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Anna Sachae

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  1. As it turned out, Dawnstar was not perfect. Every human deserved a chance to surrender. Every human had some good somewhere in them. This human had taken that chance to surrender, and used it to convince her that he honestly didn't have any good in him. Being a pig was easy to shrug off, but toying with the lives of others in order to insult the person trying to save them wasn't. With a deep sigh, Dawnstar spoke in a somewhat beleagured voice. "Counter offer," she began, then slugged the power armored man in the helmet, hard enough to dent the metal. "You sit here and wait for the police. I'll go dispose of those explosives on my own." Dawnstar sighed and flew slowly towards the ship, her voice booming impressively as she did so. "Has anyone who works here made the ill-advised decision to stick around the possibly-exploding ship? I can get rid of these containers one at a time, or just toss the entire cargo into the bay, but it would help if I knew which was which." Of course, Dawnstar was entirely prepared to just start shucking crates far out into the water, but it would be much faster and safer to deal with individual possible-bombs instead of just assuming all of it was dangerous and saving the ship/sailors.
  2. Well, since he's going to just stand there and let me do it... Punch will cure! -2 All-Out Attack: 1d20+10 27; Toughness DC 27 vs the punch.
  3. Grenades. Ras-Izh's mind immediately began racing. Two kinds of explosives at the moment, and...how close were those civies? Hopefully they had had the sense to run when the blasting and smashing had started happening. If she could punch him out before he set off anything grenade-ish, that would be optimal. If she failed, she'd probably eat explosives to the face. Dawnstar didn't care about things like that, of course. She was immortal...but this man wasn't, meaning his life was worth infinitely more than hers, even if he was a criminal. "You can surrender now," she warned, hovering her face mere inches from his helmet, "and be taken in for due process. Alternatively, I can hit you so hard you forget what year it is, then deal with the bomb you've decided to endanger innocent people with." Everyone deserved their chance to surrender. Even though he'd already had his, there was no way he'd actually hurt the dock workers over something this trifling. But just in case...
  4. Dawnstar is readying a punch to interrupt him if he attempts to do anything other than surrender. I don't think I can apply maneuver bonuses to readied actions, so I'll assume this is just a standard thwack.
  5. Toughness, bruised -1: 1d20+11 24, bruised (2) Punch will cure! -2 All-Out Attack: 1d20+10 20, using free All-Out Attack maneuver. Toughness DC 27 Defense 16 this round.
  6. Right. Villains liked to talk about their plans. Dawnstar would have to do something about that, and soon. Hopefully she could do so after she knocked this guy out, though. Unfortunately, he was much better at defending himself than she was...and frankly, that was irritating all on its own. Distracted in her thoughts, and the thoughts of the people who very well might be killed if she didn't stop those bombs quickly, she missed a duck and got slugged in the ribs. "Nnfh!" Good. He was close enough. Hit him again. Dawnstar's fist came up into the suit's belly the moment she was given an opening, connecting hard with the metal beneath her fingers. In the recoil of the blow, her voice came in very low. "Lucky, huh?" Leaving herself open to get a good shot in was a bad idea, but she needed to put this man down. Now. He didn't seem to be having much of a problem hitting her, so why would she worry about her failing defense? Put him down before he puts you down.
  7. Toughness, bruised -1: 1d20+11 14, punch ailed pretty bad. Bruised -2, dazed, staggered. Hero point. Hero point reroll, toughness -1: 1d20+11 29. Successful save. Hopefully, punch will cure.: 1d20+8 9, nat 1, my dice hate me.
  8. Did he literally just kick her in the butt? Oh my god he did. Fortunately, Ras-Izh's rear was a little more durable than a mortal woman's. She grunted and turned around with an annoyed look on her face. "Classy. What'll you do next? Pull my hair?" This man was getting irritating. Like, severely irritating. The stories her mother had told her of walking the earth as a goddess had included nothing about frustratingly persistent chauvinistic pigs in power armor. She tried another punch, but this time it seemed it was she who was upset. Her fist soared harmlessly wild, her otherwise-immaculate hair flying out of place in sheer irritation. She needed to reevaluate her strategy. Take a moment to exploit her healing factor and come in for a second go. But no...he was going to keep shooting her no matter what, and if she backed off, she'd be putting others in danger. That was absolutely unacceptable. Keep tanking the baddie.
  9. Well that was less effective than she'd hoped. Her fist had connected, but even after being repeatedly dented, that armor refused to give up. She needed to back up and try another strafing run...but that would have to wait a moment. The loud man who shot quiet at people had her by the arm, and that simply would not do. Ras-Izh wrenched her arm away the moment she felt an armored gauntlet on it. She had no need for silly speeches and repartee. As she broke away, Dawnstar delivered a floating kick towards the man's head, more power than care thrown into it. That...proved to be an ill-advised idea. Her boot sailed harmlessly past the man's helmet. She needed to be more cautious about where she placed her attacks. Bringing the hurt was optional, compared to actually landing a blow in the first place. "On our first date? For shame, good sir!" she mocked idly, with a smirk on her face. She was doing just fine. Maybe a bit of wit would go a long way. If she could keep him getting reckless like this...
  10. Oh god a grapple check.: 1d20+18 35, lucky freakin' roll, and I am so glad for that. Punch will cure! -2 Power Attack: 1d20+6 9, oof.
  11. Punch will cure!: 1d20+8 24, Toughness DC 27 vs the punch.
  12. Never let your enemy recover. Never give them a chance to get back on their feet. Dawnstar took the momentary lowering of her enemy's defenses as a cue to hover forward, a left cross coming in during the aftermath of the calamitous assault she had just mounted. The sound of steel buckling beneath her hands never really got old to her, and as she made her second attack, she thought to call over the villain's shoulder. Because Dawnstar was not a stupid girl or a glory hound, her attention turned momentarily to the civilians on the docks around them who hadn't yet fled. "Get clear of here and call the police!" Her voice was clear, despite the annoying blast of pure "shut up" she had endured moments ago. The humans around her needed to be safe, and more importantly, the authorities needed to be alerted. This scuffle would be over shortly.
  13. Once again, Dawnstar failed to avoid a blast from that stupid suit. Since this was her first real combat experience in a while, it did make a bit of sense that she seemed to be so poor at flying out of the way. The blue beam of solid silence (THAT SHOULD NOT HAVE BEEN SCIENTIFICALLY POSSIBLE!) slammed into her red leotard, smacking her resistant flesh against her rigid Ultiman bones, and leaving her in a slight amount of...discomfort. "Piddling, huh?" Ras-Izh responded, ambient sound allowing. If her blasts were so inconsequential, maybe it was time to break out the big guns. Her vril laced back into her body, her muscles tensing with cosmic power as she reoriented her body downwards and shot like a bullet directly at the armored man below. She had had just about enough of his condescension, and it was time to show him the error of his ways. With her fist. There was an audible crack as a super-empowered fist collided with the metal of the Tyrant's suit, trailing an aura of golden glow behind in mid-flight.
  14. Avoiding the ouch gun: 1d20+12 23, failed by 2 and bruised (1). Dawnstar switches her array to Enhanced Strength, flies into melee range, and punches. Punch will cure!: 1d20+8 28, critical hit! Toughness save DC 32 vs punch!
  15. He leveled some kind of gun at her. Dawnstar, naturally, took this as a cue for aggression. Unfortunately, she reacted too late to avoid the wave of...something coming at her. Silence wasn't supposed to be a physical force, and yet it was right now. The wave collided with her head-on, and Dawnstar grunted in response. Total silence overcame her, including the thrum of vril in her body. Fortunately, she was made of tougher stuff, and managed to keep her stuff together (if only just barely). Her response was immediate and violent, a screaming bolt of cosmic energy from her outstretched hand. Or rather, the bolt would have been screaming, if she wasn't surrounded by quite unnatural silence. A lack of sound didn't make it any less dangerous, of course, and the golden glow lanced down with surprising accuracy for someone who was actually quite ill-experienced at hitting moving targets. Fortunately for Dawnstar, her enemy wasn't moving.
  16. Avoiding the sound gun thing: 1d20+5 17 Resisting the sound gun thing: 1d20+12 20, Barely made that. Blasting!: 1d20+5 23
  17. Dawnstar is currently flying maybe thirty to forty feet aboveground. Her array is set to "blast," and she's readying an action to make with the shooty-shooty if Sexist Gentleman makes any aggressive movements. I made an OOC post! :D
  18. Oh, now this man was just a treat. Powered armor meant she could punch as hard as she wanted to without having to worry about hurting the man inside the tin can, though at the moment she might have "forgotten" about wanting not to hurt squishy mortals. Sexism was something of a human invention; the Ultima had only negligible physical differences between their genders, and pregnancy was an extreme rarity. It was one of the things that Ras-Izh had had to spend so much time adapting to in the human world. Dawnstar's hair floated behind her, basked in the golden glow of her own aura. "I'm sure these hard-working men won't mind my interruption, as this will take much less than ten minutes," she responded, her hands becoming alight with cosmic, golden fire. "This is your one warning. Leave, and let these people get back to their jobs." She extended one hand in preparation for a nasty blast of energy, just in case her new perp made any aggressive movements. "I assure you, the alternative is quite unpleasant."
  19. Rachel Isis was fully intending to spend her afternoon in a cute little coffee shop near the city's bay. The sea added serenity to her cup like a sprinkling of sugar, though she personally didn't have any preference against straight black coffee...because it was largely ornamental to her persona, rather than for flavor or nutrition or side-effects. Her fingers flicked across her tablet PC, looking through a few of the new exhibits she was going to be expected to know by heart here in Freedom City, and generally making blithe use of her easy first week. Not that Freedom City wasn't exciting, but it certainly did seem to be suffering from a lull at the mo- There was a sound of panic nearby. Shouts and crashing and what sounded like a jet engine powering up. Ras-Izh was in motion before she even really knew what was happening. It didn't matter what was happening; Dawnstar would be there, because people shouting meant trouble. As the crowd outside the coffee shop turned their heads towards the ruckus, the young woman in the cardigan stepped back as subtly as possible, removing her glasses in the process. She didn't start flying until she had edged her way around the corner, and then went directly to the roof of the building to shed her civilian clothes. Maybe two minutes from when the sound of panic and disorder rang through the air, a shimmering golden woman in a red leotard was already blazing her way towards the docks at breakneck speeds. There - descending from the light of the sun - came the Dawnstar, with roughly the same expression as a disappointed schoolmarm.
  20. Excellent. Edited that down and moved the points somewhere else.
  21. There was some confusion in chat earlier about whether or not Comprehend rank effects stack. If they do, rank 1 allows you to understand all spoken languages at once, and rank 2 allows you to be understood by everyone around you, regardless of their own language. There were a lot of opinions given on the subject, but I didn't see a solid conclusion reached. The Ultiman template includes Comprehend 2, but that was using core powers, meaning it allows for speaking and understanding all languages (via telepathy, but the source isn't in question). I went ahead and bought the Ultimate Power version of Comprehend 3 to gain the effect listed in core for Comprehend 2, just to cover my bases.
  22. I knew my math would be off! UGH! XD The grapple number was an artifact from a version of this build which included independent super-strength and enhanced strength. I forgot to take it out. Edited now. The numbers at the bottom didn't match my numbers in the block. It added up to 150 total in actual points, though not in the final summary below. Moved two points from Regeneration into Int, where they used to be before I had to take them out to buy Comprehend 6. Back up to 150.
  23. Player Name: Anna Sachae Character Name: Ras-Izh Power Level: 10 (150/150PP) Trade-Offs: -2 Attack/+2 Damage, -2 Defense/+2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A young Ultiman raised on stories of the outside world from her mother's adventures there. She jumped at the Ultima Prime's call for others to keep tabs on the outside world. Alternate Identity: Rachel Isis / Dawnstar II Identity: Secret Birthplace: Ultima Thule Occupation: Art historian at the Kirby Museum of Fine Arts Affiliations: Ultima Thule Family: Eos, mother ; Uri-Izh, father Description: Age: 203 (DoB: November 15th, 1812) Apparent Age: 20's Gender: Female Ethnicity: Ultiman, visibly Caucasian Height: 5'11" / 180 cm Weight: 160 lbs / 72 kg Eyes: Blue Hair: Blonde, back-length Fitting for an Ultiman, Ras-Izh is a tall, fair-skinned woman of striking beauty. She seems to have a slight tan, even though she's spent most of her life below a polar ice cap. Her visible musculature is subtle, though she can sport some moderate bulk when her body is laced with vril. Ras' skin is flawless due to her powerful healing factor, though she frequently re-pierces her ears for work. Dawnstar's costume is based on her favorite outfit back in Ultima Thule: a long-sleeved red leotard with metallic gold along her neck, shoulders, chest, and forearms. Paired with thigh-high boots in the same red and gold scheme as the rest of it, the general look is simple...and memorable. When under the identity of Rachel Isis, the young Ultiman ties her hair up in a tight bun and puts on a set of reading glasses. Her civilian attire is mosly very formal, with jackets, pencil skirts, and sensible heels. This also conveniently allows her to wear the leotard portion of her costume under her clothes if necessary. Power Descriptions: When flying, Dawnstar emits a golden glow not unlike a sunrise. The same glow comprises her cosmic blasts, and her muscles bulk up noticeably when exerting herself to the limits of her strength. Dawnstar is extremely tough, but most attacks will come to a halt on her spongy flesh even if they don't hurt her. Bullets won't bounce dramatically off of her chest with "pting!" noises, for instance. History: Ultima Thule is an extremely boring place to grow up. The second-youngest child of the Ultima, Ras-Izh, came into this world only shortly (by Ultiman standards) after her mother, Eos, found her way home. Fortunately for Ras, her mother had been raised among humans, and had a very human opinion of things like childrearing and the responsibilities of a parent. Her maternal instincts were somewhat tempered by her own immortality and the ravages of time, of course, but even dampened by cold patience from her infinite life, Eos' mothering practices were practically smothering compared to normal Ultima practices. Eos raised her daughter on stories of the world she had known and loved since time before time. Tales of the American Revolution, of rolling green hillsides and thick forests, of humans with skin all colors of the rainbow, and even personal tales of being "The Dawnstar"...it was intoxicating. Both to Ras-Izh and the second-youngest Ultima, Kal-Zed, absorbed her stories like a pair of young and eager sponges. If anything, this was the turning point in both of their lives; a cascade failure began in the youth of Ultima Thule, with the latest generation becoming so obsessed with the outside world as to pursue any little hint or shred of information about it. Over a century after Eos returned home to live a quiet life compiling and recreating the greatest works of human art, Ultima Thule was finally discovered by outsiders. German scientists searching for the perfect Aryan race found and were awed by the superior beings beneath the polar ice cap, and while they were allowed to stay for just a few brief days before their minds were wiped and they were sent back the way they came, both of the youngest Ultima were drawn to them. These humans had a wild, primitive allure, like exotic animals that could speak. Kal-Zed seemed obsessed with their ideas of a superior human, of course, and the path he would eventually tread with this fascination is infamous... ...But for Ras-Izh, the fascination took a different shape. In contrast to the powerful, noble god that Kal presented to the humans, Ras' boundless curiosity was benevolent, and at times even reciprocal. She shared with the visitors all that she had learned, and learned from them all that she could about the human world. Different cultures growing side-by-side, struggles and disease and inspiration and perseverance all scorched into her mind. Eos had tasted this world, and now the world had come to her, but Ras still had yet to see as much of these humans as she had forever been teased with. It would be almost a century before she got her chance. Several entities visited in the interim, including the legendary Centurion, who had left such an impression upon the people of Ultima Thule that they almost unanimously voted to offer him a home in Splendid Isolation after his mortal lover died to the ravages of time. Not unlike Eos, Centurion represented to Ras an ideal, a powerful force of benevolence that sheltered those who could not shelter themselves. For the first time in Ras-Izh's long memory, Ultima Thule wept when he died. In the wake of such a momentous and dangerous event taking place without being able to prepare for it, Ultima Prime sent out a call for explorers and scouts. The first to respond and the youngest Ultiman, Quo-Dis, was sent to a special school for empowered humans in a place called Freedom City. Ras-Izh was the second to respond and, conveniently, the second-youngest. She took her leave to Europe, in order to spread out the information that the two of them gathered...and also so she could visit the legendary art galleries of France and Italy. For much of the last decade, Ras-Izh has been making a name for herself as Rachel Isis, a scholar of the Arts. All the while she reports back to Ultima Prime, keeping her people up to speed on the most publicized and important events. Recently, one of her communiques with Ultima Thule brought to her attention that Quo-Dis was no longer spending all of her time in Freedom City. Ras, naturally, saw this as an opportunity to go investigate the land her mother loved so much, and she departed for America to apply for a job at the renowned Kirby Museum of Fine Arts. Personality & Motivation: Ras-Izh is equal parts detached and curious. She's spent most of her life around lazy demigods who can't be bothered to be involved in the world around them, and this comes with it a kind of emotional distance. Her sense of time is also far removed from that of mortals, giving her seemingly excessive patience...and she's hasty for an Ultiman! On the other hand, Ras is quite inexperienced, and being surrounded by a world she hasn't known by anything more than secondhand accounts frequently leaves her completely staggered in awe. She's become obsessed with learning absolutely everything there is to know about human culture and history, and not simply because she was assigned to do exactly that. Though young and relatively unmolded from an Ultima perspective, Ras-Izh is nonetheless obsessed with foreign cultural history. Specifically, art. She has limited "artistic vision" of her own, but she's dedicated over a century of life to appreciating and understanding the artistic motivations behind every civilization in the world...if only through impotent observation. The metaphorical ivory tower of Ultima Thule is a poor place to observe the human condition, and Ras thoroughly adores her chance to see human art (and literature, and films, and...) first hand. Though she's steady to the point of seeming hesitant in most endeavors, there's one thing that Ras refuses to move slowly on. When others are in physical danger that she can prevent, she acts with immediate and decisive force. Even if her mother hadn't bequeathed to her the mantle of Dawnstar, her instinctive need to protect others probably would have brought her into the ranks of heroes eventually. Whether it's a mugger attacking a family at night, a supervillain holding up a bank full of civilians, or just a bully picking o the scrawny kid in the school halls, she can't abide those who endanger innocents. Powers & Tactics: As a mature Ultiman, Dawnstar has more powers than she can shake a cosmic stick at. Extraterrestrial energy called vril empowers her in several ways, putting her on par with most experienced supers even without much actual experience. While she isn't eager to get hit, Dawnstar doesn't put as much effort into avoiding damage as she could. After all, she's virtually immortal and her body will quickly repair all but the most drastic damage. Instead, she channels her power into a simple and direct offense. She has some basic grasp on Ultima martial arts, and puts them to use with her incredible strength. She's much less practiced in hitting moving targets with her cosmic energy blasts, and tends to only use them when necessary...or to intimidate others. Complications: Extra-Secret Identity: Most supers have some kind of secret identity to protect their loved ones. Unlike most, both Ras' secret identity and her super identity are fake, in order to protect her species. Maintaining three mutually exclusive personas all at once is inconvenient, psychologically taxing, and dangerous. Ras tends to take probably a little too much relief in people she can trust knowing all three. Curiosity, Cats, Etc.: It's convenient that Rachel Isis is a historian with a reputation for being eager with her field work, because otherwise Ras-Izh might die of boredom. Any time spent not learning something about human life, culture, art, expression, or general human nature is wasted time in her opinion. Naturally, she has a hard time passing up mysteries, even in the heat of the moment. Favorite Animal!: To quote the late Tenth Doctor, Ras loves humans! She has a bad habit of assuming that every human has some manner of redeeming quality to them. She tends to want to give them the benefit of the doubt when it comes to surrenders, as she hasn't yet learned that there are some people who are beyond redemption. After all, she's given so many examples every day of humans being incredible! Piscis Ex Aqua: She may have had a few years to run around the human world, but Ras-Izh is still relatively new to everyday human life. The fact that most of her knowledge about humans and their culture is from hundreds to thousands of years ago certainly doesn't help her get a proper grasp on how living humans go about their affairs. Compounded with her lust for new experiences, this can be problematic in times of crisis. The Dawn Has Arrived: Every story Ras-Izh heard about the other people of Earth was from the perspective of a hero. First her mother, Eos, leaves some pretty substantial shoes to fill. Next, a cadre of scientists are convinced that she's a god and treat her as such. Centurion hardly lowered the bar, either. To Ras, nothing is more important than being the example that others need her to be. When she's needed, she must be there. When others are watching, she must not fail. The world needs its guiding light. It needs the Dawnstar, and Ras must live up to that standard. Abilities: 5 + 2 + 24 + 6 + 0 + 0 = 37PP Strength: 35/15 (+12/+2) Dexterity: 12 (+1) Constitution: 34 (+12) Intelligence: 16 (+3) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 10 + 16 = 26PP Initiative: +1 Attack: +8 Unarmed, +6 Melee, +5 Ranged Grapple: +18/+8 Defense: +8 (+8 Base, +0 Dodge Focus), +8 Flat-Footed Knockback: -6 Saving Throws: 0 + 4 + 8 = 12PPToughness: +12 (+12 Con, +0 [Other])Fortitude: +12 (+12 Con, +0)Reflex: +5 (+1 Dex, +4)Will: +8 (+0 Wis, +8) Skills: 32R = 8PP Diplomacy 4 (+4/+8 attractive) Knowledge (art) 10 (+13) Knowledge (history) 8 (+11) Notice 5 (+5) Search 5 (+8) Feats: 5PP Attack Focus (melee) Attack Specialization (unarmed) Attractive Jack-of-All-Trades Power Attack Powers: 2 + 6 + 12 + 12 + 10 + 22 = 64PP All powers are cosmic unless noted otherwise. Communication 2 (Mental, 100 ft. range) [2pp] Comprehend 2 (Mental; Languages [Understand all, Speak any one at a time] ) [4pp] Flight 5 (250 MPH) [10pp] Immunity 12 (Aging, life support, need for sleep, starvation) [12pp] Regeneration 12 (Bruised 1/round, Injured 2/round, Disabled 5/1 minute, Resurrection 1/1 day, Feats: Persistent, Regrowth) [12pp] Ultiman Array 10 ( 22 PP Array; Feats: Alternate Power 2) [22PP] Base Power: Enhanced Strength 20 {20/20} Alternate Power: Cosmic Energy Control 10 (Damage 10; Extras: Ranged) {20/20} Alternate Power: Super-Strength 10 (Heavy Load 100 tons) {20/20} DC Block Attack Range Save Effect ================================================================= Unarmed Melee DC 27 Tough [Staged] Damage [Physical] Cosmic Blast 100 ft. DC 25 Tough [Staged] Damage [Cosmic] Totals: Abilities (37) + Combat (26) + Saving Throws (12) + Skills (8) + Feats (5) + Powers (62) = 150/150) Power Points
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