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Halifax, Nova Scotia, Canada 2:04 PM, August 10, 2019 Meta-Naut They were only ten minutes out of the Halifax Stanfield International Airport, but after a whole third of a day spent in the sky on her private jet, even ten minutes seemed like a lot to Raya Wells. It helped that she had been waiting on this purchase for months now, and there had already been a few delays. The chance to buy a cabinet of the infamous Polybius, perhaps the only cabinet in the world, was something she never expected to have. That was, until, someone had contacted her with an offer. They had found her through some forum posts a few months back, and there had been a back and forth ever since. But now, it seemed like she was going to have it. It was a bit strange, honestly. She had checked through multiple dimensions, and never found any indication that any such models still existed. It had taken some time travelling to even confirm that the thing even ever existed, and even that, multiple trips since they were hidden back in some pretty low-key arcades in 1980s Portland. There were all sorts of myths around the cabinet. That it gave kids seizures or changed their behaviours, that it was strangely addictive, or that somehow it was connected to MKULTRA and government research into mind-control. Well, if the last was true, the USG was saying absolutely nothing to her. Which, given, wasn’t all that unusual. If it wasn’t them, they wouldn’t want to reveal they were testing mind control on kids, and if they weren’t, then they were just as in the dark as she was. A voice crackled over the intercom. “Alright, buckle up, we’re landing.” Raya did as she was told, and watched as the ground grew ever closer through the window. When they touched down, it took a bit of willpower to not immediately stand up even though the plane was still rolling into place. Once it stopped, she could not get her seatbelt off fast enough. She rose to her feet, moving to the door, pulled on a baseball cap and sunglasses, and headed out. Only to find a bunch of reporters standing at the bottom. She frowned, pulling her cap down, and moved quickly, not even looking at the reporters as she descended the steps. “Excuse me!” one called “We heard you were buying a Polybius cabinet for $6 million, can we borrow a moment of your time?” She ignored that comment, and simply kept moving into the airport. She hated talking to reporters. Raya had earned a reputation as being rather mysterious, avoiding contact with the media where she could and doing what she could to keep a low profile. The main factor was mostly anxiety - those cameras freaked her out. But also, the fact that any records before a few years ago were fabricated helped make her nervous. She didn’t want to draw too much attention and get people investigating her too much. As she made her way inside, her first thought was getting something to eat. She was thinking burgers. Yet she was interrupted again, this time by a grubby looking man with a long, dirty blonde beard and wild eyes, wrapped in a long green coat that was definitely too warm for the weather. He looked like he had really been through the ringer. She would have felt bad for him, if not for the giant sword he held in his hand. “How did you even get that in here?” she asked, confused. “YOU!” he rasped. “You threaten to truck with dark forces. Turn back, and return from whence you came!” She stared at him. “Uh… Right.” She looked around. “Security?” “They cannot see me,” he said. “I have been disconnected from this realm, and it takes all my strength merely to reveal myself to you. Turn back, Raya Wells! Seek not Polybius! ‘Tis an evil game! I was once like you, and it ruined me! RUINED ME!” With that, he seemed to fade from existence before her eyes. She looked around, confused, and frowned. “Oh, this is going to be stupid, isn’t it?” she asked rhetorically.
Valkyrja Valkyrie III Power Level: 12 (180/180PP) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 Damage / -1 Defense / +1 Toughness In Brief: Ancient Valkyrie returns to the modern world. Catchphrase: Af Ásgarðr skínandi gestgjafi! Theme: Immigrant Song Alternate Identity: Bobbi Takhi Foster (Secret) / Sanngriðr "Very Violent" Birthplace: Yarmouth, Nova Scotia, Canada Residence: Norumbega, Arcadia, Nova Scotia, Canada Base of Operations: East Coast of Canada and America Occupation: Doctor Affiliations: Acadian First Nation Family: Valarie Foster (Mother), Barbera Foster, Sian Foster, Samantha Foster, Anna Foster (Sisters) Description: Age: 26 (DoB: May 8th 1993) / As old as the first battlefield Apparent Age: early 30's as Valkyrha Gender: Female Ethnicity: Indigenous Canadian (Mi'kmaw) / Asgardian Height: 5'7" / 6'3" Weight: 130 lbs / 210 lbs Eyes: Brown Hair: Black When Bobbi becomes to Valkyrja her features shift to become a merger of Sanngriðr and Bobbi features, and at a squint someone in the know might see those of the Umkoomeeskw sprinkled in there. Sanngriðr’s original physical appearance has been lost thanks to her time spent in Valkyrjasvefn, not that she seems to care as she vastly prefers her current form and would keep it even when separated from Bobbi. Whilst her voice is deeper and more bombastic it has a qualities of the local accent, with the occasional slip into to more Nordic tones when she becomes more excitable. Hrímvörður the magical Asgardian armour has also been suitably effected by the imagination of Bobbi rather than the armour worn by at the time it appears as the full plate worn by medieval knights. As befits armor forged by the dwarves of Niðavellir the armor is as light as cloth and allows Valkyrha the full range of movement. More traditionally Norse is the sword she carries, Hrímbíta, in style looking similar to there designs. This is even though traditionally they didn‘t make swords in its size, being as tall as Valkyrja herself. The sword magic means it glows with a faint blue-white light when Valkyrja wills it so. History: A tale know to only a few in Asgards tells of a journey to the New World from Greenland, well before that embarked on by Lief Erikson. The journey was by the storngest of all warrior of the country, as order by The All-father himself to investigate the tales of a place told by the Greenland Inuit to the Norse settlers that they shared there new home with. Amoung the men going Viking there was also Sanngriðr a Valkyrja sent to help defend the Norsemen and explore this new land. Though the journey was short it was harrowing with the ship going far from shore and ending the journey well off course with the little craft landed at the southern point of what would one day be called Newfoundland. Whilst the relieved Norsemen offered prayers to the gods and began to set up a camp, unbeknownst to them they were being watched by the local inhabitants of the land, the Mi'kmaw people. Worried about these strangers they fetched the protector of the land, Umkoomeeskw a woman empowered by the spirits of the land. With her protection the Mi’kmaw went to meet these strange newcomers to this land. Stories differ as to who started what but Sanngriðr and Umkoomeeskw began to bicker and then fight. This was no ordinary moral fight, for both were creatures of magic, they struggled for three days and nights and devastated a vast area of forest around them. Then finally exhausted the two heroes declared the fight a draw and after joyous celebration to two retreated to negotiate a peace. The negotiation took several day, and it rumoured that the two women did more than just talk, but in the end the two swore a pact. There would be a peace among the two groups and to seal the deal Sanngriðr would bind herself to her Great Sword, Hrímbíta, to act as a guardian until a time she was need by a daughter of the frost. The sword was place under a Runestone that told the tale in of the encounter and placed where the battle had taken. Then when the winter was over the Norsemen returned to Iceland and the place was forgotten about for many centuries. Over the intervening centuries others came and settled the land building all across Newfoundland, including the town of Norumbega near where the Norsemen had once been and Hrímbíta now sat beneath a Runestone. And whilst thing weren’t always perfect a fragile peace always seemed to be hold around the town between the local and the newcomers. As Bobbi was born during the first frost of the year was given the her mother gave her the Mi'kmaw middle name of name Tahki, inadvertently fulfilling Sanngriðr’s prophecy that had been lost to the ages. Bobbi Tahki Foster was an intelligent and wilful child who from an early age had decided that she wanted to be a doctor (or an astronaut it was a split decision really), and apart from being forced to go outside with her sister (which she did enjoy) all her time was spent studying to follow her dreams. Bobbi was rewarded for this hard work with a scholarship to a University of Toronto, a place that was a shock for this small town girl. Most of her time in Toronto was spent the time working her butt of to get through the seven years a medical school. Unknown to her toward the end of her studies, when she was finally about to be truly become a Doctor, archaeologist near her town discovered the fallen Norse Runestone. Days before she returned home the archaeologist uncovered the great sword Hrímbíta, still in perfect conditions after all these centuries. The uncovering of the sword however had allowed it magical nature to be obvious to unfriendly magical forces. The Thule Society a mystical group who wished to dominate the Earth invaded the town of Norumbega looking to recover the sword and use the bound Sanngriðr to help then in there plans of conquest. What they didn’t count on was the returning Bobbi, looking to fight the forces who had conquered the town, who snuck into the towns meeting hall and grabbed the sword to defend herself. Being a frost born mortal she finally fulfilled the pact allowing Sanngriðr to return to Midgard by possessing Bobbi’s body. Or not exactly merge, the two became entangled becoming a completely new being the Valkyrja. Together they easily defeated the Thule Socity freeing the town from them foul influence. Once the trouble Valkyrja discovered what had changed over the centuries, including the Pact that meant she could not walk on the Earth without being bound to this mortal woman. Whilst she could have chosen to return to Asgard she still felt a commitment to help this land, not just this small-town but the entire America’s. Bobbi who still had her own autonomy decided to stay in her home town and help the population by becoming a local doctor, though she was more than happy to become Valkyrja again when needed to help those in trouble. Personality & Motivation: Bobbi is strong willed capable woman, a skilled doctor who won’t take any guff from anyone. She despite her curmudgeon appearance she is however a very caring person, trying her best to help those in need. It helps that despite her gruff exterior she also has not a small amount of wit and charm that offsets this. Valkyrja is in some way an Bobbi turned up to eleven, her manners might be less sarcastic and curmudgeonly, but she’s also a will person who will not take no for an answer when her mind is made up. She’s prone to use violence to solve her problems, though she’s careful not to harm other unless the situation truly demand it to be so. Her time among humanity has taught her to admire there heroism and deeds of bravery, she doesn’t think of Asgardians as greater being. In some ways what she’d discovered has made her think o f them in some ways superiors, or at least some of them. Powers & Tactics: Sanngriðr has been in many battles in her time, and whilst renowned for her ferocity in a fight (her name meaning Very Violent after all), she has also managed to pick up some tactics in her time. If she has any fault it is that she still getting use to the modern world, and more technological technologies and tactics can sometime make her read the fight wrongly. Her armor allows her to often get away with this flaw, but she can easily be felled by a powered modern weapon or even superpowers. After all the wide variety modern superpowers didn’t exists when she was last wandering the Earth. Power Descriptions: Upon grasping the handle of Hrímbíta, the blade normally intangible, and willing it to be so Bobbi transforms in the Asgardian warrior Sanngriðr, also called Valkyrja. As an Asgardian her body is much stronger and more durable than a typical mortal, and whilst she does not have the normal senses of a Valkyrie she still has a vast store of knowledge as a warrior of old. To return to Valkyrja she needs to again grasp the hilt again and will herself to return to the form of Bobbi, even if separated to from the sword she is not adversely affected. In addition to this she has dwarven forged magical armor, Hrímvörður, in addition to the greatsword that enables her to shrug off almost any harm that be caused by human forged weapons. Hrímbíta is also a great weapon even in the modern world and with her skill with the blade she is even able to throw it with enough great force to cause harm. Complications: Kalla á Ásgarðr: Whist long has Sanngriðr been away from her homeland she is still both a Valkyrie and an Asgardian and my be called up to do her duty to protect her kind. Óvinur á Thule: The Thule Society wishes to capture and control Valkyrja for there own ends, and will occasional make her life more difficult. They do not know about the connection between Bobbi and Valkyrja, but if they ever did they could put Bobbi and her family in great danger. Staðbundin Hetja: Norumbega is a small town and it's almost impossible to hide anything from the local gossip, let alone a Valkyrie and her flying horse. Most everyone in the town knows that Bobbi is Valkyrja, though few would say anything to her let alone outsiders.Still there maybe be a few that would like to use this knowledge to profit in some way... Treysta mér at ek sé læknir: Bobbi is a Doctor and as such is bound by her oath to try and help those in medical need. Whilst Valkyrja isn’t a healer in any ways she is influenced by Bobbi’s to help the wounded and sick. Abilities: 4 + 0 + 4 + 8 + 4 + 8 = 28PP Strength: 14/30 (+2/+10) Dexterity: 10 (+0) Constitution: 14/30 (+2/+10) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 18 (+4) Bobbi / Valkyrja Combat: 10 + 10 = 20PP Initiative: +0/4 Attack: +5/+8 Base, +6/+8 Melee, +11 Hrímbíta Defense: +5/11 (+5 Base, +0/6 Dodge Focus), +2 Flat-Footed Grapple: +7/+22 Knockback: -10 Bobbi / Valkyrja Saving Throws: 0 + 6 + 8 = 14PP Toughness: +2/+13 (+2/+10 Con, +3 Hrímvörður [Impervious 7]) Fortitude: +2/+10 (+2/+10 Con, +0) Reflex: +6 (+0 Dex, +6) Will: +10 (+2 Wis, +8) Bobbi / Valkyrja Skills: 72R = 18PP Bluff 6 (+10) Computers 1 (+10) Diplomacy 6 (+10) Drive 5 (+5) Gather Information 6 (+10) Handle Animal 0/6 (+4/+10) Intimidate 0/11 (+4/+15) Investigation 1 (+5) Knowledge (Arcane Lore) 0/6 (+0/+10) Knowledge (Life Sciences) 11 (+15) Knowledge (Theocracy) 1 (+5) Language 2/4 (English [Native], French, Miꞌkmaq / Old Norse, Danish) Medicine 13 (+15) Notice 8 (+10) Ride 0/10 (+0/+10) Search 6 (+10) Sense Motive 3 (+5) Survival 3/5 (+5/+10) Bobbi / Valkyrja Feats: 5PP Attack Focus (Melee) 1 Contacts Fearless Luck 2 Attack Specialization (Hrímbíta) 1 Benefit (Asgardian) 1 Dodge Focus 7 Improved Initiative 1 Interpose Minions 6 Takedown Attack 1 Bobbi / Valkyrja Powers: 8 + 10 + 80 = 98PP Hrímbíta "Frost Bite" 2 (Asgardian Great Sword, Only usable by Frost Legacy, 10PP Device, Easy to Lose) [8PP] Environmental Control 1 (Light, 5ft radius Extra: Move Action, Continuous Duration, Flaw: Touch Range) [2PP] Strike 3 (Feats: Affects Insubstantial 1, Extended Reach 2, Mighty, Takedown Attack 1) [8PP] Hrímvörður "Frost Guard " 2 (Asgardian Armor, Only usable by Frost Legacy ,10PP Device, Hard to Lose) [10PP] Impervious Toughness 7 [7PP] Protection 3 [3PP] Valkyrja Máttr 32 (Asgardian Alternative Form) [80PP] Asgardian Physiology Enhanced Attack Bonus 3 [6PP] Enhanced Constitution 16 [16PP] Enhanced Strength 16 [16PP] Enhanced Skills 10 (Handle Animal +6, Intimidate +11, Knowledge (Arcane Lore) +6, Language 2 (Old Norse, Danish), Ride +10, Survival +5) [10PP] Enhanced Feats 16 (Attack Specialization (Hrímbíta) 1, Benefit (Asgardian), Dodge Focus 6, Improved Initiative 1, Interpose, Minion 6 (Frárvængr)) [16PP] Immunity 4 (Aging, Disease, Environmental Conditions: Cold, Poison) [4PP] Super Strength 6 (heavy load 50 tns) [12PP] Drawbacks: (-3) = -3PP Normal Identity [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Hrímbíta Touch DC 28 Toughness Damage Totals: Abilities (28) + Combat (20) + Saving Throws (14) + Skills (18) + Feats (5) + Powers (98) - Drawbacks (3) = 180/180 Power Points