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Daisuke Hayashi (PL7 Villain, Tier 2)

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Player Name: NPC (Made by horngeek, Tier 2)

Character Name: Daisuke Hayashi

Power Level: 7

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Yakuza Oyabun

Alternate Identity: None

Identity: Public, although not well-known


Occupation: Yakuza Boss

Affiliations: Midori-gumi (leader)

Family: Daisuke only has one living family member on Earth right now- Takeshi Hayashi, his twin brother. Takeshi often works as Daisuke's right-hand man. Daisuke's wife, Noriko, died fifteen years ago, and his daughter, Natsuko, was a scientist, but was caught in an accident in a particle accelerator, and gained cosmic-level powers. She left Earth ten years ago for a... walkabout.


Age: 65 (DoB: 1957

Apparent Age: 65

Gender: Male

Ethnicity: Japanese

Height: 5'6"

Weight: 135lbs

Eyes: Olive

Hair: Grey

Daisuke Hayashi is a Japanese man who appears to be... well, in his mid-sixties. Exactly what he is, in other words. He is, however, extremely fit, and it shows. He's quite fatherly in his looks and expressions most of the time, and tends to wear a business suit or traditional Japanese clothing. If he's expecting trouble, he carries a katana at his side, but this isn't often nowadays.

Power Descriptions:

None. Daisuke Hayashi is simply a man. An extremely fit, and very skilled man.


Daisuke was born into the Yakuza alongisde Takeshi, his twin brother. His father was fairly high-up in the Midori-gumi, one of the medium-sized syndicates, and he taught Daisuke and Takeshi all that he knew about leadership in the Yakuza, and the physical skills needed as well. Both siblings learnt quickly, and when they became old enough, joined the syndicate. While there was a degree of family connections involved with their rise, the fact of the matter is that Daisuke and Takeshi were both very skilled, and worked very well as a team. And along the way, Daisuke married Noriko Akiyama. In truth, things went very well for Daisuke in the early years, with his brother at his side, a beautiful wife (who soon bore him a daughter, Chiyoko Hayashi).

Then, five years after Chiyoko was born, Noriko was killed in an attack by Overthrow, while she was visiting a friend in Paris.

Daisuke mourned. Then he threw himself into rising up the ranks. Oh, he did it fairly, but his goal became to become the leader of the Midori-gumi. And have the resources to take his own revenge on Overthrow. And it paid off- by the time he was 54, Daisuke Hayashi was leader of the Midori-gumi. It would be a bitter victory. His daughter had become a physics student at Oxford, and during a visit to a particle accelerator there, she was caught in... an accident. The experience didn't kill her, but she was changed, now wielding cosmic energies, and she felt she needed to find out more about her new powers, and to find a purpose for having them. Daisuke let her go- he wouldn't have been able to stop her anyway, and he agreed with her on both counts.

In the past ten years, the aging man has turned his attention to the Midori-gumi. He has continued his work in bringing the syndicate into the modern age, and has kept an eye out for ways to hinder Overthrow. Both these activities have lead him to start expanding his organisation into Freedom City, with the Yakuza starting to muscle in to the protection business.

Personality & Motivation:

Daisuke is a fatherly old man with a hard edge that has become more apparent over time. First and foremost, however, he's a reasonable man. No, really- he doesn't hold grudges if you don't make it personal (if you, say, kill his wife, on the other hand...), always honors his part of a bargain, and most importantly to potential employees, doesn't kill people over failure. He holds no hatred for superheroes, and will often give them a tip-off if he receives information about 'distasteful activities'. That said, he's become more... ruthless since his daughter disappeared.

Powers & Tactics:

In combat, Daisuke uses his katana, only resorting to his gun if he has to. He tends to coordinate attacks, but in personal combat, it's quite apparent that 65 years has done little to decrease his fitness.

Abilities: 4 + 4 + 4 + 6 + 8 + 6 = 32PP

Strength: 14 (+2)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 16 (+3)

Wisdom: 18 (+4)

Charisma: 16 (+3)

Combat: 6 + 6 = 12PP

Initiative: +0

Attack: +7 Melee, +3 Ranged

Grapple: +0

Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -0

Saving Throws: 2 + 2 + 6 = 10PP

Toughness: +7 (+2 Con, +2 Armor, +3 Defensive Roll)

Fortitude: +4 (+2 Con, +2)

Reflex: +4 (+2 Dex, +2)

Will: +10 (+4 Wis, +6)

Skills: 88R = 22PP

Bluff 10 (+13)

Diplomacy 10 (+13)

Gather Information 8 (+11)

Intimidate 8 (+11)

Knowledge (Business) 12 (+15)

Knowledge (Civics) 6 (+9)

Knowledge (Current Events) 4 (+7)

Knowledge (Streetwise) 4 (+7)

Notice 4 (+8)

Profession (Yakuza) 12 (+16)

Sense Motive 10 (+14)

Feats: 63PP

Benefit (Rich) 2



Defensive Roll 4

Dodge Focus 4

Equipment 15

Master Plan

Melee Focus 4

Minions 30


Equipment: 15PP=75EP

Katana (Damage 3 [Feats]) [5EP]

Light Pistol (Damage 3 [Ranged]) [6EP]

Undercover Shirt (Toughness 2 [Feats]) [4EP]

And an additional 60EP to spend on Yakuza hideouts and personal vehicles.

Powers: 0PP

Drawbacks: -0PP

DC Block

(see below)

Totals: Abilities (32) + Combat (12) + Saving Throws (10) + Skills (22) + Feats (63) + Powers (0) - Drawbacks (0) = 139 Power Points

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Ability total is 32pp, not 0pp (as much as we wish abilities were free...!). This is correct in the final pp tally, though.

Skills, similarly, add up to 22pp. This is correct in the final tally.

Final tally: 32+12+10+22+63= 139, not 140. Not a big deal on an NPC, of course.

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