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Bonfire [PL11/15 Pyromancer]

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Power Level: 11/15 (160/250PP) [256]
Trade-Offs: -2 Attack/+2 Damage

Unspent Power Points: 90


In Brief: Smoke and Flames moveset, can control fire but not always create it, uses his social skills when possible.
Residence: Apartment in the Fens
Base of Operations: Apartment in the Fens
Catchphrase: "Freedom's HOTTEST Newcomer"

Alternate Identity: Cassidy Bauer
Identity: Secret
Orange County, Vermont
Occupation: Freelance Photographer, Blogger
Affiliations: The Freedom City Fire Department, No others so far
Family: Morris (Father, 54), Kimberlee (Mother, 50), Charlie (Older Sister, 23). A few more distant relatives, but no close ties to any of them.

Age: 19 (13th of June, 1997)
Gender: Male
Ethnicity: Caucasian
Height: 5'10''
Weight: 150 lbs
Eyes: Red
Hair: Deep Red

Bonfire truly lives up to his self-given title of "Freedom's HOTTEST newcomer". The handsome young man is of average stature, his body looks rather generic, and he would probably blend into a crowd if it wasn't for his deep red hair. His face is what your average beauty magazine would refer to as "Generally Attractive", and even a few small burn scars don't change that. He currently does not use any kind of uniform, instead just patrolling in his street clothes. This does mean that if he transforms he has to go back and search them, but since he hasn't really been focusing on heroics so far, he's never felt the need to get a costume. Well, apart from power-proof underwear, which he recently bought a few pairs of. Sure he looks good, but that's not gonna stop people from reporting him for public indecency! While not directly a uniform, he hides his identity by turning his head into smoke when actually working as a hero.

While in his Smoke and Flames forms, he has no real humanoid body, instead just being made up of however the smoke/fire is currently reacting to the environment. He could shape his forms, but it's a fair bit of extra effort for little effect, while in combat. He does have the ability to get a subtler form by controlling the smoke and making it manipulate light, but since he cannot fly in this form it's primarily for more civilian activities.
http://abload.de/img/bonfire1.1zdxer.pngPower Descriptions:
Most of Bonfire's Attacks come from his ability to control smoke. He can turn himself into smoke, create smoke, and use smoke to conceal people. Both by just getting smoke everywhere, and by manipulating light using smoke. He also recently learned he can turn into pure fire, but is yet unsure on how to actually activate this. All he knows is that in that form he can actually create fire, leading to some interesting ways of dealing damage. (And lots of collateral damage, so he's fine if he doesn't use it.)

While not directly a power, when his powers appeared Bonfire's looks also changed, and he started to have more of an "aura of charisma". He's not really sure whether or not this has any connection to his powers, but just assumes it's got something to do with them.

Closer Descriptions:

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March 2016:


"Well, it's pretty simple. I moved here three years ago to study photography, at 16. Now, living in a city's never been a problem for me, but after the fourth time I almost had a car thrown at me due to a bunch of supers fighting, I did consider moving back home. Either way, I stayed, got my degree, and then did nothing for a while. I couldn't find a job, but had enough money not to worry immediately.


Well, one morning, or afternoon really, I woke up, and felt a lot hotter than before. Now, I always looked pretty good, but I'm talking heat here. I wasn't really burning, but everything was warmer. Turns out I somehow got superpowers. How? Wish I knew. I don't even know whether or not I was asleep a single day or longer due to me loosing track of time. So all I know I just woke up with superpowers one day. Might've had something to do with my mostly estranged Uncle Ted who had died around this time as I learned recently. I actually became hotter in the looks way too! Either way, I decided to figure out what my powers actually do.


So I went to a back alley, and started doing weird things to see what activates what. I swear, I did not mean to almost burn down those houses! Well, I learned I could interact with heat and fire, so that was cool. I also learned I am, in fact, not immune to my own powers. I only got minor burns, but dang, even those leave scars. A few days later I got involved in a robbery - in broad daylight no less! Well, I realized I'm actually not all that great at fighting. Controlling Fire is cool and all, but if there's no fire it's not that useful. And turning the Place into an extreme Sauna isn't the best idea when there's people you don't want to hurt around. I managed to bluff my way around the robbers thankfully, created some smoke and they thought I could actually fight them.


Over the next months I started doing more superhero-ing but kept it casual, and realized that if I'm not that great at fighting, I just have to do stuff a different way. I started stockpiling contacts, using whatever I can do to stay connected. It came in useful a few times. I also learned I could turn into smoke myself. It's pretty useful if you're stuck between the police and a bunch of gang thugs. I mainly did firefighting, with crime fighting only when it was in the area. I met quite a few people working together with the firefighters and get alerted whenever there's a fire so I can intervene if I have to. They actually pay me to do it, so it's a pretty good motivation.


One day I started writing a blog about my heroics, since I was super bored and not a whole lot was going on. When I brought up being able to control fire but not create it, somebody suggested using Molotov Cocktails. I've been using them ever since.


Now, 2 weeks ago I got stuck in something way over my head. Being taken as a hostage isn't fun. I wasn't the only one, so there was no way I could've attacked the hostage taker without somebody getting hurt. And then I suddenly was on fire. I guess it's part of my power too, being on fire. Well, I managed to take down the hostage taker before he was able to hurt anybody, since in that form I can actually create fire! Hooray!


After all that happened I decided that my casual hero-work wasn't enough. I do have powers and connections, so why not go out and get things done?


(I'm totally not doing it now since my last non-hero contract got terminated and I'm unemployed again.) "


May 2016:


After just over a month of full-time hero work, Bonfire had already gotten National Attention. It hadn’t come how he’d expected, or hoped, but here he was. Bonfire, Superpowered Terrorist. It all had gone down quickly, one day he was a small fish in a big pond, the next day he was quite a big deal, his smoky face found all across the media.


As it had turned out, causing the entire East Coast to have power problems, by shutting off all the nuclear reactors, was frowned upon. He had enough public support to avoid a lengthy trip to Blackstone, but it was pretty clear his reputation was stained now. And for now, he would have to invest in getting back some public favour. Not the most difficult task, but in between working together with AEGIS to keep them on his good side, and chasing some criminals, he had become quite the busy man. At least all the attention had also meant more donations.


Thanks to some global happenings involving the Biblical Plagues, he had fallen out of the spotlight a bit, but people would still remember the man making the headlines for a few days.




Personality & Motivation:


Bonfire is a rather extroverted person. He likes interacting with people, and can often be found out on the street talking with strangers. He doesn't have a proper secret identity and does not use a mask, he just uses the anonymity of the city as his cover, and turns his head into smoke for extra secrecy.


He tries to stay casual while working as a hero, but has freaked out before, especially when he gets attacked by somebody using blades. He isn't quite sure why, but they really freak him out, even if they can't really hurt him.


In his spare time, he runs his Blog "Freedom's HOTTEST Newcomer”, where he talks about his experiences, what he is doing with his powers, and interacts with his readers.


His main motivation for continuing to be a hero are the fact he is currently unemployed and has nothing to do, his love of interacting with people, and the fact he feels like he has to use his powers.


Up until recently he only fought crime casually, when he was bored, but after almost getting killed in a hostage taking recently, he's decided to take everything more serious. Among other things he is now looking for contacts and friends with heroic powers, so he has some backup. He's probably going to continue blogging however; he has readers after all!


Besides crime-fighting he also engages in Firefighting a lot, and has a few connections within the Fire Department to always be aware of where fires are.


After recently getting into Conflict with a corrupt company, and in the end causing a fair bit of destruction all around the country, he is seen as somewhat of a threat, both by the public and by various government institutions, among them AEGIS. He has started to work together with the latter, and doing some public work, to counteract all this bad reputation. The entire experience has also made him a lot more wary of Corporate Culture as a whole.




Powers & Tactics:
Bonfire tries to avoid combat when possible, he's not much of a fighter and prefers to talk it out.


Should combat happen, he relies on his Smoke-Form to not get hit, and uses his skillset to influence the battlefield or single out opponents. In case he’s alone, he will also work on directly damaging enemies.


If he gets into serious enough danger for his Fire-Form to be active, he turns away from manipulation and to direct damage.


Power Descriptions





Force Field: A cloud of smoke surrounding Bonfire’s body



  • Smoke Form: Usually, Bonfire just appears as a human-size cloud of smoke when in this form, the wind changing the exact outlines.
  • Fire Form: A human-size flame. Occasionally showing his limbs and/or head, and always flickering a bit.
  • Subtle-Smoke Form: His normal appearance, but actually made of smoke instead of flesh! It is noticeable on closer inspection, but doesn’t really stand out otherwise.


Smoke – Blast: Smoke forming around the target, usually on the ground, sometimes mid-air, before bursting into its general direction, with the heat of the smoke doing most the actual damage.

Fireballs: Fireballs forming from the Fire fuelling Bonfire’s Fire-Form, flying at the target at high velocity. Usually accompanied by Bonfire’s body moving like if it was shooting a bow, a gun, or kicking something, all purely for cosmetic effect.

Fire – Blast: A big explosion of smoke and fire. Forming at a target location before quickly bursting outwards, engulfing whatever is in its path.

Suffocate: A small cloud of smoke flying at the target’s face from Bonfire’s body, where he then focusses on creating more smoke and having it move down into the target’s lungs.

Illusion: Bonfire uses smoke and heat to bend the light and create various illusions.

Concealment: Same as above, but instead of creating something he uses the light to create an absence of something, like himself, for example.

Environment Control: Bonfire focuses on filling an entire area with heated smoke, and keeps up adding more smoke, thus creating an area full of heat.








Ouch, that burns: Bonfire isn't fully immune to his own powers, and considering he throws fire around when in danger that's not always that fun.


"Freedom's HOTTEST Newcomer”: Bonfire blogs about everything he does as a hero, so if anybody would start to follow his blog they could probably learn quite a lot about him, how he fights, his habits and his preferences. (Yes, this does include taking selfies with whoever he just beat up)


"Freedom's HOTTEST Newcomer", literally: Bonfire is pretty much constantly putting out Heat, making him stand out like a flare should somebody use Heat-Vision.


I just really don't like them! Afraid of Blades, all shapes and sizes. Yes, he's aware they cannot hurt him, but it still freaks him out. More so then getting shot, which he's gotten pretty used to by now.


It's Fire, it doesn't care who you are: Most of Bonfire's attacks can cause quite a bit of Property- and Collateral Damage, making him uncomfortable when having to use them inside the city, especially if there's other people around.
I have no idea how I got this : Bonfire just woke up one day and had his powers. He has no idea where they come from, or how they work. Are they magical? Are they some mad scientist's work? Are they something his body just decided to do? (I do have some ideas for this, but I'm willing to throw them out if a GM feels like they have one)


Well, I need the cash: Bonfire's unemployed, so he's not really getting any money in his civilian identity. So he has to rely on donations, payments and other to sustain his lifestyle. This primarily means he's always out doing heroics, hoping to maybe get a donation or two, and posts about it on his blog, where he has a monthly fundraiser too. He prioritizes whatever could end up getting him paid, primarily working together with the Fire Department, over jobs unlikely to pay anything, quite often causing him to be unhappy about what he's doing since the ones paying well tend to be less fun.


No way I'm going out in that weather: Bonfire absolutely despises rain and storms, and getting him to leave the house when the weather's bad is something that requires quite a lot of effort. This comes primarily from the fact he cannot properly use his powers in that weather, making him at best a glorified diplomat and at worst a liability, since he can't really protect himself when there's a lot of wind or rain.


Hey, this is fun! A fair bit of the reason Bonfire does what he does is the thrill. He generally looks for the most fun way to deal with a problem, even if it's more complicated. This makes him clash with himself quite often, when he has to choose on what to focus, and how much fun he can really have while not endangering himself or others. He's also quite a show-off if there's a lot of people around.


Like a bonfire: In order to always stay warm enough for all the smoke and fire he produces, Bonfire has to "consume" various burnable materials. Ranging from newspapers, to wood, to petroleum, and even just fire itself, whatever he can find at the moment that burns. He's not quite sure how long he could have his powers fully activated before running out of energy, and he's not that eager to figure it out.


Hey, my Name's Ca- Bonfire actually.:  Bonfire doesn't really try to keep his identity too secret. He isn't going to go out and tell everyone who he is, but he's not that bothered should a few people learn. This could probably backfire at some point.


The Fire, it burns: The various complications involved with using the Fire Form, primarily the amount of energy it uses and the fact it stays around for a while, makes Bonfire incredibly hesitant of actually using it outside of extreme danger situations.


Isn’t that that Terrorist guy?: After his run-in with a nuclear science company, and him in turn causing every nuclear reactor along the east coast to go offline, Bonfire does no longer have the best reputation out there. He is doing what he can to get back into a more positive light, but for now there’s certainly people out there that will not like him for what he did, and probably even see him as a threat. Especially those with a corporate background.


Abilities: 0 + 2 + 4 + 0 + 8 + 10 = 24PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 18 (+4)
Charisma: 20 (+5)


Combat: 8 + 12 = 20PP
Initiative: +9
Attack: +4 Melee, +5 Ranged, +8 Array Attacks, +9 Ranged Array Attacks
Grapple: +4
Defense: +10 (+6 Base, +4 Dodge Focus), +6 Flat-Footed
Knockback: -0 |-4/-2 when ForceField is active


Saving Throws: 6 + 5 + 2 = 13PP
Toughness: +2/+11 (+2 Con, +9 ForceField)
Fortitude: +8 (+2 Con, +6)
Reflex: +6 (+1 Dex, +5)
Will: +6 (+4 Wis, +2)

Skills: 88R = 22PP

Bluff         16 (+21)
Concentration     4 (+8)
Craft Artistic  1 (+1)
Diplomacy U     16 (+21)
Drive         1 (+2)
Gather Information 16 (+21)
Investigate     1 (+1)
Knowledge Art     1 (+1)
Knowledge Current Events 5 (+5)
Language 1 (French)
Notice        6 (+10)
Search         4 (+4)
Sense Motive     12 (+16)
Stealth     4 (+5)




Feats: 19PP
Attack Specialization (Affinity to Fire) 2
Attack Focus Ranged 1
Distract (Bluff)

Dodge Focus 4
Fascinate (Bluff)
Fascinate (Diplomacy)
Improved Initiative 2

Ultimate Diplomacy
Equipment 1


Equipment: 1PP = 1/5EP

Fire Department Radio -> 1    


Powers: 9 + 4 + 2 + 3 + 1 + 16 +35 = 70PP


Force Field 9 (A coat of smoke and occasionally fire) [9PP] (Fire, Smoke)


Regeneration 4 (4 Recovery bonus ) [4PP] (Smoke)


Immunity 2 (Smoker Lungs; Suffocation ) [2PP] (Smoke)


Immunity 6 ( Heatshield! ...sort of; Fire Damage + Heat Enviroment;  Limited (Half Effect)  ) [3PP] (Smoke)


Feature: Pyrotechnical entrance (gains a +5 situational bonus to some interaction rolls immediately on entrance). [1PP] (Smoke)


Forms(Array 14PP, Alternate Power 2 ) [16PP] (Smoke, Fire)

  • Base Power: Insubstantial 2 ( The Amazing SmokeMan!; Drawback: Standart Action,)  {9+4=13/14} (Smoke)

+ Flight 2 (25 mph, 250'/rnd) [4PP] (Smoke)

  • Alternate Power: Insubstantial 3 ( OH GOD IM ON FIRE!; Drawback: Full Action, One-Way Transformation ) {10+3=14/14} (Fire)

+ Flight 4 ( 100 mph, 1000'/rnd Feat: Slow Fade ; Flaw: Fades , Drawback: Full Power ) (Fire)

  • Alternate Power: Insubstantial 2 ( Feat: Subtle 1, Precise, Selective ) {13/14} (Smoke)


Affinity to Fire (EXTRA FIREPOWER; Array 27PP, Alternate Power ? [35PP] (Smoke, Fire)

  • Base Power: Blast 9 ( Personal Volcano; Area: Shapeable) {27/27} (Smoke, Heat)
  • Alternate Power: Blast 13 (Fireball; Drawback: Power Loss [When not in Fire Form] [-1] ) {25/27} (Fire)
  • Alternate Power: Blast 13 ( VolleyFireballs; Extra: Autofire, Flaw: Full Action  Drawback: Power Loss [When not in Fire Form] [-1] ) {25/27} (Fire)
  • Alternate Power: Blast 11 ( Personal Erupting Volcano; Area: Explosion, Flaw: Full Action,  Drawback: Power Loss [When not in Fire Form] [-1] ) {21/27} (Fire)
  • Alternate Power: Suffocate 9 ( Smoke in somebody else's lungs; Extra: Ranged ) {27/27} (Smoke)
  • Alternate Power: Illusion 7 ( SmokeMen; Visual Senses , Extra: Sustained ) {21+4=25/27} (Smoke)  + Concealment 2 (Visual Senses) {4/27}
  • Alternate Power: Concealment 2 ( Smokescreen; Visual Senses , Extra: Affects Others, Area (Burst), Selective; Feat: Progression 4 (Area), Progression 8 (Subjects) Selective, Close Range ) {24/27} (Smoke)
  • Alternate Power: Element Control (Fire) 13 ( Fighting Fire with Fire; Feat: Precise) {27/27} (Smoke)
  • Alternate Power: Environment Control (Heat [Extreme] ) 8 ( Sauna Spéciale, Linked, Flaw: Full Action ) {8+16=24/27} (Heat)

o    Obscure 8 ( Lots of smoke ; Vision and Olfactory, Flaw: Partial ) (Smoke)



Drawbacks: (-3) + (-3) + (-2) = -8PP


Vunerable: Cold, Moderate [-3PP]


Vunerable: Water, Moderate [-3PP]


Vunerable: Wind, Minor [-2PP]




DC Block


ATTACK              RANGE      SAVE                     EFFECT
Unarmed                 Touch      DC 15 Tough                    Damage

Personal Volcano                    Area              DC  19 Reflex                                         Damage

Fireball                                   Ranged          DC  28  Tough                                        Damage

VolleyFireballs                       Ranged           DC 28  Tough                                       Damage

PEV                                        Area              DC 21 Reflex                                          Damage

SiSeL                                      Ranged          DC 19 Fort                                            Suffocate  




Totals: Abilities (24) + Combat (20) + Saving Throws (13) + Skills (22) + Feats (19) + Powers (70) - Drawbacks (8) = 160/250 Power Points


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Okay, sorry this has taken so long olopi!


So the fluff all looks good, the only real issues I see are with some of the crunch in the powers: 

Immunity 6:  What is this?  1 point for Heat environment immunity plus 5 point immunity to fire damage?  If so, need to specify that.  Also, how is it limited?  Half-effect? 

For two of your forms, there are some issues:

The fire form (Insubstantial 3): With it taking a full round action to activate and one-way transformation (I assume only taking a few hours to return to normal?  ie -3 drawback) that is -5 in drawbacks, so you do not need Tiring (which is a flaw anyway, and would make this a very hard form to use). 

For the second Insubstantial 2, changing its action to Reaction will not really help you.  While the power might become Reaction, you can still only change the an array as a free action, on your turn, so you gain no benefit.  Also, having that extra plus two feats means the power would cost 17 pp, not 14.  

For the Illusion alt power in the attack array, you have not priced it correctly.  A visual sense illusion is counted as 2 sense types (so 2 pp per rank), changing the action from standard to free is a +2 extra, so the total cost is 4 pp per rank.  So, you either need to lower the ranks, or make it a move action. 

For the Concealment power, as you have extra points, you might want to consider adding the Area extra (to go with the Affects Others) and add the Selective power feat (that way you can conceal multiple people in an area).  Might also want some Progression to increase the size of the area.

For the Element Control (fire), precise is a feat, not an extra. 

For the last alt power (Environment Control plus Obscure), one note, you do not have to link the powers to have them in the same alt slot.  By not linking them, you have the choice of using both, or either one or the other, instead of always having to use both.  Just a thought.

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The following changes have been made:



Better Clarification on what Immunity does

Better Clarification for Illusions, as I meant the Maintaing Action listed for the power in the book

Took out Reaction for Insub 2, added in Selective to only turn parts of the body insub, as I'm not sure wheter or not it's that or precise that do it.

Replaced Tiring on the Fire Form with the following complication: "The Fire, it burns: The various complcations involved with using the FireForm, primarily the amount of energy it uses and the fact it stays around for a while, makes Bonfire inredibly hestitant of actually using it outside of extreme danger situations."

Element Control has been upped to 11 since Precise is a feat, pushing it to 23 points

Concealment has been upgraded as discussed in chat, now costs significantly more

Added in another complioation, becuase you can never have too many: "Freedom's HOTTEST Newcomer", literally : Bonfire is pretty much constantly putting out Heat, making him stand out like a flare should somebody use Heat-Vision.


Further changes:

Even better clarification on illusions

some changes regarding concealment, the area and how it works mechanically

Feature: Pyrotechnical entrance (gains a +5 situational bonus to some interaction rolls immediately on entrance).



Edited by olopi
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Okay, just a couple of minor things.   

For the Feature: Pyrotechnical Entrance, that should be a 1 pp power, not a feat. 

For the Concealment, because it is built as a Selective (extra) Area effect that can affect others, you do not need the Progression for extra subjects.  You can provide the concealment to as many people in your area as you want.

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Feature has been made into a power

I'm keeping the Progression on Concealment, since a link posted in chat yesterday talks about how if you have it set up like this people can still use concealment while outside of the area, which is what I was planning to have it do. (So the initial thing is an area, and then everybody can freely use it.) Also since it's the spare points I had inside the array and I wasn't going to spend them anyways otherwise.

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