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Time Out [OOC]


Gizmo

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Wildcard

Luck ControlOpposed Grapple Check: 1d20+15 34

 

Sorry, Bluefish! But the good news is that while Echo is pinned that was Wildcard's last HP and without his influence Vince's defence systems are back online!

 

59 - Downtime - Unconscious

> 20 - Echo - Bruised x3, Pinned, 0HP

13 - Sparkler - Uninjured, 3HP

6 - Wildcard - Bruised x2, 0HP

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Sparkler will try and shoot Wildcard! She shoots and misses! 

HP Reroll! She still misses!

 

Merlin will continue to assist Vince in activating and using the HQ's defenses. Raina's move action will take her to the roof across the street, where she and the girls can hover out of reach, but not fall far in case Wildcard still has something up his sleeve that can disrupt powers. 

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  • 4 weeks later...

Bluff check to resist Feint: 1d20+12 17. Failure.

 

Toughness save: 1d20+5 18. Success!

 

Move action: Acrobatic Feint vs. Wildcard. She has the appropriate Challenge feat, so she can do it as a move action with no penalty. She'll also use Skill Mastery to take 10 on the Acrobatics check, making it a 32.

Standard action: Superfast Fists vs. Wildcard: 1d20+14 31. Damage is +8 plus Autofire, as always.

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