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Hronos (PL11) - Vahnyu

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Power Level: 11/12 (168/177PP)
Trade-Offs: -4 Melee Attack / +4 Melee Damage, -2 Defense / +2 Toughness
Unspent Power Points: 8

In Brief: An ancient mechanical being, Hronos has an array of inbuilt, interchangeable armaments that grant him control over time/space.

Old Sheet found >here.



Alternate Identity: None
Identity: Public
Birthplace: UNKNOWN
Occupation: Wielder of Time
Affiliations: Mechanodynames
Family: Mechanodynames(Sister: Psihi. Sister: Gnossi. Sister: Zoi. Brother: Thanatos.)

Age: UKNOWN, estimated to billions of years (DoB: UKNOWN)
Apparent Age: Not Applicable
Gender: Male
Ethnicity: Mechanodynames
Height: 7'5" ft
Weight: 230 pounds.
Eyes: Light-Purple
Hair: Not Applicable

Hronos is a Mechanodynamis. He has a human-like structure. His body is composed of techno-mechanical parts. His skin is a Light-Purple, with visible circuits. His hands look like Navy-Blue mechanical armor gauntlets. His upper body looks like a Navy-Blue robotic breastplate covering a white body armor. He appears to wear a Navy-Blue mechanical belt on his waist. The mouth in his Navy Blue helmet-like head is completely covered by a White mouthpiece, he sports White earpeaces and a Light-Purple visor for eyes. His legs look like Light-Blue and White armored boots from the knees down. Finally, his back holds a Blue rocket-pack.

Power Descriptions:
As a Mechanodynamis, Hronos has a sturdy mechanical body resistant to damage and adverse natural conditions. He is able to quickly process and employ all languages from intelligent living beings, as well as computers. His body is able to accomodate accelerated modes of self-transportation, including flight, thanks to the rocket-pack that protrudes on his back, and his thought processor is normally capable of carrying difficult calculations and executing rapid actions at 5 times the normal pace.

He is also the assigned Wielder of the Essence of Time. His techno-mechanical body is capable of processing this internalized essence, and reconfigure his body parts at will, granding him with a versatile arsenal of armaments, and granting him control over time itself. Some of them follow.





  • Chronal Blaster: Hronos reconfigures his arms into hand-canons that shoot blue-ish hued blasts imbued with chronal energy causing the recipients pain, by affecting the recipients' base components(such as cells, molecules, or even ectoplasmic matter) topically, and forcing them to vibrate out of sync.
  • Deccelerator Blaster: Hronos reconfigures his hands into one big canon, that is capable of hindering the recipient's ability to percieve danger, avoid it, and even subconsiously dodge harm.
  • Inter-Dimensional Arms A & B: Hronos activates his arms' inbuilt mini-chronodimensional portal generators, making them capable of breaking the barriers of time and space. Depending on the configuration, Hronos can rapidly pummel his foe up close from all angles at once, or he can employ his numerous arms to wrestle and subdue his foe from affar, as well as handle delicate tasks.
  • Substitution: By activating this device, Hronos is able to manipulate or fold the space-time continuum in such ways that he instantly trades places with another cooperating being.
  • Support Motor: This enhancing device redirects Hronos' own power from many different times and apply them all at once, granting him huge amounts of strength.
  • Temporal Nexus Generator: By activating a mechanism that distorts reality around him so that it is able to carry time-paradoxes, Hronos is able to summon parallel versions of himself. He can telepathically coordinate with them, and while present, all of them are equally as real.
  • Temporal Shift: By activating an internal device, Hronos is able to step outside the normal boundaries of time and space, and go completely unnoticed by most senses.
  • Time Stopper: This powerful device feeds directly off of the Essence of Time to create a sphere in which the recipients are temporally frozen in place, unable to move or even act. It requires a big amount of concenrtation to activate, and as thus, Hronos is left defenceless when he uses it.


However, spending the last few millenia in a lethargic sleep, a lot of his capabilities, are malfunctioning, and thus, set offline, until he can recover them. His computational capacity appears to be hampered by fragmentation.

Hronos' insulators have severyly degraded, making electricity and magnetism severely affect his techno-mechanical body, and due to being incactive for many milenia, his mental defences are slightly unregulated, afecting his ability to withstand mental attacks.

Spirit. Life. Time. Death. Knowledge. These are the five key Essences that have been encompassing the world, ever since the beginning of time. When the world was created, there were also created five beings of robotical nature. These beings came to be known as Mechanodynames, and they were each tasked with safeguarding an Essence. Psihi, the Holder of Spirit. Zoi, the Holder of Life. Hronos, the Holder of Time. Thanatos, the Holder of Death. And Gnosi, the Holder of Knowledge. The Essences granted each one of them a unique and diverse assortment of powerful abilities, which further augmented their natural capabilities.

Using those powers, the Five Wielders were able to protect the galaxy from various threats, both from within and from without the creation. One of the most powerful of them was Catastrophe, the Bringer of Annihilation, who invaded the world and waged a terrible war with the Mechanodynames. During the war, the Five Wielders, assisted by the first civilizations, managed to stave off Catastrophe's forces, and in a final climactic battle, they repelled Catastrophe into the Entropy Zone.

Doing so, however, required a huge energy release, that damaged and scattered the Mechanodynames towards the five corners of the universe. The blast had rendered Hronos offline, as he drifted through space, until he finally arrived at the solar system, during the accretion of the planet that was to become known as Earth. The next 4 billion years, Hronos remained close to the core of the planet, and his slumber seemed that it would last for eternity.

That eventually changed, though, when the various disturbances caused from the constant battles between superpowered beings that were waged on Earth, shook Hronos' systems to turn back on. After crawling his way out of the ground and into the surface, Hronos came face to face with the civilization that had started to thrive in this planet. He soon realised that many of his systems were malfunctioning, and that he couldn't escape the gravity of Earth. Deciding that he must have arrived there for a reason, Hronos set forth to travel and protect the Earth and it's inhabitants from all threats, his journey eventually leading him to Freedom City.

In the intervening time, Hronos became aqcuaintanced with the super heroine Velocity of the Freedom League, and he became involved with a powerful Time-controlling entity known as Collapse, Velocity's son Lawrence from an alternate timeline, who after gainning immense powers of an interdimensional nature, embarked on a mission accross the timestream to ensure that all of his alternate selves will become Collapse as well, each instance serving to increase his powers. The two heroes joined powers to stop the mad Collapse from influencing his past self, by seeking refuge in Null Zone, a dimension where time does not exist. Though its climate was extremely hostile to Hronos, as he was the Wielder of Time, the Mechanodynamis braved the pain of Null Space's rejecting nature, in order to help Velocity fight off Collapse's manifested avatar. After successfully fending him off, Hronos remained for 6 years in the Null Zone along with Velocity, her partner Robert, and their son Lawrence, in order to help them raise their son safely and in an enviroment where no outside distractions would impede them.

When Hronos returned from the Null-Zone, virtually no time had passed in the real world. After 2 years of (real time) activity, a lot of his essential functions have been steadily recovered, and he is now able to fully traverse the cosmos, without being bound to Earth. However, as the little blue planet showed him hospitality in his time of need, Hronos has grown fond of it, and the planet's high propensity for getting into trouble ensures that he will always keep an eye out for it.

Personality & Motivation:
Hronos is a very calm, and at times, deliberate individual. He speaks in a very polite and formal manner, when conversing with others. His sense of duty has been instilled in him ever since his creation, and drives him to protect those in need from danger.

Powers & Tactics:
Hronos values subdoing his opponents as efficiently as possible. That is why he prefers opening up a battle by employing the Deccelerator Blaster if faced with one foe, or the Time Stopper if faced with multiple foes, and then pick them appart with long ranged artillery. When the fight becomes close and personal, he switches gears into employing the Support Motor, which greatly enhances his combat capabilities, and uses his nigh-unescapable grip to render his enemies helpless. Finally, when a foe proves especially stubborn, he attacks them with a vicious barrage of unarmed blows, taking advantage of the fact that his Interdimensional Arms can come from all angles, ignoring tempo-spatial restrictions, and taking opponents by surprise.

Caretaker: Prototype Stopwatch Fragment(A peculiar gem-like item that has time manipulation abilities that Hronos procured from an encounter with John Smith)
Duty: Is bound to protect the integrity of the time/space continuum, as Holder of the Essence of Time.
Enemy: Catastrophe
Godparent: Hronos is the Godfather of Velocity's son, Lawrence.
Rival: John Smith(Hronos prevented the man from changing the past and being together with his wife. He may hold a grudge)
Out of Touch: Has been inactive for years, and has little to no grasp of current events
Sub-Optimal: A lot of his capabilities are malfunctioning and are offline
Whims of Time: Hronos is as much the Master of Time as he is its Servant. Time oftenly has plans of its own, and isn't necessarily forthcoming with its chosen guardian

Abilities: (-2) + 8 + (-10) + 8 + 8 + (-4) = 8PP
Strength: 8/20/40 (-1/+5/+15)
Dexterity: 18 (+4)
Constitution: ---
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 6 (-2)

Combat: 10 + 8 = 18PP
Initiative: +8
Attack: +5 Melee, +5 Ranged, +11 Chronal Blaster/Deccelerator Blaster A/Inter-Dimensional Arms B, +7 Inter-Dimensional Arms A/Support Motor
Grapple: +4/+12/+29 Support Motor, +22 Dimensional Arms B
Defense: +9 (+4/+8 Base, +5/+1 Dodge Focus), +2/+4 Flat-Footed
Knockback: -8/-10

Saving Throws: 0 + 2 + 2 = 4PP
Toughness: +13 (+0 Con, +8/+0 Protection, +2/+10 Defensive Roll, +3 Density, +8/+3 Impervious)
Fortitude: ---
Reflex: +6 (+4 Dex, +2)
Will: +6 (+4 Wis, +2)

Skills: 40R = 10PP
Computers 6 (+10)Skill Mastery
Disable Device 6 (+10)Skill Mastery
Knowledge (Physical Sciences) 6 (+10)
Knowledge (Technology) 6 (+10)
Notice 10 (+14)Skill Mastery
Sense Motive 6 (+10)Skill Mastery

Feats: 9PP
Defensive Roll
Dodge Focus
Eidetic Memory
Improved Grab
Improved Initiative 1
Improved Pin
Move-By Action
Skill Mastery 1 (Computers, Disable Device, Notice, Sense Motive)

Powers: 45 + 81 = 126PP

Container 9 (45PP Container) [45PP] (Essense of Time)


Chrono-Dimensional Configuration 16 (32PP Array; Feats: Alternate Powers 8) [40PP]
Base Power:Quickness 1(x2, up to x25)[1PP] (Enhanced Computational Process)
+ Super Senses 17 (Time/Temporal Awareness[Mental Awareness], Accurate 2, Acute, Analytical, Counters Concealment 2, Counters Illusion 2, Extended 5[1'000'000ft/189 miles], Tracking 3; Feats: Dimensional 3) [20PP] (Chronal Awareness)
+ Super Senses 11 (Direction Sense, Distance Sense, Postcognition 4, Precognition 4, Time Sense) [11PP] (Spatial Awareness)

Alternate Power: Blast 11 (1'100ft; Feats: Accurate 3, Improved Range 3) [28PP] (Chronal Blaster)

Alternate Power: Damage 10 (10ft reach; Extras: Autofire 15, Feats: Accurate, Extended Reach 2, Indirect 3, Mighty) [32PP] (Inter-Dimensional Arms Α)

Alternate Power: Enhanced Strength 20(Feats: Enhanced Attack Focus[Melee] 2) [22PP] (Strength Motor)
+ Super-Strength 5 (Effective Strength 75, Heavy Load 400 tons) [10PP] (Support Motor)

Alternate Power: Healing 6 (300ft; Extras: Affects Objects(+1), Area[burst], Total, Flaws: Distracting, Feats: Stabilize, Persistant, Progression[Area] 3, Regrowth)[30PP] (Time Reset)

Alternate Power: Move Object 11 (Effective Strength 65, Heavy Load 100 tons, 1100ft radius, Extras: Area[burst, Targeted], Damaging, Selective, Flaws: Action[Full-Round], Distracting, Range[Touch], Feats: Accurate 3, Progression[Area] 4, Precise) [30PP] (Inter-Dimensional Arms Î’)

Alternate Power: Drain Reflex 11 (1'100ft; Extras: Alternate Save [Reflex], Ranged, Flaws: Action[Full Round Action], Feats: Accurate 3, Affects Insubstantial, Improved Range 3, Reversible, Slow Fade 2[1 point per 5 Minutes]) + Paralyze 11 (Extras: Alternate Save [Reflex], Ranged, Flaws: Slow, Unreliable) [21 + 11 = 32PP] (Deccelerator Blaster A)

Alternate Power: Space Travel 3 (Intergalactic) [6PP] (Space Warp)
+ Enhanced Movement System 10 (Up to Momevement System 14) [20PP] (Speed Overclock)



Movement System 14 (28PP Array; Feats: Alternate Power) [29PP]

Base Power:Flight 14 (250'000mph/2'500'000ft per Move Action) [28PP] (Jet Turbines)

Alternate Power: Speed 16 (1'000'000mph/10'000'000'000ft per Move Action) [16PP] (Rocket Rollerblades)
+ Super Movement 2 (Wall Crawling[Ground Speed]) [4PP] (Gravity Nodes)
+ Super Movement 1 (Water Walking) [2PP] (Water Step)
+ Super Movement 1 (Air Walkingrawling[Half Ground Speed, Quarter Ground Speed at 45°]) [2PP] (Air Hike)

+ Super Movement 3 (Temporal Movement) [6PP] (Time Warp)

Alternate Power: Stun 11 (1'100ft radius; Extras: Alternate Save [Reflex], Area [burst] Selective, Flaws: Action[Full Round Action], Distracting, Feats: Progression[Area] 4, Reversible, Sedation) [28PP] (Time Stopper)

Immunity 5 (Time/Temporal Effects) [5PP] (Time Shield)


Container (81PP Container) [4 + 18 + 20 + 30 + 9 = 81PP] (Mechanodynamical Body)



Comprehend 2 (Languages 2[speak Any, Understand Any]) [4PP] (Speech Pattern Recognition Module)

Defense System 8.5 (17PP Array; Feats: Alternate Power) [18PP]
Base Power: + Enhanced Dodge Focus 4 [4PP] (Reinforced Reaction Module)
+ Protection 8 (Extras: Impervious 5) [13PP] (Reinforced Plating Module)

Alternate Power: Enhanced Defensive Roll 4 [4PP](Accelerated Plating Module)
+ Enhanced Defense 4 [8PP] (Accelerated Reaction Module)
+ Enhanced Evasion 2 [2PP] (Autoreactive Reflex)
+ Quickness 3(x10) [3PP] (Computational Process)

Density 6 (+12 Strength, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, x5 Mass; Extras: Duration[Continuous], Flaws: Permanent, Feats: Buoyant, Innate) [20PP] (Reinforced Structure)

Immunity 30 (Fortitude) [30PP] (Robotical Structure)

Movement System 4 (8PP Array; Feats: Alternate Power) [9PP]
Base Power:Flight 4 (100mph/1'000ft per Move Action) [8PP] (Jet Turbines)

Alternate Power: Speed 6 (500mph/5'000ft per Move Action) [6PP] (Rocket Rollerblades)
+ Super Movement 1 (Wall Crawling[Half Ground Speed]) [2PP] (Gravity Nodes)


Drawbacks: (-2) + (-3) + (-2) = -7PP

Vulnerability (Psionic; Frequency: Common; Intensity: Minor [+1]) [-2PP]

Vulnerability (Electricity; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP]

Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Moderate [x1.5]) [-2PP]

DC Block


ATTACK                                     RANGE            SAVE                        EFFECT
Unarmed                                    Touch            DC14 Toughness (Staged)     Damage (Physical)
Unarmed(Reinforced Structure)              Touch            DC20 Toughness (Staged)     Damage (Physical)
Unarmed(Support Motor)                     Touch            DC30 Toughness (Staged)     Damage (Physical)
Inter-Dimensional Arms A(Damage)           Touch            DC30 Toughness (Staged)     Autofire Damage (Physical)
Inter-Dimensional Arms B(Move Object)      Area+Grapple     DC26 Toughness (Staged)     Damage (Physical)
Chronal Blaster(Blast)                     Ranged           DC26 Toughness (Staged)     Damage (Temporal)
Deccelerator Blaster A(Drain+Paralyze)     Ranged           DC26 Reflex (Staged)        Drain Reflex (Temporal)
                                                                                        Slow (Temporal)
Time Stop(Stun)                            Area             DC20 Reflex (Staged)        Stun (Temporal)


Totals: Abilities (8) + Combat (18) + Saving Throws (4) + Skills (10) + Feats (9) + Powers (126) - Drawbacks (7) = 168/177 Power Points

Edited by Fox
+1pp for June 2016
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  • 3 weeks later...

Couple of minor things here: typos up in In Brief ("...that grand him control..."), over in the Enhanced Strength power ("Attack Foucs"), Healing ("Stabilise"), and down in Density ("Strenght").

Base, unenhanced Grapple would be +4, not +5 (5 attack, -1 str mod). Unlikely to come up much, if at all, but the devil's in the details.

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Alternate PowerDrain Reflex 11 (1'100ft; Extras: Alternate Save [Reflex], Ranged, Flaws: Action[Full Round Action], Feats: Accurate 3, Affects Insubstantial, Improved Range 3, Reversible, Slow Fade 2[1 point per 5 Minutes]) + Paralyze 11 (Extras: Alternate Save [Reflex], Ranged, Flaws: Action[Full Round Action], Unreliable) [21 + 11 = 32PP] (Deccelerator Blaster A)


Linked effects need be the same range, so Improved Range 3 on one and not the other makes for a weird situation without making Linked a +1 Extra.  Meaning you wouldn't ever be able to use the feat.  Could alternatively buy Improved Range 1 on both powers.


I'm sorry to break it to y'all we're not done with the Grapple Bonus.


+4/+10/+27 should in fact read +4/+12/+29.  You forgot the Super-Strength bonus from Density.


Other than that all good.  

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After some discussion with the other refs. We have come to the the understanding of allowing Power Feats to apply to both components of a Linked Power.  Thereby the Improved Range is as stated allowed.  As discussed in PMs thanks for changing the Action Flaw on Paralyze to Slow.


Anyways, here's your second  APPROVED

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