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Player Name: Raveled

Character Name: Stronghold

Power Level: 7 (105/108 PP)

Trade-Offs: None

Unspent Power Points: 3



In Brief: A big man with a big arm trying to keep his little sister safe.

Catchphrase: "I'll fight you with one hand behind my back."


Alternate Identity: Luther Lionel Lexington (Secret)
Birthplace: Bedlam City, WI

Residence: Disused warehouse in Wolverton
Base of Operations: Wolverton
Occupation: Construction, bouncer, various jobs under the table
Affiliations: Good News Thunderous Hammer Church of God in Christ
Family: Alice (mother), father (unknown/estranged), Lena (sister)


Age: 32 (October, 1983)
Gender: Male
Ethnicity: African-American
Height: 6' 0"
Weight: 210 lbs
Eyes: Black
Hair: Brown


Luthor Lexington is a large man with a barrel chest and a heavy build. It would be easy to call him fat, except that he moves with the restrained grace of someone with a lot of power who knows how to use it. He wears a short, neat beard and close-cropped hair, and dresses in clean clothes, usually athletic shirts and old, baggy jerseys and well-patched jeans. His hands are large and calloused and his face is stuck in a permanent scowl.


When he goes out on the street with Lena, he wears a similar outfit. The most eye-catching part is a bright red tee-shirt with a black shield on it. He wears a black mask wrapped around his head to hide his identity, and black motorcycle gloves and combat boots.



History: Luthor Lexington was born in Bedlam and grew up in Wolverton, amid poverty and discrimination and need. His mother wasn't a very good provider, and at an early age he became responsible for his sister Lena. He did everything he could to keep her safe and warm, and in Wolverton that meant joining a gang. They weren't as high profile as the Devil Rays, but they did a brisk trade by stealing or disassembling cars on the street. One night Luthor ranged wide outside of their normal territory looking for a good mark, and ended up breaking into an up-market SUV too near Stark Hill. The cops caught him, chased him, and arrested him; they charged him with grand theft auto (stealing a stereo), resisting arrest (running away) and assaulting a police officer (throwing a trash can at one of the cops). He was thrown into Bedlam City Jail and waited for his day in court. So he waited, and waited, and waited.


Months went by and Luthor didn't have any contact with the outside world. He tried to lay low, but the big man was actively courted by several gangs who had their tendrils in the penitentiary; when he refused to play ball, he was jumped in the shower. Luthor fought back and put a couple of his assailants in the hospital and two charges of assault were appended to his case. It began to look like he would never walk free again and he fell into a deep, dark depression. That was when he met with a trim woman and a fat man who dressed in dark suits that screamed "Fed." They offered him a chance to get out of jail and sidestep the entire trial, a chance to earn enough money to get him and his family out of Bedlam forever. It was the chance of a lifetime and Luthor jumped at it.


He was transferred to Bald Hill Penitentiary and placed in solitary confinement, but before long the experiments began. He was cut open and machines were put in him, he was subjected to electric shocks and freezing baths, he was injected with drugs and poisons. At some point he began lifting things with streamers of blue-red energy, and with a little more work (and more 'enticement' by his handlers/torturers) he learned to refine these abilities. Still, the researchers weren't very happy with him and once again Luthor began to wonder again if he'd ever see the sun again.


One gloomy day (all days are gloomy in doors) he was shackled and loaded into a van and drove out into the city. His chains were short enough that he could barely get off his bench, but he did his best to watch the city through the barred window in the side of the van. He was probably the first one to see the dump truck that hit them. In a few moments the strict, military air of the group descended into anarchy and gunfire. A tall figure in a hoodie literally tore the door off Luthor's truck and helped him out of the shackles, freeing him and helping him escape into the city. It was a shock when he realized that this was his little sister Lena, all grown up and casually throwing dumpsters around.


They caught up, and while Luthor was happy to be free and out of prison he quickly realized that Lena wanted to go further with it. She worked out, took tae kwon do classes at the Y, and sought out injustice in the city. Luthor tried to dissuade her, but years on her own and her growing maturity meant Lena wasn't persuaded. Eventually he was the one who bent; if his sister was going to be risking her life out on the streets, the least he could do was go out with her and try to protect her. Luthor's not as devoted to saving the city as Lena is, but he is devoted making sure she comes back every night, safe and secure.



Personality & Motivation: Luthor had learned, though painful lessons, that the world is mostly full of people trying to screw other people over. He doesn't want to be a part of that cycle of hurting and predation, and so he does his best to stay out of it. The problem is that a lot of people on the streets want a big, strong guy like him as an enforcer, so to avoid hurting people Luthor learned to either scare them off or fade into the background. Really, Luthor is tired of all the dirt and grime and crime in his life and just wants to be rid of it all.


The one bright spot in his life is his sister. Lena is, to him, a genius that is well on her way to escaping the festering pit that is Bedlam. Luthor's main goal is to help her and provide for her so that one day she can rise over it all and get out of the city, and he will do whatever is necessary for that to happen.



Powers & Tactics: Luthor fights by getting in close. He's a brawler, not a tactician, and he will do his best to pick out the most dangerous enemy and engage them directly. At the same time, his biggest goal in a fight is to protect Lena so if anyone is proving a threat to her Luthor will jump straight into their face and start smashing them. If someone is using Movement powers or ranged attacks to stay away from him, he'll pick them up in his hand and shake them like a rag doll.


Power Descriptions: Luthor can manifest a spectral arm of pure energy, a red ghost of his left arm that can lift nearly superhuman weights. In addition to lifting and squeezing, he can use it to strike with superhuman strength, or simply bring the arm and oversized hand around to shelter behind it. He can hide an entire crowd behind the energy field of his hand.




Secret Luthor has to keep his identity as Stronghold a secret. The gangs don't care for capes hanging around their neighborhood.

Struggling Luthor and Lena are usually running at the edges of their budget. Any extra, sudden expenses could ruin them.

Family First Luthor puts his sister's safety first. He'd sacrifice anything or anyone to protect her.

Unstable Experiment Stronghold's powers were awakened artificially, and no one can be sure how his implants will react to a particular stimulus.

Wanted Man There's still a warrant out for Luthor Lexington, and if he's arrested he'll be in prison for a long time.

Anger Mismanagement Time in prison hardened Luthor and taught him to react with violence. He's still working past those instincts, and under pressure he may still lash out without thinking.


Abilities: 10 + 4 + 8 + 2 + 0 + 4 = 28 PP
Strength: 20 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 6 + 6 = 12 PP
Initiative: +2
Attack: +3 Melee, +3 Ranged, +7 Psychic Armament

Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +8/+14
Knockback: -3/-6

Saving Throws: 3 + 2 + 4 = 9 PP
Toughness: +7 (+4 Con, +3 Protection, Impervious 6)
Fortitude: +7 (+4 Con, +3)
Reflex: +4 (+2 Dex, +2)
Will: +4 (+0 Wis, +4)

Skills: 68 R = 17 PP

Climb 5 (+10)

Concentration 4 (+4)

Craft (Mechanical) 9 (+10)

Craft (Structural) 9 (+10)

Intimidate 10 (+12)

Knowledge (Current Events) 4 (+5)

Knowledge (Streetwise) 9 (+10)

Notice 8 (+8)

Search 2 (+3)

Sense Motive 8 (+8)


Feats: 4 PP

Dodge Focus 4

Equipment 2Bronze Reward


Warehouse HQ [10 EP]

Size: Medium [1 EP]

Toughness: +5


Features: [9 EP]

  • Concealed
  • Fire Prevention System
  • Garage
  • Gym
  • Infirmary
  • Living Space
  • Security System 2 [DC 25]
  • Workshop



Powers: 3 + 24 + 8 = 35 PP

All powers have the Psychic and Telekinesis descriptors


Protection 3 (Personal Forcefield) [3 PP]


Psychic Armament 9 (18 PP, Feats: Accurate 2, Alternate Powers 2) [24 PP]

BE: Move Object 7 (Str 35, Feats: Chokehold, Extended Reach [10 ft], Improved Grab, Improved Pin, Extra: Damaging, Flaw: Range/Melee) (Energy Arm) [18/18]

AP: Damage 7 (Extra: Area/Line [Targeted]) (Liner Punch) [14/18]

AP: Impervious Protection 6 (Extra: Affects Others [+1], Area/Burst [Targeted]) (Sheltering Hand) [18/18]


Leaping 2 (x5, move action, Extra: Linked [+0] [Speed, Super-Movement) + Speed 2 (25 MPH, Extra: Linked [+0] [Leaping, Super-Movement]) + Super-Movement 2 (Slow Fall, Swinging, Extra: Linked [+0] [Leaping, Speed]) (Telekinetic Grapnel) [8 PP]


Drawbacks: (-0) = -0 PP


DC Block:


ATTACK        RANGE   SAVE                                EFFECT
Unarmed       Touch   DC 20 Toughness (Staged)            Damage
Energy Hand   10 ft   DC 22 Toughness (Staged)            Damage, Grapple
Liner Punch   Touch   DC 22+Autofire Toughness (Staged)   Damage

Totals: Abilities (28) + Combat (12) + Saving Throws (9) + Skills (17) + Feats (4) + Powers (35) - Drawbacks (0) = 105/108 Power Points

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