Thevshi Posted September 17, 2013 Author Share Posted September 17, 2013 Hmm, I think I will give you a HP for the little quandary regarding who to follow and such (even if you found a somewhat quick answer). Round Seven 19 Jack o’ Lantern (bruised) 16 Thug 5 11 Solar Sentinel (2 HP, bruised) 9 Thug 6 8 Thug 4 6 Thug 3 JoL attacks Solar again, just missing with a 14. Solar is up! Link to comment
Thunder King Posted October 26, 2013 Share Posted October 26, 2013 Henry's a bit wary of that flaming aura, so he's just going to fire a blast. 23 Link to comment
Thevshi Posted October 26, 2013 Author Share Posted October 26, 2013 Pumpkin Head gets another very good Toughness save with a 27. Go ahead and post IC. Link to comment
Thevshi Posted October 27, 2013 Author Share Posted October 27, 2013 19 Jack o’ Lantern (bruised) 16 Thug 5 11 Solar Sentinel (2 HP, bruised) 9 Thug 6 8 Thug 4 6 Thug 3 The supercriminal attacks Solar again, but misses with a 11. As the thugs in the van are going elsewhere, Solar is up! Link to comment
Thunder King Posted October 27, 2013 Share Posted October 27, 2013 Solar Sentinel does not take well to threatening innocents, so he's going to let loose an extra effort, power attack by 1 blast; 24 to hit If it hits, that's a DC 26 TOU save Link to comment
Thevshi Posted October 27, 2013 Author Share Posted October 27, 2013 (edited) Pumpkin head gets a [url=http://invisiblecastle.com/roller/view/4274841/]18[/url] on his Toughness save, so he gets another bruise and is dazed. Edited October 28, 2013 by Thevshi Link to comment
Thunder King Posted October 28, 2013 Share Posted October 28, 2013 Henry's going to burn an HP to shake off his fatigue from extra effort and blast with a 22 Link to comment
Thevshi Posted October 28, 2013 Author Share Posted October 28, 2013 Okay, need a couple concentration rolls for pumpkin head, he makes the one to keep his flight active, and also makes the one to keep his Aura shield up. So, Round Nine 19 Jack o’ Lantern (2 bruised, dazed) 16 Thug 5 11 Solar Sentinel (2 HP, bruised) 9 Thug 6 8 Thug 4 6 Thug 3 He of course was dazed, and could not do anything. In response to Solar’s next attack, he BOMBS his Toughness save! So he is unconscious, his Aura and flight turn off. You can go ahead and post blasting him through the windows of a nearby office building. Link to comment
Thunder King Posted November 6, 2013 Share Posted November 6, 2013 Solar Sentinel is going to fly over the skylight of the building and look in with a 20 Link to comment
Thevshi Posted November 6, 2013 Author Share Posted November 6, 2013 Okay, while the angle is not good to see if there is anyone in the van down in the garage area, Solar can see movement around it (shadows and a few glimpses of a person moving quickly by). Link to comment
Thevshi Posted November 6, 2013 Author Share Posted November 6, 2013 Okay, with Solar’s explosive arrival, almost all the guys in the room are suprised. Thug 4 is not, so initiative please for the surprise round. Thug 4 gets a 11. Link to comment
Thevshi Posted November 6, 2013 Author Share Posted November 6, 2013 19 Solar Sentinel (1 HP, bruised) 15 Thug 3 13 Thug 6 12 Thug 2 11 Thug 4 3 Thug 5 2 Thug 1 Listed everyone, but only Solar and Thug 4 will act in the surprise round. Solar’s up! Link to comment
Thunder King Posted November 6, 2013 Share Posted November 6, 2013 Gonna stunt an AP Damage 8 Extra (burst), 40 foot burst, DC23 TOU save, 20 on the attack roll Link to comment
Thevshi Posted November 6, 2013 Author Share Posted November 6, 2013 Okay, out of 6 thugs, only one makes his Reflex save to reduce the damage. But, none of them make the necessary Toughness saves, so, they are all out. Lol. Even shorter than I expected. Hehe, go ahead and post. Link to comment
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