Vahnyu Posted February 9, 2015 Share Posted February 9, 2015 (edited) Mater Vyrdna Power Level: 10/11 (150/165PP)Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 ToughnessUnspent Power Points: 15Theme: Good Fight (Main Theme), Alien Champion (Tension), Keep Moving (Fight), by Trocadero.In Brief: Alien engineer who fused with a spaceship, becoming capable of controlling machines in the process. Alternate Identity: Vyrdnaya Solnys-Kori MilarethIdentity: PublicBirthplace: Aetol City, Planet Akarnia 05Occupation: Former Engineer Private Praetorian of the Delaztri EmpireAffiliations: PraetoriansFamily: Solnys Radamathon-Kuros Milareth (né Astart) (Father - Deceased), Somna Aethalom-Kori Milareth (Mother - Deceased), Frethyn Solnys-Kori Milareth (Older Sister - Deceased), Haradam Solnys-Kuros Milareth (Younger Brother - Deceased), Jihiskh Mavon-Kuros Milareth (né Ainour) (Husband - Deceased), Solmav Jihiskh-Kuros Milareth (Son - Deceased, 25), Tormug Jihiskh-Kuros Milareth (Son - Deceased, 15), Triinareti Jihisk-Kori Milareth (Daugther - Deceased, 17).Description:Age: 92 (DoB: Over 2'000 years ago)Apparent Age: 27Gender: FemaleEthnicity: Meso-AkarnianHeight: 5'5"Weight: 260 lbsEyes: Hazel Green (Organic), Red (Mechanic)Hair: Hazel Green Mater Vyrdna's body has been fused with random mechanical parts, with various patches of blue colored flesh serving as proof that she once had been a purely organic lifeform. Especially standing out, half side of her kneck, and the upper-left part of her head, are comprised of machinery, while her fin-like ears and her blue tail betray her heritage as an Akarnian, and a Meso-Akarnian at that. Her medium-lenght hair is coloured Hazel Green, same as her eyes, and it is tied in a knot. She dons a pair of glasses, mostly out of habit. Mater Vyrdna's form, and specifically, the mechanical parts of it, is often subject to change, depending on the situation, such as materialising wings, transforming her limbs into weapons, or even her entire body melding into an external machine.Power Descriptions: Mater Vyrdna can control machines. This includes, but is not limited to, reconfiguring and transforming machines at the merest touch, granting them sentience, and exerting mental control over them. These powers apply even to her own body, allowing her to shapeshift her limbs into rayguns, hammers, laser swords, rocket launchers, drills, etc. She is able to meld with machines, allowing her to transfer her body through them. Finally, she can directly communicate with machines.History: Vyrdnaya Solnys-Kori Milareth was born into a relatively wealthy family in the Akarnia Planet of the now long gone Delaztri Empire. Despite having had all comforts available to her, Vyrdnaya had nevertheless managed to grow into a responsible young woman, and through her studies, she quickly developed an interest in engineering. While she'd frequently have arguments with her parents, who were far too oldfashioned for her liking, she held them both dearly. After graduating from college, she decided to enlist in the Delaztri Empire's military, wishing to join the exalted ranks of the Praetorians. Unfortunately, she couldn't meet the recruitment standards for the Praetorian guard, and instead was enlisted as a regular military personel instead. Service in the military wasn't easy. An unfortunate short-lived affair with a fellow officer left her pregnant, and her parents, who weren't very supportive of her being a lowly military officer, forced her a choice; either marry Jihiskh Mavon-Kuros Ainour (an old university colleague of Vyrdnaya who was making rounds in the field of interconnectivity), or refuse to give her any further support, lest she decided to quit the military. Caught between the proverbial rock and a hard place, Vyrdnaya aqcuiesced to the marriage, after reaching an understanding with Jihiskh, who was also being forced to the marriage by his own parents. The marriage finalized, the two returned to pursuiting their respective careers, and Vyrdanya eventually gave birth to Solmav. Despite all setbacks, Vyrdnaya's engineering talent didn't take long to shine through, and she was being steadily promoted in rank, eventually becoming Lieutenant Commander. Things were also looking up for her, vis-a-vis her marriage, as Vyrdnaya and Jihiskh found themselves warming up to each other, and eventually falling in love. Their newfound relationship led to the births of Triinareti and Tormug, and the five enjoyed the next 15 years, not as strangers who happened to be together out of necessity and convenience, but out of love and understanding. During this time, Vyrdnaya was eventually transferred at the ship that she would serve, remaining there for three years, before the Communion attacked. During the climactic battle, the Warp Engine of the Delaztri ship was severly damaged. Vyrdnaya ordered the other engineering crewmembers to evacuate the engine room, while she stayed behind to ensure that it would remain operational. A sudden explosion caused the warp to go haywire, and Vyrdnaya got caught in the surge of energy that teleported her inside the fusion engine. This was a death sentence... or it should have been one. Instead, Vyrdnaya's body was infused with the ship, deep inside its engines, and her consiousness was left wandering the ship's network, with no way to escape or interract with the outside world. Until one day, the Praetorians, not long after being revived in the present, discovered a strange subroutine that was running in the background of their ship.Personality & Motivation: Back in the days of the Delaztri Empire, Vyrdnaya was a dreamer, an inquisitive mind accompanying an adventurous spirit. Though her wish to join the Praetorians was rejected, on account of her lacking the proper physical conditioning, she was nonetheless a steadfast member of the Delaztri Navy, and her engineering expertise helped her serve well in every vessel she was assigned. She loved her parents, even when they disagreed, and always made sure her children were happy. Her relationship with Jihiskh was a bit more complicated, were at times she wasn't sure if they were lovers or great friends. Nevertheless, the two were always there for each other, through thick and thin. This, sadly, is no more the case. The Delaztri Empire fell two millenias ago, and Vyrdnaya's body spent that time in hybernation, while her consiouness was trapped in a digitalized state, never to see her children grow, never to share a kiss with her husband again. This realization has been slowly seeping in her, and in order to cope, she has started treating the surviving Praetorians as family. The Communion has already costed her one; she is not gonna give up another family, not so long as she has a say on the matter.Powers & Tactics: Depending on the situation and the terrain, Mater Vyrdna has a versatile range of options in order to engage in combat. When faced with machinery and robotic enemies, she will try to override them via her mental connection to them. If that fails, or if she isn't up against machines, she can still control whatever machines are around her, transforming them, bending them to her will, or even absorbing them in order to use them as spare parts. Finally, if neither of those are readily available, she is still capable of transforming herself, creating a vast array of weapons to use at any range, and she is capable for various modes of transportation. Having said that, however, Mater Vyrdna is not without her weaknesses. Electromagnetism can cause her greater pain than the average person, thanks to her nervous system being fused with circuitous machinery. Additionally, prolonged exposure to Terminus Tech can prove fatal, due to causing her a cancerous reaction. Complications:Half Machine: Thanks to Vyrdnaya getting fused with the Delaztri Naval Ship, she is now a techo-organic being.Pain of Loss: Losing your entire family, including your husband and children, is an entirely traumatic experience. As a result, Vyrdnaya is doubly protective of those she cares for.Ghost in the Machine: Vyrdnaya's body can be disorienting for her to control, and there's a certain amount of disconnect she feels from it, despite still retainning organic parts.The Unchosen One: Unlike the other Praetorians, Vyrdnaya was never officially knighted, serving only as staff engineer for the Praetorian spacecraft. Her powers came much later. As such, she is rather uncofident, when it comes to operating outside her engineering specialization.I'm In the Ship; I Am the Ship: Vyrdnaya melding into machines often has the result of her consciousness joinning with whatever she is currently fusing with. She has great affinity and empathy for whatever she joins with.Abilities: (-4) + 4 + 0 + 20 + 4 + 6 = 30PP Strength: 6 (-2) Dexterity: 14 (+2) Constitution: 10/26 (+0/+8) Intelligence: 30 (+10) Wisdom: 14 (+2) Charisma: 16 (+3)Combat: 8 + 8 = 16PP Initiative: +2 Attack: +4 Melee, +4 Ranged, +8 Adaptive Arsenal, +8 Machine Reconfiguration Grapple: +2/+9 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -6/-11Saving Throws: 0 + 4 + 8 = 12PP Toughness: +12 (+0/+8 Con, +4 [Defensive Roll]) Fortitude: +8 (+0/+8 Con, +0) Reflex: +6 (+2 Dex, +4) Will: +10 (+2 Wis, +8)Skills: 80R = 20PP Computers 10 (+20)Skill Mastery Concentration 5 (+7) Craft (Electronic) 5 (+15)Skill Mastery Craft (Mechanical) 5 (+15)Skill Mastery Disable Device 5 (+15)Skill Mastery Investigate 5 (+15)Skill Mastery Knowledge (Technology) 10 (+20)Skill Mastery Knowledge (Physical Sciences) 5 (+15) Knowledge (Galactic Lore) 7 (+17)Skill Mastery Languages 3 (Delaztri[native], Lor, Galstandard, English) Notice 5 (+7) Pilot 5 (+7) Search 5 (+15)Skill Mastery Sense Motive 5 (+7)Feats: 15PP Defensive Roll 2 Dodge Focus 4 Eidetic Memory Equipment 4 Improvised Tools Inventor Skill Mastery 2 (Computers, Craft[Electronic], Craft[Mechanical], Disable Device, Investigate, Knowledge[Technology], Knowledge[Galactic Lore], Search) Quote 20 EPs go to Aquila Spacecraft Powers: 24 + 39 + 4 = 67PPEnhanced Constitution 16 + Immunity 9 (Life Support; Drawbacks: Noticeable) [16 + 8 = 24PP] (Techno-organic Constitution)Technomorphing 15 (30PP Array; Feats: Alternate Powers 6, Dynamic 3) [39PP] Dynamic Base Power: Damage 12 (Feats: Accurate 2, Variable Descriptor 2[Any Technological]) [16PP] (Adaptive Arsenal: Melee) + Super-Strength 7 (Effective Strength 41, 3.68 tons Heavy Load)[14PP] Dynamic Alternate Power: Damage 12 (120-1200ft; Extras: Range[Ranged], Autofire, Flaws: Action[Full Round], Distracting, Feats: Accurate 2, Variable Descriptor 2[Any Technological]) [16PP] (Adaptive Arsenal: Ranged) + Damage 10 (50ft radius; Extras: Area[burst], Selective, Flaws: Action[Full Round], Medium[Machines], Feats: Indirect 2, Variable Descriptor 2[Any Technological]) [14PP] Dynamic Alternate Power: Flight 4 (100mph/1'000ft per Move Action)[8PP](Adaptive Arsenal:Transportation) + Burrowing 5 (25mph/250ft per Move Action)[5PP]+ Swimming 5 (250mph/2'500ft per Move Action)[5PP]+ Teleport 4 (Up to 400ft per Move Action/1 mile per Full Action; Extras: Accurate, Flaws: Medium[Machines], Feats: Change Facing, Change Velocity, Easy, Turnabout) [12PP] Alternate Power: Boost 6 (Any Mechanical Traits at Once[3]; Extras: Total Fade, Flaws: Action[Full-Round], Distracting, Others Only, Feats: Accurate 2, Slow Fade 2[12 Minutes]) [10PP] (Machine Augmentation) +Transform 6 (Machine to Machine, up to 2'500 pounds; Extras: Duration[Continuous], Flaws: Action[Full-Round], Distracting, Range[Touch], Feats: Accurate 2, Precise, Progression[Mass]5) [20PP](Machine Reconfiguration) Alternate Power: Healing 4 (500ft radius; Extras: Affects Objects, Area[burst], Restoration, Resurrection, Selective Attack, Total, Flaws: Distracting, Limited[Machines], Feats: Stabilize, Persistent, Progression[Area] 3, Regrowth) [30PP] (Machine Restoration)Alternate Power: Mind Control 10 (100ft radius; Extras: Area[burst], Conscious, Duration[sustained], Instant Command, Linked[Mind Reading], Flaws: Action[Full Round], Distracting, Limited[Machines], Range 2[Touch], Feats: Mental Link, Progression[Area], Subtle 2) + Mind Reading 10 (100ft radius; Extras: Area[burst], Linked[Mind Control], Flaws: Feedback, Limited[Machines], Range 2[Touch], Feats: Progression[Area], Subtle 2) [14 + 6 = 20PP] (Machine Control) + Datalink 6 (20 miles; Flaws: Action[Move], Feats: Cyberspace, Subtle) [5PP]+ Quickness 10 (x2'500; Flaws: One Type[Mental Tasks]) [5PP] Alternate Power: Summon (Minion) 7 (105PP Minion, Up to 25 Minions; Extras: Fanatical, Horde, Type [Drones, +1], Flaws: Distracting, Duration[Concentration], Medium[Machines], Feats: Mental Link, Progression[Minions] 4) [19PP] (Machine Animation) + Impervious on Toughness 10[10PP] (Digital Forcefield) Comprehend 2 (Computers 2) [4PP] (De-cipher Protocol)Drawbacks: (-4) + (-6) = -10PPVulnerable (Electromagnetism, Frequency: Very Common, Intensity: Moderate[x1.5]) [-4PP]Weakness (Terminus Tech, Frequency: Uncommon, Intensity: Major[Cumulative -1 on all Abilities], Once every minute[Dead in 26 Minutes]) [-6PP]DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC13 Toughness (Staged) Damage (Physical) Adaptive Arsenal: Melee (Damage) Touch DC27 Toughness (Staged) Damage (Energy, Missiles, Blunt, Piercing, Slashing) Adaptive Arsenal: Ranged (Damage R) Ranged DC27 Toughness (Staged) Damage (Energy, Missiles, Blunt, Piercing, Slashing) Adaptive Arsenal: Ranged (Damage A) Area DC25 Toughness (Staged) Damage (Energy, Missiles, Blunt, Piercing, Slashing) Machine Control (Mind Control + Mind Reading) Area 1d20+10 vs Will (Opposed) Mind Control (Machine) Mind Reading (Machine) Machine Augmentation (Boost) Touch DC16 Fortitude (Staged) Boost (Machine) Machine Reconfiguration (Transform) Touch DC16 Fortitude (Staged) Transform (Machine) Totals: Abilities (30) + Combat (16) + Saving Throws (12) + Skills (20) + Feats (15) + Powers (67) - Drawbacks (10) = 150/165 Power Points Edited April 28, 2017 by Fox +1pp for March 2017 Link to comment
Vahnyu Posted February 9, 2015 Author Share Posted February 9, 2015 (edited) Aid Drones: Player Name: VahnyuCharacter Name: Aid Drones [Minions]Power Level: 5/7 (105PP)Trade-Offs: "None"Abilities: 0 + 10 + (-10) + 20 + 10 + (-10) = 20PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: -- Intelligence: 30 (+10) Wisdom: 20 (+5) Charisma: --Combat: 6 + 4 = 10PP Initiative: +5 Attack: +3 Melee, +3 Ranged, +5 Jammer Grapple: +8 Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Knockback: -3Saving Throws: 0 + 0 + 0 = 0PP Toughness: +6 (-- Con, +6 [Protection]) Fortitude: -- (-- Con, +0) Reflex: +5 (+5 Dex, +0) Will: +5 (+5 Wis, +0)Skills: 80R = 20PP Computers 10 (+20) Craft (Electronics) 10 (+20) Craft (Mechanical) 10 (+20) Disable Device 10 (+20) Investigate 10 (+20) Knowledge (Physical Sciences) 10 (+20) Knowledge (Technology) 10 (+20) Search 10 (+20)Feats: 7PP Dodge Focus 3 Eidetic Memory Fearless Inventor Improvised ToolsPowers: 11 + 30 + 5 + 4 + 3 = 53PPConstruction Module 4 (8PP Array, Feats: Alternate Power 3) [11PP] Base Power: Burrowing 6 (50mph/500ft per Move Action; Extras: Penetrating 2) [8PP] (Driller) Alternate Power: Nullify 5 (All Machines; Extras: Duration [sustained], Effortless, Penetrating 2, Flaws: Action[Full-Round], Distracting, Range[Touch], Feats: Accurate ) [8PP] (Jammer) Alternate Power: Quickness 8(x500) [8PP] (Rapid Assembly) Alternate Power: Super Strength 4 (30 Effective STR) [8PP] (Hydraulic Support) Immunity 30 (All Fortitude Saves) [30PP] (Construct)Protection 5 [5PP] (Plating)Speed 4(100mph/1'000ft per Move Action) [4PP] (Rotor Tractors)Super Movement 2 (Wall-Crawling 2; Drawbacks: Limited[Metalic Surfaces]) [3PP] (Magnetic Nodes)Drawbacks: (-5) + (-0) = -5PPVulnerability (Electromagnetism, Frequency: Very Common, Intensity: Major[x2]) [-5PP]DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Jammer Ranged d20+5 vs Will or Power Rank (Best) Nullify (Physical) Totals: Abilities (20) + Combat (10) + Saving Throws (0) + Skills (20) + Feats (7) + Powers (53) - Drawbacks (5) = 105/105 Power Points Combat Drones: Player Name: VahnyuCharacter Name: Combat Drones [Minions]Power Level: 6/7 (105PP)Trade-Offs: "None"Abilities: 10 + 10 + (-10) + 0 + 10 + (-10) = 10PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: -- Intelligence: 10 (+0) Wisdom: 20 (+5) Charisma: --Combat: 8 + 4 = 12PP Initiative: +9 Attack: +4 Melee, +4 Ranged, +6 Weapons Array Grapple: +21 Defense: +6 (+2 Base, +4 Dodge Focus), +1 Flat-Footed Knockback: -6Saving Throws: 0 + 0 + 0 = 0PP Toughness: +6 (-- Con, +6 [Protection]) Fortitude: -- (-- Con, +0) Reflex: +5 (+5 Dex, +0) Will: +5 (+5 Wis, +0)Skills: 20R = 5PP Acrobatics 5 (+10) Concentration 5 (+10) Notice 10 (+15)Feats: 12PP All-Out Attack Ambidexterity Dodge Focus 4 Fearless Grappling Finesse Improved Grab Improved Pin Improved Initiative Power AttackPowers: 23 + 30 + 12 + 3 + 3 = 71PPWeapons Module 10 (20PP Array, Feats: Accurate, Alternate Power 2) [23PP] Base Power: Damage 1 (Feats: Penetrating 1, Feats: Mighty, Split Attack) + Elongation 5 (100ft; Feats: Improved Range) + Super Strength 5 (45 Effective STR) [4 + 6 + 10 = 20PP] (Extending Arms) Alternate Power: Damage 6 (300-600ft; Extras: Ranged, Autofire, Feats: Improved Range 2) [20PP] (Missile Launcher) Alternate Power: Damage 6 (5x60ft Line; Extras: Area [Line], Linked[Drain], Flaws: Action[Full-Round]) + Drain 6 (Toughness, 5x60ft Line; Extras: Affects Objects, Area[Line], Linked[Drain], Total Fade, Flaws: Action[Full-Round], Distracting, Feats: Slow Fade 2) [6 + 14 = 20PP] (Melt Blaster) Immunity 30 (All Fortitude Saves) [30PP] (Construct)Protection 6(Extras: Impervious 6) [12PP] (Plating)Speed 3(50mph/500ft per Move Action) [3PP] (Rotor Tractors)Super Movement 2 (Wall-Crawling 2; Drawbacks: Limited[Metalic Surfaces]) [3PP] (Magnetic Nodes)Drawbacks: (-5) + (-0) = -5PPVulnerability (Electromagnetism, Frequency: Very Common, Intensity: Major[x2]) [-5PP]DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Extending Arms Touch DC21 Toughness (Staged) Damage (Physical) Missile Launcher Ranged DC22 Toughness (Staged) Damage (Ballistic) Melt Blaster Area DC22 Toughness (Staged) Damage (Heat Energy) DC16 Fortitude (Staged) Drain Totals: Abilities (10) + Combat (12) + Saving Throws (0) + Skills (5) + Feats (12) + Powers (71) - Drawbacks (5) = 105/105 Power Points Spy Drones: Player Name: VahnyuCharacter Name: Spy Drones [Minions]Power Level: 5/7 (105PP)Trade-Offs: "None"Abilities: 0 + 10 + (-10) + 10 + 10 + (-10) = 10PP Strength: 10/2 (+0/-4) Dexterity: 20 (+5) Constitution: -- Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: --Combat: 6 + 4 = 10PP Initiative: +5 Attack: +3 Melee, +3 Ranged, +5 (Tiny Size) Grapple: -7 Defense: +5 (+2 Base, +2 Tiny Size, +1 Dodge Focus, ), +2 Flat-Footed Knockback: -3Saving Throws: 0 + 0 + 0 = 0PP Toughness: +6 (-- Con, +6 [Protection]) Fortitude: -- (-- Con, +0) Reflex: +5 (+5 Dex, +0) Will: +5 (+5 Wis, +0)Skills: 80R = 20PP Acrobatics 5 (+10) Computers 10 (+15) Disable Devices 10 (+15) Notice 10 (+15) Knowledge (Life Sciences) 5 (+10) Knowledge (Physical Sciences) 5 (+10) Knowledge (Technology) 5 (+10) Search 10 (+15) Stealth 10 (+23) Survival 10 (+15)Feats: 8PP Dodge Focus Eidetic Memory Elusive Target Evasion 2 Fearless Hide in Plain Sight TrackPowers: 30 + 5 + 10 +10 + 8 = 63PPImmunity 30 (All Fortitude Saves) [30PP] (Construct)Protection 5 [5PP] (Plating)Flight 5 (125mph/1'250ft per Move Action) [10PP] (Hover Jet)Shrinking 8 (+2 Atk/Def, -8 Grapple, +8 Stealth, -4 Intimidation, 1 ft height, 8lbs weight, 2.5ft space, 0ft reach, x1/2 Carrying Capacity; Extras:[/] Duration[Continuous], Flaws: Permanent, Feats: Innate, Normal Toughness) [10PP] (Scouter Size)Super-Senses 8 (Direction Sense, Distance Sense, Infravision, Microscopic Vision 2, Time Sense, Ultra Hearing, Ultravision) [8PP] (Full Scanner)Drawbacks: (-5) + (-0) = -5PPVulnerability (Electromagnetism, Frequency: Very Common, Intensity: Major[x2]) [-5PP]DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC11 Toughness (Staged) Damage (Physical) Totals: Abilities (10) + Combat (10) + Saving Throws (0) + Skills (20) + Feats (8) + Powers (63) - Drawbacks (5) = 105/105 Power Points Edited February 19, 2015 by Vahnyu Link to comment
Brown Dynamite Posted February 18, 2015 Share Posted February 18, 2015 Man, Vahn, you just had to make me work for it? Hefty build. Everything seems solid, few minor bits that I noticed. Her initiative should be +2 due to her Dex. Super-Strength 7 in the melee arsenal would actually be an Effective total Strength of 41 so Heavy Load of 3.7 Tons. I assume the accurate on the melee damage would be where you got the grapple to be +15 instead of +9. Just took a minute for my brain to accept it. Dynamic Alternate Power: Damage 12 (120-1200ft radius; Extras: Range[Ranged], Autofire, Flaws: Action[Full Round], Distracting, Feats: Accurate 2, Variable Descriptor 2[Any Technological]) [14PP] (Adaptive Arsenal: Ranged) comes out to 16PP by my reading. I'm also not sure of what Radius is intended as the ability does not have the area extra to it. That said the combination of it and the other power in the array are therefore too expensive for the slot. Link to comment
Brown Dynamite Posted February 19, 2015 Share Posted February 19, 2015 Looks good to me. Here's yours and my first: APPROVED Link to comment
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