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White Swan (PL10) - Superheroine


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Player Name: Superheroine

Character Name: White Swan

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: A psychic heroine returning from hiatus

Alternate Identity: Marcy Dawn, PHD

Identity: Secret

Birthplace: Sacramento, California

Occupation: Psychiatrist

Affiliations: (People and/or groups you work with)

Family: parents (both deceased), Brittney (daughter, 25), Sky (son, 44)

Description:

Age: 61 (DoB: May 14, 1950)

Apparent Age: looks much better than her age, depending on perspective

Gender: Female

Ethnicity: Caucasian

Height: 5'4"

Weight: 120 pounds

Eyes: Blue

Hair: White (originally blonde)

helenmirren.jpgWhiteSwan.png

In costume: She wears a form revealing white spandex body suit that covers her arms and legs. She also wears a white domino mask and white leather gloves.

Power Descriptions: She is a precognative telepath. Her mind control and mind reading aren't visible and can only be sensed by fellow telepaths. Her Mental Blast is her scrambling memories or putting false memories in that hurt so much. Her Super-Senses and Force Field are passive and active precognition, respectively.

History: Marcy was born of the baby boom. She grew up in the fifties, in a cut-and-paste suburb you'd expect to see in old reruns of Pleasantville. By her teenage years she yearned to escape the hell of her idyllic home and make something of herself other than future miss little housewife. The sixties came along and it was almost was an answer to her rebelious prayers. She left her home, leaving a note to say that she'd be back when she was ready to be back.

Marcy and a few of her friends booked it on down to San Francisco and joined the hippie movement. She was fervant as any of them championing the ideals of what was right and protesting things she thought was wrong. The Man was wrong, they were right. She also opened herself up to new experiences. She would try anything she felt, that in her heart, would not hurt her. Unfortunately, she was a teenager at the time so she thought she was ten foot tall and bullet proof also.

One of these experiences was a vision quest. This vision quest would lead her to meet her spirit guide, a white swan. The white swan guided her to things in her mind, unlocking her latent psychic abilities. The white swan told her that this was a test, but there would be no right or wrong answers, just that the test would need to be finished. To this day she wonders what the test is and if she's doing well enough.

When the vision quest was over, she showed her friends her new powers, the nonharmful ones that is. They were impressed and said that she was blessed She was treated better too. They knew someone that could read and control minds would be helpful in their cause of fighting The Man. Even though she never harmed anyone, her mental survellience proved very useful. But her friends wanted more out of her. They saw her as a tool of their crusade.

Though being a mind reader does not protect you from not wanting to know what the people you love think. She made a promise to them that she would never do such. She was content in being oblivious some times. And so she was. By the age of 17, she had her first child. She named him Sky. Though her kindness to her friends never found out who the father was. She didn't think it would be necessary and that she and her friends would be together forever. Two years later, during the summer of love, she would find out otherwise.

During their trip to Woodstock, she sensed a dark presence among the group, but she did not question it. Nothing had happened yet. It could just be foreboding, the trip was going to be long, from California to New York. It was just jitters, she initially thought. It was not until she went to sleep the first night that she was visited by her spirit guide. It warned her to guard her mind. A pure primal force was afoot. That she would know when to deal with it. The next morning, the dark foreboding continued. She told her friends about it and they comforted her telling her nothing was wrong. Nothing was wrong... at the time.

Later on in the day when they had stopped to rest and open their minds. Marcy thought this would be the perfect time for the primal force to strike, so she abstained. And as she predicted, their session got darker and darker. They talked about things they would do if they had their own powers. Dark things she'd never expect from her friends came from their mouths. She too wanted to get at The Man, but not the way they were presenting it. She had to break her cardinal rule about using her powers on her friends. She read their mind. The force was jumping between her friend! They were not themselves. They all looked to her with sadistic glee as she did. The presence then tried to attack her with her friends throwing themselves at her with reckless abandon. She didn't hurt them, she couldn't do it. They weren't the problem. She had to do something. So she wiped their memories of the whole thing. She couldn't live with herself knowing what she did, so she erased their memories of her from the time she met her. There was no way them knowing she had used powers against them would do anything. The primal force had nothing to feed on, so it left.

She never made it to Woodstock. She took the van and and her son and went back to her parental home in Sacramento. She was greeted by her mother with open arms. Her father was not there. She was told he left a couple of years ago for a younger woman.

After some small talk and reminiscing, Marcy told her mother what she was there for. She told her of the past few years and the incident that would lead her back home. When her mother learned that Marcy had powers, she was scared (especially if the thought that Marcy could do such things with just her mind), but she was also delighted. Her mother told her about the heroes of the olden days and how they used their powers for the good of mankind.

Marcy was inspired. She too would use her powers for the betterment of things! Using her spirit guide as a motif, she became White Swan. She worked up and down the west coast, stopping small time crooks. Due to the proliferation of heroes on the east coast it was mostly lonely work, but there were a few other heroes along the way. That all changed in the early eighties. The Moore Act in Freedom City had an impact. All across the board there were various similar plans. So after 15ish years of being a hero, Marcy retired.

Her life after heroism was still eventful, she went to college and got her PhD in psychology. During that time, she met the man who would become her lifemate and she would bear another child. She named her daughter Brittney after her mother. When the Terminus Invasion took the Centurion, she was saddened as everyone else. Though it did put an end to the Moore Act's restrictions on superheroes. Seeing as she was raising a child at the time, she resisted the siren's call to suit up again. It wouldn't be until 2007 when she got the gumption to step forth. Her daughter was moving out. Her lifemate and her amicably split. She had a new lease on life. So she moved to Freedom City and spent a few years integrating herself into it. Setting up a psychology practice, getting to know the natives. By mid 2011, she was definitely ready. White Swan would fly again.

Personality & Motivation: She's an understanding type and a great listener. She'll give advice when needed, but only if asked for. She's never quite outgrown her hippie tendacies. She's still very open to try new things and, while not as militant as her former brothers and sisters, still actively campaigns for and against things she believes is right and wrong, respectively.

For being a psychic, she's not one to impose her will on others. She knows that with great power comes great responsibility, so she helps in anyway she can, both as White Swan and Marcy.

Powers & Tactics: She's not one to come in blasting and controlling at the start of a fight. She'll try to talk the criminal down to see the error of their ways first. If they do, she'll help them out anyway she can to get back on the straight and narrow. If things can't be talked out, she'll only use her memory scrambles and trying to play keep away if they're aggressive. She wont use straight out control unless there is no other choice, though it is a handy investigative tool when needed.


Complications:

Abilities: 0 + 0 + 0 + 4 + 12 + 4 = 20PP

Strength: 10 (+0)

Dexterity: 10 (+0)

Constitution: 10 (+0)

Intelligence: 14 (+2)

Wisdom: 22 (+6)

Charisma: 14 (+2)

Combat: 8 + 16 = 24PP

Initiative: +0

Attack: +4 Melee, +4 Ranged

Grapple: +4

Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed

Knockback: -6, -0 without Force Field

Saving Throws: 6 + 6 + 6 = 18PP

Toughness: +12 (+0 Con, +12 Force Field)

Fortitude: +6 (+0 Con, +6)

Reflex: +6 (+0 Dex, +6)

Will: +12 (+6 Wis, +6)

Skills: 80R = 20PP

Bluff 8 (+10)

Diplomacy 8 (+10)

Concentration 13 (+19)

Knowledge (behavioral sciences) 5 (+7)

Knowledge (life sciences) 5 (+7)

Medicine 5 (+11)

Notice 14 (+20)

Search 8 (+10)

Sense Motive 14 (+20)

Feats: 8PP

Luck 2

Quick Change

Seize Initiative

Skill Mastery (Bluff, Notice, Search, Sense Motive)

Trance

Ultimate Save (Will)

Uncanny Dodge (mental)

Powers: 35 + 12 + 10 + 3 = 60PP

Mental Powers Array 16.5 (Feats: Alternate Power 2) [35pp] (psychic)

Main Power: Mind Reading 10 (Extras: Linked, Sensory Link, Simultaneous, Feats: Subtle) and Super-Senses 4 (postcognition, Extras:Linked, Flaws: Uncontrolled)

Alternate Power: Mental Blast 10 (Flaws: Action [Full])

Alternate Power: Mind Control 10 (Extras: Conscious, Feats: Mental Link, Mind Blank, Subtle)

Force Field 12 [12pp] (psychic)

Super-Senses 10 (accurate, acute, radius, ranged, extended mental) [10pp] (psychic)

Super-Senses 3 (Danger Sense [mental], Psychic Awareness [mental]) [3pp] (psychic)

Drawbacks: (-0) + (-0) = -0PP

DC Block

ATTACK           RANGE          SAVE                        EFFECT

Unarmed          Touch          DC15 Toughness (Staged)     Damage (Physical)

Mind Reading     Perception     DC20 Will

Mental Blast     Perception     DC25 Will

Mind Control     Perception     DC20 Will

Totals: Abilities (20) + Combat (24) + Saving Throws (18) + Skills (20) + Feats (8) + Powers (60) - Drawbacks (0) = 150/150 Power Points

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First off, your character's entire Toughness is based on Defensive Roll. This is... not a good idea, as being caught flat-footed will effectively screw her up. And as she's Toughness shifted, that means attacks are more likely to hit her and she'll be more open to damage if she gets Stunned. It might be better to buy it as Protection or even Force Field, independent of her Mental Powers Array.

Secondly, the Mental Powers Array is constructed wrong. You probably meant to put Mental Blast as the Main Power, as that's the one with a 40 point cost. The other two are Mind Reading (1 pt/rank) with the Effortless Extra (+1/rank) and the Subtle Feat (+1), which comes to 21 - 31, if you meant Telepathy, but still not 40 points - and Mind Control (2 pts/rank) with the Conscious Extra (+1/rank) and three PFs (+3), which brings it to 33.

Otherwise, your math checks out, but I strongly advise against buying Defensive Roll for all your Toughness needs. It might be possible to bring down the cost on the Array by throwing a Flaw onto Mental Blast (such as Action [Full-Round] - after all, if it's a Perception attack, less of a need to get into attack range). That would bring it down around the cost level of your other powers, and you could invest some of the extra points in Protection or Force Field.

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