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Last Fare of the Night (OOC)


Heritage

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Initiatives for the Gunmen: 1d20+2=10

 

Initiative for The Man: 1d20+7=12

 

Notice for Gunmen: 1d20+2=15

 

Notice for The Man: 1d20+7=19

 

Stealth for The Man: 1d20+10=27

 

So no one sees her, the Gunmen don't see The Man, either. The Notice check for Noemi was to see if she was aware of The Man before he physically appeared.

 

And off we go!

 

Initiative order:

Red Rat

The Man

Gunmen

 

Noemi is up!

Edited by Heritage
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Sorry for letting this sit for so long! Between work hours and feeling like crap, the creativity was not flowing so good, but I'm on the mend and ready to party!

 

Gunman's Toughness save: 1d20+1=8 Ha-ha!

 

Still-armed Gunman shoots at Red! 1d20+2=22 Yikes! Damage +3 if it hits!

 

Also I need to edit my earlier post, as pistols don't have Autofire; The Man has only been shot once, but still goes down!

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