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Nocturne (PL 10) - PurpleProse

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Player Name: PurpleProse

Character Name: Nocturne

Power Level: 10 (150/152 PP)

Trade-Offs: -4 Attack / +4 Damage, -5 Defense / +5 Toughness

Unspent Power Points: 2

Progress To Bronze Status: 0/30

In Brief: Mundane nerd turned sorceress thanks to a possessed grimoire.

Alternate Identity: Danica 'Danni' Umbridge

Identity: Public

Birthplace: Fort Lauterdale, FL

Occupation: College Student

Affiliations: None Yet

Family: Barbara Umbridge (Mom), Jack Umbridge (Dad), Monica Umbridge (Older Sister), Elizabeth Jacobs (Grandma)


Age: 21 (DoB: February 12, 1991

Apparent Age: 21

Gender: Female

Ethnicity: Caucasian

Height: 6'1"

Weight: 178 lbs

Eyes: Red

Hair: Black

Unfortunately for Danni, her recent empowerment has left her looking like a decidedly wicked super-sorceress. Her facial features give her the look of an evil aristocrat with her slender nose, full red lips, high cheekbones and her brilliant scarlet eyes. Her skin is pale, possessing the sort of pallor of one that hasn't seen the sun for a long time. Her hair is a Rapunzel-esque, ankle-length waterfall of black curls; so black that there are indigo highlights when the light hits it. Her six-foot-one-inch stature only makes her more imposing-looking, as does her well-curved figure.

Danni's standard 'heroing' outfit is something that came along with the Grimoire; a black bodice that clings tightly to her skin with indigo and violet trim, a flowing skirt made of the same material and decorated with long rows of red runes, and an ornate black evening cloak lined with gold brocade. Most of the time, however, you'll likely find her in jeans and a particularly nerdy t-shirt, something that drives Sombra-La to screaming fits.

Power Descriptions:

Danni possesses vast magical power, mixing Elemental Magic with Hermetic invocations and symbolism. Unfortunately for her heroing career, her magic manifests in the most overtly evil way;

-Her Sorcerous Shield is a swirling cloud of glowing light the color of a UV lamp which fluoresces dramatically when struck.

-Her Sorcerous Flight generates a loop of brilliant red glyphs that surround each of her feet like a bracelets, spinning as she flies.

-Baleful Blast manifests as a thick packet of scarlet and black lightning that shoots from a hovering runic loop.

-Swarming Shades are called forth from a black and UV-colored circle, and appear to be razor-edged chunks of solid darkness.

-Shadowy and Sylphic Sovereignty manifest in similar ways; a ring of glyphs surrounding a five-pointed star at Danni's feet. Shadowy Sovereignty is black, while Sylphic is pale purple.

-Steely Shackles consist of octagonal loops of scarlet and black energy that are fired at the target and attempt to surround him.

-Grand Grasp manifest in a series of loops that appear around Danni's fingers and hand. The actual effect is a glowing nimbus of purple-and-red energy that surrounds the target.

-Mercurial Movement makes Danni vanish and reappear in a flash of red lightning.

-Mighty Materials manifests in simple geometric shapes of black energy, with red and purple symbols running along the edges.


Danni's story doesn't start with Danni. Rather, it begins three hundred years earlier, in the Netherworld known as the Soaring Archipelago of Sombra. Bathed in endless twilight, the floating isles of Sombra hovered above an endless, wind-swept sea, connected by grand bridges of brass and glowing light.

Like many Netherworlds, Sombra was ruled over by a Dark Lord; in this case, it was ruled by Her Tyrannical Majesty Sombra-La the Witch Queen, She Who Is Dark As She Is Beautiful, Sovereign of Shadow, Sky and Sea and Rightful Ruler Of All Within Her Domain. A wicked, arrogant and proud Lord, Sombra-La ruled her floating island kingdom for many centuries until the coming of a group of heroes. As heroes are wont to do, a rebellion was staged. However, unlike most rebellions this one was actually successful.

Facing certain death at the hands of the rebellious scum, Sombra-La decided to take drastic steps. Leaving behind a false body, Sombra-La poured herself, physically, mentally and spiritually into her spell-book and, in a last burst of will, flung it into the Cosmic Coil. Her plan was to find a suitable victim that would find the book. Then she would strike, consuming the mortal and rejuvenating herself, hopefully with a new world to conquer and remake in her image.

Skip ahead three centuries.

Danica 'Danni' Umbridge was attending an estate sale in Freedom City. A generally pleasant young woman, Danni had moved to Freedom City to attend FCU, partly to get into the political science program (for lack of a better major) and partly because Freedom City seemed like the sort of place that someone like her (a self-identified nerd with an interest in the occult, among many other interests) would fit in. While digging through the various piles of books she discovered a very curious find; a thick tome with a tattered purple cover, black iron clasps and gold engravings on its front. Thankfully, she was able to get it for cheap thanks to its overly worn condition.

Old books like these always have some sort of secret, she thought to herself as she opened the book.

And then Sombra-La struck. Black magic filled the room as the Witch Queen's spirit swallowed Danni up, seeking to remake her into a proper vessel. Unfortunately for the Dark Lord, three hundred years of mystical torpor had left her skills rusty. Even worse, Danni possessed a surprising reserve of will, somehow interrupting the spell part-way. When the smoke cleared, Danni had changed from a brown-haired, brown-eyed, slightly plump and short college student to a statuesque, raven-haired sorceress.

This, of course, did not please Sombra-La. The Dark Lord was still trapped in her tome, and now a mortal, a commoner, had her body. And when Danni woke up, Sombra-La made her displeasure known in the only way she could manage; shouting. At least until a decidedly angry, woozy and overloaded-with-arcane-power-ed Danni blew a hole through the floor next to the book. A hole about the size of a large Pomeranian, in fact.

As it turned out, Danni had gotten more than just Sombra-La's body, but also a very large chunk of the sorceress's magical power as well. It didn't take too long for the Dark Lord to realize what a predicament she was in. So the Dark Lord offered a compromise; Become my servant and I will teach you everything I know.

Danni, who was wondering how the blazes she'd explain a foot of height, red eyes, and a figure that would make Luna Moth look skinny to her rather conservative parents at Thanksgiving, threatened to set the book on fire. Sombra-La countered by begging for her continued existence and offering to teach her for free, so long as she was allowed to remain intact. To sweeten the deal, Sombra-La spilled the contents of the Grimoire's dimensional pocket onto the floor; around a hundred pounds of large, quite flawless precious gemstones. This was a more acceptable offer.

And then Sombra-La discovered what Danni intended to do with her newly-received powers; after all, she was in Freedom City after all! She could use her mighty occult abilities to help people! It'd be a lot more effective than working at the soup kitchen, after all. "And if you don't like it," Danni added chipperly, "I could just turn you in to the authorities. Who knows, maybe you might enjoy hero work..."

Personality & Motivation:

Danni is a good person; she was in the Girl Scouts when she was younger, worked at a soup kitchen during the summer in high school, and generally did good things for people when possible. She does her best to be friendly and polite to people, and has a generally sunny disposition. However, she can get nasty and aggressive, particularly if someone manages to get her angry or hurt. Her main priority is trying to balance her schoolwork with her super powers, as well as trying to get Sombra-La onto her side.

Sombra-La, meanwhile, is the opposite of Danni. Accustomed to power and respect, Sombra-La is arrogant, proud and often quite cruel. Unfortunately for her, she's limited to riding along in the Grimoire and acting as an adviser. She views do-gooders as fools and idiots, but despises mystical sorts that are aligned with the forces of goodness and light. Her motivation is to escape from her Grimoire and take her rightful place as Queen, but right now she'll settle for surviving.

Powers & Tactics:

Danni's main tactic is blasting things with evocations. While her spells are stunningly powerful, she hasn't quite gotten the hang of aiming them. She trusts in her Force Field to keep her safe from direct damage, and usually tries to keep the high ground thanks to her flight. If given the chance to prepare (and provided Sombra-La is in a good mood) she can bust out some very impressive rituals and magical traps.


"I'm not evil! Honest!": Danni's magic pings all sorts of evil-detecting mystic senses. It also doesn't help that she looks like a super-villianess...

Sombra-La is a huge diva.: Sombra-La has full control of her Grimoire's secrets, and is a bit of a drama-queen. She can deny Danni access to her knowledge in a fit of pique, or at least until her ego is soothed.

Power Overwhelming!: Danni's still not quite used to her vast arcane prowess yet, so her magic tends to leak out in harmless but obnoxious ways, like sudden gusts of wind or her shadow moving of its own accord. Nothing dangerous, but definitely difficult to hide when not in costume.

She's Back?! Oh...: The same heroes that kicked Sombra-La out of her Netherworld are still around. If one of them were to find out that She Who Is As Beautiful As She Is Dark is still 'alive,' they might have something to say about it.

Abilities: 0 + 4 + 2 + 2 + 8 + 4 = 20PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 12 (+1)

Intelligence: 12 (+1)

Wisdom: 18 (+4)

Charisma: 14 (+2)

Combat: 10 + 10 = 20PP

Initiative: +6

Attack: +5 Melee, +5 Ranged

Grapple: +5

Defense: +5 (+5 Base, +0 Dodge Focus), +2 Flat-Footed

Knockback: -2

Saving Throws: 4 + 6 + 5 = 15PP

Toughness: +15 (+1 Con, +4 Defensive Roll, +10 Force Field (Impervious))

Fortitude: +5 (+1 Con, +4 Ranks)

Reflex: +8 (+2 Dex, +6 Ranks)

Will: +9 (+4 Wis, +5 Ranks)

Skills: 52R = 13PP

Concentration 12 (+16)

Craft (Artistic) 0 (+13)Enhanced Skill

Craft (Chemical) 0 (+13)Enhanced Skill

Diplomacy 4 (+6 / +10)+10 with Attractive

Investigate 4 (+5)

Knowledge (Arcane Lore) 3 (+16)Enhanced Skill

Knowledge (Civics) 5 (+6)

Knowledge (Cosmology) 0 (+13)Enhanced Skill

Knowledge (Pop Culture) 8 (+9)

Notice 8 (+12)

Sense Motive 8 (+12)

Feats: 9PP

Attractive 1 (Sombra-La's beauty is quite... impressive.)

Benefit: Wealth 1 (Sombra-La's Grimoire had a Dimensional Pocket filled with jewels)

Defensive Roll 2

Improved Initiative 1

Luck 1

Ultimate Effort (Will Save)

Powers: 12 + 10 + 20 + 35 = 77PP

(All Powers share the Magic Descriptor)

Device 4 (Grimoire La Sombra Arcanum; 20PP Container; Flaws: Easy-To-Lose; Feats: Limited - Magic Users Only) [13PP]

Enhanced Feats 2 (Artificer, Ritualist) {2PP} (Crafts of Sombra-La)

Enhanced Skills 12 (Craft: Artistic +12, Craft: Chemical +12, Knowledge: Arcane Lore +12, Knowledge (Cosmology) +12) {12PP} (Knowledge of Sombra-La)

Dimensional Pocket 1 {2PP} (Mystic Pocket)

Quickness 4 (4PP} (Swiftness of Sombra-La)

Flight 5 [10PP] (Sorcerous Flight)

Force Field 10 (Extras: Impervious) [20PP] (Sorcerous Shield)

Magic 14 (28PP Array; Feats: Alternate Power 7) [35PP]

Base Power: Blast 14 (Baleful Blast of Sombra-La) {28/28}

Alternate Power: Blast 14 (Swarming Shades of Sombra-La; Extras: Autofire; Flaws: Action [Full]) {28/28}

Alternate Power: Air Control 14 (Sylphic Sovereignty of Sombra-La) {28/28}

Alternate Power: Create Object 9 (Mighty Materials of Sombra-La; Extras: Movable, Feats: Stationary) {28/28}

Alternate Power: Darkness Control 14 (Shadowy Sovereignty of Sombra-La) {28/28}

Alternate Power: Snare 14 (Steely Shackles of Sombra-La:) {28/28}

Alternate Power: Telekinesis 13 (Grand Grasp of Sombra-La; Feats: Precise, Progression 1) {28/28}

Alternate Power: Teleport 8 (Mercurial Movement of Sombra-La; Extras: Accurate Feats: Change Direction, Change Velocity, Easy, Progression 1) {28/28}

Drawbacks: (-3) = -3PP

Drawback (Power Loss - Magic, when unable to gesture or speak; Frequency: [Common]; Intensity: [Minor]) [-1PP]

Drawback (Power Loss - Flight, when unable to gesture or speak; Frequency: [Common]; Intensity: [Minor]) [-1PP]

Drawback (Power Loss - Force Field, when unable to gesture or speak; Frequency: [Common]; Intensity: [Minor]) [-1PP]

DC Block

    ATTACK              RANGE      SAVE                        EFFECT

    Unarmed             Touch      DC15 Toughness (Staged)     Damage (Physical)

    Baleful Blast       Ranged     DC29 Toughness (Staged)     Damage (Magic)

    Swarming Shades     Ranged     DC29 Toughness (Staged)     Damage (Magic, Darkness, Autofire)

    Sylphic Sovereignty Ranged     STR or DEX (vs Power Check) Trip (Magic, Air/Wind)

    Steely Shackles     Ranged     DC23 Reflex (Staged)        Snare (Magic, Darkness)

    Mighty Materials    45' Radius DC19 Reflex

                                   DC24 Toughness (Staged)     Damage (Magic, Bludgeon)

    Grand Grasp         Ranged     Grapple Check               Grapple (Magic, Force)

                                   Disarm Check                Disarm (Magic, Force)

                                   Trip Check                  Trip (Magic, Force)

Totals: Abilities (20) + Combat (20) + Saving Throws (15) + Skills (13) + Feats (7) + Powers (78) - Drawbacks (3) = (150/152) Power Points

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All adds up as far as I can see!

Fluff works.

A few small things.

1. Forcefield, as it stands, will be visible even at rest (its not invisible as per your fluff). If you want it to be invisible its subtle feat (as per house rules you may want subtle 1 or 2)

2. The Formatting is great, thanks! except for the device, :( could you fix the formatting for device in line with the rest of your powers?

3. From the looks of it the magic powers is about swirling air and the like? there is no absolute need but you may wish to flesh out the descriptors in the fluff slightly for play. How does the snare work? tendrils of darkness? chains of metal? what is the create object? the blasts? what do they look like, what are they made of, that type of thing.

4. Technically the power loss could be applied to Flight, Force Field, and Magic separately, although it would be considered a 1 PP drawback to each (same difference, I wade in with that because other refs might!).

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As someone who plays a necromancer, I love the idea of a magical hero whose powers scream "EVIL!" when she's not.

Crunch-wise, you've spent 14 PP on Saving Throws, not 15. That should free up one PP.

You should list Diplomacy with and without modifier from Attractive. So it should be +6/+10.

The Enhanced Feats should likely be Artificier and Ritualist.

For Create Object, it should be Extras: Movable, Feats: Stationary.

Likewise, for Teleport, the listing should go Extras: Accurate, Feats: Change Direction, Change Velocity, Easy, Progression 1.

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