subtle) [9PP] (Descriptors: Nature Magic Aura) Force Field 2 (Extras: Linked [Shield]; Feats: Selective, Subtle) [4PP] (Descriptors: Force Magic) Shield 2 (Extras: Linked [Force Field]) [2PP] Magic 16 (32PP Array; Feats: Alternate Power 3; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [33PP] (Descriptors: Nature Magic) Base Power: [32PP] (Additional Descriptors: Clinging Vines, Grasping Branches, Plant Control) Snare 8 (Extras: Area [Type: General; Shape: Burst], Selective; Flaws: Range [Touch]; Feats: Chokehold, Indirect 3, Progression [Area Size] 2 [200ft radius], Reversible, Subtle) [32PP] Alternate Power: [32PP] (Additional Descriptors: Plant Control, Plant Growth) Create Object 8 (Range: 800ft; Max Volume: 8 cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Indirect 3, Progression 2 [25ft cubes], Selective, Stationary, Subtle) [32PP] Alternate Power: [32PP] (Additional Descriptors: Plant Control) Move Object 8 (Range: 10 80ft Increments, 800ft Max; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Damaging; Feats: Accurate 2 [+4 Attack], Improved Pin, Indirect 3, Subtle, Variable Descriptor [Animating/attacking plants directly, or using animated plants to move/attack other things]) [32PP] Alternate Power: [32PP] (Additional Descriptors: Plant Control, Plant Shaping) Transform 8 (Plants; Extras: Duration [Continuous, Lasting]; Flaws: Action [Full], Range [Touch]; Feats: Accurate 2 [+4 Attack], Extended Reach [10ft], Indirect, Progression [Mass] 3 [2,500 lbs.], Subtle) [32PP] Morph 1 (One Form: Animal Spirit; Feats: Metamorph 4) [5PP] (Descriptors: Animal Spirit Channeling, Nature Magic) Spirit of The Cunning Fox Spirit of The Hungry Wolf Spirit of The Raging Bear Spirit of The Wise Owl Super-Senses 7 (Magic Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default Extras: None; Extras: Acute, Radius, Ranged, Tracking) [7PP] (Descriptors: Magic) Abilities (40) + Combat (18) + Saving Throws (7) + Skills (12) + Feats (5) + Powers (68) = 150/150 Power Points ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Create Object Ranged DC18 Reflex Trapped Dropped Object DC18 Reflex Avoided DC23 Toughness (Staged) Damage (Physical) Move Object Ranged Grapple vs +16 Pinned/Bound DC23 Toughness (Staged) Damage (Energy or Physical)* Snare Touch/Area DC18 Reflex 1/2 Effect DC18 Reflex (Staged) Entangled/Bound Transform Touch +5ft DC18 Fortitude Transformed** *Variable Descriptor. Energy against Plants, Physical against everything else. **Plants only.
  7. Santa Muerte When the woman in black and red saw Waverider's written greeting, she set aside her noodles, closed her eyes, and whispered a short incantation in Ancient Atlantean while pressing her palms together and then folding them open like a book. "<Our words shall be seen by those who cannot hear them, and their words, heard by we who cannot see them. All shall understand and be understood, and all shall be revealed.>" Green flames erupted from the woman's eyes, vanishing as quickly as they appeared, though her once-brown eyes remained bright green in color. A translucent scroll of parchment appeared and unfurled in the air in front of Waverider's eyes, set off to the side of her field of vision. It wouldn't block her view, and it was easy to glance at. The layout of the scroll was similar to an online chatroom, with a small bust of each assembled hero painted next to words which were written on the scroll as they talked. When another person spoke, the image "scrolled up" in the traditional sense, the top of the parchment winding in as the bottom wound out, the new speaker's picture and words appearing below the previous ones. The font of the text changed in size and style to match their tone of voice. No one but Waverider could see the image. Meanwhile, whenever Waverider or Kanunu or anyone else signed, everyone else could now see glowing subtitles appear under their hands. In Protectron's case, the text was blurry and broken in many places, difficult to read. She fixed her gaze on Justice again. "You called this gathering, and you said that you wanted us to 'get organized'. What specifically did you have in mind?"
  8. Here's another alternate build, with a couple of points left over: Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 147/150 Unspent Power Points: 3 ABILITIES 0 + 8 + 8 + 6 + 4 + 6 = 32PP Strength: 10 (+0) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 16 (+3) COMBAT 8 + 10 = 18PP Initiative: +8 (+4 Dex, +4 Improved Initiative) Attack: +4, +8 Paper Control Defense: +8 (+5 Base, +3 Dodge Focus), +3 Flat-FootedUncanny Dodge Grapple: +4 (+4 Melee Attack, +0 Strength), +20 Paper Control, +26 vs Paper Knockback Resistance: 4/2 SAVING THROWS 4 + 4 + 6 = 14PP Toughness: +8 (+4 Con, +4 Force Field) Fortitude: +8 (+4 Con, +4PP) Reflex: +8 (+4 Dex, +4PP)Evasion 2 Will: +8 (+2 Wis, +6PP) SKILLS 84R = 21PP Acrobatics 8 (+10)Skill Mastery Bluff 7 (+10)Taunt Climb 5 (+5) Computers 7 (+10) Concentration 6 (+8) Disable Device 7 (+10) Escape Artist 6 (+10)Ultimate Skill Knowledge (Technology) 7 (+10) Notice 8 (+10)Skill Mastery Search 7 (+10) Sleight of Hand 8 (+10)Skill Mastery Stealth 8 (+10)Skill Mastery FEATS 14PP Contacts Dodge Focus 3 Evasion 2 Improved Initiative Luck 2 Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth) Taunt Ultimate Skill (Escape Artist) Uncanny Dodge 2 (Sense Types: Auditory, Visual) POWERS 48PP Comprehend 1 (Languages 1 [Read/Write Any]) [2PP] (Descriptors: Mutation, Paper Control) Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP] (Descriptors: Mutation, Paper Control) Force Field 4 (Feats: Selective) [5PP] (Descriptors: Mutation, Paper Control, Paper Shields) Paper Control 15 (30PP Array; Feats: Alternate Power 4) [34PP] (Descriptors: Mutation, Paper Control) Base Power: [30PP] (Additional Descriptors: Lift Paper) Move Object 13 (Lifting Strength: 65, Heavy Load: 100 tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [30PP] Alternate Power: [30PP] (Additional Descriptors: Lift Stuff With Paper) Move Object 12 (Lifting Strength: 60, Heavy Load: 50 tons; Range: 10 80ft Increments, 800ft Max; Feats: Accurate 2 [+4 Attack], Improved Pin, Indirect, Precise, Subtle) [30PP] Alternate Power: [30PP] (Additional Descriptors: Paper Projectiles) Blast 8 (Range: 10 80ft Increments, 800ft Max; Extras: Penetrating [4 ranks, Effective Damage 12]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [30PP] Alternate Power: [30PP] (Additional Descriptors: Shape Paper) Create Object 8 (Range: 800ft; Max Volume: 8 cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25ft cubes], Selective, Stationary, Subtle) [30PP] Alternate Power: [28PP] (Additional Descriptors: Paper Cocoon) Snare 8 (Range: 10 80ft Increments, 800ft Max; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [28PP] Super-Senses 5 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Acute, Radius, Ranged) [5PP] (Descriptors: Mutation, Paper Control) ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Lift Paper* Perception Grapple vs +26 Pinned/Bound Thrown Paper Throwing DC23 Toughness (Staged) Damage (Physical) Lift Stuff With Paper Ranged Grapple vs +20 Pinned/Bound Thrown Object Throwing DC23 Toughness (Staged) Damage (Physical) Paper Cocoon Ranged DC18 Reflex (Staged) Entangled/Bound Paper Projectiles Ranged DC23 Toughness (Staged) Damage (Physical)** Shape Paper Dropped Paper Ranged DC18 Reflex Avoided DC23 Toughness (Staged) Damage (Physical) Paper Trap Ranged DC18 Reflex Trapped *Limited to Paper. **Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage. Abilities (32) + Combat (18) + Saving Throws (14) + Skills (21) + Feats (14) + Powers (48) - Drawbacks (0) = 147/150 Power Points
  9. Santa Muerte The woman in black and red didn't make or seek any introductions when she approached the group. In fact, she barely seemed to register their presence at all. Instead, she moved directly to the restaurant counter and placed an order, paying in cash. Only when that transaction was concluded did she take a seat near the other assembled heroes. She quietly listened to Justice's entire rambling speech, looking her right in the eye with an unbroken stare the entire time, her own face devoid of emotion. Only after Justice trailed off did Santa Muerte speak. "Your aim is noble, but you see only part of the whole. Science and technology run amok are not the only plagues afflicting our community. This shining city on a hill casts a shadow, and in that shadow dwell lost souls and creatures from Below, hunting and feeding with impunity, making their home in our world as if it were theirs. I have found an ample supply of demons and restless spirits who required my aid in moving on to their final reward or returning to the pits that spawned them. Sometimes that aid is accepted willingly, and sometimes it is not. And the supply shows no signs of dwindling." She walked over to the counter to retrieve her bowl of noodles, brought it back to her seat, and sampled it. "The friend who alerted me to this gathering also assured me that this place had...what was the phrase? 'Positive Yelp reviews.' These are quite good."
  10. Santa Muerte has been approved and she's posted in "Calling All Heroes".
  11. Timeline 2020 Calling All Heroes (IN PROGRESS)
  12. Santa Muerte Ximena hadn't known what HeroHouse was, or that it even existed, until Atzi brought Justice's post to her attention. She hadn't thought of herself as "a superhero" until her friend and business partner helped her connect the dots. She didn't think of her spells as "powers", but they did allow her to do things ordinary people couldn't do. Nor did she think of her clothes and vestments as "a costume", but she had to admit that they, too, set her apart from the majority. The locals who had seen her in action had even provided her with a superhero name, dubbing her "Santa Muerte", the Lady of Holy Death. She had to admit it: "I'm a superhero." And thus, the call to arms from this "Justice" person included her. Inside the restaurant, a bloody gash appeared in the air itself, sliced with a curved blade, transparent and glowing green, wielded by a dark-skinned hand covered in silver rings and bracelets. The woman the hand belonged to stepped through the gash, parting the flesh of the universe like curtains, revealing only darkness underneath. The breach healed behind her as soon as she stepped through. She wore a black corset over an elaborate multi-layered ankle-length bell-sleeved dress of the same color, under a scarlet cloak. Her face was concealed behind a mask carved to resemble a human skull so closely that observers had to wonder if it was authentic. A smooth oblong black gem was set into the forehead of the mask. Everything about the woman reeked of magical energy to Salvo, but the stone's aura shined the brightest of all. The green sickle vanished from the woman's hand. She reached up and pulled down her hood, then pulled off her mask, revealing several necklaces, ear and facial piercings, and long white hair she shook loose. Under the mask her face was covered in extensive skull-face makeup of the sort one would see at a Mexican "Day of The Dead" celebration; while the mask had been on, the dark circles around her eyes and nose had enhanced its visual effect. She saw the colorfully-dressed motley crew gathered at the far end of the restaurant and made her way toward them, the heels of her boots clacking against the floor. As she walked past the booths and tables, she was hit with a sudden vision of death to come, a charred corpse fused to the seat of a car, with other cars backed up in front of it in lines as far as the eye could see in every direction. She stopped and grabbed the shoulder of one of the seated customers, turning to look down at him. "You drive to work?" "Um...yeah?" "Take the bus."
  13. Persephone Camellia did indeed hit the nearest coffee shop drive-thru on her way to Oldcorne, where she ordered more coffee for herself and Betsy, and Chris's requested drink, along with a breakfast sandwich and a muffin to sate the young man's poorly-concealed hunger. She pretended not to notice when he offered his card at first, and then she shrugged. "Oh shoot, sorry Sugar Plum, I already paid with my phone. Oh well!" She drove slowly through the streets of Oldcorne, looking around for any buildings that matched her vision from the flowers while listening to Betsy's tale. "Some night soon we're going to open a bottle of wine and you're going to tell me that Catholic school story. So if the New Orleans vampires were hiding in a convent, does that mean that this batch was, too? Should we focus our search on churches? Oldcorne's certainly got more than her fair share."
  14. Mister Strix When the blood started dripping into the pale man's open mouth, the charred gashes on his chest did indeed begin to knit themselves back together. The more blood Lucy poured down his throat, the faster his flesh regenerated. Once the wounds were closed, when little but scarring remained, his limp form sprang to life, his fingers digging divots out of the floor. He roared again, then collected himself. He touched a finger to catch a drop of blood at his lips, then looked up at Lucy and her bottle. "Thanks. I owe you one." He glanced around as he rose to his feet and stripped off the burnt and slashed up remains of his shirt and jacket. "Sorry about the mess." He sniffed the air. "I was...burning...why was I..." Then he sniffed again and growled. "Still got his scent. Sorry, no time to chat, rabid dog to put down." He ran out of the club, the same white blur as when he'd run back in, though, as before, his footfalls jackhammering the floor didn't make a sound.
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