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Gizmo, June 7, 2015 in City Center
All right, I'm going to thoroughly search as much of the building as I can. I'll take 20 on the check, for a total of 22. With Echo's Quickness, it shouldn't take long at all.
Alright! Hit me with an IC post describing her search and I'll let you know what she turns up!
Hit me with a Stealth check and a Notice check!
Notice check: 1d20+12 29
Stealth check: 1d20+15 34
Gather Information check: 1d20+10 19
Bright red and shapeshifting says one thing to any Freedom City native: Grue. The shapeshifting aliens have tried to invade Earth more than once but they've always been beaten back, while a handful have actually stayed on Earth like the Freedom League member Pseudo. One of the more persistent Grue villains is the Meta-Grue, who has the combined powers of the Atom Family on top of his people's usual shapeshifting and telepathy; Jack of all Blades and Geckoman's fight with the Meta-Grue a few years back was widely televised and was briefly a bit of a sensation given how handily they took the alien down.
Let's see some Initiative!
Initiative roll: 1d20+14 32
Jack of all BladesInitiative: 1d20+9 19
MetaceptorInitiative: 1d20+9 25
GrueInitiative: 1d20+3 10
Echo is up first!
Move Action: Move up to one of the chanting guys.Standard action: Unarmed Attack on Chanting Grue Dude: 1d20+12 24
So that'll be +8 damage (DC 23 Toughness save), plus any from Autofire.
Grue ArcaneToughness Save vs DC 27: 1d20+7 16
These are minions, so that's a knockout!
Excellent! Are there any more within her reach? If so, she'll use her Takedown Attack feat to keep attacking. Since they're minions, she'll take 10 on that and any subsequent attacks, for a total of 22.
I'll say she can reach one more with Takedown Attack 1!
Grue ArcaneToughness Save vs DC 27: 1d20+7 9
There you go!
MetaceptorFull Action: Lightning Punches vs Grue Arcane: 1d20+8 22
Grue ArcaneToughness Save vs DC 27: 4#1d20+7 16 25 13 17
Jack of all BladesStandard Action: Energy Sword vs Grue Arcane; Power Attack 5: 1d20+15 28
Grue ArcaneToughness Save vs DC 29: 3#1d20+7 22 27 25
The remaining half-dozen Grue will act next!
Sorry for the delays, Bluefish, getting caught back up!
1 - 6: Combined Mental Blast vs Metaceptor; DC 27 Will Save
7 - 11: Combined Laser Pistol vs Echo: 5#1d20+7 20 9 24 23 18; DC 24 Toughness Save
12 - 15: Aid Attack vs Jack of all Blades: 4#1d20+7 19 27 15 26
16: Laser Pistol vs Jack of all Blades: 1d20+15 18
Bench is rushing to the alien equipment and doing... things!
MetaceptorWill Save vs DC 27: 1d20+10 22 Dazed!
Echo's Toughness save: 1d20+8 11
Ouch. I think I'll use a HP to re-roll that sucker.
Re-rolled Toughness save: 1d20+8 12. So with the HP, that's a 22. Missed it by two points.
Move Action: Teleport up to Bench
Standard Action: Unarmed attack on Bench: 1d20+12 29
Toughness save DC is 23 plus Autofire.
BenchToughness Save vs DC 27: 1d20+10 13
Woah, glass jaw! He's staggered and dazed!
Passes the round clearing his daze.
Jack of all Blades
Standard Action: Energy Sword vs Grue Arcane; Power Attack 5: 1d20+15 32
Grue ArcaneToughness Save vs DC 29: 16#1d20+7 15 25 24 25 21 21 26 15 24 20 23...
(Yes, it's impossible for any of them to make that save, just let me have this!)
With the Grue dispatched Bench surrenders!
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