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Supercape

Adrenaline Rush (OOC)

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OOC for this thread.

Revenant clashes with her creator again.

(This thread is largely designed for Tiffany Korta and Revenant, please discuss with TK in first instance if you are interested in joining, then with me!)

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Revenant flicking through the book to see if she can find a reference to something similar. She's got all night so I'll Take 20 on her Knowledge (Arcane) for a total of 24.

If that doesn't help she'll hit the street to search for info on this new drug. Taking my time again so a 18 on Gather Info and 26 on Streetwise as needed.

The many advantages of not needing to sleep :).

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Just for the fun of it, lets see how impress the Matre'd!

Give me a raw CHA roll, with +4 for attractive feat.

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Does Rev have any sense of taste? if so, throw me a notice roll DC 20 - otherwise, an HP for having no taste (hurr hurr) as a complication!

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Well she doesn't have no taste, but it is severely reduced so she can only detect strong flavours. If that counts I'll take the HP.

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And now, a sense motive roll DC 10 please!

Wessex is acutely anxious, not himself

DC 20

He is showing signs of drug intoxication

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And for the next complication of being a frightening zombie grabbing an innocent doctor...

Revenant 3 HP

For that, the security forces and cops will be generally hostile / suspicious of your undead self!

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Ok lets have some initiatives...

1d20+3=7

Security Guards

STR 14, CON 12, other stats 10. Pertinent skills: Notice 4(+4), Diplomacy 4(+4), Sense Motive 4(+4), Intimidate 4(+4). Feats: Improved Pin. Attack +3, Defence +2, Fort +3, Reflex +1, Will +1

1d20+0=13

Wessex:

1d20=19 (but currently engrossed and not acting)

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I could move normally to the spot, but this is much cooler :)

On hitting the ground I'd like to do a Groundstrike. That's a 100ft area, DC 12 Reflex save to half the effect of a trip save against 1d20+12=28.

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Actually good news, its a DC 20 Reflex Save (its based off your Strength bonus, not your Super Strength Bonus!)

Im going to say all the general bystanders get tripped - including Wessex and the Security Guards (I cant really be bothered to do all the rolls). The vampires get a chance however...1d20+5=17, 1d20+5=24 and one makes it.

They have higher Strength, a bonus of +6, so their resistance rolls are:

1d20+6=19, 1d20+6=9 so, they both get tripped!

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And for the Vampires Action, one will get up and move to Wessex

The other will get up and throw a punch at Revenant! 1d20+8=19 which is a miss!

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Round 2

Wessex 19 - Not acting!

17 - Revenant - 3 HP - Unharmed

13 - Security Guards - Tripped

7 - Vampirres [2] - Unharmed

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Spend a HP to get Interpose ready for there attack on Wessex. Then an unarmed attack on the Vampire who attacked me 1d20+12=21, not sure if it hits but if it does that would be the normal DC 27 Toughness save.

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It does indeed!

(21:12:54) System: Supercape rolls 1d20 and gets (13)=13

+6 Toughness bonus = 19, not enough and as its a minion, as discussed in chat, Disabled.

The other vampire is going to flee!

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