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Stopwatch 3: Collapse


Supercape

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Okay, Velocity is going to stunt something off her superspeed array.  The idea is an area effect that she will create around the distortion, one that will be a counter to its collapsing everything into it, it will be trying to pull the distortion apart.

 

Blast 15 (Extra: 75' Area Burst; Flaw: 0 Range; Feat: Affects Insubstantial 2) (using 32 of the 36 points in her array).

 

So that will result in DC 25 Reflex save to try to reduce the effect, and a DC 30 toughness save or perhaps lower depending on results.

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Hronos will run back as a move action

 

He will attempt to disarm Collapse of the Stopwatch and grab it on his own as an Unarmed Disarm Standard action, using Accurate Attack and All Out Attack

Spending 1 HP for an improved roll

+10=23

 

Toughness Save vs Aura Damage:

Makes it just fine.
 

If it hits Collapse's defence, the opposed roll against the defender's strenght is:

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Round 5:

66 - Velocity - 2 HP - Unharmed
51 - Anomaly - Injured
23 - John S - Bruised, Staggered - 1000' away, in jungle
22 - Hronos - 1 HP - 1000' Away, in Jungle

 

Notes: Hronos has the stopwatch. Cold and Distracting (DC 5 COncentration to maintain sustained) Environment. 

 

Velocity is up!

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So, the anomaly is dazed, will not act. 

 

JOhn is just stumbling after Hronos so I wont post re: him. 

 

Meaning Hronos is up again! He will need another Notice check to spot the T-Rex coming through the cold rainy jungle. It is not a particular hard one though...DC 10. Which I note he can make auutomatically so scratch that! The T Rex is punching a hole through the Jungle to Hronos. 

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Hronos will Fly towards the dinosaur with Move-By action.

 

He will attack with Interdimensional Arms A, Accurate Attack (+2/-2), All-Out Attack (+2/-2)

Using 1 HP for Improve Roll

 

if it hits, the DC for the damage is 26+Autofire.

 

Hronos will complete his move by flying directly above the T-Rex, up to 500ft.

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