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Frostbyte (PL11) - Tiffany Korta

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Player Name: Tiffany Korta
Power Level: 11/12 (162/196PP)
Trade-Offs: None
Unspent Power Points: 34
In Brief: A big hero in her tiny community she suddenly finds herself a little fish in a very big pond.

Residence: Claremont's Dorms
Catchphrase: "Is it me or is it cold in here?"

Alternate Identity: Cathy Clouston
Identity: Secret
Birthplace: Shetland, Scotland, UK
Occupation: Student
Affiliations: Claremont Academy
Family: Lara Clouston (Mother), Mikael Clouston (Father)

Age: 16 (DoB: 1999)
Gender: Female
Ethnicity: Scottish
Height: 5'8"
Weight: 160 lbs
Eyes: Violet
Hair: White


9cE7Acl.jpg?2 Even in normal circumstances, Cathy could never pass a completely normal, her skin and hair are of an incredible pale white colour. Only her eyes stand out by being a rather vivid violet colour. To most people, it would appear that she suffers from albinism, though unlike those that suffer from that unfortunate condition she isn't overly harmed by sunlight. She tends to dress rather sensibly with many layers of practical clothing with a dazzling array of chunky knitted jumpers and her signature (fake) fur-lined parka, even during the hottest of days.


At will, she can transform her flesh and hair into solid ice that appears to have all the qualities of ice as well as being resistant more resistant to harm. Any clothes she's wearing aren't affected, though they do form a thin layer of frost over them. She doesn't currently have a costume of her own so she wears the standard Claremont colours, she does wear her parka over the top as a lucky charm.


Power Descriptions:
By drawing moisture from out of the air Cathy can form it into ice with a remarkable degree of control over its shape and form. Whilst it appears to all extent and purposes to be normal ice, though under her control it seems more resilient to both physical assault and temperature. Tests have determined that her ability to form and control ice is some form of natural mutation, though stories from the islands of Ice Maidens that came with the Norse settlers suggest that it's some form of genetic abnormality that's been carried down the generations.


Cathy had always been a quiet distant girl who happily spent hours all by herself reading or wandering the stark beautiful landscape, a little cold and distant as some people would later joke. But apart from that, she had a happy childhood among the isolated beauty of her island home. All this changed one bitterly cold winter day when she was around twelve.

One of the younger children of the village had gone missing and after not showing up for a couple of hours the entire village went out to search for him. With the sunlight failing and the temperature rapidly dropping the search was called off until first light, with everyone assuming the worse. One person hadn't given up the search however and against the odds, Cathy had managed to find the young child and get him to a temporary shelter against the cold, but there wasn't enough room for Cathy or enough time to get back to the village. Cathy had no choice to wait out the night and hope to survive the bitter cold. It was then that her powers kicked in that allowed to survive the night, searchers were surprised in the morning when the apparently frozen girl was not only alive but able to move around without any harm.

Despite her now strange appearance, she was heralded as a hero for saving the young boys life. And over time as she learned to control her powers she used them to not only help her home village as much as she could but also help the town and villages around them. Slowly news of her exploits spread across the Shetland islands until they made their way to the mainland of Scotland and far, far beyond.

Then one day not long after she'd turned sixteen an exotic looking woman turned up at the families home and offered to take Cathy to the distant, almost mythical sounding, Freedom City to a special school where she could learn to use her power to help many more people.

Personality & Motivation:
Cathy is a quiet thoughtful young woman that unless prompted tends to fade into the background. It's not that she isn't good with dealing with people, quite the opposite, it's just that she lacks the confidence to put herself out into the wider world.

It's would be unlikely that she would be a hero apart from one thing, she deeply cares about doing everything she can to help other people.


Powers & Tactics:
Cathy hasn't had much training into how to use her powers and instead relies on her own instincts of what will work in any given situation. It just happens that she naturally has very good instincts in these matters.


Bright Lights, Big City: Whilst she not completely unaware about life in a city like Freedom, they do have television and the Internet, she can still be surprised by things that would seem completely normal to everyone else.
Too Cold: Whilst she can't feel the cold Cathy can't feel the heat either. Even on the warmest day, she tends to wrap herself up in multiple layers of clothing to stay warm.
Cold in here: Without realising it Cathy instinctively lowers the temperature around here by a few degree's, whilst that may be fine in warm climes it can get very chilly in less warm environments. And even when it's pointed out she can't seem to turn this chilling effect off.
To Dry: Much of the ice she creates is done by drawing moisture from the surrounding environment. In an incredibly dry and arid environment, she might be unable to produce as much ice or normal, or in extreme circumstances none at all.
Local Hero: Whilst Cathy is unknown in many parts of the world she fairly well known in her own local area, and never had the need to protect her identity. It wouldn't take much effort to find out all about her and her family.


Abilities: 6 + 8 + 10 + 0 + 4 + 6 = 34PP
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)


Combat: 14 + 10 = 24PP
Initiative: +8
Attack: Base +7, +7 Melee, +11 Ranged
Grapple: +10
Defense: +11 (+5 Base, +6 Dodge Focus), +3 Flat-Footed
Knockback: -5


Saving Throws: 2 + 3 + 5 = 10PP
Toughness: +10 (+5 Con, +5 Protection)
Fortitude: +7 (+5 Con, +2)
Reflex: +7 (+4 Dex, +3)
Will: +7 (+2 Wis, +5)


Skills: 56R = 14PP
Bluff 7 (+10)
Climb 7 (+10)
Concentration 8 (+10)
Diplomacy 7 (+10)
Notice 8 (+10)
Sense Motive 6 (+8)
Survival 8 (+10)
Swim 5 (+8)


Feats: 19PP
All-Out Attack
Attack Focus (Ranged) 4
Dodge Focus 6
Improved Initiative 1
Improved Throw
Improved Trip
Luck 2
Move-by Action
Power Attack
Uncanny Dodge (Auditory)


Powers: 12 + 38 + 5 + 5 + 1 = 61PP

Flight 6 (500 mph, 4,400 ft/rnd Extra: Affects Others, Flaw: Platform) [12PP]


Ice Control 16.5 (33PP Array, Feats: Alternate Power 5) [38PP]

Base Power: Blast 11 (Ice Shards 100ft Range Extras: Autofire 1) [33PP]
Alternative Power: Blast 11 (Brain Freeze 100ft Range Extras: Alternative Save (Fortitude) [33PP]
Alernative Power: Create Object 11 (Ice Sculptures 100ft Range, 10x5' cubes Feat: Independent; Extra: Selective) [23PP]
Alternative Power: Environmental Control 11 (Cold (Extreme), Visibility, 110ft Range 10,000ft Radius) [33PP]
Alternative Power: Snare 11 (Icy Bonds Feats: Tether, Reversible) [24PP]
Alternative Power: Trip 11 (Icy Patches  Extras: Area (General Burst), Selective Attack) [33PP]


Immunity 5 (Cold Damage) [5PP]


Protection 5 [5PP]


Super-Senses 1 (Infravision) [1PP]


DC Block

ATTACK        ATT RANGE       SAVE                                      EFFECT
Unarmed        +7   Touch         DC 18 Toughness                  Damage (Physical)
Brain Freeze +11  Ranged      DC 26 Fort                             Damage (Ice)
Icy Bond        +11  Ranged      DC 21 Ref                              Snare (Ice)

Ice Shards    +11   Ranged      DC 26 Toughness                  Damage (Ice)
Icy Patches           Area           DC 21 Ref                              Trip (Ice)


Totals: Abilities (34) + Combat (24) + Saving Throws (10) + Skills (14) + Feats (19) + Powers (61) - Drawbacks (0) = 162/196 Power Points

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I look forward to many ice puns.

With +5 Con and 2pp spent, Frostbyte's Fort save should be +7, not +0.

Frostbyte has +4 Dex, not +5; this leaves the final Reflex bonus correct at +6, but the side notation off by one.

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