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Vault Construction 101 (OOC)


KnightDisciple

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Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP

2.)Orange Goon 1 (20): 1 Bruise, Dazed (1 round), 0 HP

3.)Redbird (19): Unhurt, 0 HP

4.)Orange Goon 2 (18): 1 Bruise, Demoralized (1round), 0 HP

5.)Nick Cimitiere (14): 2 Bruise, 3 HP

6.)Cobalt Templar (9): 1 Bruise, 4 HP

If he wasn't Demoralized (which admittedly fades at this point, I think), OG2 might make that check. As it is, he can't. So, he's no longer Demoralized, but he is Feinted as far as Midnight and Redbird are concerned.

He's up, though.

We'll go with Ranged Attack vs Redbird: 28.

EDIT: That's 26, because he's still demoralized, I counted things wrong. But, still a hit!

DC 27 Toughness Save.

Nick's Up!

Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP

2.)Orange Goon 1 (20): 1 Bruise, Dazed (1 round), 0 HP

3.)Redbird (19): Unhurt, 0 HP

4.)Orange Goon 2 (18): 1 Bruise, Flatfooted/Feinted vs Midnight, Demoralized (1round), 0 HP

5.)Nick Cimitiere (14): 2 Bruise, 3 HP

6.)Cobalt Templar (9): 1 Bruise, 4 HP

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Vs Startle: 23. So, no go there.

But 22 just hits his Defense of +12.

DC 29 Toughness Save: 26 (1 bruise already). So, another bruise.

Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP

2.)Orange Goon 1 (20): 2 Bruise, Dazed (1 round), 0 HP

-.)Redbird (19): Unconscious, 0 HP

3.)Orange Goon 2 (18): 1 Bruise, Flatfooted/Feinted vs Midnight, Demoralized (1round), 0 HP

4.)Nick Cimitiere (14): 2 Bruise, 3 HP

5.)Cobalt Templar (9): 1 Bruise, 4 HP

Then it goes to Corbin, whose currently also going after OG1. Same strategy as last time.

Free Action:

All-Out Attack 5: Attack is 17, Defense is 2 (we'll go with the old sheet, like TT is doing. So Toughness 17 and Defense 7).

Power Attack 5: Attack is 12, DC is 32 for Toughness

Standard Action: Melee Attack!

32, and it's a Nat 20! So, DC goes up by another 5.

OG1 Toughness Save DC 37 (with 2 Bruises): 23 1 shy of a KO. But, that still leaves him Staggered and renews his Daze.

So, it'll be Midnight, then Redbird, then OG2. IC post up shortly.

Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP <--

2.)Orange Goon 1 (20): 2 Bruise, Dazed (1 round), Staggered, 0 HP

-.)Redbird (19): Unconscious, 0 HP

3.)Orange Goon 2 (18): 1 Bruise, Flatfooted/Feinted vs Midnight, Demoralized (1round), 0 HP

4.)Nick Cimitiere (14): 2 Bruise, 3 HP

5.)Cobalt Templar (9): 1 Bruise, 4 HP

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Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP

2.)Orange Goon 1 (20): 2 Bruise, Dazed (1 round), 0 HP

-.)Redbird (19): Unconscious, 0 HP

3.)Orange Goon 2 (18): 1 Bruise, Dazed (1 round), Staggered, 0 HP

4.)Nick Cimitiere (14): 2 Bruise, 3 HP

5.)Cobalt Templar (9): 1 Bruise, 4 HP

Normally OG2 would be up. But, well, Dazed.

So it's Nick's turn again! OG1 has 2 Bruises and a Daze. He's just kind of standing there.

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DC 24 Will...

23.

OG2 is at 2 Bruises now.

And now CT is up.

Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP

2.)Orange Goon 1 (20): 2 Bruise, Dazed (1 round), 0 HP

-.)Redbird (19): Unconscious, 0 HP

3.)Orange Goon 2 (18): 2 Bruises, Dazed (1 round), Staggered, 0 HP

4.)Nick Cimitiere (14): 2 Bruise, 3 HP

5.)Cobalt Templar (9): 1 Bruise, 4 HP

He's going to go after OG1, his typical target.

Free Action:

All-Out Attack 5: Defense 2 (this is old version), Attack 17

Power Attack 5: Attack 12, Toughness Save DC 32

Standard Action: Melee Attack again!

17 won't cut it. Hm. I have 4 HP.

Using a Hero Point Reroll.

13, which becomes 23. Which is just good enough.

OG1 Toughness Save vs DC 32, with 2 Bruises: 26. He misses by 6, so...Daze renews, another Bruise.

Initiative Roster:

-.)Orange Goon 3 (29): Unconscious, 0 HP

1.)Midnight (23): Unhurt, 3 HP

2.)Orange Goon 1 (20): 3 Bruise, Dazed (1 round), 0 HP

-.)Redbird (19): Unconscious, 0 HP

3.)Orange Goon 2 (18): 2 Bruises, Dazed (1 round), Staggered, 0 HP

4.)Nick Cimitiere (14): 2 Bruise, 3 HP

5.)Cobalt Templar (9): 1 Bruise, 3 HP

And it's to Midnight. Then...I guess OG2 will actually be up and about. Not that it'll do him much good...

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  • 2 weeks later...

Right, so, basically, I'm tired of us being bogged down with these poozers.

Giz, TT, don't worry about OOC rolls. Just write an IC post of them being awesome and taking out the 2 remaining thugs. We'll exchange a post or two, then, main event! Where hopefully teamwork will help things go more smoothly.

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  • 1 month later...

All of us get a Hero Point for this dude being sneaky-sneaky and going unnoticed until he speechified!

I'm keeping our initiative from last time.

Bad Guy: 11.

Initiative Roster:

1.)Midnight (23): Unhurt, 4 HP

2.)Nick Cimitiere (14): 2 Bruise, 4 HP

3.)Orange Ring Bearer (11): Unhurt, 0 HP

4.)Cobalt Templar (9): 1 Bruise, 4 HP

Midnight is up!

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Alright, since they did have some time to plan: Knowledge (Tactics) Check for Master Plan. (1d20+15=21) That's a +2 bonus.

Midnight II

Free Action: Active Master Plan.

Standard Action: Auto-37 Startle vs. Orange Ring Bearer.

Move Action: Auto-32 Stealth.

He cannot beat that Startle, as even a Natural 20 with his Intimidate of 15 isn't high enough. Likewise, he can't beat that Stealth.

So, Master Plan +2 bonus in effect, he's Startled for Midnight, and he can't see him.

Nick's up next.

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Will Save: 14.

He's Staggered and Dazed!

Initiative Roster:

1.)Midnight (23): Unhurt, 4 HP

2.)Nick Cimitiere (14): 2 Bruise, 4 HP

3.)Orange Ring Bearer (11): Staggered and Dazed, 0 HP

4.)Cobalt Templar (9): 1 Bruise, 4 HP

So it goes to Cobalt Templar. I think he'll opt for Blasting as well.

Ranged Attack: 30 hits.

DC 27 Toughness.

28 just barely makes it.

Back to Midnight (once my IC is up).

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  • 4 weeks later...

Right then, let's see...

30 on the dot. :(

He's unhurt, Nick is up.

EDIT: Scratch all of that, he's got a Bruise.

Initiative Roster:

1.)Midnight (23): Unhurt, 4 HP

2.)Nick Cimitiere (14): 2 Bruise, 4 HP

3.)Orange Ring Bearer (11): Bruised 1, Staggered, Shaken, and Dazed, 0 HP

4.)Cobalt Templar (9): 1 Bruise, 4 HP

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To speed things along, I'm going to just say "he fails the check".

But! :o

I will attempt to get a GM post and CT post up shortly. I'm a little disappointed with how the fight went; you guys were fine, but I feel like he didn't quite give the showing I wanted, so I'm going to GM-Fudge things a bit. Anyways, that'll come later. But yes, Nick knocked him down, good job.

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