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Anna Sachae

Dawnstar II (PL10) - Anna Sachae

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Player Name: Anna Sachae
Character Name: Ras-Izh
Power Level: 10 (150/150PP)
Trade-Offs: -2 Attack/+2 Damage, -2 Defense/+2 Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: A young Ultiman raised on stories of the outside world from her mother's adventures there. She jumped at the Ultima Prime's call for others to keep tabs on the outside world.

Alternate Identity: Rachel Isis / Dawnstar II
Identity: Secret
Birthplace: Ultima Thule
Occupation: Art historian at the Kirby Museum of Fine Arts
Affiliations: Ultima Thule
Family: Eos, mother ; Uri-Izh, father

Description:
Age: 203 (DoB: November 15th, 1812)
Apparent Age: 20's
Gender: Female
Ethnicity: Ultiman, visibly Caucasian
Height: 5'11" / 180 cm
Weight: 160 lbs / 72 kg
Eyes: Blue
Hair: Blonde, back-length

 

IMG fn9192.jpg

Fitting for an Ultiman, Ras-Izh is a tall, fair-skinned woman of striking beauty. She seems to have a slight tan, even though she's spent most of her life below a polar ice cap. Her visible musculature is subtle, though she can sport some moderate bulk when her body is laced with vril. Ras' skin is flawless due to her powerful healing factor, though she frequently re-pierces her ears for work.

Dawnstar's costume is based on her favorite outfit back in Ultima Thule: a long-sleeved red leotard with metallic gold along her neck, shoulders, chest, and forearms. Paired with thigh-high boots in the same red and gold scheme as the rest of it, the general look is simple...and memorable.

When under the identity of Rachel Isis, the young Ultiman ties her hair up in a tight bun and puts on a set of reading glasses. Her civilian attire is mosly very formal, with jackets, pencil skirts, and sensible heels. This also conveniently allows her to wear the leotard portion of her costume under her clothes if necessary.

Power Descriptions:
When flying, Dawnstar emits a golden glow not unlike a sunrise. The same glow comprises her cosmic blasts, and her muscles bulk up noticeably when exerting herself to the limits of her strength. Dawnstar is extremely tough, but most attacks will come to a halt on her spongy flesh even if they don't hurt her. Bullets won't bounce dramatically off of her chest with "pting!" noises, for instance.

History:
Ultima Thule is an extremely boring place to grow up. The second-youngest child of the Ultima, Ras-Izh, came into this world only shortly (by Ultiman standards) after her mother, Eos, found her way home. Fortunately for Ras, her mother had been raised among humans, and had a very human opinion of things like childrearing and the responsibilities of a parent. Her maternal instincts were somewhat tempered by her own immortality and the ravages of time, of course, but even dampened by cold patience from her infinite life, Eos' mothering practices were practically smothering compared to normal Ultima practices.

Eos raised her daughter on stories of the world she had known and loved since time before time. Tales of the American Revolution, of rolling green hillsides and thick forests, of humans with skin all colors of the rainbow, and even personal tales of being "The Dawnstar"...it was intoxicating. Both to Ras-Izh and the second-youngest Ultima, Kal-Zed, absorbed her stories like a pair of young and eager sponges. If anything, this was the turning point in both of their lives; a cascade failure began in the youth of Ultima Thule, with the latest generation becoming so obsessed with the outside world as to pursue any little hint or shred of information about it.

Over a century after Eos returned home to live a quiet life compiling and recreating the greatest works of human art, Ultima Thule was finally discovered by outsiders. German scientists searching for the perfect Aryan race found and were awed by the superior beings beneath the polar ice cap, and while they were allowed to stay for just a few brief days before their minds were wiped and they were sent back the way they came, both of the youngest Ultima were drawn to them. These humans had a wild, primitive allure, like exotic animals that could speak. Kal-Zed seemed obsessed with their ideas of a superior human, of course, and the path he would eventually tread with this fascination is infamous...

...But for Ras-Izh, the fascination took a different shape. In contrast to the powerful, noble god that Kal presented to the humans, Ras' boundless curiosity was benevolent, and at times even reciprocal. She shared with the visitors all that she had learned, and learned from them all that she could about the human world. Different cultures growing side-by-side, struggles and disease and inspiration and perseverance all scorched into her mind. Eos had tasted this world, and now the world had come to her, but Ras still had yet to see as much of these humans as she had forever been teased with.

It would be almost a century before she got her chance. Several entities visited in the interim, including the legendary Centurion, who had left such an impression upon the people of Ultima Thule that they almost unanimously voted to offer him a home in Splendid Isolation after his mortal lover died to the ravages of time. Not unlike Eos, Centurion represented to Ras an ideal, a powerful force of benevolence that sheltered those who could not shelter themselves.

For the first time in Ras-Izh's long memory, Ultima Thule wept when he died.

In the wake of such a momentous and dangerous event taking place without being able to prepare for it, Ultima Prime sent out a call for explorers and scouts. The first to respond and the youngest Ultiman, Quo-Dis, was sent to a special school for empowered humans in a place called Freedom City. Ras-Izh was the second to respond and, conveniently, the second-youngest. She took her leave to Europe, in order to spread out the information that the two of them gathered...and also so she could visit the legendary art galleries of France and Italy.

For much of the last decade, Ras-Izh has been making a name for herself as Rachel Isis, a scholar of the Arts. All the while she reports back to Ultima Prime, keeping her people up to speed on the most publicized and important events. Recently, one of her communiques with Ultima Thule brought to her attention that Quo-Dis was no longer spending all of her time in Freedom City. Ras, naturally, saw this as an opportunity to go investigate the land her mother loved so much, and she departed for America to apply for a job at the renowned Kirby Museum of Fine Arts.

Personality & Motivation:
Ras-Izh is equal parts detached and curious. She's spent most of her life around lazy demigods who can't be bothered to be involved in the world around them, and this comes with it a kind of emotional distance. Her sense of time is also far removed from that of mortals, giving her seemingly excessive patience...and she's hasty for an Ultiman! On the other hand, Ras is quite inexperienced, and being surrounded by a world she hasn't known by anything more than secondhand accounts frequently leaves her completely staggered in awe. She's become obsessed with learning absolutely everything there is to know about human culture and history, and not simply because she was assigned to do exactly that.

Though young and relatively unmolded from an Ultima perspective, Ras-Izh is nonetheless obsessed with foreign cultural history. Specifically, art. She has limited "artistic vision" of her own, but she's dedicated over a century of life to appreciating and understanding the artistic motivations behind every civilization in the world...if only through impotent observation. The metaphorical ivory tower of Ultima Thule is a poor place to observe the human condition, and Ras thoroughly adores her chance to see human art (and literature, and films, and...) first hand.

Though she's steady to the point of seeming hesitant in most endeavors, there's one thing that Ras refuses to move slowly on. When others are in physical danger that she can prevent, she acts with immediate and decisive force. Even if her mother hadn't bequeathed to her the mantle of Dawnstar, her instinctive need to protect others probably would have brought her into the ranks of heroes eventually. Whether it's a mugger attacking a family at night, a supervillain holding up a bank full of civilians, or just a bully picking o the scrawny kid in the school halls, she can't abide those who endanger innocents.

Powers & Tactics:
As a mature Ultiman, Dawnstar has more powers than she can shake a cosmic stick at. Extraterrestrial energy called vril empowers her in several ways, putting her on par with most experienced supers even without much actual experience.

While she isn't eager to get hit, Dawnstar doesn't put as much effort into avoiding damage as she could. After all, she's virtually immortal and her body will quickly repair all but the most drastic damage. Instead, she channels her power into a simple and direct offense. She has some basic grasp on Ultima martial arts, and puts them to use with her incredible strength. She's much less practiced in hitting moving targets with her cosmic energy blasts, and tends to only use them when necessary...or to intimidate others.

 


 

Complications:
Extra-Secret Identity: Most supers have some kind of secret identity to protect their loved ones. Unlike most, both Ras' secret identity and her super identity are fake, in order to protect her species. Maintaining three mutually exclusive personas all at once is inconvenient, psychologically taxing, and dangerous. Ras tends to take probably a little too much relief in people she can trust knowing all three.

Curiosity, Cats, Etc.: It's convenient that Rachel Isis is a historian with a reputation for being eager with her field work, because otherwise Ras-Izh might die of boredom. Any time spent not learning something about human life, culture, art, expression, or general human nature is wasted time in her opinion. Naturally, she has a hard time passing up mysteries, even in the heat of the moment.

Favorite Animal!: To quote the late Tenth Doctor, Ras loves humans! She has a bad habit of assuming that every human has some manner of redeeming quality to them. She tends to want to give them the benefit of the doubt when it comes to surrenders, as she hasn't yet learned that there are some people who are beyond redemption. After all, she's given so many examples every day of humans being incredible!

Piscis Ex Aqua: She may have had a few years to run around the human world, but Ras-Izh is still relatively new to everyday human life. The fact that most of her knowledge about humans and their culture is from hundreds to thousands of years ago certainly doesn't help her get a proper grasp on how living humans go about their affairs. Compounded with her lust for new experiences, this can be problematic in times of crisis.

The Dawn Has Arrived: Every story Ras-Izh heard about the other people of Earth was from the perspective of a hero. First her mother, Eos, leaves some pretty substantial shoes to fill. Next, a cadre of scientists are convinced that she's a god and treat her as such. Centurion hardly lowered the bar, either. To Ras, nothing is more important than being the example that others need her to be. When she's needed, she must be there. When others are watching, she must not fail. The world needs its guiding light. It needs the Dawnstar, and Ras must live up to that standard.

Abilities: 5 + 2 + 24 + 6 + 0 + 0 = 37PP
Strength: 35/15 (+12/+2)
Dexterity: 12 (+1)
Constitution: 34 (+12)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat: 10 + 16 = 26PP
Initiative: +1
Attack: +8 Unarmed, +6 Melee, +5 Ranged
Grapple: +18/+8
Defense: +8 (+8 Base, +0 Dodge Focus), +8 Flat-Footed
Knockback: -6

Saving Throws: 0 + 4 + 8 = 12PP
Toughness: +12 (+12 Con, +0 [Other])
Fortitude: +12 (+12 Con, +0)
Reflex: +5 (+1 Dex, +4)

Will: +8 (+0 Wis, +8)

Skills: 32R = 8PP
Diplomacy 4 (+4/+8 attractive)
Knowledge (art) 10 (+13)
Knowledge (history) 8 (+11)
Notice 5 (+5)
Search 5 (+8)

Feats: 5PP
Attack Focus (melee)
Attack Specialization (unarmed)
Attractive
Jack-of-All-Trades
Power Attack

Powers: 2 + 6 + 12 + 12 + 10 + 22 = 64PP
All powers are cosmic unless noted otherwise.

Communication 2 (Mental, 100 ft. range[2pp]

Comprehend 2 (Mental; Languages [Understand all, Speak any one at a time] ) [4pp]

Flight 5 (250 MPH[10pp]

Immunity 12 (Aging, life support, need for sleep, starvation[12pp]

Regeneration 12 (Bruised 1/round, Injured 2/round, Disabled 5/1 minute, Resurrection 1/1 day, Feats: Persistent, Regrowth[12pp]

Ultiman Array 10 22 PP Array; Feats: Alternate Power 2) [22PP]

Base Power: Enhanced Strength 20 {20/20}

Alternate Power: Cosmic Energy Control 10 (Damage 10; Extras: Ranged{20/20}

Alternate Power: Super-Strength 10 (Heavy Load 100 tons{20/20}

DC Block
Attack         Range    Save                   Effect
=================================================================
Unarmed        Melee    DC 27 Tough [Staged]   Damage [Physical]
Cosmic Blast   100 ft.  DC 25 Tough [Staged]   Damage [Cosmic] 

Totals: Abilities (37) + Combat (26) + Saving Throws (12) + Skills (8) + Feats (5) + Powers (62) = 150/150) Power Points
Edited by Anna Sachae
Cleaning up the array spacing.

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I love the backstory. Things are going to be weird with Enhanced STR and Super-Strength in two separate array slots - but there's no reason it can't work, it'll just need to be watched. 

APPROVED

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You actually don't have to specify mechanically a means in which you don't resurrect as House Rules give True Resurrection.  (Though keep it on if you want, as the character wouldn't die without permission as it were).

Speaking of the Regeneration, I think it should read:

Regeneration 12 (Bruised 1/round, Injured 2/round, Disabled 5/1 minute, Resurrection 1/1 day, not when beheaded; Feats: Persistent, Regrowth[12pp]

Which should mean 2PP to spare there.

Melee Attack Bonus is Actually +6 with Unarmed at +8. 

Grapple is sort of fine.  I'm not sure where your'e getting +23 from. +18/+8 seem fine

You have 35 PP listed as being put into your abilities at the bottom when in fact you only spent 33.

Basically you have 4PP left to spend!
 

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I knew my math would be off! UGH! XD

The grapple number was an artifact from a version of this build which included independent super-strength and enhanced strength. I forgot to take it out. Edited now.

The numbers at the bottom didn't match my numbers in the block. It added up to 150 total in actual points, though not in the final summary below.

Moved two points from Regeneration into Int, where they used to be before I had to take them out to buy Comprehend 6. Back up to 150.

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I assume her Comprehend being at 3 ranks instead of 2 is because she is understood by all regardless of the language they speak at once?

If so let me know because aside from the lack of clarification there.  Everything adds up now.

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There was some confusion in chat earlier about whether or not Comprehend rank effects stack. If they do, rank 1 allows you to understand all spoken languages at once, and rank 2 allows you to be understood by everyone around you, regardless of their own language. There were a lot of opinions given on the subject, but I didn't see a solid conclusion reached.

The Ultiman template includes Comprehend 2, but that was using core powers, meaning it allows for speaking and understanding all languages (via telepathy, but the source isn't in question). I went ahead and bought the Ultimate Power version of Comprehend 3 to gain the effect listed in core for Comprehend 2, just to cover my bases.

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Ah Comprehend you old annoying foe.  It does and doesn't stack.  Let me break it down to four components.

  • 1 rank: understand any language (including several at once) 
  • 1 rank: speak any language (one at a time) 
  • 2 ranks: speak all languages (several at once) 
  • 1 rank: read any language (including several at once) 

Essentially the Speak Several Languages at Once stacks with the Understand any Language.  So for 2 ranks you could get Speak all languages at once, because that already includes what you can do with speak any one at a time it does stack with that but not understand all at once (or else one of the three rank explanations would be pointless).  So three ranks of language can either mean  You bought Understand Any Language, Speak Any at Once, and Read Any Language or it can mean Understand Any Language, Speak/You're Understood in All Languages (Several at Once) and Read Any Language.  This also means you can for two ranks buy just Understand Any Language and Speak All Languages (One at a time).

Four ranks means Understand Any, Spea All at Once, and Reading.

Which brings me back to my question of whether you wanted to be understood in all languages at once and understand all (which is fine all adds up) or if your intention was to speak one at a time and understand all at once (as if switching through multiple languages).  In which case you would only need two ranks of Comprehend so to spare PP(unless you wish to read in those languages too then it still adds up but should be noted)

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