Supercape Posted December 19, 2011 Author Share Posted December 19, 2011 Another plauge! This is a Reflex save DC 20 Then, Fort Save DC 20 (or 15 if you make the roll) to avoid being sickened The flies are crawling everywhere - your face, nostrils, into your mouth etc. Link to comment
Ari Posted December 19, 2011 Share Posted December 19, 2011 18 on the REF roll, 27 on the FORT roll, so no further effect? Link to comment
Supercape Posted December 19, 2011 Author Share Posted December 19, 2011 Indeed, just HORROR! Link to comment
Ari Posted December 21, 2011 Share Posted December 21, 2011 Alright, so Grappling the old 'shroom, Attack roll: 32. Grapple check is: 28 Link to comment
Supercape Posted December 27, 2011 Author Share Posted December 27, 2011 Ok She can't beat that - only a little old lady! The last puff of the demon is a Fort Damage Save DC 15. Link to comment
Ari Posted December 27, 2011 Share Posted December 27, 2011 Okay, Fort. roll is: 16, w00t. Link to comment
Supercape Posted December 27, 2011 Author Share Posted December 27, 2011 post away ic! Link to comment
Supercape Posted December 30, 2011 Author Share Posted December 30, 2011 Could you throw me a notice roll? -2 penalty for dim light. Link to comment
Ari Posted December 30, 2011 Share Posted December 30, 2011 (14:19:07) System: Arichamus rolls 1d20 and gets (4)+10=14. I..dare say that won't net Marcy much... Link to comment
Supercape Posted December 30, 2011 Author Share Posted December 30, 2011 You notice some footmarks and scuffles around a trapdoor leading to inside the arc de triumph. Feel free to embelish. Link to comment
Ari Posted December 31, 2011 Share Posted December 31, 2011 Intimidate check against Mr. Theylaughedatme! : (18:50:36) System: Arichamus rolls 1d20 and gets (16)+15=31. Link to comment
Supercape Posted December 31, 2011 Author Share Posted December 31, 2011 He cant even possibly beat that! Link to comment
Supercape Posted January 7, 2012 Author Share Posted January 7, 2012 Ok Initiative Time. Frederick: 1d20+0=6 Link to comment
Supercape Posted January 8, 2012 Author Share Posted January 8, 2012 I think that means KoS is up! Incidentally, I will presume his Fatigue has gone. I am going to fudge the rules a bit here, but make a Recovery check (DC 10) to get rid of that injury too. 17 - KoS - 3 Hero Points - ?Injured 16 - Jumped up Dabbler - Unharmed Link to comment
Ari Posted January 8, 2012 Share Posted January 8, 2012 Recovery check: 10 No point in an actual attack, but because Marcy has no idea about that, he will anyway. Attack roll Unarmed: 18, DC19 TOU check should that hit(as if it would make any difference!) Link to comment
Supercape Posted January 8, 2012 Author Share Posted January 8, 2012 Jumped up Dabbler laughs at your attack! (Impervious 18 Toughness!) Jumped up Dabbler Blasts you back! 1d20+6=8 It has fail on it! Link to comment
Ari Posted January 9, 2012 Share Posted January 9, 2012 Well, Free Action to go all :shock: :? and then a Move Action to get to cover and a Standard Action to fling an experimental bola at the J-U D. Attack roll: 15. DC14 Reflex save should that hit. Link to comment
Supercape Posted January 9, 2012 Author Share Posted January 9, 2012 Well that would normally be miss (just) but I am going to give you +2 on that as a situational bonus. Fred is not expecting it, has just come from the floor, and just not cool enough to avoid it. A hit. Similarly, I am giving that a +2 DC (or more accurately a -2 penalty to his reflex) for the same reasons. These are one off bonuses, he simply wasn't expecting bolas! His Reflex score: 1d20+2=15 so he is entangled. Link to comment
Supercape Posted January 9, 2012 Author Share Posted January 9, 2012 To follow up he will foolishly blast again, at a -4 penalty due to Cover. 1d20+2=6 missing even the cover! Blast through concrete wall this time: 1d20+8=17 vs DC 28: Wall is holed! Round 3: 17 Kos - 3 Hero Points - Uninjured 6 JuD - Entangled Link to comment
Ari Posted January 9, 2012 Share Posted January 9, 2012 Alright, going to Attack with the Snare power from the Utility Belt Array: 28 DC19 Reflex save. Link to comment
Supercape Posted January 9, 2012 Author Share Posted January 9, 2012 1d20+2=7 Bound and helpless! Link to comment
Ari Posted January 10, 2012 Share Posted January 10, 2012 Move Action to go up to Frederick Klinefelter and a Free Action action to remove the Invincible Amulet of Invincibility. Standard Action to remove one of the pair of bolas. Link to comment
Supercape Posted January 10, 2012 Author Share Posted January 10, 2012 Combat over so moot. Technically, a hard-to-lose advice wont be removable as a free action as far as I can see, but go ahead and do those things as Frederick is basically done for. Link to comment
Ari Posted January 16, 2012 Share Posted January 16, 2012 Okay, an Intimidate attempt on..well, I guess the lot of them: 30 Link to comment
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