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Zenith, or Asad's daughter


TheAbsurdist

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Zenith

 


Zenith
Corinne Conrad
Power Level: 8 (150)
Unspent Power Points: 0
Trade-Offs: None
 
In Brief: Matter manipulating daughter of a hero, just trying to make it on her own in the big city.
Catchphrase: "Listen... I am winging this."
Theme: Chvrches, “Gun”
 
Alternate Identity: Secret
Birthplace: Los Angeles, CA
Residence: Claremont
Base of Operations: Claremont
Occupation:  Student, wanting to be an artist/dancer.
Affiliations: Claremont.
Family: Amir al-Misri, father; Natalie Conrad; mother; Harold Conrad, step-father; Nicholas Conrad,  younger brother; Dalir Saleh, half-brother.
 
Description:
Age: 16 (DoB: 2001, April 1st)
Apparent Age: 16.
Gender:  Female
Ethnicity: Caucasian (British) /Arabic (Egyptian)
Height: 5’10 
Weight: 141
Eyes: Brown (Glowing White)
Hair: Brown, originally. (Various shades of oranges and pinks)

 

Corinne takes more firmly after her mother than father, though she has his height.  She is built like someone who has taken dance for many years, slender and willowy with the proper mass that came with a decade of ballet and having to be able to hold herself en pointe.

 

Perpetually she has a crooked smile, matching teeth that were a bit crooked as well.  Her skin looking more tanner, fitting her origins in Los Angeles and New Zealand.

 

Corinne’s aesthetic tends towards ‘Hipster Bohemian,’ when outside of dance class and practice.  She does have to wear glasses, however.  Her hair is currently in an asymmetrical undercut style, normally bleached or dyed varying shades and colors, with patterns and notches done in the clippered hair.

 

When she changes she restructures her clothing into a neon colored summer dress and bare limbed.  A distortion effect around her middle and occasionally around the rest of her, similar to artifacting that can happen in video.  Her limbs trailing off into coruscating light, that moves over her skin.  Her pupils and irises turn into apertures of like, and her hair stands like a flaming crown of pinks and oranges.  

 

aurora_select.thumb.png.bf849b87efe9fe0ba4ea892b6e94b49e.png


History:

Corinne is the result of a tryst between her mother, a well known New Zealand stunt woman from various movies and shows,  and the then less famous and rich playboy Amir al-Misri.  She eventually found this out, after displaying her powers during an argument with her mother that resulted in Corinne remodeling their kitchen on a dramatic level.

 

All of it in fact.

 

With that in mind, her mother explained some things, and reached out to Amir, and Corinne found herself in Freedom City, and Claremont.  She is still dealing with all of the changes.  Though she still has her art, and dancing, and been semi-normal.  Attempting to keep in contact with a family steeped in show-biz, though supportive of her.

 

While she knew that Harold Conrad wasn’t her biological father, she had accepted him as effectively her father, and Amir feels alien.  Though the relationship is tentative, as their involvement with each other’s life has been nonexistent until recently.  She is still strongly connected to her family and speaks to them frequently, though is less… clear on her relationship to Amir and his family and associates.

 

She wonders if she can truly go through what is happening without issue, but that remains to be seen.  Though one thing is certain, she will have an amazing ability to do art with her powers, and that prospect alone is enough to drive her to learn and refine them.

 

Does superheroing even look good on an art school application?


 
Personality & Motivation:

 

Corinne is a nice person, and apparently has inherited powers from her father.  She feels obligated to figure out how to use them, and how to apply them effectively and safely.  She is certainly not the retiring sort, though despite a bit of occasional bubbly personal, she is still concerned to what others things of her.

 

Outside of that, she still wants to pursue artistic endeavors, and perhaps try to juggle that and her powers.  She does strive very hard in both dancing and  other media of art not just do good, but to have her work judged as good.  An extension of herself.

 

When changed, her behavior is changed, becoming more haughty, even arrogant.  Though her moral character doesn’t change.  As it seems there that it an expression of being less concerned with the views of others about her.
 
Powers & Tactics:
She is still working out this whole fighting thing.  Generally just uses straightforward tactics and her powers to stop people, preferring using Snare, Create Object, or Transform first to restrain/detain someone.
 
Power Descriptions:
Her powers are Mutational, and are based around the ability to manipulate matter by controlling the energetic bonds in it’s structure.

 

Currently this is expressed through a change in herself, adopting an alternate form with different behavior, and full access to her powers.  Outside of that that she can fly unaided, though that power is enhanced in her alternate form.

 

That form is described above.

 

Her application of Transform is dramatic, looking like she was digitizing as she reshapes and changes the nature of the matter.  

 

Create Objects are still rough, though with a similar effect as she ‘draws’ in a structure, and then fills it with matter, but the shapes made are a bit crude.

 

Snare is a specific application of the above powers, quite literally altering or making matter to be purpose built.  It does not have defined structure, and it seems to not really have a conscious thought process besides ‘surround them.’

 

Drain Toughness has pieces of matter being ripped apart and drawn back into her, which does seem to reinforce herself.

 

Her Blast effect is a her making things and throwing them at her target, the limits of what she creates though, that currently isn't known.
 
Complications:
Commitments:  Does have dance recitals and schoolwork.  This stuff is complicated with the super power thing.
Crap, you know who my dad is:  He’s famous, he’s divisive.  Some enemies may want to get her.

Inexperienced:  She will make mistakes, and is largely untrained and untested.
Secret Identity:  Well… yeah.
Warring with Herself: Her powers still frighten her, and sometimes she may try to resist using her powers.  Or become upset in the aftermath of using her powers.  However when she is in her other form, she is different, while not a true split of personality it does seem her inhibitions with she freely, even excessively, uses them with a haughty mannerism to her behavior.

 

Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24 PP
Strength      12 (+1)
Dexterity      16 (+3)
Constitution 14 (+2)
Intelligence  14 (+2)
Wisdom       14 (+2)
Charisma     16 (+3)

 

Combat: 8 + 8 = 16 PP
Attack: + 4 Base (+8 Unarmed, +8 Blast power)
Defense: + 8 (+4 base, +4 w/ Shield), +2 Flatfooted
Initiative: + 3 (+3 Dex)
Grapple: + 5
Knockback: -2/-8 Alternate Form

 

Saving Throws: 4 + 3 + 4 = 11 PP
Toughness: +2/+8 Impervious w/ Alternate Form (+2 CON, +6 Force Field, Impervious +8)
Fortitude: +6  (+2 CON, +4)
Reflex: +6      (+3 DEX, + 3)
Will: +6           (+2 WIS, +4)

 

Skills: 64r = 16 PP
Acrobatics 8 (+11)
Bluff 4 (+7)
Concentration 4 (+6)
Craft: Artistic 8 (+10)
Diplomacy 4 (+7)
Gather Information 4 (+7)
Knowledge: Art 4 (+6)
Knowledge: Popular Culture 4 (+6)
Perform: Dance 8 (+11)
Perform: Percussion Instruments 4 (+7)
Notice 4 (+6)
Search 4 (+6)
Sense Motive 4 (+6)
Swim 4 (+5)

 

Feats: 4 PP

Beginner’s Luck
Improved Initiative
Luck
Uncanny Dodge (Auditory)


Equipment: 0PP = 0EP
Cellphone [0 EP]
Laptop [0 EP]


Powers: 75 + 4 

 

Alternate Form 15 (Auric Blessing, 75PP, Extra: Duration [sustained) [75PP]
Restructuring 20 (Array, 40PP, PFs Alternate Powers 4) [44PP]

BE: Transform Matter 8 (Reform, Inanimate Objects to Inanimate Objects, 250lbs) {40/40}
AP: Create Object 8 (Form, 40ft’ Cube; Extra: Movable; PFs: Innate, Selective, Stationary) {27/40}
AP: Drain Toughness 8 (Sublimate; 4 5’ CubesExtras: Affects Only Objects [+0], Ranged 2 (Shapeable Area), Selective, Vampiric) {40/40}
AP: Blast 8 (Hit you with what I create, 800’ Range, Extra: Penetrating, Autofire, PFs: Accurate 2, Indirect 2, Variable Descriptor 2 [What she is able to form]) {37/40}
AP: Snare 8 (; Extras: Area (Burst), Selective; Flaws: Range [Touch]

Flight 2 (To Flight 4, 1000’ ft/ 100mph) [4PP]
Force Field 6 (Extras: Linked [+0]) [6PP] + Impervious TOU 8 (Extras: Linked [+0]) [8PP] + Shield 4 (Extras: Linked [+0]) [4PP] + Immunity 9 (Life Support; Extras: Linked [+0]) [9 PP]

 

Flight 2 (250’ / 25’mph) [4PP]


Abilities 24 + Combat 16 + Savings Throws 11 + Skills 16 + Fears 4 + Powers 79 = 150 PP
 

Edited by TheAbsurdist
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Okay, here's this you requested:

 

You mention her origins being in LA an New Zealand, however the latter isn’t brought up once beyond that one sentence. It’s probably a minor detail, but bringing it up only once makes it feel a bit strange.

I personally suggest clicking the picture in the editor and having it be bound to the right, means there’s less of a break in the text.

Perhaps something on how she’s fitting in with the FC-crowd? Not Claremont specifically, but with stuff like dancing. I imagine there’s some change happening there, especially since she probably had a few friends back home?

not retiring sort – I believe you’re missing a «the» there? (You ask for feedback, you get whatever I find! : P )

There’s probably some differences in FC’s artist community and LA’s, perhaps something to expand on now or in play? With how they see certain things, and all that.

 

Complications:

It’s already in the build, but something along the lines of “Unexperienced” may work`? Lots of ways for a GM to take it, and it would fit with the flavour.

Perhaps some complications related o her alternate form? I can’t come up with any right now, but I’ll keep thinking about it!

 

If you want a review of the crunch, I can do that too : P

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  • Her mother is a Kiwi, she is not.  Though would have a passport.  Still hammering out some thoughts on her LA-Hollywood-ness.
  • Fixed the pic.
  • I figure to enter her in relatively new, to the city, and working on fitting in.  So defining herself with her dance stuff and other endeavors will be in her threads.
  • Fiiiiiiiixed.
  • As far as I know there isn't much defined, so I guess I will define.

 

Part of the design conceit is that she ISN'T skilled in a meaningful manner.  I.e. see the skills and feats.  Admittedly she has a power set that will effectively give her a lot of latitude in resolving things with them.

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Summary of a few chat ideas, with standard apologies for impertinence:

 

Complications:

 

Fascinated: Due to her artistic personality, when infused with energy in her alt form she is easily hypnotised or distracted by flashing lights or other pretty twinkles. This might even lead to epileptic activity. 

 

Color Blind: Any created or transformed objects (or snares) take on a monochromatic hue (which she can determine). This might make it noticeable. In addition, other monochromatic objects can treat the created objects or snare as intangible, moving right through them. This might also cause problems when there is monochromatic - only lightning. In addition, whilst mainting these effects, Zenith might not be able to see other objects of that hue. 

 

Mental Block: There might be a childhood phobia or trauma that makes her unable to transform or create certain things (like wood, or smoke - from a fire). 

 

Power loss (Calm): her powers do require emotional state (of any type). If for instance under the effect of emotional control (calm), she cannot muster up energy to use her powers. Very extreme emotions might not boost her power, but might make them clumsy or poorly controlled. 

 

Powers:

 

I would be inclined to make the alt form array protection and immunity only, maybe flight (although you may wish to consider having no movement powers at all, radical as that might be). Given her array you may want to give it morph or something like that (maybe low power?). If you are going really radical, you could even add in a morph attack somewhere. 

 

Projection on the alt power might be a consideration. 

 

One alternative transport power might be to use teleport (medium: created or transformed objects) so that she can strategically lay out points to travel to. This might be more interesting in practice, although also might mean a continuous duration. 

 

As for the main "molecular rearrangement array" I would be inclined to lose a few powers (like blast, not sure a damage attack is even needed, might force other interesting strategies with snares and transform. Also, drain might be dropped?). I wonder if feedback might be an interesting flaw, and sensory link an interesting extra (given psychological component to the powers). You might find these things spice up the powers interestingly. 

 

you might wish to contemplate an aura effect given the nature of her powers. For instance replace Snare with

 

Snare (Extras: Contagious, Sensory Link, Sustained Aura [+3], Flaws: Touch Range, Feedback. Feats: Selective Aura, Variable Descriptor, Reversible] [Admittedly this is 43 PP]

 

Other auras might be damage or drain toughness, or even a dazzle (radio and visual?)

 

Finally could always consider something like boost to toughness (strengthening paper to the consistency of steel), or if you feel really wild, boosting an aura: you could turn a twig into hard as steel and with a contagious snare aura (encasing anything it touches with steel hard wood). 

 

E.g Boost 40 (Snare [As [per snare power above], Extras: Total Fade [40 mins], Affects Objects Only [+0], Flaws: Affects others only]

 

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  • 4 weeks later...

Zenith3308282ef770f101654eb8b7b110e601.jpg.ee10c36bcee0cddabe500d27d02f027a.jpg


Corinne Conrad
Power Level: 8 (150)
Unspent Power Points: 0
Trade-Offs: None
 
In Brief: Matter manipulating daughter of a hero, just trying to make it on her own in the big city.
Catchphrase:  "I am the agent of change."
Theme: Chvrches, “Gun or Hundred Waters, "Particle"
 
Alternate Identity: Secret
Birthplace: Los Angeles, CA
Residence: Claremont
Base of Operations: Claremont
Occupation:  Student, wanting to be an artist/dancer.
Affiliations: Claremont.
Family: Amir al-Misri, father; Natalie Conrad; mother; Harold Conrad, step-father; Nicholas Conrad,  younger brother; Dalir Saleh, half-brother.
 
Description:
Age: 16 (DoB: 2001, April 1st)
Apparent Age: 16.
Gender:  Female
Ethnicity: Caucasian (British) /Arabic (Egyptian)
Height: 6’2 3/4
Weight: 161
Eyes: Blue (Glowing White)
Hair: Dirty Blonde, generally dyed (Various shades of oranges and pinks)

aurora_select.thumb.png.bf849b87efe9fe0ba4ea892b6e94b49e.png

Corinne takes more firmly after her mother than father, though she has his height (On her it would be described as Statuesque), and a bit of his jaw, and serious eyebrows.  She is built like someone who has taken dance for many years, slender and willowy with the proper mass that came with a decade of ballet and having to be able to hold herself en pointe.

 

Perpetually she has a crooked smile, matching teeth that were a bit crooked as well.  She is, though, gorgeous and knows how to employ her beauty, even it is not her first choice.  

 

Corinne’s aesthetic tends towards ‘Hipster Bohemian,’ when outside of dance class and practice.  She does have to wear glasses, however.  Her hair is currently in an asymmetrical undercut style, normally bleached or dyed varying shades and colors, with patterns and notches done in the clippered hair.

 

When she changes she restructures her clothing into a variegated colored summer dress and bare limbed, though her left leg had has a thigh high covering.  A distortion effect around her median, and occasionally around the rest of her, similar to artifacting that can happen in video.  Her limbs trailing off into coruscating light, that moves over her skin.  Her pupils and irises turn into apertures of like, and her hair stands like a flaming crown of pinks and oranges.
  
History:

Corinne is the result of a tryst between her mother and then less famous and rich playboy Amir al-Misri.  She eventually found this out, after she got upset in a normal argument with her mother, and in the process did an impromptu remodeling of the kitchen, turning it into glass.

 

All of it.

 

With that in mind, her mother explained some things, and reached out to Amir, and Corinne found herself in Freedom City, and Claremont.  She is still dealing with all of the changes.  Though she still has her art, and dancing, and been semi-normal, she hopes that will keep her grounded even as her entire world changes around her, like some sort of outward expression of her newfound powers

 

While she knew that Harold Conrad wasn’t her biological father, she had accepted him as effectively her father, and Amir feels alien to her.  Though the relationship is tentative, as their involvement with each other’s life has been nonexistent until recently.  She is still strongly connected to her family and speaks to them frequently, though is less… clear on her relationship to Amir and his family and associates.

 

She wonders if she can truly go through what is happening without issue, but that remains to be seen.  Though one thing is certain, she will have an amazing ability to do art with her powers, and that prospect alone is enough to drive her to learn and refine more in her abilities.

 

Does superheroing even look good on an art school application?
 
Personality & Motivation:
Corinne is a nice person, and apparently has inherited powers from her father.  She feels obligated to figure out how to use them, and how to apply them effectively and safely.  She is certainly not retiring sort, though despite a bit of occasional bubbly personal, she is still concerned to what others things of her.

Outside of that, she still wants to pursue artistic endeavors, and perhaps try to juggle that and her powers.  She does strive very hard in both dancing and her other media of art not just do good, but to have her work judged as good.

When changed, her behavior is changed, becoming more haughty, even arrogant.  Though her moral character doesn’t change.  As it seems there that it an expression of being less concerned with the views of others about her.
 
Powers & Tactics:
She is still working out this whole fighting thing.  Generally just uses straightforward tactics and her powers to stop people, preferring using Snare, Create Object, or Transform first to restrain/detain someone.
 
Power Descriptions:
Her powers are Mutational, and are based around the ability to manipulate matter by controlling the energetic bonds in it’s structure.  It seems associated with her emotional state, tied to her id, or subconciousness and while in her Zenith form does have a different personality.

 

Currently this is expressed through a change in herself, adopting an alternate form with different behavior, and full access to her powers.  Outside of that, she has base access to change matter and react defensively to restrain others, as well as be able to walk on air as it it was solid.

 

The change to Zenith is a violent reshaping, brilliant, her clothes turned into whatever attire she feels she should have on, which is invariably different than her normal clothes.

  • Transform is dramatic, looking like she was digitizing the matter as she reshapes and changes the nature of it.  She can also reshape matter, though strangely this can be considered the most difficult/taxing of her abilities.  
  • Create Object is still rough, though with a similar effect as she ‘draws’ in a structure, and then fills it with matter, but the shapes can be a bit crude, and she cannot pass them off as real, and the colors tend to be bright or matching something similar to her emotional state.
  • Snare is a specific application of the above powers, quite literally altering or making matter to be purpose built.  It does not have defined structure, and it seems to not really have a conscious thought process besides ‘surround them.’
  • Drain Toughness has pieces of matter being ripped apart and drawn back into her.
  • Her Damage effect us is an expansion of her Forcefield, creating a brilliant, swirling light and force that knocks down though in inside of it.

 
Complications:
Commitments:  Does have dance recitals and schoolwork.  This stuff is complicated with the super power thing.  The heroing thing cuts into that.
Crap, you know who my dad is:  He’s famous, he’s divisive.  Some enemies may want to get her.  She may be thrust into a limelight she does want, or have attention she doesn’t need.
Fascinated: Due to her artistic personality, when infused with energy in her alternate form she is easily or distracted by flashing lights or other pretty twinkles.
Grandiose:  In general she needs reliant on being able to gesture to use a good bit of her powers.  Being bound, or restrained will prevent her from really being able to access them in most cases.
Keep Calm, Can’t Carry On:  Her powers require a heightened emotional state, and If for instance under the effect of emotional control (calm), she cannot muster up energy to use her powers, particular changing to her Alternate Form.  At the same token strong emotional responses, or reactions, do not empower her, and it does seem to generally inhibit her ability to be precise..
Secret Identity:  Well… yeah.
Warring with Herself: Her powers still frighten her and may become upset with the aftermath of them.  She can become Shaken during those times.

 

 

Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24 PP
Strength      12 (+1)
Dexterity      16 (+3)
Constitution 14 (+2)
Intelligence  14 (+2)
Wisdom       14 (+2)
Charisma     16 (+3)

 

Combat: 8 + 8 = 16 PP
Attack: + 4 Base
Defense: + 8 (+4 base, +4 w/ Shield), +2 Flatfooted
Initiative: + 7 (+3 Dex, +4 Improved Initiative)
Grapple: + 5
Knockback: -2/-8 Alternate Form

 

Saving Throws: 4 + 3 + 4 = 11 PP
Toughness: +2/+8 Impervious w/ Alternate Form (+2 CON, +6 Force Field, Impervious +8)
Fortitude: +6  (+2 CON, +4)
Reflex: +6      (+3 DEX, + 3)
Will: +6           (+2 WIS, +4)

 

Skills: 64r = 16 PP
Acrobatics 8 (+11)
Bluff 4 (+7/+11 with Attractive)
Concentration 4 (+6)
Craft: Artistic 8 (+10)
Diplomacy 4 (+7/+11 with Attractive)
Gather Information 4 (+7)
Knowledge: Art 4 (+6)
Knowledge: Popular Culture 4 (+6)
Perform: Dance 8 (+11)
Perform: Percussion Instruments 4 (+7)
Notice 4 (+6)
Search 4 (+6)
Sense Motive 4 (+6)
Swim 4 (+5)

 

Feats: 5 PP
Attractive
Beginner’s Luck
Improved Initiative
Luck
Uncanny Dodge (Auditory)


Equipment: 0PP = 0EP
Cellphone [0 EP]
Laptop [0 EP]

 

 

Powers: 25 + 6 + 4 + 41 + 2 =78

 

Alternate Form 5 (Zenith, 25PP, Extra: Duration [sustained) [25PP]

Enhanced Feat 1 (Quick Change) [1 PP] ‘Let me slip into something proper’
Adds Linked to Forcefield and Shield, Impervious TOU 8 (Extras: Linked) [8PP] + Immunity 9 (Life Support; Extras: Linked) [9 PP] ‘Imperious armor’
Restructuring 0 (Array, Adds PFs Alternate Powers 3) [3PP]

AP: Create Object 8 (Vibrant Genesis, 40ft’ Cube; Extra: Duration [Continuous], Movable; PFs: Innate, Selective, Stationary) {35/40}

AP: Drain Toughness 8 (Sublime Reformation; 4 5’ Cubes; Extras: Only Objects [+0], Ranged 2 (Shapeable Area), Selective, Vampiric) {40/40}

AP: Damage 8 (Tumultuous Rebuke, 40’ Radius, Extra: Area [cylinder], Linked [Trip], Selective Attack; Flaws: Range [Touch]) {16/40} + Trip 8 (40’ Radius; Extras: Area [cylinder], Linked [Damage], Selective Attack; Flaws: Range [Touch]; PFs: Improved Trip) {17/40}

Teleport 4 (400’/1 Mile; Flaw: Medium [Created/Transformed Objects]) [4 PP]

 

Force Field 6 (Extras: Linked) [6PP] + Shield 4 (Extras: Linked) [4PP]

Restructuring 20 (Array, 40PP, PFs Alternate Powers 1) [41PP]

BE: Transform 8 (Matter; Inanimate Objects to Inanimate Objects, 250lbs) {40/40}
AP: Snare 8 (Reshape and binf; Extras: Area (Burst), Selective; Flaws: Range [Touch]; PFs: Reversible, Variable Descriptor 2) {27/40}
 

Super Movement 1 (Air Walking) [2 PP]

 

 

Abilities 24 + Combat 16 + Savings Throws 11 + Skills 16 + Fears 5 + Powers 78 = 150 PP
 

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