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Grand Funk Rumblings (OOC)


Brown Dynamite

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Alright so you got one contender and two minions for our first conflict. They rolled pretty much like their roles would suggest.

Initiative Roll: 1d20+2 17 Hooded Leader
Initiative Roll: 1d20 3 Hooded Minion 1 
Initiative Roll: 1d20 1 Hooded Minion 2

 

So they're not looking to talk and Vector gets an HP for her dad being a target on the scene here.  And with Silver Magus on the scene we can start things off.

 

 

Round 1

17 - Hooded Leader - GM

10 - Vector - 3 HP

06 - Silver Magus - 2 HP

03 - Hooded Minion 2 - GM

01 - Ulysses - 1 HP

01 - Hooded Minion 1 - GM

 

 

Which means they somehow get to go first as you guys...well you had initiative rolls.

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Will Check vs Intimidate: 1d20+5 25 

 

He tied the check.  Normally the tie would go to Silver Magus for having the higher bonus.  But since I'm fiating him having no circumstance bonus, considering he should have a +20 bonus to resist due to being a fanatical minion, I would say he wins the tie.  But what with being in an inferior position due to the grapple.  Silver Magus wins the check for the +2 circumstance bonus there to demoralize.  So he is now shaken!

 

 

Round 2

17 - Hooded Leader - GM

10 - Vector - 3 HP

06 - Silver Magus - 2 HP

03 - Hooded Minion 2 - GM

01 - Ulysses - 1 HP

01 - Hooded Minion 1 - GM Bound, Shaken, and Helpless

 
Ulysses is up.  Maintaining grapple options a go go.  Perfect opportunity to interrogate the shaken cultist.
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