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Silver Magus (PL 10) - RobRX


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Player Name: RobRX
Character Name: Silver Magus
Power Level: 10 / 11 (150PP/160PP)
Trade-Offs: None
Unspent Power Points: 10
Progress To Bronze Status: 10/30

In Brief: Sorcerer combine magic and technology to fight evil in a suit of armor.

Alternate Identity: Kyle Finley
Identity: Secret
Birthplace: Freedom City
Occupation: Inventor
Affiliations: ASTRO Labs
Family: Davis Finley (Father, Deceased), Karen Emery (Mother, Deceased), Olivia Finley (Sister)

Description:
Age: 38 (DoB: 1975)
Gender: Male
Ethnicity: Caucasian
Height: 5’9â€
Weight: 170lb
Eyes: Green
Hair: Ginger

Kyle has the type of face one would associate with the typical ‘old magician’...if that magician was still in his late ‘30. He has an aquiline nose and a very deep set, bordering on ominous gaze despite his good nature. When younger, he was often teased or mocked for having a somewhat thuggish face. His hair is cropped short and he has a small beard. Any longer would make putting on his armor impractical.
 
sn16vq.jpg

Click Kyle Finley to see his secret identity.
 
Power Descriptions:
Kyle Finley is trained in the arcane arts as well as a good inventor, skills he has put to use in building a suit of armor that combine technology and magic. The suit augment his mystical abilities thanks to computer assistance, amongst other things.
 
History:
Kyle Finley was born in Freedom City in 1975. He and his sister were rather late children, their parents in their forties. Olivia, Kyle’s sister, was born only two years after him. His childhood was mostly unremarkable, save for the fact he lived in Freedom City (where truly bizarre things can and do happen). For the most part, he’s kept to himself and later went studying abroad, away from the city. Eventually worked at ASTRO Labs where he became acquainted with his friend (and later arch-enemy) Lester Everett, later known as Khavanda.

Lester had always been interested in ancient history and lost civilizations. Lester had looked for a long time for someone to provide him with advanced technology and money to help him fund a very dangerous expedition. Finally managing to convince Kyle to accompany him to explore and research what he believed to be subterranean ruins of an ancient civilization deep in the South Pacific, Lester lead his friend and fellow co-workers deeper and deeper into the earth. There, Lester found a dangerous magical artifact, the Teeth of Khavanda whose recovery had been the secret purpose of this expedition all along. Lester, now Khavanda, mocked Kyle for his naivety and his reliance on modern science. Ancient magic and sorcery were the true path to power. They were the truth of this reality.

Kyle eventually escaped, lost and ashamed; he had helped unleash an ancient evil upon the world. For years, he travelled around the world, looking for a way to atone and perhaps even stop Khavanda. At times, he even considered that it might not be his problem; after all, earth certainly has many powerful protectors. Still, he couldn’t just walk away from this. And so Kyle Finley followed rumour after rumour, eventually arriving at Shambala Vale where he studied the art of magic in hopes of eventually banishing Khavanda back to whatever foul dimension it crawled up from. There he long debated and wondered where he was going and what he believed in; science and the modern world or magic and the ancient world.

Recently, Kyle has returned to Freedom City after a five year absence. Once back, he found out that his parents had both passed away in his absence. Having finally realized what his true path was, he secluded himself in his old lab. Having finally understood that science and magic were both valid path, he turned his skills to crafting tools that would combine the best of both worlds. Forging himself a glistening suit of powered armor, Kyle Finley became THE SILVER MAGUS!
 
Personality & Motivation:
The Silver Magus primarily wish to banish Khavanda from earth. However, this has since evolved into a desire to protect earth from all manners of foul threats. Presumably magical ones, but one can’t be picky about what evil they fight.

Powers & Tactics:
The Silver Magus is an inexperienced fighter and a decent mystic. His armor augment his versatility and his defensive abilities. Since Kyle also keep his identity a secret, he tries to avoid being seen using magic outside of his armor. It's better for his ennemies to think that all his powers are dependant on the armor.
 
Complications:
Enemy: Khavanda is a dangerous foe to the Silver Magus and the two actively try to destroy each others.
Secret: Kyle's identity as the Silver Magus is meant to be a secret.
Forbidden Fruit: Sometimes, the desire for knowledge mean Kyle can go too far and fall into hubris, all in the name of knowledge.
Gullible: It's easy to abuse Kyle's trust.
Ophidiophobia: Snakes really freak him out. This also applies to the accursed Snake people of Lemuria.
 
PL: 10 (150)

Abilities: 0 + 0 + 2 + 7 + 2 + 0 =22 pp
STR 10 (+0)
DEX 10 (+0)
CON 14 (+2)
INT 24 (+7)
WIS 14 (+2)
CHA 10 (+0)

Combat: 4 + 4 =16 pp
ATK: +4 (+10 Ranged in Suit)
DEF: +4 (+10 in suit/+2 flat-footed)
Grapple: +4/+14 Move Object [+20 Move Object in suit]
Init: +0
Knockback: -5/-1

Saves: 0 + 3 + 5 + 8 =16 pp
TOU +10 (+2 Con, +8 [Force Field])
FORT +5 (+2 Con, +3)
REF +5 (+0 Dex, +5)
WILL +10 (+2 Wis, +8)

Skills: 64 R =16 pp
Concentration 5 (+7)
Craft [artistic] 8 (+15, Skill Mastery)
Craft [electronic] 8 (+15, Skill Mastery)
Craft [mechanical] 8 (+15, Skill Mastery)
Intimidate 10 (+10, Skill Mastery)
Language 3 (Atlantean, Latin, Lemurian; Base: English)
Knowledge [arcane lore] 8 (+15, Skill Mastery)
Knowledge [technology] 8 (+15, Skill Mastery)
Notice 3 (+5, Skill Mastery)
Sense Motive 3 (+5, Skill Mastery)

Feats: 9 pp
Artificer
Benefit 1 (Wealth)
Eidetic Memory
Jack of all Trades
Luck 1
Inventor
Ritualist
Skill Mastery 2 (Craft [artistic], Craft [electronic], Craft [mechanical], Intimidate, Knowledge [arcane lore], Knowledge [technology], Notice, Sense Motive)

Powers: 45 + 14 + 2 + 4 + 3 + 3 = 71 pp
 
Device 11 (Power Armor, Hard to Lose) (PF: Restricted [DNA Scan]) [45 pp] {55 pts}

Enhanced Feats 6 (Attack Focus [Ranged] 6) [6dp]
Enhanced Flight 2 (to Flight 3 [50 MPH]) [4dp]
Feature 12 (Buys Off Action Flaw and Distracting Drawback on Magic) [12dp]
Feature 12 (Adds Impervious Extra to Force Field, Buys Off Dodge Bonus Flaw) [12dp]
Immunity 9 (Life Support) [9dp]
Shield 6 [6dp]
Super-Senses 6 (Accurate Extended Radio Sense, Danger Sense [radio], Uncanny Dodge [radio]) [6dp]

 
Mystic Array 11 (PFs: Alternate Power 5, Flaws: Action [Full], Drawback: Distracting to Change Configuration [-2]) [14 pp]
BE: Blast 10 (PFs: Indirect 2) {22/22} 'lightning'
AP: Dazzle 10 (visual) (PFs: Indirect, Improved Crit) {22/22} 'fire-flash'
AP: ESP 10 (Earth to Moon) (visual) (PFs: Rapid [x10], Subtle) {22/22} 'scrying'
AP: Move Object 10 (Heavy Load: 12 tons) (PFs: Indirect, Precise) {22/22} 'mighty winds'
AP: Snare 10 (PFs: Indirect, Reversible) {22/22} 'ice bonds'
AP: Teleport 6 (20 Miles) (Accurate, PFs: Easy, Turnabout) {21/22} 'mystic travel'

Flight 1 (10 MPH/100 feet per move) [2 pp]
Force Field 8 (Flaw: Not When Flat-Footed) [4 pp]
Quickness 6 (x100) (Flaw: Limited [Mental Tasks]) [3 pp]
Super-Senses 3 (Detect Magic 3 [visual]) [3 pp]
 
Drawbacks: (-0) + (-0) = -0PP
 
DC Block
ATTACK             RANGE         SAVE                                EFFECT
Unarmed            Touch           DC10 Toughness              Damage

Blast                  Range          DC25 Toughness               Damage
Dazzle               Range          DC20 Fortitude/Reflex        Dazzled
Snare                Range          DC20 Fortitude                   Entangled
 
costs
abilities 22 + combat 16 + saves 16 + skills 16/64 + feats 9 + powers 71 = 150/160PP Edited by Supercape
1PP for February 2014
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