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Vector (PL 10)


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Player Name: horngeek

Character Name: Vector

Power Level: 10 (150/150PP)

Trade-Offs: -2 Attack / +2 Damage (For close-combat attacks only), +/-variable Defense / +/-variable Toughness (A Dynamic Alternate Power array allows changing of this on the fly)

Unspent Power Points: 1

Progress To Bronze Status: 0/30

In Brief: Take Accelerator's power-set from To Aru Majutsu no Index, and give it to an Australian mutant who's the daughter of a rich businessman.

Alternate Identity: Catherine Fields

Identity: Secret

Birthplace: Sydney, Australia

Occupation: University Student

Affiliations: None

Family: Michael Fields (Father), Opal Fields (Mother)


Age: 22 (DoB: 12 July 1990

Apparent Age: 22

Gender: Female

Ethnicity: Caucasian

Height: 152 cm (5'0")

Weight: 46 kg (approx. 100 pounds)

Eyes: Bright Emerald

Hair: Pure White


Catherine Fields is a small figure. Her pure white hair and bright emerald eyes make her stand out from a crowd, and her looks, with fair skin, a rounded face and a certain level of fitness all serve to make the young university student quite attractive.

In her civilian identity, Catherine generally wears casual clothing, not at all expected from the daughter of a multibillionaire. Jeans and a t-shirt are most common, and she's well-known among the social newspapers for almost always wearing an akubra hat- indeed, she only takes it off it it's inappropriate to wear a hat.

Vector, on the other hand, wears a body-hugging suit (made out of Dr. Atom's morphic molecules- her father is not above recognising when someone else beats him hands-down on something), almost all blue, except for a white cross on the chest and a golden seven-pointed star on the chest. It should be noted that the blue is the same shade that appears on the Australian (and British) flags, and the star is a direct copy of the Commonwealth Star.

Power Descriptions:

Vector's powers revolve around, appropriately enough, changing the vectors of forces acting on objects. She can only do this for object's she's touching, but it's still a very flexible power- she can propel an attack away from her body, use it to fling objects at opponents (or drastically increase the force of her own punches), and even propel her own body and enhance her leaping ability.


To fully understand Catherine, you first need to know a bit about her father. Michael Fields was born in Sydney in 1960, and developed mutant powers in his teens- the young man had a mind uniquely suited to understanding and developing technology, and his mind worked incredibly quickly. A self-made man, he created several inventions, the funds from which made him a multi-billionaire. His powers could have made him a superhero... except he never went through with it, although his company, Fields Technology, has always sold equipment to superheroes at discount. Michael wasn't a coward by any means, he... just wasn't a martial man, and had no taste for fighting. He was content to help his company. And... he eventually married his childhood sweetheart, Opal Aiken (and the pair still joke about how cliched the whole relationship is).

And then, in 1990, they had a child, Catherine Fields. The birth went fine, with the only real unusual thing being Catherine's pure white hair. As she grew, they realised that Catherine had inherited a part of her father's mind, the young girl excelling at maths and science (especially material sciences). They didn't realise she had... more... until she put a hand on her bike one day when she was 17 and accidentally propelled it across the room.

The Fields had some decisions to make after that happened. Michael knew his daughter needed teaching how to control her powers- and he had a favor to call in with the Claremont Academy, so he could certainly arrange that- but he didn't want to pull her away from her Higher School Certificate. Ultimately, they decided that she'd stay at school in Australia... but during school holidays, she went to the Claremont Academy and learnt some control over her budding powers. And once she graduated from high school, she went to Freedom University.

Now, she's working to gain her degree, on a stipend from her parents... and she's starting to learn the whole Superhero business. I mean, sure, she doesn't have to... but she figures that she might as well use the powers she has.

Personality & Motivation:

For the most part, Catherine doesn't have a radically different persona for Vector- she's cheerful, sometimes frighteningly intelligent, and loves coming up with new solutions. As Vector, she's a lot more physical, moving around a lot more, although always being careful, and she honestly loves being a superhero. The fact that dad's so, so proud of her helps too. Her primary motivation, however, is simply a way to help people, and a way to use her powers responsibly.

Powers & Tactics:

Vector is largely a Powerhouse, using her powers instead of brute strength. She fights intelligently, and tries her hardest to protect civilians.


Name: [Description]


Secret: Identity. While this wouldn't be a massive disaster for Catherine if it was revealed she was Vector, it would be... enough of a nuisance that she'd really rather it remain under wraps.

Funds: Or rather, lack of. Catherine has immediate access to enough funds to sustain her, for the most part, at a middle-class standard of living without having to find a job. Accessing her full wealth represented by her Rich Benefit requires contacting her father and telling him exactly why she needs the funds. This Complication only awards a Hero Point if the reason doesn't satisfy Michael (rare- the request would have to be completely frivolous for this to happen) or if the lack of immediate funds is an issue.

Enemy: Michael's open support of the hero community has made him several enemies. His daughter, right in Freedom City? More than a few supervillains might be unable to resist the chance to strike at her.

Abilities: 0 + 4 + 2 + 12 + 8 + 8 = 34PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 12 (+1)

Intelligence: 22 (+6)

Wisdom: 18 (+4)

Charisma: 18 (+4)

Combat: 16 + 10 = 26PP

Initiative: +0

Attack: +8 Melee, +10 Ranged

Grapple: +0

Defense: +5, +3 Flat-Footed

Knockback: -0

Saving Throws: 4 + 6 + 7 = 17PP

Toughness: +5 (+1 Con, +4)

Fortitude: +5 (+1 Con, +4)

Reflex: +8 (+2 Dex, +6)

Will: +10 (+3 Wis, +7)

Skills: 20R = 5PP

Computers 5 (+11)

Diplomacy 3 (+7)

Knowledge (Physical Sciences) 4 (+10)

Knowledge (Technology) 4 (+10)

Knowledge (Business) 2 (+8)

Knowledge (Streetwise) 2 (+8)

Feats: 10PP

Beginner's Luck

Defensive Roll 4

Improved Initiative

Attack Focus 2 (Ranged)

Benefit 2 (Rich)

Powers: 23 + 1 + 2 + 4 + 2 + 22 = 58PP

Vector Control Array 10(Extras: Alternate Power 2) [23PP]

Base Power: Telekinesis 10 (Redirect Gravity, Physical; Feats: Subtle) [21pp]

Alternate Power: Deflect All Ranged 10 (Vector Deflect, Physical; Feats: Subtle) [21pp]

Alternate Power: Strike 12 (Vector Punch, Physical; Feats: Subtle) [13pp]

Mental Quickness 2 [1PP]

Mental Quickness 6 (Flaws: Limited to Mathematics) [2PP]

Immunity 4 (Cold, Heat, Disease, Radiation) [4PP]

Leaping 3 [3PP]

Vector Control: Reflect Array 10 (Feats: Dynamic Alternate Power 1) [22PP]

Base Power: Protection 10 (Vector Shield, Physical; Extras: Sustained, Impervious) [20pp]

Dynamic Alternate Power: Enhanced Defense 10 [20pp]

Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP]


Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]

DC Block

(see below)

Totals: Abilities (34) + Combat (26) + Saving Throws (17) + Skills (5) + Feats (10) + Powers (58) - Drawbacks (0) = 150/150 Power Points

Okay, I know this isn't done yet- anyone have any advice from what I've got up so far?

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What I'm specifically looking for advice on:

1. Have I majorly stuffed my maths anywhere? And am I correct on my PP totals.

2. There's a trick Vector can pull where she uses her Dynamic Array to essentially switch between Toughness and Defence. Is this trick overly broken, and if so, how much?

Any other problems can be pointed out, though. I'll think on Complications.

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Hi horngeek!

First off, you really do need to spend all PP allotted at character creation.

You only bought 3 ranks in Base Defense, so you have 4 extra PP.

You need to note what rank the Array is, and how many Power Points each power gets.

How does Mental Quickness become 2 ranks for 1PP?

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Okay. Huh, didn't know I had that many. You mean I've only spent 145 instead of 149 points, or 146?

Okay. You mean the rank of the Base power, right?

…it doesn't. I'll take a look at that along with the other calculations once I'm back at home with my laptop and books, instead of a calculator. But I think I goofed there- it's meant to be 2 ranks of general mental Quickness, then 4 more limited to maths. Which I think works out to… 4pp. Yeah, I'll go over that when I get home.

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NOt fine toothing this but a few things I caught...

1. Move Object 10 with the Damaging Extra is 30 PP, not 20.

2. WIS of 17 is not technically illegal, but in general we go for rounded up stats here.

3. The dynamic array of defence and toughness is not terribly broken. Some might consider it slightly touchy with some feats like defensive attack, but I think in general this will be ok.

4. "Child of a Billionaire"...well, that might be a bit messy. I'm not sure exactly how that's a benefit other than wealth. I think this is best just bought as Benefit: Wealth 2 and 3 and you add in a complication about a lot of that wealth being tied up with your parents, and thus it may not be available for anything you want.

Haven't done the maths, but as Arichamus says, we ask for players to buy full 150PP on submission!

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I'm quite sorry I wasn't clear, let me be clearer: you bought 3 ranks in your Base Defense bonus at 2PP per rank, so you only need pay 6PP for that, not 10. Half of your Base Defense bonus rounded down is your Flat-Footed bonus, not the Dodge Focus. Dodge Focus is improved with the Feat of the same name, and is separate from the rest of the Defense bonus you buy.

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